I clearly needed a distraction, so I coded up this script that does a lot of clever things (including accessing TV guides and linking it to my calendar) to produce lists of episodes and summaries to keep track of the TV shows I've watched. ENKNF indicates that the program was unable to parse for the episode number and ? means that the episode number wasn't recorded. The one line notes/reviews are all over the place. Look at my overall ratings of these and other shows to see which ones I religiously watch.
11.22.63 - 12 Monkeys - 24 - A Discovery of Witches - A Series of Unfortunate Events - Absentia - Aftermath - Agent X - Alias - Alien Case Files - Altered Carbon - American Gods - Angel - Another Life - Archie: Chilling Adventures of Sabrina - Archie: Riverdale - Ascension - Ash vs. Evil Dead - Avatar: The Last Airbender - Avatar: The Legend of Korra - Avenue 5 - Black Mirror - Blindspot - Braindead - Brimstone - Buffy the Vampire Slayer - Castle Rock - Channel Zero - Charlie Jade - Cleverman - Code Name: Eternity - Colony - Condor - Continuum - Damien - Dark - Dark Angel - Dark Matter - Dark Skies - Day 5 - DC: Arrow - DC: Black Lightning - DC: Constantine - DC: Krypton - DC: Legends of Tomorrow - DC: Supergirl - DC: The Flash - DC: Titans - DC: Vixen - Dead Like Me - Defiance - Defying Gravity - Dimension 404 - Doctor Who - Doctor Who: Class - Dominion - Earth 2 - Electric Dreams - Emergence - Evil - Extant - Extinct - Falling Skies - Falling Water - Fantasy Island - Farscape - Fear Itself - Firefly - Flash Gordon - Folklore - Fortitude - Frequency - Friday the 13th - Fringe - Futurama - Ghost Wars - Hanna - Hard Sun - Harper's Island - Haunted - Haven - Heroes - Heroes Reborn - He-Man and the Masters of the Universe - House M.D. - Humans - Hunters - Jack Ryan - Jonathan Strange and Mr. Norrell - Kid Notorious - Killjoys - King of the Hill - Lexx - Limitless - Little Einsteins - Lost - Lost in Space - Lucifer - Lucky Man - Malcolm in the Middle - Manifest - Marvel: Agent Carter - Marvel: Agents of S.H.I.E.L.D. - Marvel: Avengers Assemble - Marvel: Cloak and Dagger - Marvel: Daredevil - Marvel: Guardians of the Galaxy - Marvel: Inhumans - Marvel: Iron Fist - Marvel: Jessica Jones - Marvel: Legion - Marvel: Luke Cage - Marvel: One Shot - Marvel: Runaways - Marvel: The Defenders - Marvel: The Gifted - Marvel: The Punisher - Masters of Horror - Millennium - Minority Report - Mr. Robot - Nancy Drew - Night Visions - Nightflyers - Niko and the Sword of Light - Odyssey 5 - Other Space - Outcast - Paradox - Penny Dreadful - Person of Interest - Poltergeist: The Legacy - Powers - Preacher - Primeval - Primeval: New World - Project Blue Book - Psi Factor: Chronicles of the Paranormal - Quantum Leap - Ray Bradbury Theater - Red Dwarf - Requiem - Salvation - Scream Queens - Sense8 - Servant - Shadowhunters - Sherlock - Slasher - Sleeper Cell - Sleepy Hollow - Snowpiercer - South of Hell - South Park - Space: 1999 - Space: Above and Beyond - Space Rangers - Stan Against Evil - Stargate: Origins - Starhunter - Star Trek - Star Trek: Continues - Star Trek: Deep Space Nine - Star Trek: Discovery - Star Trek: Enterprise - Star Trek: New Voyages - Star Trek: Picard - Star Trek: The Next Generation - Star Trek: Voyager - Star Wars: Rebels - Star Wars: Resistance - Star Wars: The Clone Wars - Stitchers - Strange World - Stranger Things - Supernatural - Tales from the Crypt - Tales from the Loop - Terminator: The Sarah Connor Chronicles - Terra Nova - That 70s Show - The 4400 - The Adventures of Tintin - The Cosby Show - The Crow: Stairway to Heaven - The Dead Zone - The Dresden Files - The Exorcist - The Expanse - The Fades - The Family Guy - The Feed - The Frankenstein Chronicles - The Handmaid's Tale - The Haunting - The Kettering Incident - The Last Ship - The Librarians - The Living and the Dead - The Lost Room - The Magicians - The Man in the High Castle - The Orville - The Outer Limits (1995) - The Outer Limits - The Outsider - The Passage - The Pretender - The Shannara Chronicles - The Simpsons - The Strain - The Terror - The Twilight Zone - The Twilight Zone (2019) - The Umbrella Academy - The Whispers - The X Files - The X Files: Lone Gunmen - Threshold - Timeless - Total Recall 2070 - Tracker - Travelers - True Blood - Twin Peaks - UFO - Under the Dome - Upload - Utopia - V - V Wars - Van Helsing - Warehouse 13 - Wayward Pines - Weird City - Westworld - Wynonna Earp - Z Nation - Zoo
108 The Day in Question - The new future initiated by Jake and Sadie turns out to be dystopian nightmare, which is then reset to achieve a poignant end. 107 Soldier Boy - Jake regains his memory with Sadie's help and they set out to stop Lee and change the course of history. 106 Happy Birthday, Lee Harvey Oswald - Jake commits Bill fearing that he might be the second shooter, but is attacked and suffers a memory loss. 105 The Truth - Sadie breaks up with Jake but her husband decides to go after them resulting in them getting back together. 104 The Eyes of Texas - Both Jake's and Sadie's facades are stripped away. 103 Other Voices, Other Rooms - Jake enlists the help of Bill Turcotte to spy on Lee to determine if he really is JFK's killer. 102 The Kill Floor - Jake gives up on stopping Lee Harvey Oswald but decides to preemptively kill a father before he murders his wife and children. 101 The Rabbit Hole - A time portal in a diner allows Jake Epping to travel back to the 1960s with the goal of stopping JFK's assassination.
411 The Beginning (2) - Cole sacfrices his existence in all time to save the world and time rewards him with a happy ending. 410 The Beginning (1) - The team set a trap for Olivia after learning that to solve their crisis, Cole, the source of its beginning and end, has to be completely erased from the timeline. 409 One Minute More - The team uncover a final clue that takes them to 2018 just as the plague is released where Cole learns that Hannah is his mother who dies saving him. 408 Demons - Olivia follows the team to 1492, destroys the weapon, and prepares to initiate the Red Forest; the others get away but Deacon is killed. 407 Daughters - Jones sends Hannah to 2007 for a final mission prior to letting herself be captured and interrogated as to when/where the weapon against the Witness resides. 406 Die Glocke - Team Splinter head to 1941 Vichy France to steal the key to the anti-Witness weapon from the Nazis. 405 After - Cassie and Cole travel of 1966 New York to follow a phrase echoing in Jennifer's mind which turns out to be a causality loop. 404 Legacy - Team Splinter discover Titan being built in 1852 Montana by Jones' husband/Hannah's father who is shot by Deacon; both sides learn of a weapon against the Witness. 403 45 RPM - Cassie is unable to kill Olivia who as the future Witness has been orchestrating her actions; Cole and Jennifer find a clue to break the cycle. 402 Ouroboros - Cassie decides get her revenge against Olivia for killing their son, while Cole and Jones decide to stick together and look to the future in 2018. 401 The End - Olivia attacks Cole and the gang with Titan, but they manage to splinter the whole facility back to the future in 2043 where their story began. 310 Witness - Olivia, playing a long con, betrays Jones and takes control of Titan, only to realise that it is she who is destined to be the Witness, not Athan, who in killed by her, but not before he helps save the lives of Jones and his parents. 309 Thief - Cassie and Cole glean the backstory of Athan, how he falls in love, sees her die 607 times, and eventually resigns to accepting his role as the Witness. 308 Masks - Cassie and Cole track their son to a maquerade in 1899, followed by Jones, Deaon, and Hannah; the duo escape with the help of Jennifer and their son's estranged guardian. 307 Nurture - Cole is unable to kill his son, but he splinters before he and Cassie can reach him; Jones, having discovered their secret, vows to go after them with Deacon's help. 306 Nature - Cassie and Cole team up with Agent Gale to witness the Witness kill all but one of a group of grieving individuals to create his army. 305 Causality - Cassie, Jennifer, Cole, and Deacon splinter to 1989 to make a copy of the Word of The Witness, a map of his story, before it is to be auctioned off. 304 Brothers - While Cassie and Deacon make their way back home in 2046, Cole chooses the woman he loves and is forced to kill his brother in 2007. 303 Enemy - In 2014, Olivia and Ramse manipulate Jones into sending him along with Cole to 2007 osetensibly to kill the Witness, but Ramse plans to kill Cassie. 302 Guardians - In 1922, Cole gets rid of three Horsemen guarding his son, but the fourth splinters back and resets the timeline undoing his and Jones' work; together they return to 2046 with Jennifer. 301 Mother - In 2163, future version of Cole splinters himself, telling him to seek out Jennifer in 1922, just as he comes across Cassie on Titan, who eventually gives birth to their son aka the Witness. 213 Memory of Tomorrow - Cole ingests the Red Forest in 1959 and corrects events from two years back, allowing time to repair itself; the Witness is revealed to be the unborn son of Cole and Cassie who end up in 2164. 212 Blood Washed Away - Cole and Cassie consumate their relationship in 1957 after failing to stop the last primary paradox; the Witness' guardians appear to kill all resistance to the Red Forest. 211 Resurrection - Jennifer dies and is resurrected; Cole, Cassie, and Ramse head off to their respective missions as the Red Forest consumes everything in 2044. 210 Fatherland - In 1961, Cole, Ramse, and Cassie find the Nazi scientist who created Olivia, Pallid Man, and the Messengers but trouble brews in paradise. 209 Hyena - Jennifer learns that choices determine endings at great expense in 2016; Cassie and Ramse team up to track down the Witness. 208 Lullaby - Cassie (and Cole) are sent to kill Jones in 2020 which ends up with them being stuck in a repeating loop until they do something but nothing. 207 Meltdown - The Witness splinters into Cassie's mind in 2044 and sabotages the time machine into melting down and releasing damaging radiation in order to kidnap Ramse's son. 206 Immortal - Cole and Ramse travel to 1975 to protect a primary who also happens to be a deranged psychopath; the Witness plays mind games with Cassie. 205 Bodies of Water - Cassie is sent by 2044 Jennifer to make friends with 2016 Jennifer; Cole and Ramse set up Deacon which backfires on them. 204 Emergence-episode - Cassie, Cole, and Ramse return to 2044 aware of the Army's plans to destroy time, and realise that they need to forget the past to save the future. 203 One Hundred Years - Cassie and Cole travel to 1944 to prevent a pair of the Messengers from carrying out a murder; the Red Forest appears in 2044. 202 Primary - Cole demonstrates to Cassie that positive change occurs in 2044 when they save someone in the past (1944) instead of killing them. 201 Year of the Monkey - Cole and Ramse team up to stop Jennifer Goines from unleashing a virus that will decimate the world in 2016 as Railly shows up from 2044. 113 Arms of Mine - Cassie is shot and sent in time to 2044 to be saved using the machine financed by Ramse. 112 Paradox-episode - Cole injects himself with blood from his younger self which leaves him unable to splinter. 111 Shonin - Ramse in the past ensures that the futures goes exactly as planned, as Cole is lost in 2015. 110 Divine Move - Ramse and Cole both jump to 1987 at odds with each other. 109 Tomorrow - Jones takes Spearhead's energy core and Cole watches Railly die again. 108 Yesterday - Cole splinters to 2017 and finds the plague still raging. 107 The Keys - A drone strikes Cole's location after he grabs the Markridge virus in Chechnya. 106 The Red Forest - Cole finds his timeline changed when Railly dies. 105 The Night Room - Cole finds a body containing the plague virus which he destroys and returns to a changed future. 104 Atari - Cole deals with Deacon's gang in the future to save Reese's life. 103 Cassandra Complex - The story with what happens with Railly after Cole's first visit is revealed. 102 Mentally Divergent - Cole returns and finds out about the Night Room. 101 Splinter - Cole travels back from 2043 to 2013 and then 2015 to stop a plague that wipes out most of humanity.
524 Day 5: 6:00AM - 7:00AM - Jack is captured by the Chinese. 523 Day 5: 5:00AM - 6:00AM - Jack goes after the masterminds. 522 Day 5: 4:00AM - 5:00AM - Jack stops the terrorists yet again. 521 Day 5: 3:00AM - 4:00AM - The terrorists find another way to target America. 520 Day 5: 2:00AM - 3:00AM - One of the bosses gets a reprieve. 519 Day 5: 1:00AM - 2:00AM - From Archie comics: The big boss has a big big boss who has a big big boss who has a big big big boss... (you have the idea).. 518 Day 5: 12:00AM - 1:00AM - The plot gets even more unbelievable and more complicated. 517 Day 5: 11:00PM - 12:00AM - Jack tries to get a hold of the tape that will prove his innocence. 516 Day 5: 10:00PM - 11:00PM - The day's events are tracked to the highest levels. 515 Day 5: 9:00PM - 10:00PM - The terrorists get ready to make their final attack as Audrey Raines is shown to be innocent. 514 Day 5: 8:00PM - 9:00PM - Audrey Raines is implicated in the nerve gas plot. 513 Day 5: 7:00PM - 8:00PM - Lynn saves the remaining survivors of the attack on CTU. 512 Day 5: 6:00PM - 7:00PM - CTU itself is targeted by the terrorists as the President contemplates martial law. 511 Day 5: 5:00PM - 6:00PM - A hospital is targeted by the terrorists. 510 Day 5: 4:00PM - 5:00PM - CTU deals with a bunch of political BS while dealing with the Suvarov crisis. 509 Day 5: 3:00PM - 4:00PM - The terrorist demand to kill Suvarovs. 508 Day 5: 2:00PM - 3:00PM - The terrorists release the nerve gas in a mall. 507 Day 5: 1:00PM - 2:00PM - The nerve gas used to secure America becomes a weapon against it. 506 Day 5: 12:00PM - 1:00PM - Bauer exposes Cummings. 505 Day 5: 11:00AM - 12:00PM - Bauer is taken into custody at CTU where is supposed to be assassinated. 504 Day 5: 10:00AM - 11:00AM - Jack gets captured by the terrorists. 503 Day 5: 9:00AM - 10:00AM - Jack goes head to head with the terrorists holding Ontario Airport hostage. 502 Day 5: 8:00AM - 9:00AM - Jack is framed for the murder of David Palmer, but receives help from Chloe and Wayne Palmer. 501 Day 5: 7:00AM - 8:00AM - David Palmer is assassinated; Jack returns to LA and kills his killer. 424 Day 4: 6:00AM - 7:00AM - Marwan dies; the missile is destroyed; Jack is allegedly killed before being handed over to the Chinese. 423 Day 4: 5:00AM - 6:00AM - Tony is rescued by Jack. 422 Day 4: 4:00AM - 5:00AM - Tony is taken hostage. 421 Day 4: 3:00AM - 4:00AM - Jack finds Marwan again who unleashes a missile. 420 Day 4: 2:00AM - 3:00AM - Jack breaks into the Chinese consulate. 419 Day 4: 1:00AM - 2:00AM - Palmer is called in to help. 418 Day 4: 12:00AM - 1:00AM - A nuclear warhead goes missing. 417 Day 4: 11:00PM - 12:00AM - Vice President Logan takes over as President. 416 Day 4: 10:00PM - 11:00PM - Air Force One is show down by a stealth bomber. 415 Day 4: 9:00PM - 10:00PM - Jack is traded for Behrooz. 414 Day 4: 8:00PM - 9:00PM - Jack goes undercover with Dina. 413 Day 4: 7:00PM - 8:00PM - Jack starts a firefight with the McLennan-Forster mercenaries; Paul is shot. 412 Day 4: 6:00PM - 7:00PM - McLennan-Forster releases a EMP to prevent being incriminated. 411 Day 4: 5:00PM - 6:00PM - Jack gets close to Marwan; Edgar stops the override; Erin's daughter dies. 410 Day 4: 4:00PM - 5:00PM - Jack goes after Paul Raines, Marianne dies, and Curtis is captured. 409 Day 4: 3:00PM - 4:00PM - Jack finds Navi and his family. 408 Day 4: 2:00PM - 3:00PM - Another mole at the CTU is uncovered. 407 Day 4: 1:00PM - 2:00PM - Jack and Audrey reunite with Tony Almeida. 406 Day 4: 12:00PM - 1:00PM - Jack rescues heller; the terrorist plan to take over nuclear plants is uncovered. 405 Day 4: 11:00AM - 12:00PM - Jack's suspect kills himself; Jack nears the compound where Heller is being held. 404 Day 4: 10:00AM - 11:00AM - Jack holds up a convenience store to stall a terrorist. 403 Day 4: 9:00AM - 10:00AM - Chloe aids Jack in tracking down the terrorists. 402 Day 4: 8:00AM - 9:00AM - Heller's trial is announced on the web; Jack goes after the terrorists. 401 Day 4: 7:00AM - 8:00AM - Jack is out of CTU and seeing Heller's daughter; there's a terrorist attack on a train as well as a potential one on the Internet. 324 Day 3: 12:00PM - 1:00PM - Saunders faces the wrath of an angry victim. 323 Day 3: 11:00AM - 12:00AM - Jack threatens to expose Saunders' daughter to the virus to find the location of the missing vials. 322 Day 3: 10:00AM - 11:00AM - Keeler tries to get Palmer to withdraw with Sherry's help. 321 Day 3: 9:00AM - 10:00AM - Tony works to help Michelle escape and free Saunders' daughter. 320 Day 3: 8:00AM - 9:00AM - Jack uses Saunders' daughter to get to Saunders. 319 Day 3: 7:00AM - 8:00AM - Kim poses as Saunders' daughter. 318 Day 3: 6:00AM - 7:00AM - Michelle discovers that a hotel guest has escaped the quarantine. 317 Day 3: 5:00AM - 6:00AM - Saunders asks Jack to kill Chapelle. 316 Day 3: 4:00AM - 5:00AM - Michelle has to deal with panicky hotel guests and Sherry blackmails Palmer. 315 Day 3: 3:00AM - 4:00AM - Gael is too late to stop the virus and Jack kills Nina. 314 Day 3: 2:00AM - 3:00AM - Tony interrogates Nina about Alvers' location. 313 Day 3: 1:00AM - 2:00AM - Nina releases a worm into the CTU system. 312 Day 3: 12:00AM - 1:00AM - Amador cheats Nina. 311 Day 3: 11:00PM - 12:00AM - Hector finds out about his dead wife and Sherry helps David Palmer. 309 Day 3: 9:00PM - 10:00PM - Jack and Nina finally end up meeting again. 309 Day 3: 10:00PM - 11:00PM - Claudia dies after helping Chase escape. 308 Day 3: 8:00PM - 9:00PM - Jack tries to buy a live virus using the Salazars as decoys. 307 Day 3: 7:00PM - 8:00PM - Jack is allegedly working with Hector Salzar. 306 Day 3: 6:00PM - 7:00PM - Jack and Salazar end up in Mexico. 305 Day 3: 5:00PM - 6:00PM - Jack takes off with Salazar just as Ryan is captured. 304 Day 3: 4:00PM - 5:00PM - Jack takes his own initiative and breaks Salazar out of prison. 303 Day 3: 3:00PM - 4:00PM - CTU discovers the packet of coke Singer is carrying isn't really the virus. 302 Day 3: 2:00PM - 3:00PM - Jack goes after the bioterrorists who are using a young boy as a dupe to transport the virus across the border. 301 Day 3: 1:00PM - 2:00PM - Bioterrorists threaten to release a deadly contagion unless a notorious prisoner is freed. 224 Day 2: 7:00AM - 8:00AM - Jack proves to the government that they were manipulated into waging a war for oil. 223 Day 2: 6:00AM - 7:00AM - Jack tries to track down Peter Kingsley with the aid of Sherry but has an heart attack. 222 Day 2: 6:00AM - 7:00AM - Jack confronts Sherry in her role to bring down the Presidency. 221 Day 2: 4:00AM - 5:00AM - Palmer is stripped of his powers by his cabinet. 220 Day 2: 3:00AM - 4:00AM - Jack tortured to reveal the location of the audio chip that could prevent war, as Palmer's Vice-president plans to take over. 219 Day 2: 2:00AM - 3:00AM - Jack retrieves an audio chip that will save the country from going to war. 218 Day 2: 1:00AM - 2:00AM - Riots in Georgia target people from the middle east. 217 Day 2: 12:00AM - 1:00AM - Jack tries to stop Palmer from making a mistake. 216 Day 2: 11:00PM - 12:00AM - Syed Ali is assasinated. 215 Day 2: 10:00PM - 11:00PM - Jack manages to escape nuclear destruction, thanks to George Mason. 214 Day 2: 9:00PM - 10:00PM - The real bomb is found. 213 Day 2: 8:00PM - 9:00PM - Jack comes across a bomb, but it turns out to be a decoy. 212 Day 2: 7:00PM - 8:00PM - Jack finally breaks Syed Ali by threatening to kill his children. 211 Day 2: 6:00PM - 7:00PM - Jack tries to catch Syed Ali and Palmer resorts to torture tactics. 210 Day 2: 5:00PM - 6:00PM - Marie ends up being the terrorist. 209 Day 2: 4:00PM - 5:00PM - Jack is taken hostage by Nina who threatens to kill him. 208 Day 2: 3:00PM - 4:00PM - Nina kills Faheen after learning the location of the bomb. 207 Day 2: 2:00PM - 3:00PM - Jack tracks down the terrorist Nina aided and Reza and his to-be father-in-law are taken to CTU. 206 Day 2: 1:00PM - 2:00PM - Palmer's wife Sherry shows up. 205 Day 2: 12:00PM - 1:00PM - Jack confronts Nina. 204 Day 2: 11:00AM - 12:00PM - Jack finally tracks down Joseph Wald and realises Nina is also behind the nuclear attack in LA. 203 Day 2: 10:00AM - 11:00AM - The CTU is blown up. 202 Day 2: 9:00AM - 10:00AM - Jack tries to infiltrate a terrorist group. 201 Day 2: 8:00AM - 9:00AM - Palmer, now President, calls on Jack to stop another terrorist plot. 124 11:00PM - 12:00AM - In the final episode, Jack finishes off the Drazens, but has to deal with a painful loss. 123 10:00PM - 11:00PM - Jack finally uncovers the mole at CTU. 122 9:00PM - 10:00PM - Palmer convinces Mason to try to rescue Jack. 121 8:00PM - 9:00PM - Kim is kidnapped again and Jack is taken prisoner by the Drazens. 120 7:00PM - 8:00PM - Jack runs into Victor Drazen in a prison. 119 6:00PM - 7:00PM - Jack ends up coming across a secret prison while hunting clues for the terrorists. 118 5:00PM - 6:00PM - Jack imitates Alexis and Palmer prepares to go public with his personal situation. 117 4:00PM - 5:00PM - Jack enlists Palmer's aide to track Alexis Drazen, but she kills him. 116 3:00PM - 4:00PM - Teri loses her memory and Jack goes after the Drazens. 115 2:00PM - 3:00PM - Jack and Palmer finally meet and put the whole thing together. 114 1:00PM - 2:00PM - Jack is de-briefed and finally meets up with Palmer. 113 12:00PM - 1:00PM - Gaines is killed and Palmer realises that power comes with a price. 112 11:00AM - 12:00PM - Jack finally reunites with his family. 111 10:00AM - 11:00AM - Jack reunites with "Alan York" and uncovers a Serbian/Bosnian connection to the plot to kill Palmer. 110 9:00AM - 10:00AM - Jack contacts his wife and tries to rescue her. 109 8:00AM - 9:00AM - Jack escapes from custody to go after his family. 108 7:00AM - 8:00AM - Jack is considered a threat to Palmer, and the assasination attempt is foiled. 107 6:00AM - 7:00AM - Jack pretends to kill Nina. 106 5:00AM - 6:00AM - Jack continues his search for Kim and David Palmer confronts his wife. 105 4:00AM - 5:00AM - Jack tracks his daughter and Palmer confronts his son. 104 3:00AM - 4:00AM - Jack's team faces a lockdown. 103 2:00AM - 3:00AM - Jack confronts his colleague, and Janet and Kimberly almost escape from their kidnappers. 102 1:00AM - 2:00AM - Jack and his partner are shot at and the bad FBI agent turns out to be Jack's partner. 101 12:00AM - 1:00AM - Jack Bauer and his team are on the trail of a person who wishes to assassinate a Presidential candidate who is black.
108 Episode 8 - Diana and Matthew decide to time walk to 1590 to escape their enemies on the Congregation after making sure their friends are safe. 107 Episode 7 - At the haunted house she grew up in, Diana learns to gain control of her powers when Matthew's jealous ex-lover Juliette grabs her. 106 Episode 6 - Diana's experience frees her magic from being spellbound and she escapes when Matthew comes searching for her. 105 Episode 5 - Diana consumates her relationship with Matthew; the witch Satu and the vampire Gerbert capture her and proceed to torture her. 104 Episode 4 - The consequences of Diana's forbidden relationship with Matthew become apparent when the Congregation of creatures seek to capture her. 103 Episode 3 - Diana and Matthew become closer, much to the consternation of her fellow witches and other creatures seeking this manuscript. 102 Episode 2 - Diana finds an ally in Matthew Clairmont, a vampire who does not appear to have ulterior motives like other witches and demons. 101 Episode 1 - Diana Bishop, a witch, finds a mystical manuscript in an Oxford library and attracts the attention of other supernatural beings.
108 The Miserable Mill (2) - The children escape Olaf and Georgina and are sent to boarding school. 107 The Miserable Mill (1) - The children are forced to work in the mill; Klaus is hypnotised by Georgina Orwell who is working with Olaf. 106 The Wide Window (2) - Josephine is abandoned to leeches and Olaf is foiled again; the children sneak away to the Lucky Smells Lumber Mill. 105 The Wide Window (1) - Olaf, disguising himself as Captain Sham, fakes Aunt Josephine's death as a suicide. 104 The Reptile Room (2) - Montgomery is killed by Olaf, but the children escape his clutches and are sent to their Aunt Josephine. 103 The Reptile Room (1) - The children are sent to live with their Uncle Montgomery but are followed by Olaf and his minions. 102 The Bad Beginning (2) - Count Olaf schemes to get his hands on the Baudelaire fortune but the children get one up on him. 101 The Bad Beginning (1) - Violet, Klaus, and Sunny Baudelaire are sent to live with their distant relative Count Olaf when their parents die.
310 Iterum Nata - Emily breaks up the organ smuggling ring and finally figures out that her boss is the primary mole who was into it for the money. 309 Tenebris - The Durand family fight back against Dawkins, and while there are some losses, Flynn is able to handle him; Emily, Nick, and Cal work together to take down Meridian. 308 Veritas Aequitas - Dawkins follows Emily's grandfather and targets her son Flynn, while Nick and Emily decide to take down the Meridian organisation and run into Cal. 307 Liberavit - Emily ditches Cal, unable to trust him; the mole at FBI continues to throw a wrench in her search; Nick manages to escape, is recaptured, and eventually found by Emily. 306 In Quo Ego Vado Vos - Emily and Cal start working together to track down Nick, who is moved away from the location he was being held at just before they arrive. 305 Quid Pro Quo - Nick hallucinates about his ex-wife but does not reveal the information sought; Emily travels to Europe and works with a former associate to rescue Nick. 304 Alea Lacta Est - Dawkins goes after Emily's son but she calls her father to take him to safety; Kai passes on the wanted data to Emily before she dies. 303 Nosce Inimicum - Nick is totured for information on the information ostensibly provided by Kai, while Emily works with her to bring down Dawkins, who is working for his kidnappers. 302 Capta Est - Nick is kidnapped by the organ harvesting ring but then appears to be taken by someone more brutal; Emily tracks down his informer Kai and works with her to find Nick. 301 Tabula Rasa - Emily, haunted by her past, struggles to make a life with Nick, but a new case involving an organ harvesting ring he takes on threatens both their lives. 210 Accomplice - Alice, who is connected to the family counselor, kills him but is tracked down by Emily and is shot dead by an ambitious FBI Agent. 209 Committed - Emily discovers that their family counselor is connected to the act of terror as well as her previous captivity. 208 Aggression - Emily finds a connection between the terrorist and her time in captivity; Nick has a hard time pretending to be a hero. 207 Boom - Emily and Cal make it back stateside with the help of a friend who gives his life; Emily's confrontation with the terrorist proves fruitful. 206 Cover - Emily and Cal try to break into the mercernary life in Moldova and get out of a tough scrape only to be recaptured again. 205 Bolo - Emily and Cal are tasked with going out of the country to capture the terrorist suspect and render him to a black site. 204 Offenders - Emily works with a new partner Cal to track down the fentanyl killer. 203 Guilty - Emily rejoins the FBI to investigate the death of her mother; the FBI identifies a suspect in the Boston terrorist attack. 202 Madness - Emily's mother is killed but is made to look like an overdose; Emily's son Flynn displays antisocial tendencies. 201 Casualties - A new terrorist attack takes place in Boston; Emily tries to build on her relationship with her son; a woman claiming to be Emily's mother turns up. 110 Original Sin - Even though Nick doubts her to the very end, Emily proves her innocence and kills her tormentor in self defense. 109 Child's Play - Nick's distrust in Emily grows to irrational levels as her feels the loss of control over the abduction of his family. 108 Brave Boy - Emily goes undercover in a mental institution and the authorities track her there, leading to Nick being shot by her. 107 A & B - Emily goes to her brother, Jack, for help, after she is shot. 106 Nobody's Innocent - Emily's brother Jack turns out to have been involved in dubious activities; Nick's new wife Alice gives him an ultimatum. 105 Dig - Emily is accused of further murders and it appears someone is masterminding an elaborate scheme to keep her connected to her kidnapping. 104 Me You Him Me - Emily goes on the run after sleeping with Nick who was supposed to have taken her in and kidnaps their crooked former boss Adam Radford. 103 The Emily Show - Emily's run of bad luck continues as further evidence mounts against her and finds that others blame their circumstances on her disappeance. 102 Reset - Emily is implicated as a suspect in a series of new murders, while discovering the existence of a corrupt FBI Agent via her ex-husband Nick Durand. 101 Comeback - FBI Agent Emily Byrne, presumed dead, returns after six years and finds her life and relationships have changed.
113 Whispers of Immortality - The family work with Bob to open wormholes that suck up the moon fragments about to smash into them, one of which also gets Karen. 112 Now That We Talk of Dying - The family track down Moondog/Bob Black while being pursued by a couple of murderous government agents. 111 Where the Dead Men Lost Their Bones - The family cures Josh's infection and go off seeking Bob Black, a radio host who seems to have all the answers. 110 Hieronymo's Mad Againe - The women deal with a feverhead while on a hunt for tetracycline to cure Josh's infection. 109 The Barbarous King - The family run into Karen's dad who claims to have turned over a new leave until Josh umasks him. 108 Here Is No Water but Only Rock - The Copeland family are reunited once more. 107 What the Thunder Said - The family meets a man who can perform miracles just before Mt. Rainier erupts and Karen is separated from them. 106 Madame Sosostris - Joshua meets up with a colleague whose predicted the apocalypse; Karen unloads her grief in a deadly manner. 105 A Clatter and a Chatter - The Copeland family are unable to save Karen's sister Sally from being killed by a skinwalker possessing a feverhead. 104 Fever of the Bone - Brianna, with a boyfriend in tow, is reunited with her family after fighting off a skinwalker. 103 In Our Empty Rooms - The family fight off a quartet of armed pseudosoldiers while Brianna ends up in a weird commune. 102 In Rats Alley - Matt overreacts and kills a schizophrenic individual who is off his meds; Brianna makes and unmakes a new friend; more disasters strike. 101 RVL 6768 - Amidst disasters of Biblical proportions, the Copeland family struggle to survive and reunite when Dana's twin Brianna is separated from them.
110 Fidelity - Ray orchestra a Prisoner's Dilemma scenario between the world leaders, but John, Olga, and Malcolm work together to bring him down. 109 Penultimatum - John's fiance Pamela is kidnapped by Ray to coerce John but ends up being rescued by Malcolm, John's handler. 108 Angels & Demons - As the POTUS struggles to stay alive and war off further attacks, Agent X and his colleagues continue to be played by the Cabal. 107 The Long Walk Home - John manages to gain the upper hand, as he uncovers a few skeletons from the Agent X program that culimates in the POTUS being shot. 106 The Sacrifice - A former Agent X thought to be dead threatens the lives of John, the Vice President, and a treaty that she is trying to facilitate. 105 Truth, Lies, and Consequences - John cuts short a bioterrorism plot seconds before it explodes over the National Mall, almost losing his own life. 104 The Devil and John Case - John travels to Mexico to demolish (the myth of) El Diablo. 103 Back in Your Arms - John uncovers a secret conspiracy involving a shadow government subverting Executive authority. 102 The Enemy of My Enemy - John and Olga work together to stop nuclear weapons from ending up in the wrong hands. 101 Pilot - The Vice President of the United States discovers her true responsibilities: to oversee an agent (John Case) with a license to kill.
517 All the Time in the World - The good guys finally take down Sloan and Irina. 516 Reprisal - Sloane kidnaps Marshall and Rachel to execute his endgame, and takes out Prophet Five and bombs APO with the help of Peyton and Sark. 515 No Hard Feelings - Sydney recovers the final artifact needed for Rambaldi's endgame but Sloan takes it from her. 514 I See Dead People - Anna is finally killed by Sydney who infiltrates Prophet Five posing as Anna-posing-Sydney. 513 30 Seconds - Nadia is revived, but Sloan is unable to choose her over Rambaldi, resulting in her death; Renee is killed by Anna. 512 There's Only One Sydney Bristow - Anna kidnaps Will Tippin to enable her to eventually become a Sydney doppelganger. 511 Maternal Instinct - Sydney delivers a baby girl with the aid of Jack and Irina. 510 S.O.S. - Sydney's kidnappers appear to have averted a crisis in her pregnancy; Jack identifies a mole within the CIA to recover her. 509 The Horizon - Sydney is kidnapped and interrogated by Kelly Peyton acting on Irina's behalf and isolated on a freighter. 508 Bob - Rachel and Sark hook up. 507 Fait Accompli - Dean is captured, interrogated, and eventually assassinated through Sloane's actions. 506 Solo - Rachel goes on a solo mission to steal the plans for a weapon that can lasso missiles intended for another target. 505 Out of the Box - The father of Vaughn's ally Renee Rienne turns out to be a doppelganger working with Gordon Dean. 504 Mockingbird - Sydney and Rachel are almost killed by Gordon Dean. 503 The Shed - Sydney encounters Rachel Gibson, a protegee of Gordon Dean, who has been unknowingly working for the wrong team. 502 1 - Sydney finds and loses a cryogenically suspended body. 501 Prophet Five - Vaughn is suspected of being a double agent and is shot and apparently dies; Sydney is pregant with their child. 422 Before the Flood - Sydney and Nadia fight it out but the latter manages to stop Elena's world domination plan with the team's aid. 421 Search and Rescue - Sydney, Nadia, and Jack rescue Irina and head out to stop Sloan and Elena. 420 The Descent - Sophia Vargas is Elena; Sloan appears to betray Sydney and Nadia once again and joins forces with Sophia; Irina is alive. 419 In Dreams - Sloan's addiction to Rambaldi comes to a head with the interrogation of Arvin Clone. 418 Mirage - Elena shows her true colours and steals the Hydrosec compound that can contaminate water supplies. 417 A Clean Conscience - Elena, Irina's sister and the cruelest of the three, has been stalking Sydney and Nadia. 416 Another Mister Sloane - The team track down Arvin Clone but he manages to escape. 415 Pandora - Sloan is being set up by someone else impersonating him. 414 Nightingale - Sydney, Vaughn, and Jack infiltrate to Russian nuclear facility to obtain a molecular manipulation weapon. 413 Tuesday - Sydney is buried alive by a terrorist faction and it's up to Marshall to save her. 412 The Orphan - Nadia's ghosts come back to haunt her but she deals with them effectively. 411 The Road Home - Jack needs to kill an old friend who has obtained an AI drone that almost kills Sydney. 410 The Index - Sydney, Dixon, and Nadia think that Sloan is reforming the Alliance but it is a set up. 409 A Man of His Word - The APO captures Anna with Sark's assistance and retrieves the explosive; Nadia recovers. 408 Echoes - Nadia is shot by Anna Espinoza. 407 Détente - Sydney and her sister Nadia work together to deal with a powerful explosive called Black Thorine. 406 Nocturne - Sydney experiences deadly hallucinations after coming in contact with a designer drug. 405 Welcome to Liberty Village - A Russian terrorist organisation plans to infiltrate and attack America with a reuseable EMP. 404 Ice - The APO team deal with a compound that causes people to instantly freeze dry. 403 The Awful Truth - Jack helps Nadia obtain closure for the alleged murder of her mother. 402 Authorized Personnel Only (2) - Sydney learns that there was a contract placed on her life by Irina which was the reason for Jack having her killed. 401 Authorized Personnel Only (1) - Sydney, Vaughn, Jack, and Dixon are recruited to a real black ops division of the CIA headed by Sloane. 322 Resurrection - Lauren is finally killed by Vaughn. 321 Legacy - The CIA recover Nadia after she is experimented on by Sloan to produce Rambaldi's message. 320 Blood Ties - Sydney's half sister, Nadia Santos, aka the Passenger, is found and is taken by Sloan. 319 Hourglass - Sloan is allegedly executed but it turns out to be a fake, orchestrated by Jack. 318 Unveiled - The CIA attempts to find out about the Passenger as Vaughn uncovers the truth about Lauren. 317 The Frame - Lauren frames her father to cover her activities done on behalf of the Covenant. 316 Taken - Dixon's daughters are kidnapped by the Covenant. 315 Facade - Sark and Vaughn are trapped on a plane with a bomb set to go off. 314 Blowback - Sark and Lauren interfere with an operation being undertaken by Vaughn and Sydney. 313 After Six - Sark and Lauren kill the heads of six Covenant cells and end up being made leaders of the North American cell. 312 Crossings - Sydney and Vaughn end up trapped in North Korea but Katia Derevko helps them out. 311 Full Disclosure - Sydney's two years of her life is recalled by Kendall; Lauren is a mole working for the Covenant. 310 Remnants - Lindsey is killed by Sloan who acquires yet the Rambaldi device. 309 Conscious - Sydney goes into a dream state in order to uncover her memories. 308 Breaking Point - Sydney's friends break her out just before invasive brain surgery is about to be performed on her. 307 Prelude - The NSC finds out that Julia Thorne is Sydney and arrest her for the murder of Andrian Lazarey. 306 The Nemesis - Sydney shoots Allison again but she survives having taken the Rambaldi potion. 305 Repercussions - Sloane is kidnapped and returns to ask to work as an uncover agent. 304 A Missing Link - Sydney has to stab Vaughn to maintain her cover. 303 Reunion - Sydney and Vaughn go on a mission together to destroy the Medusa device. 302 Succession - Sydney finds other agents like her who have been abducted by the Covenant and made into assassins; Sark is released. 301 The Two - Sydney returns to find that Vaughn is married, her father is in prison (who she works to get released), and Sloane is a philanthropist. 222 The Telling - Sydney and Francie fight it out and the latter emerges victorious, only two years later in Hong Kong. 221 Second Double - Will is framed by the evil Francie and ends up on the run. 220 Countdown - Dixon manages to pull through and the team manages to find the Rambaldi heart. 219 Endgame - Dixon's wife is killed by Sloane as revenge; Sydney rescues Neil Caplan. 218 Truth Takes Time - Emily is mistakenly shot and killed by Dixon; Sydney shoots Irina. 217 A Dark Turn - Irina shows her true colours as she is extracted by Sloane with the Rambaldi manuscript. 216 Firebomb - Sloan manages the development of a Rambaldi energy weapon which is ultimately acquired by the CIA, with some difficulty. 215 A Free Agent - Sloan reemerges and is caught robbing a bank by Sydney but ends up becoming his prisoner. 214 Double Agent - A CIA undercover agent has been replicated as a result of Project Helix that Sydney must destroy. 213 Phase One - The Alliance is finally taken down but it turns out to be part of a longer game being played by Sloan and Sark who replace Frankie with a doppelganger. 212 The Getaway - Sydney and Vaughn risk their covers and Jack discovers the identity of Sloan's blackmailer; Sloan's wife is still alive. 211 A Higher Echelon - Marshall is rescued by Sydney and Dixon; Sloan's access to the NSA Eschelon program is thwarted by the CIA with Irina's help. 210 The Abduction - Sydney and Marshall go on a mission together, but instead of being taken in by the CIA, he is kidnapped. 209 Passage (2) - Irina appears to betray Sydney and Jack but it turns out to be a ruse as the team uncovers yet another Rambaldi mystery. 208 Passage (1) - Sydney, Jack, and Irina go on a mission to Kashmir to recover portable nuclear warheads. 207 The Counteragent - Sydney cuts a deal with Sark to save Vaughn's life who then joins forces with Sloane. 206 Salvation-episode - Sydney manages to save her mother from being executed and her father from being sent to prison. 205 The Indicator - Sydney discovers that she was programmed to be a spy by her father. 204 Dead Drop - Sydney and Michael attempt to recover Irina's operation manual but Jack makes other plans for them. 203 Cipher - Sydney attempts to retrieve a Rambaldi created music box but falls into freezing water. 202 Trust Me - Sydney begins to trust her mother. 201 The Enemy Walks In - Sydney's mother surrenders herself to the CIA after killing Khasinau. 122 Almost 30 Years - Sydney finally comes face to face with her mother. 121 Rendezvous - Sark is used to draw out Khasinau but Will gets mixed up and is eventually taken by Sark. 120 The Solution - Sydney lays a trap for Khasinau but Dixon crashes the party. 119 Snowman - Sydney learns that Noah is the Snowman, a rogue assassin. 118 Masquerade - Sydney encounters and works on a mission with her ex-lover Noah where passions ignite. 117 Q&A - Sydney is grilled by the FBI and escapes to realise that her mother could still be alive. 116 The Prophecy - Sydney is taken into custody by the government on the basis of a 500 year old prophecy. 115 Page 47 - The Rambaldi book contains a page with an image of Sydney. 114 The Coup - The Man's actions are seemingly audacious and bold as he goes after Rambaldi artifacts. 113 The Box (2) - Sydney and her friends manage to thwart Cole's plans. 112 The Box (1) - An ex-agent and old enemy of Sloan, McKenas Cole, leads a team to infiltrate SD-6 with only Sydney and Jack left to stop them. 111 The Confession - Sydney learns that her mother was a KGB assassin. 110 Spirit - Sydney goes to Cuba to rescue her father but ends up being captured. 109 Mea Culpa - Sydney is suspected of being a mole, passes an initial test, but fails another. 108 Time Will Tell - Sydney finds Rambaldi's journal but Anna takes it from her. 107 Color Blind - Sydney finds the man who killed her fiance. 106 Reckoning - Sydney infiltrates a mental institution that is actually managed by the K directorate. 105 Doppelgänger - Sydney's cover is threatened but her father manages to save it in time. 104 A Broken Heart - Sydney uncovers a plot to place a powerful explosive into a human to create a walking bomb. 103 Parity - Sydney and Anna play games with each other to recover a Milo Rambaldi artifact. 102 So It Begins - Sydney inadvertently causes a nuclear weapon to end up in the hands of terrorists. 101 Truth Be Told - Sydney Bristow discovers that the agency that she is working for is the enemy in a brutal fashion.
106 UFOs 1973 - Alleged UFO encounters that ostensibly spiked in the year 1973, probably one of the better episodes of this series. 105 Alien Watchers - The myths of the world today are ostensibly due to alien influence and interbreeding. 104 Aliens and Atlantis- Stargates and Hidde - Yet another unified theory (ostensibly) that doesn't make sense and is terribly wrong in some ways. 103 Alien Invasion - Something about aliens being behind everything. 102 Alien Abduction - Something about people who claim they are abducted. 101 Fast Walkers - Something about eponymous UFOs and people who have been abducted.
208 Broken Angels - Tak Prime sacrifices himself to eliminate the Elder, prior to which Carrera and Danica are both killed; Quell, Tripp, and the AIs start a new life. 207 Experiment Perilous - Tak and the Elder fight, while it explains why it hates the Founders for having committed genocide on its people; Tak sets it free and it takes over Carrera's stack. 206 Bury Me Dead - The Governor of Harlan's World, Danica, confronts Tak's team and reveals herself as the mastermind; the Elder within Quell activates the Songspire to rain Angelfire down on her team. 205 I Wake up Screaming - Tak Prime and Tak fight with each other until the latter is ostensibly thrown off a cliff; Quell struggles with her split personality. 204 Shadow of a Doubt - Jaeger revives an older copy of a still loyal Takeshi (Prime); the newer Tak figures out Quell is killing Founders of the planet Harlan's World. 203 Nightmare Alley - Takeshi is about to executed when the real Quell shows up and they escape together after which she indicates she is not herself. 202 Payment Deferred - After a brief fight Takeshi and Quell recognise each other but the former is captured by Praetorian Ivan Carrera aka Jaeger and his team. 201 Phantom Lady - Takeshi, hired by a Meth and sleeved into a new body, comes to and finds everyone ostensibly killed by his long lost lover Quellcrist Falconer. 110 The Killers - Kristin and Takeshi defeat Rei and her goons, and bring Laurens and his wife to justice. 109 Rage in Heaven - Takeshi double sleeves and leads Rei astray to infiltrate her lair, destroy her backups, and save Kristin, but ends up being captured. 108 Clash by Night - Rei persuades Takeshi comes up with a story to solve the Laurens case, which has some truth to it; Kristin defeats an army of Rei clones. 107 Nora Inu - The backstory of how Takeshi and Reileen ended up joining and leaving the Protectorate and the Yakuza (respectively) to become Envoys is revealed. 106 Man with My Face - Kristin and Takeshi are captured by Dimi who goes up against them in the Fightdrome but his sister Reileen shows up to help him out. 105 The Wrong Man - Kristin and Takeshi appear to learn the truth behind murder of Laurens; the former is attacked and almost killed. 104 Force of Evil - Takeshi is tortured and learns that his sleeve belonged to the partner of Kristin Ortega, a Bay City police officer. 103 In a Lonely Place - Laurens makes clear what Takeshi's role in the future's social hierarchy is, following which he is captured by Dimi. 102 Fallen Angel - Takeshi continues his investigation and finds that the more things change in terms of technology, the more human nature remains the same. 101 Out of the Past - Takeshi Kovacs, a dangerous Envoy, is resleeved after being on ice for 250 years, to solve the murder of the extremely wealthy Laurens Bancroft.
108 Come to Jesus - Wednesday aligns with Ostara, goddess of Spring, to start a war with the new gods, while Laura finds out that everything that has happened to her was orchestrated by him. 107 A Prayer for Mad Sweeney - The backstory of how Mad Sweeney came to America through the prayers and offerings of Essie MacGowan is revealed. 106 A Murder of Gods - Wednesday attempts to recruit Vulcan who has become the new god of guns and America, but has to beheads him when he is betrayed. 105 Lemon Scented You - Shadow and Wednesday are taken into police custody, and are then offered a truce by Mr. World and an apology by Technical Boy. 104 Git Gone - The backstory of Laura and Shadow, from their initial romance to their separation when he was sentenced to prison, is revealed. 103 Head Full of Snow - As escaping Czernobog's manner, Shadow helps Wednesday rob customers at a bank; upon returning to his hotel, he finds Laura Moon waiting. 102 The Secret of Spoons - After encounters with new god Technical Boy and their mouth piece Media, Shadow and Wednesday travel to Chicago to recruit Czernobog. 101 The Bone Orchard - The enigmatic Mr. Wednesday offers a job to Shadow Moon, recently released from prison and mourning the death of his wife and best friend.
410 Awakening - Angel confronts his evil alter-ego, Angelus. 219 Belonging - Cordelia's visions are used to help kill a Drokken. 202 Are You Now or Have You Ever Been - Angel's past from 50 years ago returns to haunt him. 109 Hero - Angel and Doyle protect mixed-blood demons from an army of pure-bloods bent on eradicating them.
110 Hello - Niko helps the species on Zakir deal with their cybernetic organism infestation but the Achaia retaliate by destroying the entire planet. 109 Heart and Soul - The cybernetic alien organism Achaia inside Sasha fails in its goal to destroy the Salvare, which reaches the planet Zakir and learns that the aliens known as Achaia only seek destruction. 108 How the Light Gets Lost - On the Salvare, a mind controlled Sasha implements his plan to get rid of William, the ship's AI, and take control. 107 Living the Dream - Back on Earth, Niko's husband Erik makes a breakthrough in communicating with the artifact which he then enters but quickly exits when he chooses their daughter. 106 I Think We're Alone Now - The ship's civilian observer appears to be infected by an alien brain organism from the artifact; a difficult crewmember becomes a hero in death. 105 A Mind of its Own - An away mission on a goldlocks mooon containing a similar artifact goes awry when a stowaway organism causes damage to the ship's systems. 104 Guilt Trip - Niko is unable to exit her Soma-induced sleep until she confronts her past actions and accepts them for what they are. 103 Nervous Breakdown - The crew are infected by a boron-based virus and race against the clock to find a cure. 102 Through the Valley of Shadows - The captain of the Salvare, Niko, faces down a mutiny and deals with the loss of oxygen reserves. 101 Across the Universe - A crew of astronauts travel to a distant star system on the Salvare to investigate the origins of an alien artifact that landed on Earth.
209 Chapter Twenty: The Mephisto Waltz - Sabrina and her friends defeat Lucifer by imprisoning him in Nick's body, with Lilith becoming the Queen of Hell. 208 Chapter Nineteen: The Mandrake - Sabrina pervertedly performs the miracles of Jesus, thereby enabling Lucifer to usher in the apocalypse. 207 Chapter Eighteen: The Miracles of Sabrin - Sabrina learns that her destiny is to be the Herald of Hell. 206 Chapter Seventeen: The Missionaries - Three witch hunting angels cause havoc within the Greendale coven until Sabrina dies and is resurrected with superpowers. 205 Chapter Sixteen: Blackwood - Father Blackwood moves to consolidate power by marrying Zelda, framing Ambrose for murder, and expelling Sabrina and Nick. 204 Chapter Fifteen: Doctor Cerberus's House - Lilith uses the pretext of tarot card readings to mess with the minds of Sabrina and her friends and family. 203 Chapter Fourteen: Lupercalia - Sabrina is forced to kill the wolf familiar of her love interest Nick Scratch when she becomes territorial over their budding romance. 202 Chapter Thirteen: The Passion of Sabrina - The Dark Lord and Lilith have a wager on his grip over Sabrina which he wins. 201 Chapter Twelve: The Epiphany - Sabrina commits to competing for the position of Top Person at the Academy but certain factions in hell oppose her. 111 Chapter Eleven: A Midwinter's Tale - As the witches celebrate solstice, Sabrina makes contact with the spirit of her mortal mother residing in limbo. 110 Chapter Ten: The Witching Hour - Sabrina signs the Book of the Beast and reigns hellfire on attacking features, but the price paid is her free will. 109 Chapter Nine: The Returned Man - Sabrina's attempts to solve all problems with magic backfire spectacularly, pushing her closer to the Dark Lord. 108 Chapter Eight: The Burial - Sabrina attempts to cheat death when her boyfriend Harvey's brother dies in a mine collapse. 107 Chapter Seven: Feast of Feasts - Sabrina tries to stop a patriarchal cannibalistic tradition among the Coven mimicking Thanksgiving. 106 Chapter Six: An Exorcism in Greendale - Sabrina takes part in the first exorcism of a demon by a witch to help out her friend Susie. 105 Chapter Five: Dreams in a Witch House - Sabrina accidentally releases a demon while solving a puzzle who torments her family in their sleep. 104 Chapter Four: Witch Academy - Sabrina attends the Academy of Unseen Arts where she is harassed and challenged. 103 Chapter Three: The Trial of Sabrina Spel - Secrets about Sabrina's family and past come out while trying to get out of her half-commitment to the Dark Lord. 102 Chapter Two: The Dark Baptism - Sabrina has a change of heart just before she signs her name in the Dark Lord's Book of the Beast. 101 Chapter One: October Country - On her sixteenth birthday, Sabrina Spellman faces the difficult choice of pledging herself over to the Dark Lord to become a full-fledged witch.
322 Chapter Fifty-Seven: Survive the Night - Betty, Veronica, Archie, and Jughead defeat the Gargoyle King (Penelope), her acoylte (Chic), and the Black Hood and vow to be friends forever. 321 Chapter Fifty-Six: The Dark Secret of Ha - Betty figures out that Edgar's Farm an organ harvesting front using hypnosis before he puts her under. 320 Chapter Fifty-Five: Prom Night - Betty, working with Jughead, plans a trap for the Gargoyle King but she is attacked by the Black Hood. 319 Chapter Fifty-Four: Fear the Reaper - Jughead plays G&G to ensure the safety of Jellybean; Gladys tearfully leaves town; Betty's dad is thought dead. 318 Chapter Fifty Three: Jawbreaker - A new batch of a drug turns its users into crazed monsters; Betty lets go of her mother. 317 Chapter Fifty Two: The Raid - Betty gets close to uncovering the activities at the Farm and comes face to face with Edgar; Jughead and Archie try to keep the tow clean on their own. 316 Chapter Fifty One: Big Fun - At the end of the opening night of Heathers: The Musical, Edgar Evernever shows up along with his fellow cult members in white. 315 Chapter Fifty: American Dreams - Jughead finds out that his mother is the new drug queen of Riverdale; Archies finds a way to finish the Red Paladin quest. 314 Chapter Forty-Nine: Fire Walk With Me - After Archie is almost killed by a G&G player, he along with Betty and Jughead decide to end the game once and for all. 313 Chapter Forty-Eight: Requiem for a Welte - Gladys convinces the Gargoyles to join with the Serpents as a result of Cheryl and Toni forming their own Pretty Poisons gang. 312 Chapter Forty-Seven: Bizzarodale - Drug kingpins Gladys and Jellybean, Jughead's mother and sister, return to Riverdale; Josie and Archie kiss. 311 Chapter Forty-Six: Red Dahlia - Jughead solves the case of who shot Hiram and who ordered it; all warring parties end up in a stalemate. 310 Chapter Forty-Five: The Stranger - Archie returns to Riverdale, has trouble adjusting, and breaks up with Veronica after Hiram is shot in the chest. 309 Chapter Forty-Four: No Exit - Archie in exile in the Canadian wilderness goes through a surreal experience involving G&G; Veronica fights with her father. 308 Chapter Forty-Three: Outbreak - Hiram's plan to take over Riverdale and mold it in his own perverted image goes into operation, as Archie leaves the country. 307 Chapter Forty-Two: The Man in Black - Archie and Jughead, on the run, come across a town owned by Hiram, whose control of Riverdale manifests for Betty and Veronica. 306 Chapter Forty-One: Manhunter - Archie's name is cleared by Veronica but he breaks up with her; Betty is attacked by the Gargoyle King after which she is shipped off to the Sisters of Quiet Mercy convent. 305 Chapter Forty: The Great Escape - The G&G land of Eldervair is a metaphor for Riverdale is made clear when Archie aka the Red Paladin escapes with the help of his friends. 304 Chapter Thirty-Nine: The Midnight Club - Betty's mother recounts her time in high school when a group of misfits came together to play G&G, with evil results. 303 Chapter Thirty-Eight: As Above, So Below - Archie participates in a prison fight club; Jughead gets deep into the Griffins and Gargoyles game with Ethel. 302 Chapter Thirty-Seven: Fortune and Men's - Archie's plans to not be reduced to an animal in the prison are thwarted by Hiram; Betty and Jughead investigate Gargoyle darkness. 301 Chapter Thirty-Six: Labor Day - Archie accepts a plea bargain that lands him in juvenile detention; the Gargoyle King claims his first victim of the era. 222 Chapter Thirty-Five: Brave New World - Hiram's machinations to take over Riverdale comes to fruition, with Archie becoming his latest victim after being falsely accused of murder. 221 Chapter Thirty-Four: Judgment Night - Hal turns out to be one of the Black Hoods; Jughead is beaten up by Penny and the Ghoulies working for Hiram. 220 Chapter Thirty-Three: Shadow of a Doubt - Betty suspects that Hal is the Black Hood, but another attacks the mayoral debate; Fangs is shot. 219 Chapter Thirty-Two: Prisoners - Betty learns that Chic is not her brother Charles and is responsible for his death, and hands him over to the Black Hood. 218 Chapter Thirty-One: A Night to Remember - Midge is murdered by the Black Hood during the high school's production of the musical Carrie. 217 Chapter Thirty: The Noose Tightens - Chic puts family one too many times in danger; Archie continues to cozy up to Hiram; Cheryl is freed. 216 Chapter Twenty-Nine: Primary Colors - The competition for town mayor and school president heats up; Cheryl gets placed in conversion therapy. 215 Chapter Twenty-Eight: There Will Be Bloo - Hiram's plan for a private prison in Riverdale gets closer to fruition; Chic is not who he says he is. 214 Chapter Twenty-Seven: The Hills Have Eye - Betty, Veronica, Jughead, and Archie head out to a lake house for a romantic getaway, further strenghtening their bonds. 213 Chapter Twenty-Six: The Tell-Tale Heart - The Coopers deal with disposing the body of a drug dealer shot by Chic, roping in Jughead and FP. 212 Chapter Twenty-Five: The Wicked and the - Archie seemingly learns the truth about the Lodge family, while preventing Hiram from being killed. 211 Chapter Twenty-Four: The Wrestler - Archie tries and fails to impress Hiram until the latter finally decides to take him under his wing. 210 Chapter Twenty-Three: The Blackboard Jun - The Serpents move to Riverdale High when their school closes; Archie becomes an FBI informant. 209 Chapter Twenty-Two: Silent Night, Deadly - The janitor Svenson is identified as the Black Hood, but Archie remains unconvinced. 208 Chapter Twenty-One: House of the Devil - FP is released from prison early and plans to go straight, which is derailed when Jughead ends up owing a debt. 207 Chapter Twenty: Tales from the Darkside - The Black Hood gives our friends an opportunity to not sin for 48 hours which they all fail, leading to a reckoning. 206 Chapter Nineteen: Death Proof - Betty attempts to turn the tables on the Black Hood by revealing the identity of the person distributing illegal drugs. 205 Chapter Eighteen: When a Stranger Calls - The Black Hood killer taunts and tortures Betty until she breaks down and gives him the name of his next victim. 204 Chapter Seventeen: The Town That Dreaded - Archie's efforts to take down the Black Hood blows back with disturbing consequences. 203 Chapter Sixteen: The Watcher in the Wood - The Black Hood killer reveals that he is punishing the town for its sins. 202 Chapter Fifteen: Nighthawks - Archie suspects a connection between the two crimes while his friends work on rescuing Pop Tate's and Jughead's father;. 201 Chapter Fourteen: A Kiss Before Dying - Fred dreams of death before finally pulling through; the murderer continues by offing Miss Grundy, now living in Grendale. 113 Chapter Thirteen: The Sweet Hereafter - Just as the town appears to be back to normal, Fred is shot in a robbery that is stated as being anything but random. 112 Chapter Twelve: Anatomy of a Murder - Clifford is revealed as being involved in a massive drug trade and Jason's murderer, who hangs himself after being caught. 111 Chapter Eleven: To Riverdale and Back Ag - FP is arrested for Jason's murder after a gun is found in his trailer, which occurs after Archie and Ronnie search it without finding anything. 110 Chapter Ten: The Lost Weekend - Betty throws a party for Jughead on his birthday which is crashed by Cheryl and Chuck resulting in a host of spilt secrets. 109 Chapter Nine: Chapter Nine: La Grande Il - Polly's motivations for her actions is to spy on the Blossoms, who try to buy Archie but fail. 108 Chapter Eight: The Outsiders - After a lot of drama, Polly chooses to live with the Blossoms. 107 Chapter Seven: In a Lonely Place - The backstory of the relationship between Fred and Jughead's father is revealed, as is the Lodge method of conflict resolution. 106 Chapter Six: Faster, Pussycats! Kill! Ki - Betty reconnects with a pregnant Polly; Archie gets over his stage fright; Ronnie worries about her family. 105 Chapter Five: Heart of Darkness - The funeral service for Jason showcases the gothic horror show that is the Blossom family; Archie focuses on his true love. 104 Chapter Four: The Last Picture Show - Miss Grundy is forced to leave town after her involvement with Archie is discovered; Jughead loses his home. 103 Chapter Three: Body Double - Veronica, Ethel, Betty, et al. go "full dark, no stars" on Chuck and his buddies for their objectification of women. 102 Chapter Two: A Touch of Evil - Cheryl Blossom is arrested on suspicion of murdering her brother even as Archie attempts to do the right thing. 101 Chapter One: The River's Edge - High school student Jason Blossum's death shakes up small town Riverdale where Archie and his friends are coming of age.
106 Chapter Three(2) - Christa ascends and enables the crew to go to space. 105 Chapter Three(1) - Christa ascends and enables the crew to go to space. 104 Chapter Two(2) - Strange things happen on Ascension including several murders. 103 Chapter Two(1) - Strange things happen on Ascension including several murders. 102 Chapter One(2) - The pseudo spaceship Ascension is launched as an experiment on human evolution. 101 Chapter One(1) - The pseudo spaceship Ascension is launched as an experiment on human evolution.
210 Second Coming - Old Ruby, Kelly, Ash, and Pablo defeat Baal and young Ruby and are celebrated as heroes. 209 Home Again - The gang travel back in time to 1982 to stop the younger Ash from opening the Necronomicon, encountering resistance from Baal's demons. 208 Ashy Slashy - Ash escapes the grip of Baal's illusions and gets him in the same room as the book (Pablo) who then sends him back to hell, but dies after. 207 Delusion - Ash is trapped in an illusion created by Baal where he is tortured as a deranged pschopath responsible for the deaths of his friends. 206 Trapped Inside - Egged by Baal, the town comes for Ash but he demonstrates that demons are real by killing his sister, again, before he is knocked out. 205 Confinement - Baal starts wearing the skins of his human victims sowing distrust within the team and their associates. 204 DUI - Pablo tosses the Necronomicon back into a hell pit which stops Ash's car from being possessed. 203 Last Call - Ash's car becomes possessed and goes on a killing spree just as his father begins to believe in him. 202 The Morgue - Kelly and Ash extract the Necronomicon from the morgue but the proverbial fan is really soiled when Ash's car is stolen by two teenagers. 201 Home - Kelly, Pablo, and Ash are plucked out of retirement and ally themselves with Ruby, who has lost control of her children. 110 The Dark One - Ash makes a truce with Ruby allowing him, Kelly, and Pablo to retire in Jacksonville, FL while Ruby is the Godfather of her demon spawn. 109 Bound in Flesh - Ruby reveals that she is the author of the Necronomicon after tricking Ash and the team into trusting her. 108 Ashes to Ashes - Ash returns to the cabin where the Evil Dead was spawned where Amanda is killed by a doppelganger generated from his possessed hand. 107 Fire in the Hole - The gang deal with a militia who believe that they are government agents responsible for turning their friends into demons. 106 The Killer of Killers - Following an attack in a diner where Ash saves her life, Amanda joins up with their group. 105 The Host - The demon Eligos is exorcised from Kelly but it costs Theo his life. 104 Brujo - Ash goes on a Ayahuasca trip with Theo, Pablo's uncle, as his sitter, but is attacked by a possessed Kelly. 103 Books from Beyond - The group summon a "minor" demon to help them send all the other ones back, but it proves to be a bit too much to handle. 102 Bait - Kelly's mother returns as a Deadite who kills her father before being dispatched by Ash and his friends. 101 El Jefe - Ash unwittingly reawakens the Necronomicon curse and resumes wielding his chainsaw against the evil Deadites, accompanied by Kelly and Pablo.
321 Sozin's Comet (4): Avatar Aang - Aang enters the Avatar state and removes Ozai's bending powers; Zuko is crowned Fire Lord and promises to restore honour to his nation. 320 Sozin's Comet (3): Into the Inferno - Aang and his friends face off in furious battles against Ozai and the Fire Nation, led by Azula, respectively. 319 Sozin's Comet (2): The Old Masters - As his friends prepare for war, Aang receives instructions on energybending from a giant lion turtle. 318 Sozin's Comet (1): The Phoenix King - With Sozin's comet days away, Aang disappears while meditating on his choice to kill Phoenix King Ozai. 317 The Ember Island Players - Team Avatar attend a play that is a parody of their adventures. 316 The Southern Raiders - To win Katara's trust and forgiveness, Zuko helps her find the Fire Nation soldier who killed her mother. 315 The Boiling Rock (2) - Ty Lee and Mai turn against Azula which starts to drives her insane. 314 The Boiling Rock (1) - Along with Zuko, Sokka infiltrates a maximum security Fire Nation prison to rescue Suki and his father. 313 The Firebending Masters - Zuko and Aang journey to the ruins of the Sun Warrior civilisation to learn firebending from its original source, the dragons. 312 The Western Air Temple - Zuko joins Team Avatar who accept him after he helps save them from Combustion Man. 311 The Day of Black Sun (2): The Eclipse - The anticipated invasion becomes a trap, causing Team Avatar to flee albeit with Zuko in tow. 310 The Day of Black Sun (1): The Invasion - The team recruit friends from their journey to mount an invasion against the Fire Nation. 309 Nightmares and Daydreams - Aang stresses about facing Fire Lord Ozai, causing him to experience nightmares and lose sleep. 308 The Puppetmaster - Katara resorts to bloodbending to overcome a former Southern Water Tribe waterbender holding a grudge against the Fire Nation. 307 The Runaway - Toph, Aang, and Sokka pull scams on Fire Nation villagers that draws the attention (and fire) of Zuko's assassin, Combustion Man. 306 The Avatar and the Firelord - Aang and Zuko learn the backstories of Fire Lord Sozin and Avatar Ruko that resulted in the hundred year war. 305 The Beach - Ty Lee, Mai, Azula, and Zuko go to Ember Island to learn more about each other and themselves, while Zuko's assassin hunts Aang. 304 Sokka's Master - Sokka feels left out for not possessing bending skills and trains to be a master swordsman. 303 The Painted Lady - The team help out a village on a river whose way of life has been ruined by the Fire Nation. 302 The Headband - Aang is picked up for truancy and joins a Fire Nation school where he enables his fellow students to have a taste of freedom. 301 The Awakening - Aang feels like a failure when everyone thinks that the Avatar is dead, when Ruko appears and informs him of his own culpability. 220 The Crossroads of Destiny - Azula plots to take over the Earth Kingdom; Zuko sides with her and they deal Team Avatar a grave defeat. 219 The Guru - Aang connects with Guru Pathik to unlock his chakras so he can control the Avatar State, but he is unable to let go of Katara. 218 The Earth King - The team convince Earth King Kuei that a war is unavoidable and obtain his support, resulting in Long Feng's imprisonment. 217 Lake Laogai - Aang and Appa are finally reunited despite Long Feng's attempt to declate Team Avatar enemies of the Earth Kingdom. 216 Appa's Lost Days - Appa's mistreatment, escape, and his quest to find Aang is revealed, but it culiminates in his capture by Long Feng. 215 The Tales of Ba Sing Se - A series of short vigenettes showcase the life each member of Team Avatar has in the city. 214 City of Walls and Secrets - Aang and his friends discover that the people of Ba Sing Se prefer to believe that ignorance is bliss. 213 The Drill - Aang and his friends foil the plans of the Fire Nation to drill a hole through the walls of the impregnable city. 212 The Serpent's Pass - Aang and his friends guide a refugee couple through a treacherous path to get to the outer wall of Ba Sing Se. 211 The Desert - Aang rages at the sand dwellers who inform him that Appa has been traded away but calms down with Katara's influence. 210 The Library - The quartet journey to the Spirit Library to identify the time of an upcoming solar eclipse, but Appa is kidnapped. 209 Bitter Work - After some initial difficulty, Aang finally manages to earthbend to rescue Sokka in danger. 208 The Chase - Toph and the rest of the trio have a hard time getting along until they unite with Zuko and Iroh to fight against Azula. 207 Zuko Alone - The backstory of how Zuko's father became emperor of the Fire Nation is shown, as well as evidence of Azula's childhood psychopathy. 206 The Blind Bandit - The trio run into the blind Toph Beifong, an outstanding earthbender, who runs away from her protective family with them. 205 Avatar Day - When Aang is accused of murder, his friends help him clear the name of one of his past incarnations, Avatar Kyoshi. 204 The Swamp - The trio learn about the interconnectedness of the world when they are called by a tree at the centre of a swamp. 203 Return to Omashu - The trio see the city under Fire Nation control and learn from Bumi who is its prisoner that he is biding his time. 202 The Cave of Two Lovers - The trio meet a group of travelling bards and navigate a treacherous maze within a mountain to reach Omashu. 201 The Avatar State - The trio set off to Omashu to learn earthbending from King Bumi, but meet a General bent on using Aang's Avatar State. 120 The Siege of the North (2) - Aang defeats Zhao and his army by joining with the Ocean Spirit, who takes him away for killing the Moon Spirit. 119 The Siege of the North (1) - The Fire Nation begins their attack on the Northern Water Tribe fortress; Zuko kidnaps Aang. 118 The Waterbending Master - The trio reaches the Northern Water Tribe where both Katara and Aang are tutored by a master in waterbending. 117 The Northern Air Temple - Aang initially is dejected at the repurposed temple settled by refugees from the war but eventually comes around. 116 The Deserter - A former Fire Nation master who imparts the value of learning discipline and the dangers of fire upon Aang and his friends. 115 Bato of the Water Tribe - Aang feels alone when Katara and Sokka run into a member of the Southern Water Tribe who can lead them to their father. 114 The Fortuneteller - Sokka attempts to convince everyone that a village fortune teller is a fraud. 113 The Blue Spirit - Aang is captured by the Fire Nation and is rescued by a mysterious spirit who turns out to be Zuko in disguise. 112 The Storm - The backstories on Aang ended up being frozen for 100 years and Zuko's exile are revealed. 111 The Great Divide - Aang mediates between two warring tribes who need to work together to survive being stranded in the world's largest canyon. 110 Jet - Katara places her trust in the leader of a rebellion against the Fire Nation who uses extreme methods, going against Sokka's instincts. 109 The Waterbending Scroll - Katara steals a water bending scroll from a gang of pirates who then fight with the Fire Nation to capture the Avatar. 108 Winter Solstice (2): Avatar Roku - Aang and his friends venture deep into Fire Nation territory to communicate with Avatar Roku's spirit. 107 Winter Solstice (1): The Spirit World - Aang reconnects with the Spirit World when saving a village from an attack by a spirit monster. 106 Imprisoned - Katara inspires a group of Earthbenders imprisoned by the Fire Nation to rebel against their captors. 105 The King of Omashu - In the Earth Kingdom city of Omashu, Aang reconnects with his mad childhood friend Bumi. 104 The Warriors of Kyoshi - Katara, Sokka, and Aang shelter with Kyoshi's female warriors riding elephant Koi until Zuko finds them. 103 The Southern Air Temple - Aang learns that he is the last of the airbenders, while Zuko fights off a challenge from Zhao. 102 The Avatar Returns - Aang is captured by Zuko, a banished prince seeking to use Aang to reclaim his position, and is saved by Sokka and Katara. 101 The Boy in the Iceberg - Sokka and Katara discover Aang and his flying bison Appa frozen in ice one hundred years after his mysterious disappearance.
413 The Last Stand - Kuvira is finally defeated; Varrick and Zhu Li get married; Korra and Asami head out for a vacation in the spirit world holding hands. 412 Day of the Colossus - After a number of failed attempts to destroy Kuvira's vine cannon robot, the team manage to find a way inside it. 411 Kuvira's Gambit - Kuvira threatens holds Republic City hostage with her vine cannon, willing to sacrifice her lover Baatar to gain power. 410 Operation Beifong - Kuvira tests out her vine cannon, the Beifong family is reunited, and Korra is unable to persuade the spirits to fight on her side. 409 Beyond the Wilds - Korra confronts Zaheer in prison to overcome her mental block and is able to come to terms with past events with Raava's guidance. 408 Remembrances - The story of how our heroes from Team Avatar got to where they are is reminsced. 407 Reunion - Kuvira's forces attempt to kidnap Wu but they are thwarted by Team Avatar. 406 The Battle of Zaofu - Korra battles and loses to Kuvira, even after entering the Avatar State which continues to haunt her. 405 Enemy at the Gates - Kuvira marches onto Zaofu and asks Suyin to surrender the city; Korra tries to mediate between them. 404 The Calling - After Ikki, Jinora, and Meelo find Korra, she is able to bend the last bit of mercury out of her and reenter the Avatar State. 403 The Coronation - Kuvira remakes the Earth Kingdom into the Earth Empire; Korra struggles to remove the poison still in her system. 402 Korra Alone - Flashbacks detail Korra's recovery but she is unable to reach her Avatar State and travels alone until she runs into Toph Beifong. 401 After All These Years - Korra walks a dark path as Kuvira seeks to gain power and control over the populace. 313 Venom of the Red Lotus - Team Zaheer is defeated; Suyin metalbends the mercury out of Korra; Jinora is made the first airbending master in a generation. 312 Enter the Void - Korra turns over herself to Zaheer and he administers a poison containing mercury to her to end the cycle of the Avatar. 311 The Ultimatum - Team Zaheer attack the Northern Air Temple to force Korra to surrender to them; Team Tenzin fight valiantly but are defeated. 310 Long Live the Queen - The Earth Queen is killed by Zaheer; Korra and Asami escape their captors and reunite with Lin, Tonraq, and Lord Zuko. 309 The Stakeout - Zaheer's team capture Mako and Bolin while Korra and Asami are captured by the Earth Queen's forces. 308 The Terror Within - Team Zaheer infiltrate Zaofu and almost kidnap Korra but Team Avatar thwarts them, unmasking a traitor in their midst. 307 Original Airbender - Jinora and Kai are kidnapped by bison poachers but are rescued after Bumi gets his airbending act together. 306 Old Wounds - The Beifong sisters finally let go of their past issues and reconcile. 305 The Metal Clan - Korra and her friends find their latest airbender in Zaofu, a metal city led by Suyin Beifong, Lin's estranged half-sister. 304 In Harm's Way - Korra and her friends liberate airbenders conscripted to form the Earth Queen's army. 303 The Earth Queen - Then team travel to the Earth Kingdom capital Bang Sing Se to recruit more airbenders; Bolin and Mako run into their relatives. 302 Rebirth - Team Avatar attempt to recruit airbenders to build their new nation as Zaheer breaks out members of his old gang for his plan of revenge. 301 A Breath of Fresh Air - The restored balance causes Korra to be banished from Republic City and new airbenders to crop up, resulting in the escape of a dangerous criminal Zaheer. 214 Light in the Dark - Korra defeats Unavaatu once and for all, and chooses to keep the portals that allow humans and the spirits to coexist open. 213 Darkness Falls - Vaatu merges with Unalaq to form the Dark Avatar, Unavaatu, who destroys Korra's connection to the other avatar incarnations. 212 Harmonic Convergence - Despite Korra's best efforts, Vaatu is freed by Unalaq. 211 Night of a Thousand Stars - Varrick's plans to start a war come undone and Team Avatar reunites to use his battleship to fight Unalaq who has defeated Tonraq. 210 A New Spiritual Age - Unalaq agains the upper hand in the spirit world resulting in Korra's defeat and Jinora being trapped. 209 The Guide - Korra reunites with Tenzin and enters the spirit world with Jinora to close the Southern portal, as Vaatu anticipates her arrival. 208 Beginnings (2) - Korra learns how the Avatar was created by the merger of Raava, the light spirit, and Wan, the first human to wield all elements. 207 Beginnings (1) - Korra explores her past lives while being healed and encounters Wan, the first Avatar from 10,000 years back. 206 The Sting - Korra washes up on a beach having lost her memory; Mako gets closer to identify the person behind the attacks on Future Industries. 205 Peacekeepers - Korra is swallowed up by an angry dark spirit and is presumed dead. 204 Civil Wars (2) - Korra learns the truth about her father who was the victim of Unalaq's manipulation. 203 Civil Wars (1) - A civil war erupts between the Northern and Southern tribes. 202 The Southern Lights - Korra manages to release the Southern Lights. 201 Rebel Spirit - Korra changes teachers from Tenzin to Unalaq in order to learn how to deal with angry spirits. 112 Endgame - Korra and her friends defeat Amon, after which she reconnects with her spiritual self to become the Avatar. 111 Skeletons in the Closet - The sad story of Yukoke, Amon, and Tarrlok is revealed. 110 Turning the Tides - Amon takes over Republic City as Korra and her friends narrowly escape. 109 Out of the Past - Amon defeats Tarrlok which enables Korra to escape and return to her friends. 108 When Extremes Meet - Tarrlok shows his true colours when he uses the illegal bloodbending technique to kidnap Korra. 107 The Aftermath - Korra and her friends find out that Hiroshi Sato is an Equalist sympathiser. 106 And the Winner Is - Amon gatecrashes the bending tournament and takes away the winners' bending abilities. 105 The Spirit of Competition - The Fire Ferrest advance to the finals after surviving a love triangle. 104 The Voice in the Night - Korra challenges Amon to a duel but his ambush makes her come to terms with her fears. 103 The Revelation - Korra and Mako rescue Bolin from Amon who appears to have the ability to take away bending permanently. 102 A Leaf in the Wind - Korra becomes frustrated with her training and joins a pro-bending team which ends up helping her. 101 Welcome to Republic City - Korra, the next Avatar after Aang, arrives in Republic City to begin airbending training with Tenzin.
109 Eight Arms But No Hands - The weight jettisoning plan goes awry and it ends up doubling their course. 108 This is Physically Hurting Me - Ryan is demoted by Herman acting rashly as usual and begins to regret his choice; the passengers work together to jettison weight to shorten their course. 107 Are You a Spider, Matt? - A pile of feces orbiting the ship begins to resemble Pope John Paul II. 106 Was It Your Ears? - A halfway home party is held, a woman goes into labour, the passengers survive an oxygen leak; the White House happens to be in Buffalo and the AI president demands a sacrifice of 500 nonessential personnel. 105 He's Only There to Stop His Skeleton fro - Ryan under Billie's direction manages to succeed but all credit is given to the Ryan, much to Billie's annoyance. 104 Wait a Minute, Then Who Was That on the - Ryan begins faking how to run the ship better which leads him to undertaking a mission to save the crew. 103 I'm a Hand Model - Ryan learns that everyone that appear to be running the ship are actors paid to look good, and the real minor crew is running it from its bowels. 102 And Then He's Gonna Shoot Off - The only ones who seem to know what is going is the engineer Billie McEvoy and to a certain extent, Cyrus. 101 I Was Flying - The eponymous spaceship owned by billionaire Herman Judd and fake captained by Ryan Clark is unexpectedly thrown off course by three years on its way to Earth.
503 Rachel, Jack and Ashley Too - A successful pop singer is replaced by a virtual clone by her manager, who is also her aunt. 502 Smithereens - A social media app user wages a lone one man fight against its addictive nature. 501 Striking Vipers - Two friends who play a VR game as members of the opposite sex end up doing more than fighting with each other. 500 Bandersnatch - Stefan Butler, a video game programmer, feels that he is not in control of his life. 406 Black Museum - The owner of a museum that specialises in technological artifacts with a dark side faces sweet justice at the hands of its users. 405 Metalhead - Vicious robot dogs have taken over the world. 404 Hang the DJ - The inside perspective of a computer running simulations on finding the perfect match is revealed. 403 Crocodile - Covering up bad deeds initially may be an easy way out but in the long term the past catches up to you on this slippery slope. 402 Arkangel - A mother tracks her daughter's activities using an electronic chip in her brain with poignant consequences. 401 USS Callister - A video game developer takes out his frustrations on sentient virtual doppelgangers of his colleagues in his private virtual reality. 306 Hated in the Nation - Robotic bees are used in a twisted vengeance morality killing game as two police officers try to stop the mastermind behind them. 305 Men Against Fire - One has to be fooled, trained, and seduced in order to kill other humans. 304 San Junipero - If you could live forever in a virtual reality world, it helps a lot if you find true love. 303 Shut Up and Dance - Don't do anything online that you wouldn't do in front of your mother. 302 Playtest - Follow the instructions when you play a realistic video game or else face dire consequences. 301 Nosedive - People are constantly rated on a scale of 1-5, with higher ratings leading to greater perks, but also greater pressure. 300 White Christmas - Separating the mind from the body can have unforseen consequences. 203 The Waldo Moment - A virtual puppet illustrates the inanity of politics. 202 White Bear - What is justice. 201 Be Right Back - All living things die for a reason but be prepared to accept the cost if you fail to let go. 103 The Entire History of You - Too much truth isn't always a good thing. 102 Fifteen Million Merits - A futile existence craves truth and authencity which are relegated to futility when presented. 101 The National Anthem - Be careful about the lengths you go to save your career.
123 Why Await Life's End - Mayfair's conspiracies see day light; Jane kills Oscar after learning she is not Taylor; Kurt digs up Taylor's body and arrests Jane. 122 If Love a Rebel, Death Will Render - The team uncover a designer baby conspiracy; Bill Weller confesses that he killed Taylor; Mayfair is killed by Oscar. 121 Of Whose Uneasy Route - Jane realises that the tasks assigned to her by Oscar were part of a conspiracy to frame Mayfair for the murders of Alexandra and Carter. 120 Swift Hardhearted Stone - The team safeguard the autistic daughter of a Syrian terrorist from external and internal threats. 119 In the Comet of Us - The team deal with an active shooter situation in a school caused by an abusive coach protected by vested interests. 118 One Begets Technique - Rich Dotcom plays the agents into pulling off a heist of valuable paintings and escaping from prison. 117 Mans Telepathic Loyal Lookouts - Patterson solves another tattoo following a scavenger hunt left by David. 116 Any Wounded Thief - The agents break up a chemical weapon smuggling operation orchestrated by the North Koreans. 115 Older Cutthroat Canyon - One of Jane's former associates goes after her with a vengeance, greatly stressing her double life. 114 Rules in Defiance - Jane has doubts about her involvement with the FBI but breaking up a case involving sexual trafficking helps make up her mind. 113 Erase Weary Youth - The FBI's New York office appears to be compromised by a Russian mole, who turns out to be Agent Fischer, the person investigating Jane. 112 Scientists Hollow Fortune - Jane's tattoos lead to soldiers allegedly killed in action but are actually being experimented on. 111 Cease Forcing Enemy - The team foil an attempt by terrorists to disable the GPS satellites using a hijacked plane. 110 Evil Handmade Instrument - Following a murder investigation, Jane is kidnapped and waterboarded by Carter who is shot; Jane views a recording of herself. 109 Authentic Flirt - Jane and Kurt pose as an assassin couple to recover a list of potential targets. 108 Persecute Envoys - A scheme where police body cameras are used for blackmail is exposed. 107 Sent on Tour - Events cause Mayfair to open up to Kurt about the secret operation called Daylight. 106 Cede Your Soul - A young hacker discovers her naiveity. 105 Split the Law - The CIA and FBI butt heads. 104 Bone May Rot - Two scientists plot a drastic solution to the problem of world overpopulation. 103 Eight Slim Grins - The team learn that Jane is Taylor Shaw, Kurt's childhood friend and neighbour who went missing. 102 A Stray Howl - Jane and Kurt stop a drone pilot who has gone off the rails. 101 Pilot - A woman who has lost her memory turns up in NYC with tattoos containing clues to crimes about to be committed.
113 The End of All We Hold Dear: What Happen - Shame drives the bugs out leaving things more or less the same. 112 Talking Points Toward a Wholistic View o - Infighting among the bugs leads to Laurel having a plan to stop them. 111 Six Points on the New Congressional Budg - Laurel and her friends try to kill the Queen bug in Red's head. 110 The Path to War Part Two: The Impact of - Laurel enables a prospective war to be averted; Luke's daughter has powers. 109 Taking on Water: How Leaks in D.C. are D - Red kills a special prosecutor and eats his brains; Laurel and Gareth break up once again. 108 The Path to War Part One: The Gathering - Laurel discovers that her father is infected and vows to fight them the whole way. 107 The Power of Euphemism: How Torture Beca - Laurel is almost tortured but her friends and brother and Gareth save her. 106 Notes Toward a Post-Reagan Theory of Par - Laurel is freed and the bug hunters conclusively discover that the bugs are being controlled by aliens. 105 Back to Work: A Behind-the-Scenes Look a - The trio of bug hunters find allies who become infected, including Laurel's love interest Anthony. 104 Wake Up Grassroots: The Nine Virtues of - Luke manages to reopen the government sidestepping inflamed partisanship caused by the alien ants. 103 Goring Oxes: How You Can Survive the War - The bugs farting causes a buildup of methane that leads to the exploding heads. 102 Playing Politics: Living Life in the Sha - More heads explode as slowly others begin to became aware of the alien takeover. 101 The Insanity Principle: How Extremism in - Laurel Healy begins to work for her brother Luke, a US Senator, and stumbles upon an alien mind control conspiracy.
? - Zeke has to a kill a boy who was abused as a child.
722 Chosen - In the final episode, Buffy and her friends enter hellmouth to destroy the first once and for all. 706 Him - Dawn falls for a boy in her school. 705 Selfless - Anya becomes a vengeance demon again. 701 Lessons - The people killed at Springfield High continue to live on. 622 Grave - In the season finale, Willow tries to destroy the world to avenge Tara's death; Giles returns; Spike gets a soul. 621 Two to Go - In the season finale, Willow tries to destroy the world to avenge Tara's death; Giles returns; Spike gets a soul. 608 Tabula Rasa - Willow casts spells to make everyone forget who they are. 607 Once More, With Feeling - The Sunnydale gang break out in song in a lame episode. 604 Flooded - Giles takes Willow to task for bringing Buffy back and Buffy finds it hard to adjust being alive again. 603 After Life - A demon that returned along with Buffy seeks vengeance. 602 Bargaining - Buffy returns from the dead. 601 Bargaining - Buffy returns from the dead. 520 Spiral - Glory takes away Dawn from Buffy as they're on the run. 512 Checkpoint - Buffy holds the key that a god wants and the council of watchers want to test her. 507 Fool for Love - Spike details how he killed two slayers but can't kill Buffy because he loves her. 506 Family - Tara's family reveals that she's a demon. 505 No Place Like Home - Buffy discovers the truth about her sister being a key. 504 Out of My Mind - The Initiative's tests threaten Riley's life. 503 The Replacement - Zander is split in two. 502 Real Me - Buffy and her sister clash. 501 Buffy vs. Dracula - Buffy meets Dracula. 422 Restless - The first slayer's essence haunts the dreams of Buffy, Willow, and Giles, and Xander since their minds merged together to defeat Adam. 421 Primeval-episode - Buffy finally defeats Adam's plan to create a race of demon/human hybrids. 419 New Moon Rising - Oz returns to Sunnydale to win back Willow but loses it when she finds out who she's with. 418 Where the Wild Things Are - Buffy and Riley unleash a powerful supernatural force. 416 Who Are You - Buffy and Faith trade places. 412 A New Man - Giles turns into a demon. 410 Hush - Everyone in Sunnydale lose their voice. 409 Something Blue - Spike and Buffy want to get married as Willow forces her will on people. 408 Pangs - Indian spirits arise on Thanksgiving to re-create wrongs done to their people. 407 The Initiative - Riley working in some lame undercover organisation hunting vampires (most notably Spike) falls for Buffy. 406 Wild At Heart - Oz finds a female werewolf, eventually kills her, and leaves Willow. 405 Beer Bad - Buffy and a bunch of others drink beer that turns them into proto-humans. 322 Graduation Day - Buffy cures Angel with her blood and defeats the Mayor of Sunnydale who "ascends" to become a fearsome demon, and the gang graduate from High School. 321 Graduation Day - Buffy renounces the Council of Watchers, and puts Faith in a coma after Faith shoots Angel with a poisoned arrow. 317 Enemies - Faith teams up with the Mayor and tries to make Angel evil again. 315 Consequences - Faith kills a human but blames Buffy for it. 314 Bad Girls - Buffy starts using Faith as a role model that ends up in Faith killing the mayor's deputy. 313 The Zeppo - Xander tries to prove himself useful. 312 Helpless - Buffy is tested by the Council of Watchers on her 18th birthday and Giles is fired. 311 Gingerbread - Buffy's mum heads a witch hunt inspired by Hansel and Gretel who really is a demon. 310 Amends - On Christmas, Angel is haunted by those he killed before. 308 Lover's Walk - Spike returns to punish those responsible for breaking up his relationship. 307 Revelations - Angel returns and a new watcher to take care of Faith shows up. 306 Band Candy - Mr. Trick gives chocolate that makes adults act like teens. 303 Faith, Hope & Trick - Faith as well as ancient villain with hoofs shows up, and Angel returns. 215 Phases - Oz learns that he's a werewolf. 214 Innocence - Angel becomes bad after having sex with Buffy and recruits the Judge to wreak havoc on Sunnydale. 213 Surprise - Angel has sex with Buffy. 112 Prophecy Girl - Buffy wants to give up slaying to live a normal life, but her plans go awry when the Earth cracks open and an army of demons emerges. 111 Out of Mind, Out of Sight - A girl becomes invisible after being ignored by everyone and goes after Cordelia. 108 I Robot, You Jane - A demon goes into the Internet. 107 Angel-episode - Buffy learn's Angel's secret and her mum is almost killed. 102 The Harvest - Buffy fights the Master. 101 Welcome to the Hellmouth - Buffy tries to start afresh at Sunnydale.
110 Romans - Our Henry is unable to let go out of his doubt regarding the inmate's story, ultimately burdening himself with the role of the jailor. 109 Henry Deaver - The inmate reveals himself as an alternate universe Henry Deaver to Molly, trapped in a place where he doesn't belong. 108 Past Perfect - Things come to a head as Alan is found by Henry shot dead by Ruth, and other grisly murders continue in the wake of the inmate. 107 The Queen - Henry's mother Ruth thinks of the inmate as his dead father come back to life, causing her to. 106 Filter - Molly reveals to Henry that she killed his father on his behalf, which pushes him to uncover the nature of the sound of the universe that he constantly hears. 105 Harvest - The inmate continues to affect people around the town in a negative manner; Alan confronts him after his lover injures herself due to her dementia. 104 The Box - Alan Pangborn reveals that Henry's father identified him as his killer which breaks him; a sympathetic guard interacts with the inmate and goes nuts. 103 Local Color - Henry meets with the mysterious inmate, while rekindling his relationship with childhood flame, Molly Strand, who possesses empathic abilities. 102 Habeas Corpus - Henry is able to briefly connect with the inmate whose presence is causing strange things to happen within the prison. 101 Severance - Henry Deaver, a death row attorney, is called back to his eponymous hometown when an inmate is found in a cage within the Shawshank prison.
206 The No-End House: The Hollow Girl - Seth turns out to be a predator hollowing out Margot but Jules returns and saves her with the aid of the Father. 205 The No-End House: The Damage - After the Father menaces Margo in her home, she agrees to return back to the house to prevent him from harming Seth. 204 The No-End House: The Exit - With the Father on their trail, Jules and Margo escape into the real world. 203 The No-End House: Beware the Cannibals - Jules figures out her Father for the creature that he is, but is not aware with regards to her compatriots. 202 The No-End House: Nice Neighborhood - As Jules and others figure out that they may still be trapped in the haunted house, Margo attempts to find closure with her dead father. 201 The No-End House: This Isn't Real - Margo and Jules, and others, explore a creepy six room travelling haunted house and get more than what they expected. 106 Candle Cove: Welcome Home - The twin brothers end up being trapped together in Candle Cove after their mother kills Mike before Eddie can come through. 105 Candle Cove: Guest of Honor - Eddie, endowed with psychic abilities and supported by Frances, plans to take over Mike's body to enter our world. 104 Candle Cove: A Strange Vessel - Jessica dies; Mike's daughter Lily appears to be possessed by Eddie. 103 Candle Cove: Want to See Something Cool? - Mike explains why he had to stop Eddie, who was responsible for sending the other children to Candle Cove, a fictional locale. 102 Candle Cove: I'll Hold Your Hand - The body of Mike's twin brother is found, with suspicion falling once again on him. 101 Candle Cove: You Have to Go Inside - Mike Painer, a child psychologist, returns to his home town to investigate five childhood disappearances, including his twin brother.
121 Can of Worms - Karl narrates the story of his and Charlie's efforts to keep Betaverse from being destroyed to a man in a gray suit. 120 Ouroboros - Charlie and 01 work together to enable all three universes to be connected as each fights their destiny which comes a full circle. 119 Flesh - 01 replaces Essa as Chairman of Vexcor, with the goal of stopping the link between the universes; Charlie returns to the Betaverse. 118 Bedtime Story - 01 kills his father for murdering his family; Charlie reflects on how his time in the Betaverse has changed him to an imaginary Blues. 117 Spin - Charlie returns to the Alphaverse resulting in the public execution of Papa Louis, where she reveals Vexcor's secrets to the televised audience. 116 The Shortening of the Way - With a Vexcor assassin hot on his trail, Charlie finally learns to control his gift and go home. 115 Things Unseen - When Blues saves Charlie from an assassination attempt, he reveals the truth about his story and Vexcor to her. 114 The Enemy of My Enemy - Charlie makes contact with Reena who appears to be psychologically reprogrammed into a trained killer. 113 Through a Mirror Darkly - 01 Boxer is revealed to have done more to hurt Vexcor than either Charlie or Karl. 112 Choosing Sides - Charlie breaks 01 Boxer out of jail while surviving an assassination attempt and making friends with Blues, a police officer. 111 Thicker than Water - Gemma sacrices herself to save Charlie's life after he is captured while infiltrating Vexcor, and discovering the impending collapse of the Betaverse. 110 Identity - Charlie finds a childhood friend of his in the Betaverse and reunites with Karl to track her down. 109 Betrayal - Karl is kidnapped by Vexcor agents and tortured for information on Charlie, whose ties with Paula end up being severed. 108 Devotion - Charlie attempts to rescue a lost girl; John Galt orders a hit on 01 Boxer who escapes to the Gammaverse. 107 Diamonds - Charlie retrieves a stolen ring, uncovering one of Vexcor's unsuspecting cogs in the Betaverse. 106 Dirty Laundry - Vexcor attempts to reestablish the link between the universes; Charlie solves a missing persons case. 105 And Not a Drop to Drink - Charlie learns about a town whose water has been contaminated by Vexcor with the potential for special properties. 104 The Power of Suggestion - 01 Boxer orchestrates events to take over Beta Vexcor; Reena is kidnapped by unknown assailants. 103 You Are Here - Charlie's ally Karl deduces that he is from a parallel universe, just as Beta Vexcor launches a manhunt from Reena as a saboteur. 102 Sand - Charlie and Reena attempt to adjust to their new universes, while Vexcor uses the psychopathic son its founder, 01 Boxer, as a courier between them. 101 The Big Bang - Charlie Jade, a PI from the dystopian Alphaverse, is thrown into the Betaverse along with Reena from the utopian Gammaverse, as she helps sabotage a wormhole experiment by the Vexcor corporation.
106 Terra Nullius - Koen sends Kora back and thwarts Slade's ambitions and kills the Namarrador even after Waruu, high on Hairy Juice, betrays him. 105 A Man of Vision - Kora's origin is revealed; Koen finally comes to terms with being the Cleverman after tensions between him and his brother boil over. 104 Sun and Moon - Ash dies as Koen envisioned; Slade accelerates his experiments; Waruu is kidnapped; Araluen is raped by Matthews. 103 A Free Ranger - Waruu and Harry free three imprisoned Hairies, but Djukara ends up being shot and patched up in the clinic where he is met by Latani. 102 Containment - The new Cleverman, Koen West, wields his power reluctantly as he and his friend rescue a girl from a strange medical facility calling out to him. 101 First Contact - Humans continue to oppress and subjugate other humans; the aboriginal spiritual leader Uncle Jimmy, known as the Cleverman, is found dead.
101 Ethaniel's Story - An intergalactic assassin arrives on Earth to stop a fellow alien from destroying humanity.
110 Gateway - Will is able retrieve the dead alien host and goes off to look for Charlie; Bram is captured; the Resistance fades away; Snyder is no longer Proxy. 109 Zero Day - Katie and Broussard and their team attack a train transporting one of the alien hosts, after she turns down an offer to run away with Will. 108 In from the Cold - Quayle plans a double cross but Katie's alertness saves Broussard, though Rachel and her sons pay the ultimate price. 107 Broussard - Broussard, who does not go through with Quayle's orders to kill Katie, is chased by Wil. 106 Yoknapatawpha - Katie is suspected of being a double agent after too many missions by the resistance go awry. 105 Geronimo - Geronomo is unmasked but it turns out to be a marketing figurehead using words as its weapons. 104 Blind Spot - Katie is recruited to be a triple agent by Phyllis, Will's boss, who is then assassinated. 103 98 Seconds - Katie goes on her first botched mission with the Resistance and is given an ultimatum after Will becomes too good at his job. 102 Brave New World - Will tracks down a lead obtained from a suspect in a bombing but finds that the Resistance anticipated his arrival. 101 Behind the Wall - The Occupation offers a job to Will Bowman, whose wife Katie has decided to become a member of the Resistance.
110 Mistrust Blossoms - Bob saves Joe's life, who in turn figures out a way to save millions of lives by foiling the conspirators' plans. 109 Death is the Harvest - Joe and Bob figure out that the conspirators' goals is to release a deadly plague at the Hajj and blame it on a muslim terrorist. 108 A Question of Compromise - The conspiracy begins to fall apart internally as factions within begin killing each other. 107 Within a Dark Wood - Joe gains the trust of an FBI agent Sharla Shepard who protects him from Gabrielle, after learning that she is the real killer. 106 No Such Thing - Joe and Caleb exchange information; he returns for Kathy who is being chased by Gabrielle who shoots her dead as they drive away. 105 A Diamond With a Flaw - With Kathy's help, Joe is able to contact his old college room mate, Caleb Wolfe, an hacktivist who has information about the conspiracy. 104 Trapped in History - Joe relates the background of how he was recruited into the CIA by his uncle, Bob Partridge, to Kathy. 103 A Good Patriot - Joe, holed up in Kathy's home, runs to her neighbour's, as the FBI and the CIA assassin Gabrielle Joubert come looking for him. 102 The Solution to All Problems - Joe seeks the help of his Tinder date Kathy Hale as he is blamed for the deaths of people around him, some part of the conspiracy. 101 What Loneliness - Joe Turner, a CIA analyst, goes on the run when he discovers a conspiracy within the CIA involving a false flag operation.
406 Final Hour - Kiera returns home having helped to create a better future for her son, a stirring and poignant ending. 405 The Desperate Hours - Brad stays true to his mission and helps blow the police station; Travis sacrifices himself. 404 Zero Hour - Brad and colleagues plan to create a time portal to bring people from the future to the present. 403 Power Hour - Lucas dies. 402 Rush Hour - Emily is kidnapped by Kellog who is almost killed by Travis and Garza. 401 Lost Hours - The future appears to side with Kellog. 313 Last Minute - Everyone settles on the current timeline as Red Alec is killed but it's not over yet. 312 The Dying Minutes - Kiera frees Red Alec who reunites with Emily. 311 3 Minutes To Midnight - Brad reveals that all the time travellers have been manipulated and makes up with Kiera. 310 Revolutions Per Minute - Kiera sees what Green Alec is becoming and Brad regains his memory. 309 Minute of Silence - Kiera runs into another time traveller who has lost his memory. 308 So Do Our Minutes Hasten - Betty is murdered. 307 Waning Minutes - Kiera awakens. 306 Wasted Minute - Kiera picks Red Alec (not in a good way) before he helps find the identity of her killer. 305 30 Minutes to Air - Green Alec finds out that Red Kiera knows about his other self. 304 Minute Changes - The Red and Green Alecs are not going to be friends. 303 Minute To Win It - Liber8 pulls bank heists to discover the secrets of powerful corporations. 302 Minute Man - Escher is murdered and Jim Martin kills himself. 301 Minute by Minute - Two versions (red and green) of Kiera and Alec end up in the same time line but the green Kiera is killed. 213 Second Time - All the known time travellers end up being prisoners of the freelancers as Alec jumps a week. 212 Second Last - The freelancers kill Emily. 211 Second Guessed - Kiera manages to reassemble her time travel device. 210 Second Wave - Kiera and Julian's places are reversed. 209 Seconds - Julian's future is cemented by Kiera's actions. 208 Second Listen - Alec is kidnapped by Garza who represents a failsafe sent by future Alec to stop himself. 207 Second Degree - Julian is cleared of most charges against him by a corrupt judge. 206 Second Truths - Kiera finally opens up to Carlos while tracking down killers of child abusers. 205 Second Opinion - Kiera is investigated for being a mole for Liber8. 204 Second Skin - Kiera runs into her old partner who landed in the year 1975. 203 Second Thoughts - Kiera and Carlos deal with a memory enhancing drug from the future. 202 Split Second - Travis escapes. 201 Second Chances - Kiera tracks down an assassin. 110 Endtimes - History is set in motion. 109 Family Time - Kiera and Carlos are taken hostage at Alec's farm. 108 Playtime - Kiera gets hacked by Liber8 but Alec saves her in time. 107 The Politics of Time - Kiera gets swept up in local politics that involve Liber8. 106 Time's Up - Kiera helps save the life of a crooked executive. 105 A Test of Time - Proof of the paradoxical nature of time is absent. 104 A Matter of Time - All time travellers play god. 103 Wasting Time - Kellog is expelled from Liber8 but allies himself with Kiera. 102 Fast Times - Kiera tries to go back along with the terrorists but the attempt fails. 101 A Stitch in Time - Eight terrorists fighting corporate rule and a law enforcement officer chasing them travel back in time from 2077 to 2012.
110 Ave Satani - Damien finally appears to accept his fate as the Antichrist to bring Simone back to life. 109 The Devil You Know - A priestess plays her part in ensuring the rise of the Antichrist; Veronica dies. 108 Here Is Wisdom - People commit evil acts on behalf of Damien, even though he doesn't want them to. 107 Abattoir - Damien learns that the evil inside him will live on even if he dies; Detective Jacob Shay continues his personal crusade against Damien. 106 Temptress - In what appears to be a dream fugue, Damien finds his mother and is again accused of murder, but he wakes up in the hospital, ordering Ann to get out. 105 Seven Curses - Damien attempts to kill himself after witnessing an amputee do the same. 104 The Number of a Man - More people die around Damien as he refuses to accept being the Antichrist. 103 The Deliverer - Ann Rutledge continues to bring out the evil from within Damien and shepherd him into becoming the Antichrist. 102 Second Death - Damien encounters Ann Rutledge, who has sworn an oath to protect him since childhood. 101 The Beast Rises - Damien Thorne begins to awaken to the realisation of who he is to become, the Antichrist.
110 Alpha and Omega - In a quest to stop the cycle, Teen Jonas encounters his Old self after being captured by Noah, and ends up in a seemingly dystopian future. 109 Everything is Now - The events of 1953, 1986, and 2019 interconnect as plans to build the time machine from the future are given to its creator in the past. 108 As You Sow, So You Shall Reap - Ulrich, who murders Helge as a boy in 1953 believing that he is responsible for the disappearances, also paradoxically becomes responsible for the creation of the wormwhole. 107 Crossroads - Ulrich and Charlotte both probe deeper into the heart of the mystery of the disappearances while Helge's actions appear suspicious. 106 Sic Mundus Creatus Est - Jonas travels through the cave and ends up travelling back in time; Ulrich finally identifies his missing brother Mads. 105 Truths - Mikkel becomes Michael and fathers Jonas after marrying Hannah, who was having an affair with Ulrich after accusing him of committing rape as a teenager. 104 Double Lives - A mute girl is feared missing but she returns with a message to Charlotte, her mother and the Chief of Police. 103 Past and Present - One of the missing children, Mikkel, ends up in 1986 and runs into his father as a teenager and then as a distraught parent but separated in time. 102 Lies - The events in the present occurring with the children appear to echo events occurring in the past with the parents. 101 Secrets - Children begin to disappear in a sleepy German town some of whom are apparently transported back in time to the 1986 and tortured.
221 Freak Nation - Max and her fellow mutants finally come into the light. 220 Love Among the Runes - Max discovers she's related in a way to White. 219 She Ain't Heavy - Max's clone shows up. 218 Dawg Day Afternoon - Max attempts to rescue Joshua who is trapped in sewers with Annie who is killed by White. 217 Hello Goodbye - The existence of Manticore is finally brought to light to the general public. 216 Exposure - Max tracks down White's son. 215 Fuhgeddaboudit - Max encounters a transgenic who can manipulate minds. 214 Live in Vein - A Manicore escapee named Marrow creates a cult. 213 Harbor Lights - Max is shot and sought after by CDC and White. 211 The Berrisford Agenda - Alec remembers an old assasination in a painful manner. 210 Brainiac - A brilliant X5 helps Max out. 209 Medium Is the Message - Max and Logan search for White's son, and Joshua becomes a painter. 208 Gill Girl - Max and Alec race to free a female, aquatic creature that was accidentally captured at sea. 207 Some Assembly Required - Zack returns as a cyborg of sorts. 206 Two - Joshua is suspected of murder. 205 Boo - Max invites Joshua to a Halloween party after being mean to him. 204 Radar Love - A disease that threatens people with a particular genetic profile is used to target Max and her peers. 203 Proof of Purchase - Max's barcode becomes an object of interest and Lydecker apparently dies. 201 Designate This - Max escapes from a Manticore prison and reunites with Logan (second season premiere). 122 ...And Jesus Brought A Casserole - Zack kills himself to save Max who is recaptured by Manticore. 121 Meow - Max is in heat and she and Zack track down Tinga. 120 Hit a Sista Back - Max helps save Tinga's son, but Tinga is taken prisoner. 119 I and I am a Camera - Max fights killer hovercrafts. 115 Female Trouble - Max runs into Jace. 114 The Kidz are Aiight - Max rescues Zack. 112 Art Attack - Max goes to a wedding with Logan and saves Normal's life. 109 Blah Blaf Woof Woof - Lydecker puts a bounty on Max's head. 108 Cold Comfort - Max and Zack team up to save a fellow Manticore escapee. 107 Prodigy - Max meets Lydecker at a conference. 106 411 On The DL - Max's meeting with Zack isn't what she expects it to be. 104 Flushed - Max lands in jail. 103 Heat - Max finds the woman who saved her life. 102 Pilot - Max, a genetically-enhanced human, becomes a reluctant crusader against evil. 101 Pilot - Max, a genetically-enhanced human, becomes a reluctant crusader against evil.
313 Nowhere To Go - The crew land a lethal blow to Ferrous Corp as Two, infected by an alien, causes a rift in spacetime through which black spaceships appear. 312 My Final Gift To You - Ryo attempts to trade secrets and Two in exchange for the blink drive but a coup orchestrated by Misaki leads to his life being being decided by the crew. 311 The Dwarf Star Conspiracy - A conspiracy involving creatures from an alternate dimension intent on a hostile takeover culimates in Two being kidnapped by Boone. 310 Built, Not Born - The android and two learn more about their origin when they meet their creator; Sarah gets a new powerful android body. 309 Isn't That A Paradox? - The crew travel 600 years into the past when the Blink Drive is recalled by its inventor. 308 Hot Chocolate - Ryo/Four returns to retrieve the blink drive after having the android hacked, but Five gets the better of him. 307 Wish I Could Believe You - Six is trapped in a VR simulation by Ferrous Corp scientists to extract the location of the leadership of the independent colonies. 306 One More Card To Play - Portia and Boone from the alternate reality sully the reputation of the Raza crew until they turn the tables on them. 305 Give It Up, Princess - The crew travel across the galaxy to recover a data file ostensibly to save the life of Tabor's girlfriend, but it turns out to be a con. 304 All the Time in the World - The crew are stuck in a temporal loop causing them to relive the day's events and it's up to Three to get them out. 303 Welcome to the Revolution - The crew help liberate a workers colony from the Traugott Corp, and Six stays behind to help them rebuild. 302 It Doesn't Have To Be Like This - The crew retrieve the blink drive from a Zairon space station whose location is obtained by Five delving into Four's memories. 301 Being Better Is So Much Harder - Surviving the bombing of the corporate summit at EOS-7 by Four, the remaining crew of the Raza slowly regroup. 213 But First, We Save The Galaxy - The crew of the Raza end up in a futile race against time to stop two bombs from destroying a space station. 212 Sometimes In Life You Don't Get To Choos - Four regains his memories and with the help of the crew of the Raze, becomes Ishida Ryo, Emperor of Zairon. 211 Wish I'd Spaced You When I Had The Chanc - The crew are pursued by at the Galactic Authority while taking a break on a space station. 210 Take The Shot - The crew experience hallucinations as the Android's ability to function comes into question. 209 Going Out Fighting - Two's nanites begin to fail resulting in the crew breaking into Dwarfstar Technologies on Earth to steal an upgrade. 208 Stuff To Steal, People To Kill - A misconfigured blink drive transports the Raza to a parallel universe where the memories of the crew were not wiped by Five. 207 She's One Of Them Now - The crew steal an adapter for a blink drive that allows them instantaneous travel anywhere in space; Devon is killed by the Seers. 206 We Should Have Seen This Coming - A drug score leads to the rescue of Nyx's brother, who belongs to a Seers cult that can anticipate their every move. 205 We Voted Not to Space You - The crew track down Jace Korso to revenge the killing of One, with the Galactic Authority in hot pursuit. 204 We Were Family - Three reunites with his old crew and learns about his past; Five outcons Arax who is after a key to interdimensional portals. 203 I've Seen the Other Side of You - Two, Three, and Four revert to their old selves from before their first memory loss frustrating the remaining crew. 202 Kill Them All - The crew of the Raza escape after Six has a change of heart when he finds out that he works for bigger criminals. 201 Welcome to Your New Home - Two, Three, and Four plan their escape from the Hyperion 8 prison; Six regrets his actions; One is shot by the real Jace Corso. 113 Episode Thirteen - The crew is betrayed and raided by the Galactic Authority. 112 Episode Twelve - Two is reclaimed by her creators. 111 Episode Eleven - Two recovers being spaced and gets revenge but the stolen device destroys a planet. 110 Episode Ten - The crew team with another to pull off a job but they are betrayed. 109 Episode Nine - Four begins his quest to reclaim his throne. 108 Episode Eight - Various secrets about the crew are revealed. 107 Episode Seven - The crew assemble an entertainment robot that turns deadly and Three learns he is Marcus Boone. 106 Episode Six - Five goes deep into her memories to find out more of the crew's background. 105 Episode Five - The crew confront the deadliest virus ever created. 104 Episode Four - The crew dock on a space station and end up in a worse situation 24 hours later. 103 Episode Three - The crew suspects sabotage. 102 Episode Two - The mercernaries have a change of heart and win one over the Ferris Corporation. 101 Episode One - A spaceship crew wake up from stasis without memories and eventually discover that they are mercernaries.
120 Bloodlines - John and Juliet end up on the Hive spaceship which leads to his son's rescue. 119 Strangers In the Night - John and Juliet encounter a Trojan Horse when go to Russia to recover data from the AURA-Z Command Center. 118 To Prey in Darkness - John and Juliet track down a film depicting the Roswell landing that ends up missing. 117 Both Sides Now - Kim is deceived by Jim Steele into choosing the Hive over the threat of losing her son. 116 Burn, Baby, Burn - Kim is about to deliver her baby when she is abducted by the Hive during the Watts Riots. 115 Shades of Gray - John, Kim, and Juliet work with Majestic 12 to capture a gray alien and perform a cerebral excavation to remove the Hive ganglion. 114 White Rabbit - John and Frank travel to Laos/Vietnam to recover/destroy a spacecraft but are captured by the Viet Cong. 113 The Warren Omission - John testifies before the Warren Commission causing Bach to pull all stops to prevent his words from being accepted. 112 The Enemy Within - John returns home to find his brother infected. 111 The Last Wave - Kim and John break up a plot to disrupt the food chain for the Hive converted humans. 110 We Shall Overcome - The Hive demonstrate that they are united in cause unlike humanity. 109 Hostile Convergence - Kim travels home for her sister's wedding which turns out to be trap laid by the Hive. 108 Ancient Future - John persuades Frank from recovering a 2000-year old spaceship buried in the Alaskan wilderness based on a vision of its explosion. 107 Inhuman Nature - John and Kim learn that the Hive are incubating children in cows. 106 Dreamland - John and Kim encounter Howard Hughes who believes the aliens are communists interested in Area 51. 105 Dark Days Night - The Hive's plan transmit a subliminal hynotic suggestion via a broadcast by the Beatles on the Ed Sullivan Show is foiled. 104 Mercury Rising - John and Kim help uncover a Hive implanted astronaut scheduled for a mission to take images of the alien spaceship on the moon. 103 Moving Targets - John's investigation triggers events that lead to JFK's death as he discovers the truth about the Roswell incident. 102 The Awakening (2) - John and Kim are on the run from Majestic 12 after informing John and Robert Kennedy, which leads to unintended consequences. 101 The Awakening (1) - In 1962, a US congressional aide, John Leongard, and his girlfriend, Kim Sayers, are drawn into an alien conspiracy.
106 Wide Awake - Ally, Sam, and Jake escape from the medical facility experimenting on teenagers looking for a cure and plan to meet up with Ellis; the Sniper wakes up. 105 Beacons in the Dark - Ally, Sam, and Jake appear to be temporarily treated while Ellis' team appears to cut the problem signal at its source. 104 Sweet Dreams - Ally's group meeting up with her girlfriend Lex while Ellis meets up with a sniper and further clues as to the origin of the signal. 103 Night Terrors - Ally, Sam, and Jake land in Austin tracking a message from her friend; Ellis arrives in Houston. 102 Cognitive Dissonance - Jake's sleep-deprived and drug-fueled hallucinations lead to the death of one of their group, Ally's friend. 101 Waking Nightmare - An unknown event causes people to die when they sleep at around the same time; a small group waking survivors attempt to find a solution.
423 Schism - Team Arrow disable the Rubicon nukes and defeat Darhk, in part due to Oliver relying on both his light and dark sides. 422 Lost in the Flood - Oliver and Diggle rescue Thea from Darhk's underground city which is threatened by Lonnie, who takes the villain's wife and daughter hostage. 421 Monument Point - Felicity and her father stave off all but one of the Rubicon nukes resulting in tens of thousands of deaths, with their power flowing to Darhk. 420 Genesis - Oliver repels Darhk's magic but is unable to stop him from obtaining control over the world's nuclear stockpile; Diggle finally puts down his brother. 419 Canary Cry - The team mourn the loss of Laurel and plan their next moves, namely to take out Darhk. 418 Eleven-Fifty-Nine - Andy is unable to overcome his Darhk side in the end, resulting in the poignant death of Laurel. 417 Beacon of Hope - Brie Larvan suffering from a vertebral cancer wants the designs for the spinal implant that allows Felicity to walk. 416 Broken Hearts - Cupid shows up in Star City broken hearted, murdering couples professing their love for one another. 415 Taken - Darkh kidnaps Oliver's son William with Malcolm's help but his team finds a way to take away Darkh's powers. 414 Code of Silence - Malcolm works with Darhk to bring down Oliver by targeting his son William. 413 Sins of the Father - Oliver finds himself in an impossible situation to save Thea's life. 412 Unchained - Roy returns and brings the Calculator with him. 411 A.W.O.L. - Amanda Waller is killed and John and Andy Diggle reclaim their brotherhood. 410 Blood Debts - Felicity goes in and out surgery as Oliver and friends relentlessly pursue Darhk. 409 Dark Waters - Oliver exposes Darhk, and appears to defeat him, but appears to ends up paying a terrible price. 408 Legends of Yesterday - Oliver and Barry team up to defeat Vandal Savage; Hawkman and Hawkwoman are reborn as superheroes. 407 Brotherhood - The team recover Diggle's brother, who is still alive and compelled into working for Darhk. 406 Lost Souls - The crew bring bring back Ray Palmer who had shrunk down to the size of a pea and was being held by Damian Darhk. 405 Haunted-episode - Oliver enlists the help of John Constantine to help rescue Sara. 404 Beyond Redemption - Oliver announces his plan to run for Mayor. 403 Restoration - Thea and Laurel bring back Sara from the dead using the Lazarus Pit. 402 The Candidate - Thea's return from death haunts her. 401 Green Arrow - Oliver returns to deal with Damien Darhk. 323 My Name is Oliver Queen - Oliver dispatches Ra's al Ghul and goes into retirement. 322 This Is Your Sword - Oliver is asked by Ra's al Ghul to distribute a deadly virus in Starling City. 321 Al Sah-him - Oliver brings back Nyssa to Nanda Parbat to remove any threats to his ascension. 320 The Fallen - Oliver becomes Al Sah-him to save Thea. 319 Broken Arrow - Roy fakes his own death and Thea loses to Ra's al Ghul. 318 Public Enemy - Oliver gives himself up as the Arrow. 317 Suicidal Tendencies - The Arrow goes up against the Atom; the Suicide Squad is set up. 316 The Offer - Oliver says no and Ra's ups the game. 315 Nanda Parbat - Ra's al Ghul wants Oliver to take his place. 314 The Return - Oliver and Thea face off against Slade again. 313 Canaries - Oliver prepares Thea for his match with Ra's al Ghul. 312 Uprising - The Arrow returns and helps save the city from Brick. 311 Midnight City - Starling city goes to hell in Oliver's absence. 310 Left Behind - Maseo repays his debt to Oliver by having Tatsu bring him back to live. 309 The Climb - Ra's al Ghul dispatches Oliver for Sara's death. 308 The Brave and the Bold - The Flash and Arrow team up once again. 307 Draw Back Your Bow - Oliver goes after his stalker. 306 Guilty - Roy does not turn out to be the one who killed Sara. 305 The Secret Origin of Felicity Smoak - Felicity's growth as a hacker is revealed. 304 The Magician - Oliver makes an enemy of Nyssa and Ra's al Ghul. 303 Corto Maltese - Oliver convinces Thea to come back home. 302 Sara - Oliver goes after Sara's potential killer. 301 The Calm - Sara dies. 223 Unthinkable - Oliver finally overpowers Slade. 222 Streets of Fire - Starling City is about be destroyed. 221 City of Blood - Slade unleashes his Mirakuru warriors. 220 Seeing Red - Slade makes Oliver choose between Moira and Thea. 219 The Man Under the Hood - Oliver finds out that there'ts a cure for the Mirakuru. 218 Deathstroke - Slade kidnaps Thea to continue his promise. 217 Birds of Prey - Helena Bertinelli seeks revenge. 216 Suicide Squad - Diggle becomes part of a suicide squad. 215 The Promise - Slade reminds Oliver of his promise. 214 Time of Death - Oliver realises that Slade is still alive. 213 Heir to the Demon - Ra's al Ghul's daugher Sin comes back to retreive Sara. 212 Tremors - Oliver reveals his identity to help Roy. 211 Blind Spot - Oliver digs into Blood's past. 210 Blast Radius - A terrorist threatens Starling City. 209 Three Ghosts - Oliver's past comes back to haunt him. 208 The Scientist - Barry Allen is recruited to help Oliver. 207 State v. Queen - Oliver goes up against Count Vertigo. 206 Keep Your Enemies Closer - Diggle breaks into a Russian prison to get someone out. 205 League of Assassins - Oliver and Sara encounter the League of Assassin. 204 Crucible - Oliver and Sara decide to work together. 203 Broken Dolls - Oliver tracks down a serial killer. 202 Identity - Oliver goes up against China White. 201 City of Heroes - Oliver goes back to the Island and returns again to try another way.
113 Shadow of Death: The Book of War - The Jeffersons and Peter Gambi take down Martin; Tobias vows to go after his nemesis. 112 The Resurrection and the Light: The Book - Martin Proctor uses Tobias who uses Khalil to go after Jefferson who is saved by his daughters. 111 Black Jesus: The Book of Crucifixion - Jefferson is framed by the corrupt police but is exonerated due to the efforts of to his friends and family. 110 Sins of the Father: The Book of Redempti - Anissa finds that the kidnapped children of Freeland are being held in stasis; Gambi is tortured. 109 The Book of Little Black Lies - Jefferson and Anissa take down a drug making laboratory; Jennifer learns that she too has powers. 108 The Book of Revelations - The existence of a secretive government agency whose experiments led to the rise of metahumans in Freeland is revealed. 107 Equinox: The Book of Fate - Tobias and his sister are gunned down, while Lady Eve is killed by men with lightning guns. 106 Three Sevens: The Book of Thunder - Jefferson sets out to kill Tobias; Lynn's diversion causes a confrontation with Anissa who learn about each other. 105 And Then the Devil Brought the Plague: T - Jefferson suspects Tobias may be alive; Anissa researches her family tree. 104 Black Jesus - Jefferson tries to stem the flow of a new highly addictive and dangerous drug in his community; Tobias schemes to get rid of him. 103 LaWanda: The Book of Burial - Tobias, finds out first hand that his old enemy Black Lightning is alive; Anissa continues to grow into her powers. 102 LaWanda: The Book of Hope - Realising that he can never have a normal life, Jefferson decides to continue being a superhero in the town of Freeland. 101 The Resurrection - After a nine year hiatus, Jefferson Pierce dons the mantle of a superhero to prevent his daughters from being harmed.
113 Waiting for the Man - Constantine has a bounty placed on his head. 112 Angels and Ministers of Grace - Dark matter diamond shrapnel cause a doctor to become demonic. 111 A Whole World Out There - Constantine and Ritchie Simpson deal with a reality created by a psychopath. 110 Quid Pro Quo - Constantine helps save Chaz's daughter. 109 The Saint of Last Resorts (2) - Anne Marie makes up for her actions by exorcising Pazuzu from Constantine. 108 The Saint of Last Resorts (1) - Constantine is shot by Anne Marie while helping her rescue infants. 107 Blessed are the Damned - A fallen angel is not who she seems. 106 Rage of Caliban - The spirit of an abused child takes revenge. 105 Danse Vaudou - The genesis of the Spectre is revealed. 104 A Feast of Friends - Mnemoth, a power demon, is let loose in the US. 103 The Devil's Vinyl - A recording containing the voice of the devil is let loose in Chicago. 102 The Darkness Beneath - Benign spirits of dead miners known as Coblynau turn nasty. 101 Non Est Asylum - Constantine sends electric demon Furcifer back to hell.
210 The Alpha and the Omega - Lyta and Seg work together to take down Zod; Nyssa goes off on her own to find her son Jor-El, while Seg teams up with Lobo to do the same. 209 Blood Moon - Dru sends Doomsday after the rebels and Kem sacrifices himself to briefly contain him. 208 Mercy - A mind controlled Lyta wakes up from her hallucinogenic stupor and reunites with Seg, revealing that the version who died was a clone created by Dru. 207 Zods and Monsters - How the soldier Dax was experimented on by the houses of El and Zod to create Doomsday is revealed; Brainiac steals Seg and Nyssa's baby who they had renamed as Jor-El. 206 In Zod We Trust - Val rallies the rebels along with Seg, Jayna, Dev, Adam, Kem, and Nyssa to take down Dru, who is busy trying to weaponise Doomsday. 205 A Better Yesterday - Lyta is captured and executed by the rebel leader Jax on a live video feed, following Dru's treachery. 204 Danger Close - Seg and Lyta reconcile but she alerts Dru, which eventually enables Seg to find out that she was reconditioned as he is about to be. 203 Will to Power - Seg appears to be able to defeat Brainiac and leaves him to Lobo's mercies and returns to Kandor along with Adam. 202 Ghost in the Fire - The alien bounty hunter Lobo pursues Seg who has reunited with Adam to get at the Brainiac within; Nyssa is persuaded to spy on behalf of Dru. 201 Light-Years From Home - Dru-Zod remakes Krypton in his own image, removing or reprogramming anyone who gets in his way; Seg escapes the Phantom Zone but the consciousness of Brainiac hitches along. 110 The Phantom Zone - Seg traps Brainiac in the Phantom Zone but is pulled along with him, result in Zod's insignia appearing on Superman's cape. 109 Hope - Seg's assault on the Agent leads to his destruction but heralds the arrival of Brainiac; Lyta kills her mother, choosing Zod's plan to activate Doomsday. 108 Savage Night - Seg's team takes on the Agent of Brainiac head on and appears to defeat him, but he gets his revenge under the guise of an exploding Ona. 107 Transformation - Seg's plan to persuade the citizens of Kandor to turn against the Agent of Brainiac is foiled when the Agent takes control of the crowd. 106 Civil Wars - Seg backs General Zod, Superman's greatest enemy, over Adam's objections who belatedly realises that Brainiac isn't the threat to the timeline. 105 House of Zod - Lyta is spared when her mother pledges loyalty to Daron, just in time to rescue Seg from his kidnapper who claims to be her son. 104 The World of Rao - Seg is kidnapped and questioned about Brainiac; Lyta Zod is framed for treason by Daron Vex; the sentry ends up possessing the Voice of Rao. 103 The Rankless Initiative - Working with a hologram of his grandfather Val El, Seg and Adam find that a sentry has alerted Brainiac to the existence of Krypton. 102 House of El - Seg is persuaded by Adam Strange, a time traveller from a future Earth, that Brainiac, the devourer of worlds, is already on the planet. 101 Pilot - Seg El, grandfather of Kal El, is deprived of his family so that the rulers of his planet can deny the existence of a planet devouring threat.
416 Hey, World! - Neron is defeated and all souls belonging to our heroes are retrieved from Hell, as well as a dozen other evil souls. 415 Terms of Service - Neron launches an app that collects souls from its users; the Legends apologise to Gary; Constatine is tortured in hell. 414 Nip/Stuck - The Legends travel to 55 BCE to witness Constantine travel to Hell to bring back Ray after deciding not to kill Neron in his body. 413 Egg MacGuffin - Ray gives into Neron to prevent harm to Hank; the women in the team travel to 1933 New York City to retrieve a golden dragon egg. 412 The Eggplant, the Witch & the Wardrobe - Neron is captured and is seemingly defeated by Constantine but actually ends up inside Ray. 411 Seance & Sensibility - The Legends travel to 1802 England to stop the ashes of the Hindu god of desire, Kamadeva, from stirring up uncontrolled love. 410 The Getaway - In 1973, the Legends remove a roach from Richard Nixon that compels him to always tell the truth; Hank's father is killed by Neron. 409 Lucha de Apuestas - A conspiracy involving Hank is revealed when one of the creatures being held by the Time Bureau escapes to 1961 Mexico. 408 Legends of To-Meow-Meow - After several failed attempts to fix broken time, Charlie, Constantine, and Zari decide to restore it to the original version. 407 Hell No, Dolly - Constantine, who sent his lover Desmond to hell, is forced by Marie Laveau in 1856 New Orleans to break time to save her descendant. 406 Tender Is the Nate - Nate's father Hank joins them on a mission to capture a Minotaur in 1927 Paris, while Ernest Hemingway gets in their way. 405 Tagumo Attacks!! - The Legends travel to 1951 Japan to help one of the creators of Godzilla deal with one of his initial creations; Constantine is healedby Nora Darhk who decides to repent for her past. 404 Wet Hot American Bummer - The Legends travel to a summer camp in 1995 to deal with a Shtriga that is sucking the life force from the campers. 403 Dancing Queen - The Legends are unable to send Charlie, a shapeshifter creating havoc in 1970s London, back to hell when she takes Amaya's form. 402 Witch Hunt - The Legends travel to 1692 Salem to stop a fairy godmother from using humans to get her own revenge on them. 401 The Virgin Gary - The Legends, aided by John Constantine, travel to Woodstock 1969 to stop a magical unicorn that was released along with other creatures while fighting Mallus. 318 The Good, the Bad and the Cuddly - Damien sacrifices his life to save Nora, and the Legends unite their totems to defeat Mallus in 1874 Salvation. 317 Guest Starring John Noble - The Legends travel to 1992 Zambesi and team up with Darhk to defeat Mallus and save Nora, but the plan goes awry. 316 I, Ava - Sarah and Ray go to 2213 Vancouver and discover the origin of Ava; Kuasa finds redemption as Mallus' power continues to grow. 315 Necromancing the Stone - Mallus uses the death totem to possess Sarah until Ava recruits John from 2018 New York City. 314 Amazing Grace - The gang head out to 1950 Memphis to help Elvis get his groove back and recover the death totem. 313 No Country for Old Dads - The team rescue Ray from the Darhks in 1962 East Berlin; Wally joins the team; Rip is reinstated to the Time Bureau. 312 The Curse of the Earth Totem - The team recover the Earth Totem in 1717 Bahamas; Ray almost kills Nora and is captured after he saves her life. 311 Here I Go Again - Zari is stuck in an explosive time loop in the ship till she learns important truths about herself and the rest of the legends. 310 Daddy Darhkest - The Legends work with John Constantine to help save a young Nora Darhk from Mallus who transports them to 1969 Central City. 309 Beebo the God of War - The Legends stop Leif Erikson and his Vikings from conquering North America around 1000 AD. 308 Crisis on Earth-X (4) - The heroes defeat the villains of Earth-X ending with Iris and Barry, and Felicity and Oliver, getting married in 2017 in Central City. 307 Welcome to the Jungle - The Legends stop Gorilla Grodd from starting World War 3 in 1967 Vietnam; Grodd is later picked up by Darhk. 306 Helen Hunt - The Legends return Helen of Troy from 1937 Hollywood back to her own time, while dealing with Damien and Nora Darhk. 305 Return of the Mack - Rip returns, seeking the Legends' help in taking down a shadowy evil threat known as Mallus in 1895 London; Damien Darhk returns. 304 Phone Home - The Legends help a young Ray reunite a baby Dominator with its queen mother in 1988 Ivy Town. 303 Zari - The Legends help recruit a new team member who has a totem connected to Amaya's in 2042 Seattle. 302 Freakshow - The Legends track down an abberation in PT Barnum's circus in 1870 Wisconsin; Amaya rejoins the team. 301 Aruba-Con - Rip forms a new Time Agency deeming the Legends unnecessary but the Legends want to fix abberations caused by them, including Julius Caesar from 49 BC Rome. 217 Aruba - The Legends go back to 1916 to prevent the Legion from using the Spear in the first place and correct reality, but end up breaking time. 216 Doomworld - After leading lives of servitude to the Legion in 2017, the Legends regain their memories with Mick's help, but Thawne destroys the Spear just as they are about to regain it. 215 Fellowship of the Spear - The Legion of Doom rewrite reality with the Spear after using Snart to turn Mick against his teammates in 1916. 214 Moonshot - The team travel to NASA in 1970 to recover the final Spear fragment from Henry Heywood, who placed it in the moon flag from Apollo 11. 213 Land of the Lost - Sara and Jax step in Rip's mind to discover the location of the Spear fragment and return him back to normal in the process. 212 Camelot/3000 - The Legends prevent the Legion of Doom from completing the Spear and recover Rip in medieval Camelot and in Detroit in 3000. 211 Turncoat - The team deal with a brainwashed Rip who baits them by assassinating George Washington in 1776 to complete the Spear of Destiny. 210 The Legion of Doom - The Legion pry the location of the Spear from Rip while the Legends discover Thawne's motivations in 2025. 209 Raiders of the Lost Art - The team recover the amulet and a fragment of the Spear of Destiny, but lose Rip Hunter to the Legion in 1967. 208 The Chicago Way - In 1927, the team is unable to prevent the Legion of Doom (Thawne, Merlyn, and Darhk) from acquiring an amulet that points to the Spear of Destiny. 207 Invasion! - The Dominators, fearing metahumans, demand that Barry be surrendered to them but Legends send them packing in the present and in 1951. 206 Outlaw Country - The Legends work with Jonah Hex in 1874 to thwart his nemesis Quentin Turnbull from using Dwarfstar to create his own country. 205 Compromised - In 1987, the Legends thwart Darhk and Thawne with the aid of an old JSA member, Obsidian. 204 Abominations - The Legends travel to 1863 during the height of the US civil war to ensure that zombies do not disrupt the course of history. 203 Shogun - The Legends, with Vixen in town, help take down a brutal shogun in feudal Japan during the 16th century. 202 The Justice Society of America - In 1942, the Legends team up with the JSA to prevent the Nazis from getting their hands on a Super Serum. 201 Out of Time - The Legends take over from the Time Masters, saving history by preventing the Nazis from attacking New York City with an atomic bomb. 116 Legendary - The legends kill Savage by in 1958, 1975, and 2021 simultaneously; Rex Tyler from the JSA warns them of their impending death. 115 Destiny - At the Vanishing Point, the legends destroy the device that enables the Time Masters to manipulate time, with Snart sacrificing himself. 114 River of Time - Carter regains his memory just in time to enable the crew to make Savage face justice but they find out that he has been in league with them all along. 113 Leviathan - The Legends fight Savage in 2166, just before he is about to take over the world, but are forced to capture him instead of killing him. 112 Last Refuge - The Legends fight the Pilgrim, sent by the Time Masters to kill their younger selves to remove them from the timeline. 111 The Magnificent Eight - The team land in Salvation, Dakota in 1874 where they team up with Jonah Hex to take down the Stillwater Gang. 110 Progeny - In 2146, the team attempt to take one of Vandal Savage's protege's out of action but they only accelerate the destruction of humanity. 109 Left Behind - The team reassemble following the attack by Chronos (Mick, picked up by the Timemasters after Snart left him behind, seeking vengeance). 108 Night of the Hawk - In 1958, the team face Savage's experiments with the Nth metal meteorite that gave Kendra and Carter their powers. 107 Marooned - Pirates fake a distress call from another timeship; Rip and the crew defeat them and deal with Mick Rory's betrayal. 106 Star City 2046 - The team help a beaten down Oliver Queen and John Diggle Jr. retake Starling City from Grant Wilson and his thugs. 105 Fail-Safe - The team escape just as Valentina burns out trying to create a Soviet Firestorm but are attacked in the timestream and land in 2046. 104 White Knights - Members of the team are captured when try to infiltrate Savage's attempt to recreate Firestorm in the USSR. 103 Blood Ties - The team work together to kill one incarnation of Vandal Savage and head off to 1986 to do so permanently. 102 Pilot (2) - Carter Hall (Hawkman) dies during the Legends' first attempt to kill Savage in 1976, but they vow to press on. 101 Pilot (1) - Time traveller Rip Hunter assembles a team of superheroes to kill Vandal Savage during a vulnerable time in his past.
222 Nevertheless, She Persisted - Supergirl saves National City by defeating and killing Rhea, but that necessitates Mon El leaving the planet. 221 Resist - Cat returns and exhorts people to resist the Daxamites; Supergirl frees Mon El and Lena but is attacked by Superman who is being controlled by Rhea. 220 City of Lost Children - Mon El's mother tricks Lena into helping her build a portal to allow an invasion of her people to create a new Daxam on Earth. 219 Manhunter - The backstory of J'onn J'onzz and the origin story of the Silver Banshee are revealed in some detail. 219 Alex - Alex is kidnapped and used as a bargaining chip by a son who wants his father broken out of prison by Supergirl. 218 Ace Reporter - Kara uncovers the truth behind the revolutionary medical nanotech from Biomax, whose founder was involved wth Lena, and gets her old job back. 217 Distant Sun - Mon El's mother places an intergalactic bounty on Supergirl to force him to return to Daxam with her. 216 Star-Crossed - Mon El is revealed to be a prince of Daxam when his parents show up on Earth, resulting in Kara breaking up with him; Wynn is long conned. 215 Exodus - Supergirl and the DEO stop Lena Luthor from forcibly deporting the aliens on Earth across the universe while Alex rekindles Jeremiah's humanity. 214 Homecoming - Jeremiah Danvers returns and initially brings huge happiness to Kara, Alex, and Hank but Mon El suspects his return is too good to be true. 213 Mr. & Mrs. Mxyzptlk - The menace from the fifth dimension shows up wanting to marry Kara. 212 Luthors - When everyone else believes that Lena Luthor is a criminal, Kara stands up for her. 211 The Martian Chronicles - The team needs to fight off White Martians who want to take M'gann back to Mars to punish her for her war crimes. 210 We Can Be Heroes - Supergirl and her friends bring down a mad scientist who kidnaps Livewire with the goal of tapping into her powers for nefarious ends. 209 Supergirl Lives - Kara and Mon El are trapped on a planet with a red sun (Slaver's Moon) while attempting to rescue humans kidnapped by Roulette. 208 Medusa - Lena, Kara, and the DEO, thwart her mother Lillian and Project Cadmus from unleashing a virus created by Kara's father that can kill all non-humans. 207 The Darkest Place - Kara and Mon El are captured by Project Cadmus; the real Hank Henshaw upgraded to cyborg Superman and Jeremiah Danvers are revealed to be alive. 206 Changing - A 5000 year old alien parasite threatens to wipe out humanity; Mon El and James Olson step up, the latter as the Guardian, a new superhero. 205 Crossfire - Supergirl takes down a gang of criminals who are being fronted by Cadmus to sow distrust of aliens. 204 Survivors - Supergirl and the DEO break up an underground alien fight club. 203 Welcome to Earth - Supergirl and her friends must overcome their prejudices to stop an alien trying to kill to the President. 202 The Last Children of Krypton - Supergirl and Superman team up to take down two Metallos along with Kara Danvers and J'onn J'onzz. 201 The Adventures of Supergirl - Lena Luthor, Clark Kent, and Mon El keep Kara company as a new villain Metallo is born. 120 Better Angels - Supergirl and J'onn J'onzz work together with their friends take down Non and Indigo and stop Myriad from killing all humans. 119 Myriad - Non initiates Project Myriad that enables him to control almost all minds in National City and sets the Danvers sisters against each other. 118 Worlds Finest - Supergirl partners with the Flash (from another universe) to defeat Silver Banshee and Livewire. 116 Falling - Supergirl goes bad after being exposed to red kryptonite created by Maxwell Lord. 115 Solitude - Indigo, a former prisoner of Fort Roz who helped Kara escape the Phantom Zone, resurfaces and wreaks havoc on the Internet. 114 Truth, Justice, and the American Way - Kara deals with an former prison guard from Fort Roz who metes out justice in his own fashion. 113 For The Girl Who Has Everything - Kara is trapped in a hallucination that represents her deepest desires while Non makes his move. 112 Bizarro - Bizarro Supergirl is created and manipulated by Maxwell Lord to attack her original namesake. 111 Strange Visitor from Another Planet - A white Martian goes after J'onn J'onnz, the last of the green Martians, and Kara helps Cat and her son reconcile. 110 Childish Things - Hank as J'onn J'onzz breaks into Lord Technologies; Supergirl tries to help Winn deal with his insane father. 109 Blood Bonds - Hank is kidnapped by Non to secure the release of Astra. 108 Hostile Takeover - Astra and her husband Non attempt to take over Lord Technologies but are stopped by Supergirl and the DOE. 107 Human For a Day - Supergirl loses her powers and get them back. 106 Red Faced - Supergirl defeats an android designed to fight Kryptonians. 105 How Does She Do It? - Supergirl super juggles. 104 Livewire - A freak lightning strike creates a new supervillain, Livewire. 103 Fight or Flight - Supergirl cleans up a mess that Superman could not. 102 Stronger Together - Supergirl goes up against her aunt Astra from Krypton who wants to rule the planet. 101 Pilot - Kara Jor-El finds herself and becomes Supergirl.
223 The Race of His Life - Barry races and creates a time remnant to defeat Zoom who is taken by the Time Wraiths; the real Jay Garrick turns out to be Henry's doppelganger. 222 Invincible - Team Flash figure out a way to bring down all the Earth 2 metahumans in one move but Zoom escapes and returns to kill Barry's dad, Henry. 221 The Runaway Dinosaur - The team work on bringing back Barry who communes with his sentient speed force and is able to recover it again. 220 Rupture - Zoom arrives back to Earth Prime with Caitlin and claims Central City for himself, forcing the Flash to seek to regain his powers. 219 Back to Normal - Barry still becomes a hero even without powers; Wells learns a valuable lesson and promises to restore Barry's speed. 218 Versus Zoom - The heroes plan a trap to capture Zoom but it backfires and he takes Barry's speedforce in exchange for Wally's life. 217 Flash Back - Barry travels back in time to learn about the speed force from Wells/Thawne but has to deal with being found out and a Time Wraith. 216 Trajectory - The team deal with a rival speedster calling herself Trajectory, culminating in the realisation that Zoom is Jay. 215 King Shark - King Shark escapes and goes after Barry; Zoom unmasks to reveal a face that looks like Jay Garrick. 214 Escape from Earth-2 - The team save Jesse and Barry and return to Earth Prime but Zoom manages to snag Jay at the last minute. 213 Welcome to Earth-2 - Zoom captures Barry and puts him alongside Jesse after killing his fellow henchmen Reverb (Cisco's counterpart) and Deathstorm (Donnie's). 212 Fast Lane - The Earth-2 Harrison steals speed force from the Flash under orders from Zoom but in the end everyone decides to work together to rescue his daughter, Jesse. 211 The Reverse-Flash Returns - Eobard Thawne returns. 210 Potential Energy - Barry defeats a metahuman known as the Turtle but loses his relationship with Patty. 209 Running to Stand Still - Snart repays Barry back. 208 Legends of Today - The Flash gang reunite with team Arrow to stop a new villain named Vandal Savage who is after Hawk-girl. 207 Gorilla Warfare - Grodd returns and Flash faces a crisis of confidence. 206 Enter Zoom - The Flash lays a trap for Zoom by having Linda Park impersonate Doctor Light but it backfires. 205 The Darkness and the Light - Wells from Earth 2 shows up and helps Barry take down Doctor Light (who is Linda Park, Barry's ex) along with Jay Garrick. 204 The Fury of Firestorm - Professor Stein gets a new partner (Jefferson Jackson) to become Firestorm. 203 Family of Rogues - Barry helps resolve a Snart family conflict. 202 Flash of Two Worlds - Two Flashes team up to stop the Sand Demon. 201 The Man Who Saved Central City - Barry takes down Atom Smasher and frees his father with a recorded confession from Eobard Thawne. 123 Fast Enough - Barry decides to not save his mother's life at the last minute. 122 Rogue Air - Barry recruits Oliver and Ronnie to stop Wells. 121 Grodd Lives - Iris deals with Barry being the Flash who faces off against Gorilla Grodd. 120 The Trap - Wells/Thaone is uncovered but the trap against him backfires. 119 Who Is Harrison Wells? - A person who can mimic any appearance with a touch toys with the team as they uncover Wells' secret. 118 All Star Team Up - The Flash teams with the Atom to stop killer robotic bees. 117 Trickster - The Flash foils the Trickster as we learn how Eobard Thawne becomes Harrison Wells. 116 Rogue Time - Barry alters the timeline with disastrous consequences. 115 Out of Time - Wells reveals he is Eobard Thawne and the Flash goes back in time. 114 Fallout - Ronnie and Stein fight off Eiling. 113 The Nuclear Man - The team decide to separate Ronnie from Stein. 112 Crazy For You - The Flash goes up against teleporter. 111 The Sound and the Fury - The Flash almost feels his organs become like Jello. 110 Revenge of the Rogues - The Flash wins against Snart and Rory. 109 The Man in the Yellow Suit - The Flash encounters the person who killed his mother. 108 Flash vs. Arrow - The Flash goes up against the Arrow while under the influence of another meta-human's power. 107 Power Outage - The Flash loses his powers and regains it. 106 The Flash is Born - The Flash defeats his childhood bully. 105 Plastique - The Flash befriends a woman whose power is literally explosive. 104 Going Rogue - The Flash deals a weapon that can stop him. 103 Things You Can't Outrun - The Flash learns you can't outrun pain. 102 Fastest Man Alive - The Flash stops Multiplex. 101 Pilot - Barry Allen becomes the the Flash due to particle accelerator accident.
213 Nightwing - Rachel leaves with an electrocuted Donna's body back to Themyscira; Dick defeats Deathstroke with Rose's help and form a new team together with Kory, Conner, Hank, Dawn, Gar, and Krypto. 212 Faux-Hawk - Mercy plans to create a super mercenary with Conner; Rose's past with Slade causes Jason to leave her; Jericho's mother requests Dick to save her son living with Deathstroke. 211 E.L._.O. - Dick figures out that Jericho is still alive, within Slade; Rose decides that she is no longer going to work with him; Mercy brainwashes Gar. 210 Fallen - Dick chooses to go to to prison where he helps a couple of undocumented immigrants escape; Cadmus' Mercy Graves takes Gar, Conner, and Krypto into custody. 209 Atonement - All Titans go their separate ways after learning the truth of how Jericho died; Kory's sister Blackfire forces her to kill her lover; Gar taking Conner out in public leads to disaster. 208 Jericho - In the past, Deathstroke's son Jerico was befriended and used by Dick to get at him, which backfired with his death at his own father's hands. 207 Bruce Wayne - Deathstroke infiltrates the Titans' tower, placing items that causes them to turn on each other and Jason to want to commit suicide until Dick begins to confess his secret. 206 Conner - Subject 13, aka Conner, created from the mixed clone of Lex Luthor and Superman, tries out who he is but ends up being shot with kryptonite bullets after rescuing Jason. 205 Deathstroke - Deathstroke, determined to demonstrate that Dick is no hero, causes Jason to fall to his death, after killing his accomplice Dr. Light. 204 Aqualad - In the past, the initial meeting between Deathstroke and the original Titans team results in the shooting death of Aqualad. 203 Ghosts - Jason takes Dr. Light on his own after the older team tries and fails to catch him but ends up being captured by Deathstroke. 202 Rose - Dick takes in a girl on the run, Rose, who turns out to be the daughter of Slade Wilson aka Deathstroke, who has resumed hunting them, along with Arthur Light who paroles himself from prison. 201 Trigon - Trigon does his best to poison Rachel's mind against her friends but she recovers and destroys him; Dick decides to reconstitute the Titans. 111 Dick Grayson - Trigon sets up a scenario for Dick to embrace his darkness thereby enslaving him, to Rachel's horror. 110 Koriand'r - Kory learns about her origins as an alien from the planet Tameran on a mission to stop Rachel's father Triton from destroying worlds. 109 Hank and Dawn - Hank and Dawn come together as a crime fighting duo after suffering loses of loved ones and experiencing abuse. 108 Donna Troy - Dick is at a crossroads and seeks out Donna Troy, aka Wonder Girl; Rachel unlocks Kory's memories who immediately attacks her. 107 Asylum - The new team works together to free Rachel's mother and escape from the asylum after they are captured when going in search of her. 106 Jason Todd - The new (and ruthless) Robin, Jason Todd, to bail Dick out which leads to them dealing a killer who is taking out Dick's circus family members. 105 Together - The group decide to unite together against a common enemy, and defeat the Nuclear Family which leads Dick to their employer. 104 Doom Patrol - Rachel meets Garfield Logan aka Beast Boy, who together escape the control of Dr. Niles Caulder aka the Chief and reunite with Dick and Kory. 103 Origins - Rachel is rescued by Kory Anders aka Starfire who has lost her memory with Dick following them to a convent where the sisters appear to know her Rachel's backstory. 102 Hawk and Dove - Rachel and Dick team up with Hank Hall (Dove) and Dawn Ranger (Hawk) to take down a gang of arms dealers but the Nuclear Family take them all out and kidnap Rachel. 101 Titans - As Rachel Roth comes into her superhero persona Raven, she seeks help from Dick Grayson aka Robin, while fleeing from fanatics who wish to kill her.
106 Episode 6 - McCable overcomes Kuasa's attack and takes up crimefighting in Detroit as Vixen, with the Arrow and the Flash promising to have her back. 105 Episode 5 - McCabe is kidnapped by her lost older sister Kuasa and taken to the African Zambesi village where she is bitten by a spider to unbind the totem. 104 Episode 4 - After McCabe finishes her talk with the Flash and the Arrow, she encounters the source of the attempts that wants to take away her totem from her. 103 Episode 3 - As McCabe explains her powers to her foster father, the Flash and the Arrow show up at her doorstep and she takes off. 102 Episode 2 - Three days earlier, McCabe returns to her home town, as she seeks answers to her origins while fighting off attempts to steal her necklace. 101 Episode 1 - Mari McCabe evades the Flash and the Arrow gracefully by harnessing the animalistic power of an Anansi totem, the only heirloom in her possession from her lost family.
215 Haunted(EN) - George reaps a bunch of serial killer victims and finally repeats the killer himself. 214 Always - Mason gets kicked out of the Waffle Haus. 213 Last Call - Mason thinks he's going to stop being a reaper since he got a purple post-it. 212 Forget Me Not - Ray and Mason fight for Daisy's affection and Ray dies and becomes a reaper. 211 Ashes to Ashes - George tries to pass herself off as a relative to a homeless man. 210 Death Defying - George goes crazy when Trip doesn't call her. 209 Be Still My Heart - George goes to the funeral for Trip's dad. 208 The Escape Artist - George falls for the son of a reap. 207 Rites of Passage - George gets to reap a rock star. 206 In Escrow - Reggie's mom goes out on a day and leaves Reggie alone. 205 Hurry - Daisy goes speed dating. 204 The Shallow End - George becomes mean. 203 Ghost Story - George goes to a Happy Time retreat. 202 The Ledger - George finds out that her home is about to be sold. 201 Send in the Clown - Mason becomes a mean clown. 113 Rest in Peace - George visits her own grave and tries to get her job back. 112 Vacations - The reapers take time off. 111 Nighthawks - The reapers have to evaluate themselves. 110 The Bicycle Thief - George has a going away party at Happy Time. 109 Business Unfinished - The reapers hold a seance for a determined ghost. 108 Sunday Mornings - George discovers that her father is not the person she thought he was. 107 A Cook - George adopts a dog and Rube becomes a cook. 106 Reaper Madness - George gets involved with a schizophrenic about to die. 105 My Room - George has a new partner when Betty leaves. 104 Reaping Havoc - George decides that even grim reapers need friends. 103 Reapercussions - George learns the price of not performing her duties. 102 Curious George - George discovers the price when the dead hang on to their past. 101 Dead Girl Walking - George tries to shirk her duties as a grim reaper with dire consequences. M2 Pilot - In the second part of the first episode, George gets used to being a grim reaper. M1 Pilot - In the first part of the first episode, George is killed by a piece of Mir and becomes a grim reaper.
313 Upon the March We Fittest Die - Nolan saves Defiance as he and Doc Yewll head out into space unknown. 312 The Awakening - The citizens of Defiance prepare to fight the Omec invasion. 311 Of a Demon in My View - Kindzi frees Nolan, kills her father T'evgin, and begins the Dread Harvest. 310 When Twilight Dims the Sky Above - The Arc tech in Nolan's head causes him to assassinate Silora Voske of the Voltanis Collective. 309 Ostinato in White - Kinzi goes on a murder spree. 308 My Name Is Datak Tarr and I Have Come to - Datak goes on a suicide mission to destroy Rahm Tak and his forces. 307 The Beauty of Our Weapons - Datak is sentenced to death; Berlin leaves; Rahm Tak's forces sneak in. 306 Where the Apples Fell - Stahma and Datak are hunted as terrorists and the latter is captured. 305 History Rhymes - Nolan and Irisa discover their interconnectedness; Alak escapes. 304 Dead Air - Amanda figures out the truth about Niles and kills him. 303 Broken Bough - Nolan and Irisa take the fight back to the Votanis Collective. 302 The Last Unicorns - Lots of deaths but Defiance gets its power back. 301 The World We Seize - Nolan and Irisa return to Defiance as a pair of new aliens also arrive. 213 I Almost Prayed - Nolan and Irisa save the world. 212 All Things Must Pass - Nolan's heroic efforts to save Tommy are in vain and New York City is terraformed by Irisa. 211 Doll Parts - Irisa begins her plan to destroy and remake the world. 210 Bottom of the World - Amanda and Niles are are trapped when a sabotaged mile shaft collapses. 209 Painted from Memory - Kenya turns out to be an indogene. 208 Slouching towards Bethlehem - Kenya returns. 207 If You Could See Her Through My Eyes - Irisa finally lets Nolan in on her secret. 206 This Woman's Work - New relationships evolve. 205 Put the Damage On - Amanda is implanted with an Ego device that causes hallucinations. 204 Beasts of Burden - Datak should have made Stahma into a partner. 203 The Cord and the Ax - The people killed by Irisa return. 202 In My Secret Life - Nolan regains his job after stopping a terrorist. 201 The Opposite of Hallelujah - Iris and Nolan are reunited after 9 months and head back to Defiance where a lot has changed. 155 The Searcher - Nolan heads out to Chicago. 154 Black Eyes - Nolan is interrogated about the whereabouts of Irisa. 153 The Watchman - A Castithian takes Nolan prisoner. 152 Loose Ends Unravel - Lenny drugs Nolan. 151 No Man - Nolan searches for Irisa. 112 Everything is Broken - Irisa agrees to become Izru's weapon to bring Nolan back to life but leaves Nolan. 111 Past is Prologue - Datak and his family scheme to get Nolan fired, and win the election. 110 The Bride Wore Black - Alak marries Christie as a murderer faces justice. 109 If I Ever Leave This World Alive - A plague threatens Defiance. 108 I Just Wasn't Made for These Times - A Indogene spying program is unmasked. 107 Goodbye Blue Sky - Irisa has visions of Sukar's death. 106 Brothers in Arms - A friend of Nolan helps track down a WMD designer. 105 The Serpent's Egg - While transporting Rynn and carrying money, Amanda and Nolan have to fend off a robbery. 104 A Well Respected Man - Datak's wife manipulates Amanda into giving her a husband a seat on the city council. 103 The Devil in the Dark - An Irathian girl, Rynn, has extreme plans for revenge. 102 Down In the Ground Where the Dead Men Go - Nolan foils another attempt to destroy Defiance. 101 Pilot - Nolan and his adopted daughter Irisa, an Irathient, help repel a Volge attack.
113 Kiss - Zoe recovers the Gamma object, barely surviving in the process. 112 Venus - Zoe and Donner land on Venus and Zoe walks towards the Gamma objet. 111 Solitary - The crew deal with the effects of isolation. 110 Deja Vu - The crew realise that they are not in control of the mission anymore. 109 Eve Ate the Apple - The crew learn that they are collecting alien objects for some unknown purpose. 108 Love, Honor, Obey - The crew learn that the truth regarding their mission has been kept hidden from them. 107 Fear - The crew hallucinate extensively during the process of filming a candy commercial. 106 Bacon - It's the failures more than successes that make us who we are. 105 Rubicon - The crew pass the point of no return. 104 H2IK - A simple malfunction wreaks havoc and endangers the crewmembers. 103 Threshold-episode - The crew begin to change in mysterious ways. 102 Natural Selection - Zoe is ejected into space with an air leak in her suit. 101 Pilot - Eight Astronauts aboard the spaceship Antares embark on a six year mission to explore the planets in our solar system.
106 Impulse - Our need for ever increasing speed only leads to our life disappearing faster from us while we race towards our grave. 105 Bob - An enormous brain that functions as a powerful NSA supercomputer feel remorse for the actions of the agency and gets his Christmas wish. 104 Polybius - If you thought you were playing a video game and the stakes ended up being real, would you still play?. 103 Chronos - If we could travel in time to do anything we want whenever, would we still have a sense of purpose? Would entropy have any meaning?. 102 Cinethrax - A cosmic parasitic being exploits humanity's addiction to realistic entertainment, painless solutions, as well as family ties, to conquer Earth. 101 Matchmaker - Finding true love by repeatedly cloning Mr. Right works well until the clones start to rebel.
287-12.00 Resolution - A Dalek scout that arrived to Earth in the 9th century and was defeated revives itself during an excavation and seeks to take over the planet. 286-11.10 The Battle of Ranskoor Av Kolos - The Doctor's solution with the alien trophy hunter she encountered after regenerating comes back to bite her and her friends. 285-11.09 It Takes You Away - The Doctor and her companions find that an alternate universe that is conscious is seeking companionship from ours. 284-11.08 The Witchfinders - The Doctor and her companions uncover an ancient alien prison where the inmates have escaped and are attempting to take over the planet. 283-11.07 Kerblam! - The Doctor receives a cry for help from an automated system that is being abused to nefarious ends by a human. 282-11.06 Demons of the Punjab - The Doctor and her companions find hope even under the terrible circumstances in the midst of the partition of India. 281-11.05 The Tsuranga Conundrum - The Doctor and companions end up on a medical ship after an accident which is attacked by the energy sucking alien lifeform P'Ting. 280-11.04 Arachnids in the UK - The Doctor and companions return home to deal with an invasion of giant spiders, after which they decide to travel together as Team TARDIS. 279-11.03 Rosa - The Doctor and her companions stop a time travelling criminal from averting history to suit his own ends. 278-11.02 The Ghost Monument - The Doctor and her companions, Yasmin, Graham, and Ryan, are reunited with the TARDIS on a planet desolated by the Stenza. 277-11.01 The Woman Who Fell to Earth - The thirteenth Doctor with her new companions puts a halt to an alien initiation ceremony involving hunting humans as trophies. 276-11.00 Twice Upon A Time - Both the first and twelfth doctors decide to continue doing good with their lives; the thirteenth Doctor regenerates. 275-10.12 The Doctor Falls - Bill becomes more than human and reunites with her Heather to travel the cosmos; the twelfth Doctor runs into the first. 275-10.11 World Enough and Time - The Doctor decides to test Missy on a real mission, which leads to Bill being recruited into the genesis of the Mondasian Cybermen. 274-10.10 The Eaters of Light - Bill, The Doctor, and Nardole go to Scotland to investigate the fate of the Ninth Legion of the Roman army. 273-10.09 The Empress of Mars - The Doctor and his companions go to Mars to investigate a mysterious message and find remnants of a long dead Martian civilisation. 272-10.08 The Lie of the Land - The monks pacify the world's population through telepathic brain washing, which Bill disrupts with memories of her mother. 271-10.07 The Pyramid at the End of the World - The alien monks demand love and submission to save Earth; Bill consents to regain the Doctor's eyesight. 270-10.06 Extremis - A blind Doctor receives a messages from his holographic counterpart from a simulation being used by aliens to practice conquering Earth. 269-10.05 Oxygen - Bill, the Doctor, and Nardole rescue oxygen-deprived miners in a space station suffering from the late stage of capitalism. 268-10.04 Knock Knock - When Bill and her friends rent a house infested with creatures that absorb the tenants into the wood, the Doctor intervenes. 267-10.03 Thin Ice - Bill and the Doctor rescue a giant sea monster that is being exploited by an industrialist to make fuel from human victims. 266-10.02 Smile - Bill and the Doctor head to humanity's future where they find that the nanobots used for colonising will go to any length to keep the humans happy. 265-10.01 The Pilot - Bill Potts becomes the Doctor's new companion after evading (with Nardole) an intelligent space ship seeking a passenger in the guise of her crush. 264-10.00 The Return of Doctor Mysterio - In New York, the Doctor works with a superhero known as the Ghost, one of his inadvertent creations, to stop an alien invasion. 263-9.S1 The Husbands of River Song - River gets to spend her last night with the Doctor. 262-9.12 Hell Bent - Clara and the Doctor have a bittersweet beginning and ending. 261-9.11 Heaven Sent - The Doctor is trapped by the Veil for over four billion years as he chips away to regains his freedom. 260-9.10 Face the Raven - Clara learns the hubris of playing the Doctor, who is teleported away. 259-9.09 Sleep No More - A new life form created from dust (dead cells) threatens our heroes. 258-9.08 The Zygon Inversion - The Doctor manages to secure a ceasefire yet again between the humans and the Zygons. 258-9.07 The Zygon Invasion - The Zygons who had been living peacefully on Earth begin a rebellion. 257-9.06 The Woman Who Lived - The Doctor tracks down the girl whose life he saved and made effectively immortal and realises the consequences of his actions. 256-9.05 The Girl Who Died - The Doctor helps a viking village stave off an attack from the Mire, an alien warrior race. 255-9.04 Before the Flood - The Doctor uses the bootstrap paradox to save the day. 255-9.03 Under the Lake - The Doctor and Clara deal with ghosts in an alien spaceship buried underwater. 254-9.02 The Witch's Familiar - Clara and Missy return as the Doctor turns the tables on Davros. 254-9.01 The Magician's Apprentice - Clara and Missy are seemingly exterminated as Davros recalls the Doctor saving his life as a boy. 253-9.S0 Last Christmas - The Doctor and Clara wonder if they are dreaming or being dreamed. 252-8.12 Death in Heaven - The Doctor defeats the Master but at a cost. 252-8.11 Dark Water - The Master returns. 251-8.10 In the Forest of the Night - A solar flare threatens the Earth it's up to the trees to protect it. 250-8.09 Flatline - Creatures from a 2D universe invade ours and it's up to Clara to save everyone. 249-8.08 Mummy on the Orient Express - The Doctor and Clara encounter a teleporting Mummy on a space train. 248-8.07 Kill the Moon - The Doctor pushes Clara to the limit. 247-8.06 The Caretaker - The Doctor evaluate Danny Pink's fitness to take care of Clara. 246-8.05 Time Heist - The Doctor convinces himself to break into an unbreakable vault. 245-8.04 Listen - The Doctor investigates the need for everyone to have a companion. 244-8.03 Robot of Sherwood - Clara tries to find Robin Hood and meets robots. 243-8.02 Into the Dalek - The Doctor literally goes inside the mind of a Dalek. 242-8.01 Deep Breath - The Doctor deals with a person who has lost his soul. 149-25.07 The Happiness Patrol - Happiness finally prevails. 149-25.06 The Happiness Patrol - The Doctor starts to provoke a revolution. 149-25.05 The Happiness Patrol - The Doctor and Ace land on the planet Terra Alpha where being unhappy is not permitted. 148-25.04 Remembrance of the Daleks - The Doctor foils both Dalek factions. 148-25.03 Remembrance of the Daleks - The Imperial Daleks land to confront the Grey Daleks. 148-25.02 Remembrance of the Daleks - Ace is about to be exterminated. 148-25.01 Remembrance of the Daleks - The Doctor with Ace travels to the time when was first in Earth and encounters the Daleks. 147-24.14 Dragonfire - Kane kills himself, Ace becomes the Doctor's new companion, and Glitz and Mel leave together. 147-24.13 Dragonfire - The Doctor learns the secret about the dragon. 147-24.12 Dragonfire - The Doctor is hanging on in the IceWorld on the planet Svartos. 146-24.11 Delta and the Bannermen - The Bannermen are laid to rest. 146-24.10 Delta and the Bannermen - The Doctor tries to save Delta from Gavrok and his Bannermen. 146-24.09 Delta and the Bannermen - The Doctor and Mel end up on a trip to 1959 Shangri-La along with the Chimmeron queen Delta. 145-24.08 Paradise Towers - Pex lives, enough said!. 145-24.07 Paradise Towers - The Doctor is taken to the cleaners. 145-24.06 Paradise Towers - Mel is about to be cannibalised. 145-24.05 Paradise Towers - The Doctor and Mel find that all is not well in Paradise Towers. 144-24.04 Time and the Rani - The Rani's rocket misses her mark. 144-24.03 Time and the Rani - The Doctor's mind is linked together with the minds of other geniuses to create a time manipulator. 144-24.02 Time and the Rani - The Doctor discovers Rani's duplicity. 144-24.01 Time and the Rani - The Doctor regenerates into the Seventh Doctor. 143d-23.14 Trial of a Time Lord: The Ultimate Foe - The Doctor thwarts the Valliard and the Master too. 143d-23.13 Trial of a Time Lord: The Ultimate Foe - The Doctor turns out to be his own worst enemy. 143c-23.12 Trial of a Time Lord: Terror of the Verv - The Doctor is accused of genocide of the Vervoids. 143c-23.11 Trial of a Time Lord: Terror of the Verv - The spaceliner is set on a collision course with the black hole of Tartarus. 143c-23.10 Trial of a Time Lord: Terror of the Verv - It's going to be plants vs. animals. 143c-23.09 Trial of a Time Lord: Terror of the Verv - The Doctor lands on the spaceliner Hyperion III where he finds evil. 143b-23.08 Trial of a Time Lord: Mindwarp - Peri's mind is erased and her body occupied by Kiv's mind until Ycranos kills her. 143b-23.07 Trial of a Time Lord: Mindwarp - The Doctor learns of Peri's death. 143b-23.06 Trial of a Time Lord: Mindwarp - The Doctor's mind is probed. 143b-23.05 Trial of a Time Lord: Mindwarp - The Doctor and Peri reacquaint with Sil. 143a-23.04 Trial of a Time Lord: The Mysterious Pla - The Doctor is shown to have saved Ravolox in his continuing trial. 143a-23.03 Trial of a Time Lord: The Mysterious Pla - The Ravoloxians continue to hunt the Doctor. 143a-23.02 Trial of a Time Lord: The Mysterious Pla - The Doctor is cornered by the inhabitants of Ravolox. 143a-23.01 Trial of a Time Lord: The Mysterious Pla - The Doctor is put on trial by the High Council relating to his activities on Ravolox, an Earth-like planet. 142-22.13 Revelation of the Daleks - Davros is taken prisoner by the Supreme Dalek's forces. 142-22.12 Revelation of the Daleks - Davros has taken over the funeral home Tranquil Rose on the planet Necros. 141-22.11 Timelash - The Doctor foils the Borad's plans to turn Peri into his mate. 141-22.10 Timelash - The Doctor is about to sent into the Timelash by the Borad's followers. 140-22.09 The Two Doctors - The Doctors foil Chessene's plans to rule the universe. 140-22.08 The Two Doctors - The Androgum Shockye desires to feast on Peri. 140-22.07 The Two Doctors - The Second and Sixth Doctors go to the space station Chimera. 139-22.06 The Mark of the Rani - The Doctor foils the Master and the Rani. 139-22.05 The Mark of the Rani - The Master and the Rani work against the Doctor. 138-22.04 Vegeance on Varos - The Doctor liberates Varos. 138-22.03 Vegeance on Varos - The Doctor appears to die on the prison planet of Varos. 137-22.02 Attack of the Cybermen - The Doctor foils the Cybermen's plans. 137-22.01 Attack of the Cybermen - Peri is about to killed by the Cybermen. 136-21.26 The Twin Dilemma - The Doctor foils Mestor's plans to take over the universe. 136-21.25 The Twin Dilemma - Peri is captured by Mestor. 136-21.24 The Twin Dilemma - The Doctor and Azmael's old friendship cannot be rekindled on Titan 3. 136-21.23 The Twin Dilemma - Two twins are kidnapped by Azmael who is beholden to Mestor. 135-21.22 The Caves of Androzani - The Doctor saves Peri and regenerates into the sixth Doctor. 135-21.21 The Caves of Androzani - The Doctor appears to crash Stotzi's ship. 135-21.20 The Caves of Androzani - The Doctor and Per escape from Sharaz Jek's clutches. 135-21.19 The Caves of Androzani - The Doctor and Peri are seemingly executed on Androzani Major. 134-21.18 Planet of Fire - Peri joins the Doctor. 134-21.17 Planet of Fire - The Master threatens Peri. 134-21.16 Planet of Fire - The Master takes over the myth of Logar. 134-21.15 Planet of Fire - The Master tricks the Doctor and the crew who end up on the Desert planet Sarn. 133-21.14 Resurrection of the Daleks - Davros succumbs to the Movellian virus and Tegan leaves the crew. 133-21.13 Resurrection of the Daleks - The Doctor is about to be duplicated as Davros rants. 133-21.12 Resurrection of the Daleks - The Doctor is captured by a Dalek agent. 133-21.11 Resurrection of the Daleks - The TARDIS ends up in a time corridor and runs into the Daleks attempting to free Davros. 132-21.10 Frontios - The Doctor foils the Gravis. 132-21.09 Frontios - The Tractators are shown to enslave human minds. 132-21.08 Frontios - The Doctor is trapped by the Tractators. 132-21.07 Frontios - The TARDIS lands on the last Earth colony. 131-21.06 The Awakening - The Doctor foils the Malus. 131-21.05 The Awakening - The crew land in the middle of a reenactment of the English Civil War influenced by Terileptils. 130-21.04 Warriors of the Deep - The Silurians and the humans all die. 130-21.03 Warriors of the Deep - Tegan and the Doctor are about to be attacked by Nilson. 130-21.02 Warriors of the Deep - Tegan and the Doctor are about to be attacked by the Silurian Myrka. 130-21.01 Warriors of the Deep - The Doctor drowns in the underwater Sea Base 4 manned by humans. 129-20.50 The Five Doctors - Five generations of the Doctor play the game of Rassilon and thwart the one who seeks immortality. 128-20.22 The King's Daemons - The Kamelion comes on board as a new companion. 128-20.21 The King's Daemons - The Master shows up with Kamelion impersonating King John. 127-20.20 Enlightenment - The Doctor outwiths the Black Guardian once again. 127-20.19 Enlightenment - The Doctor's Ephemeral mind does not seem unable to outwit one of the Eternal captains. 127-20.18 Enlightenment - Turlough decides to stop serving the Black Guardian and jumps off the ship. 127-20.17 Enlightenment - The crew end up on a spaceship manned by Eternals involved in a race. 126-20.16 Terminus - Nyssa decides to help turn Terminus into a hospital and parts company with the Doctor and Tegan. 126-20.15 Terminus - The Doctor figures out that the initial explosion from Terminus was Event One that created our Universe. 126-20.14 Terminus - The Doctor is about to killed by a Vanir, a baggage handler. 126-20.13 Terminus - The crew end up on a ship of lepers bound for the spacestation Terminus. 125-20.12 Mawdryn Undead - Mawdryn and his crew die as the two Brigadiers save the day. 125-20.11 Mawdryn Undead - The Doctor is asked to give up his regenerations to help the undead. 125-20.10 Mawdryn Undead - Mawdryn fools Tegan and Nyssa into thinking that he's the Doctor, who is in another time. 125-20.09 Mawdryn Undead - The Black Guardian shows up as the TARDIS crew end up on an abandoned starliner. 124-20.08 Snakedance - The Mara is destroyed. 124-20.07 Snakedance - The Doctor and Nyssa are about to be executed. 124-20.06 Snakedance - The Mara's hold over Tegan grows stronger. 124-20.05 Snakedance - The Mara returns as the crew travel to Manussa. 123-20.04 Arc of Infinity - The Omega has to be dispatched by the Doctor. 123-20.03 Arc of Infinity - The scheme by the Omega, first of the Time Lords, appears to succeed. 123-20.02 Arc of Infinity - The recalled Doctor is executed as the renegade schemes. 123-20.01 Arc of Infinity - The Doctor's bio-data is stolen a renegade Time Lord shielded by the Arc of Infinity. 122-19.36 Time-Flight - The crew thwart the Master and drop Tegan off at Heathrow. 122-19.35 Time-Flight - The Master harnesses the Xeraphin psychoenergy for his own ends. 122-19.34 Time-Flight - The Doctor finds the Master controlling the Xeraphin gestalt. 122-19.33 Time-Flight - The Doctor is tracking a missing Concorde and ends up in the Jurassic period. 121-19.32 Earthshock - Adric dies along with the extinction of the Dinosaurs foiling the Cybermen plot. 121-19.31 Earthshock - The Cybermen launch their plan B. 121-19.30 Earthshock - The Doctor deactivates the Cybermen bomb on Earth but is apprehended on a freighter in space while tracking them. 121-19.29 Earthshock - The crew land in a cavern on Earth and are attacked by androids. 120-19.28 Black Orchid - The Doctor is arrested for murder but proves his innocence. 120-19.27 Black Orchid - The Doctor shows off his Cricket skills. 119-19.26 The Visitation - The Terileptils end up in a hot spot. 119-19.25 The Visitation - The Doctor is about to killed by a mind controlled Tegan. 119-19.24 The Visitation - Tegan and Adric are held hostage by Terileptil. 119-19.23 The Visitation - The crew lands by Heathrow to drop off Tegan but they are 300 years in the past. 118-19.22 Kinda - Mara is defeated. 118-19.21 Kinda - Mara makes her move to turn the wheel of life. 118-19.20 Kinda - The team ends up separated as the Doctor is held prsoner. 118-19.09 Kinda - The team lands on the beautiful Deva Loka. 117-19.08 Four to Doomsday - The Doctor bowls a googly (sort of) and gives the Monarch a taste of his own medicine. 117-19.07 Four to Doomsday - The Monarch intends to go back in time to meet himself. 117-19.06 Four to Doomsday - The Doctor goes up against the Monarch. 117-19.05 Four to Doomsday - The crew land on a spacecraft carrying the Urbankans to Earth. 116-19.04 Castrovalva - The Doctor foils the Master yet again. 116-19.03 Castrovalva - Castrovalva turns out to be a case of recursive occlusion. 116-19.02 Castrovalva - The crew goes to Castrovalva to help the Doctor complete his regeneration. 116-19.01 Castrovalva - The TARDIS is set to travel back to the creation of our universe. 115-18.28 Logopolis - The Doctor manages to save the universe at the cost of his life and regenerates into the fifth Doctor. 115-18.27 Logopolis - The Doctor and the Master agree to work together as entropy rules. 115-18.26 Logopolis - Adric, Tegan, and Nyssa watch helplessly as the TARDIS shrinks with the Doctor inside. 115-18.25 Logopolis - The Doctor and Adric recurse into the TARDIS along with Tegan, an air hostess. 114-18.24 The Keeper of Traken - The Master ultimately wins this round. 114-18.23 The Keeper of Traken - The Melkur takes over as the Keeper. 114-18.22 The Keeper of Traken - Kassia betrays Tremas. 114-18.21 The Keeper of Traken - The Doctor is summoned to Traken by the Keeper. 113-18.20 Warriors' Gate - Romana leaves the Doctor and Adric to help the Tharils.. 113-18.19 Warriors' Gate - Romana frees herself but ends up being recaptured along with the Doctor. 113-18.18 Warriors' Gate - The Doctor learns the truth about leonine Tharils.. 113-18.17 Warriors' Gate - The TARDIS ends up in the null space between E-Space and N-Space. 112-18.16 State of Decay - The Doctor defeats the Great Vampire. 112-18.15 State of Decay - Romana and Adric are about to devoured as the Doctor learns the secret of the Great Vampire. 112-18.14 State of Decay - The Doctor realises that the decayed planet is lorded by Vampires. 112-18.13 State of Decay - The TARDIS lands on a planet in a state of decay. 111-18.12 Full Circle - The Starliner takes off. 111-18.11 Full Circle - A transformed Romana lets the Marshpeople inside the Starliner. 111-18.10 Full Circle - Romana is bit by a Marshspider. 111-18.09 Full Circle - The TARDIS ends up in E-Space. 110-18.08 Meglos - The Doctor manages to back fire Meglos' plan. 110-18.07 Meglos - The Doctor is about to be sacrificed to Ty. 110-18.06 Meglos - The Doctor is accused of stealing the Dodecahedron. 110-18.05 Meglos - The Doctor and Romana attempt to visit Tigella but are trapped in a replicating Chronic Hysteresis Loop. 109-18.04 The Leisure Hive - The Doctor copies himself to thwart Pangol. 109-18.03 The Leisure Hive - The Foamasi impersonators are revealed. 109-18.02 The Leisure Hive - The Doctor ends up being aged. 109-18.01 The Leisure Hive - The Doctor and Romana end up on the Leisure Hive Argolis. 108-17.26 Shada - The Doctor foils Skagra's plot. 108-17.25 Shada - Professor Chronotis reveals that he is Sulleyavan. 108-17.24 Shada - The Doctor uncovers Skagra's plo. 108-17.23 Shada - The Doctor ends up in trouble on Skagra's ship. 108-17.22 Shada - The Doctor is pursued by Skagra. 108-17.21 Shada - The Doctor and Romana travel to Cambridge where they meet up with Professor Chronotis, an old Time Lord. 108-17.20 Horns of Nimon - The Doctor foils the Nimons. 108-17.19 Horns of Nimon - The Doctor attempts to uncover the Nimon plot. 108-17.18 Horns of Nimon - Romana encounters the Nimon who demands tribute from the Skonnans. 108-17.17 Horns of Nimon - The TARDIS breaks down and runs into another ship. 107-17.16 Nightmare of Eden - The Doctor foils the Vraxoin smugglers. 107-17.15 Nightmare of Eden - The Doctor and Romana are accused of being the Vraxoin smugglers. 107-17.14 Nightmare of Eden - The Doctor and Romana try to catch the Vraxoin smugglers. 107-17.13 Nightmare of Eden - Two ships materialise over each other. 106-17.12 The Creature from the Pit - The Doctor forges a peace between Tythonus and Chloris. 106-17.11 The Creature from the Pit - The Doctor communicates with the creature. 106-17.10 The Creature from the Pit - The Doctor jumps into the pit and appears to be gobbled up by the Creature. 106-17.09 The Creature from the Pit - The Doctor lands on Chloris where metal is prized. 105-17.08 City of Death - The Doctor foils Scaroth's plan. 105-17.07 City of Death - The Jagaroth sells fake Mona Lisa paintings to finance time travel experiments. 105-17.06 City of Death - The Doctor finds that the Mona Lisa thief is a time travelling alien. 105-17.05 City of Death - The Doctor and Romana stumble upon a plan to steal the Mona Lisa. 104-17.04 Destiny of the Daleks - The Doctor transcends both the Movellans and the Daleks. 104-17.03 Destiny of the Daleks - The Doctor eludes the Daleks but finds that the Movellans are no friends. 104-17.02 Destiny of the Daleks - The Doctor discovers that the Daleks are looking for Davros. 104-17.01 Destiny of the Daleks - The Doctor and Romana (in a new incarnation) land on Skaro. 103-16.26 The Armageddon Factor - The Doctor foils the Shadow and the Black Guardian. 103-16.25 The Armageddon Factor - The Doctor (whose nickname is Thet aka Theta Sigma) meets Drax, an old classmate. 103-16.24 The Armageddon Factor - The Shadow manipulates events to become K-9's master. 103-16.23 The Armageddon Factor - The Doctor discovers that the war against Zios is run by the computer Mentalis. 103-16.22 The Armageddon Factor - The Doctor is baited into a transmat trap. 103-16.21 The Armageddon Factor - The Doctor and Romana land on the planet Atrios in the middle of nuclear war. 102-16.20 The Power of Kroll - The Doctor saves everyone from Kroll. 102-16.19 The Power of Kroll - The Doctor and Romana come face to face with Kroll. 102-16.18 The Power of Kroll - Kroll is on the move. 102-16.17 The Power of Kroll - Romana is about to be sacrificed to Kroll. 101-16.16 The Androids of Tara - The Doctor foils Grendel's plan. 101-16.15 The Androids of Tara - Romana is freed and recaptured. 101-16.14 The Androids of Tara - The Doctor decides to help Reynart against Grendel to free Romana. 101-16.13 The Androids of Tara - The Doctor lands on a planet not knowing who is android and who is human. 100-16.12 The Stones of Blood - The Doctor outwits the Megara and Vivien Fay/Cessiar of Diplos. 100-16.11 The Stones of Blood - The Doctor and Romana are trapped in hyperspace. 100-16.10 The Stones of Blood - Stones that need blood to thrive attack the Doctor and his companions. 100-16.09 The Stones of Blood - The Doctor goes to Stonehenge. 099-16.08 The Pirate Planet - The Doctor foils Queen Xanxia's plan to live forever. 099-16.07 The Pirate Planet - The Doctor is walked off the plank by the Captain. 099-16.06 The Pirate Planet - The Doctor discovers that the Captain's ship is a planet harvesting machine. 099-16.05 The Pirate Planet - The Doctor encounters the Captain and the Mentiads. 098-16.04 The Ribos Operation - The Doctor finds the first key. 098-16.03 The Ribos Operation - The Doctor is captured and escapes into the catacombs. 098-16.02 The Ribos Operation - The Doctor clashes with the local tyrant. 098-16.01 The Ribos Operation - The Doctor is recruited by the White Guardian to find the pieces of the Key to Time and is also assigned a new partner Romana. 097-15.25 The Invasion of Time - The Doctor foils the plan of the Sontarans. 097-15.24 The Invasion of Time - The Sontarans and the Doctor battle it out. 097-15.23 The Invasion of Time - The shimmering entities turn out to be humanoids who are then replaced by Sontarans. 097-15.22 The Invasion of Time - The Time Lords are slowly taken over by the shimmering entities. 097-15.21 The Invasion of Time - The Doctor is scheming to make Gallifrey vulnerable. 097-15.20 The Invasion of Time - The Doctor returns to reclaim the Presidency of the Time Lords. 096-15.19 Underworld - The Seers in charge of the mining operation on P7E are revealed to be robots. 096-15.19 Underworld - The Doctor foils the plans of the Oracle. 096-15.18 Underworld - The Doctor and Leela are gassed on a planetoid inhabited by a second set of Minyans who were in a civil war with the first. 096-15.17 Underworld - The Doctor encounters the Minyans from Minyos. 095-15.16 The Sun Makers - The Doctor foils the plans of the Usurians. 095-15.15 The Sun Makers - The Doctor tries to foment a revolution. 095-15.14 The Sun Makers - The Doctor is captured by the Gatherer. 095-15.13 The Sun Makers - The Doctor finds Pluto run by an usurious system of government. 094-15.12 The Image of Fendahl - The Doctor defeats the Fendahleen. 094-15.11 The Image of Fendahl - A black magic cult try to harness the power of the Fendahleen. 094-15.10 The Image of Fendahl - A team of scienitsts investigating the skull fall prey to its powers. 094-15.09 The Image of Fendahl - A twelve million year old human skull exhibits unusual properties. 093-15.08 The Invisible Enemy - The Doctor defeats the Nucleus and acquires a robotic companion, K-9. 093-15.07 The Invisible Enemy - The infection spreads across the crew. 093-15.06 The Invisible Enemy - The Doctor and Leela creates clones of themselves. 093-15.05 The Invisible Enemy - A virus infects the Tardis and they land on Titan. 092-15.04 Horror of Fang Rock - The Doctor defeats the Rutan. 092-15.03 Horror of Fang Rock - The Doctor further discovers that the alien is a Rutan scout. 092-15.02 Horror of Fang Rock - The Doctor discovers the fog is an alien creature. 092-15.01 Horror of Fang Rock - The Doctor and Leela land on a lighthouse enveloped by a cold mysterious fog. 091-14.26 The Talons of Weng-Chiang - The Doctor defeats Greel. 091-14.25 The Talons of Weng-Chiang - Leela is captured by Greel. 091-14.24 The Talons of Weng-Chiang - The Doctor is captured by Greel. 091-14.23 The Talons of Weng-Chiang - The Doctor tries to uncover what Weng-Chiang is up to. 091-14.22 The Talons of Weng-Chiang - Chiang works Magnus Greel, despot from the 51st century to drain life essences from young women. 091-14.21 The Talons of Weng-Chiang - The Doctor and Leela watch a magic show by Li H'sen Chang. 090-14.20 The Robots of Death - The Doctor foils Taren Capel's plan. 090-14.19 The Robots of Death - The robots attempt to kill the humans. 090-14.18 The Robots of Death - The mining ship is sabotaged to explode as more of the crew die. 090-14.17 The Robots of Death - The Doctor and Leela land on a desert planet and encounter a mining crew manned by robots and humans. 089-14.16 The Face of Evil - The Doctor cures Xoanon and recruits a new companion, Leela. 089-14.15 The Face of Evil - The Doctor confronts Xoanon. 089-14.14 The Face of Evil - The Doctor convinces the villagers that he is not the evil one. 089-14.13 The Face of Evil - The Doctor is branded as the evil one. 088-14.12 The Deadly Assassin - The Doctor foils the Master. 088-14.11 The Deadly Assassin - The Doctor convinces Spandrell to help him out. 088-14.10 The Deadly Assassin - The Doctor is trapped in the Matrix by the Master. 088-14.09 The Deadly Assassin - The Doctor is arrested for assassinating the President of the Time Lords. 087-14.08 The Hand of Fear - Eldrad finds out that he is the King of nothing. 087-14.07 The Hand of Fear - Eldrad returns to Kastria to claim his empire. 087-14.06 The Hand of Fear - Eldrad takes over a nuclear reactor complex. 087-14.05 The Hand of Fear - The severed hand of Eldrad, a Kastrian criminal, takes over Sarah. 086-14.04 The Masque of Mandragora - The Doctor deceives the Helix. 086-14.03 The Masque of Mandragora - The Helix energy in the form of Hieronymus begins to take over. 086-14.02 The Masque of Mandragora - The Doctor attempts to uncover the Helix's plans. 086-14.01 The Masque of Mandragora - The Mandragora Helix is brought to Earth in the TARDIS. 085-13.26 The Seeds of Doom - The Doctor helps destroy the Krynoid about to take over the world. 085-13.25 The Seeds of Doom - Chases pledges his allegiance to the Krynoids. 085-13.24 The Seeds of Doom - Keeler turns into a Krynoid. 085-13.23 The Seeds of Doom - Chase captures the Doctor and Sarah. 085-13.22 The Seeds of Doom - A second pod is stolen. 085-13.21 The Seeds of Doom - A pod containing a plant that eats animals is found in the Antarctic. 084-13.20 The Brain of Morbius - The Doctor foils Morbious. 084-13.19 The Brain of Morbius - Solon resurrects a Frankensteined Morbius by performing a brain transplant. 084-13.18 The Brain of Morbius - The Doctor escapes but Sarah is blinded. 084-13.17 The Brain of Morbius - The Doctor is captured by Solon of the Cult of Morbius. 083-13.16 The Android Invasion - The Doctor defeats the Kraals. 083-13.15 The Android Invasion - The Kraals head out to invade Earth. 083-13.14 The Android Invasion - Sarah is turned into an android. 083-13.13 The Android Invasion - The village of Devesham appears to be taken over by androids. 082-13.12 Pyramids of Mars - The Doctor traps Sutekh in a time tunnel and makes him age to death. 082-13.11 Pyramids of Mars - The Doctor foils Sutekh's plan but is captured. 082-13.10 Pyramids of Mars - The Doctor uncovers Sutekh's plan. 082-13.09 Pyramids of Mars - Sutekh arrives to bring death to humanity. 081-13.08 Planet of Evil - The Doctor sets things right with the antimatter universe. 081-13.07 Planet of Evil - The crew face off against the anti-creature. 081-13.06 Planet of Evil - The Doctor and Sarah are continually blamed for the anti-creature's actions. 081-13.05 Planet of Evil - The Doctor and Sarah land on Zeta Minor. 080-13.04 Terror of the Zygons - The Doctor foils the Zygons. 080-13.03 Terror of the Zygons - The Zygons kidnap the Doctor. 080-13.02 Terror of the Zygons - The Doctor faces off with the Zygon Skarasen. 080-13.01 Terror of the Zygons - Oil rigs off the coast of Scotland are being destroyed. 079-12.20 Revenge of the Cybermen - The Doctor and his team blow up the Cybermen. 079-12.19 Revenge of the Cybermen - The Cybermen attempt to blow up Nerva. 079-12.18 Revenge of the Cybermen - The Cybermen take over Nerva. 078-12.16 Genesis of the Daleks - The Daleks become sentient and take over but not before the Doctor delays them. 078-12.15 Genesis of the Daleks - Devros plans to become the absolute authority. 078-12.14 Genesis of the Daleks - Devros tortures the Doctor. 078-12.13 Genesis of the Daleks - The Doctor and Harry find Sarah and he tries to stop the Thal rocket from launching. 078-12.12 Genesis of the Daleks - The Doctor and Harry are captured by the Khaleds; Sarah is captured by the Thals. 078-12.11 Genesis of the Daleks - A Time Lord asks the Doctor to destroy the Daleks before they begin. 077-12.10 The Sontaran Experiment - The crew foil the Sontarans. 077-12.09 The Sontaran Experiment - The Doctor finds out that the Sontarans are in control of Earth. 076-12.08 The Ark in Space - The Wirrn commit suicide thanks to Noah's humanity and the Ark plans to repopulate Earth. 076-12.07 The Ark in Space - The Wirrn try to kill the Doctor and his companions. 076-12.06 The Ark in Space - The Ark's leader Noah is infected by and turned into a Wirrn. 076-12.05 The Ark in Space - The Doctor, Sarah, and Harry discover a human Ark in space. 075-12.04 Robot - The robot goes mad and tries to kill humanity. 075-12.03 Robot - The Think Tank is about to unleash nuclear armageddon. 075-12.02 Robot - The Doctor tracks down the robot who thinks he is its enemy. 075-12.01 Robot - The fourth Doctor regenerates as he faces a Think Tank for an enemy. 020-3.09 The Myth Makers: Horse of Destruction - As Troy falls, Vicki falls in love and stays behind and Steven is injured. 020-3.08 The Myth Makers: Death of a Spy - The Doctor suggests using a large wooden horse with soldiers hidden inside. 020-3.07 The Myth Makers: Small Prophet, Quick Re - The Doctor is persuaded to help the Greeks. 020-3.06 The Myth Makers: Temple of Secrets - The crew land in Troy as it is beseiged by the Greeks. 019-3.05 Mission to the Unknown - A group of despots band together to rule the universe. 018-3.04 Galaxy 4: The Exploding Planet - The crew leave the Drahvins on an exploding planet. 018-3.03 Galaxy 4: Air Lock - The Doctor decides to help the reptilian Rills. 018-3.02 Galaxy 4: Trap of Steel - The Drahvins compel the Doctor to help them. 018-3.01 Galaxy 4: Four Hundred Dawns - The Drahvins take the crew to see their leader Maaga, away from the Chumblies. 017-2.39 The Time Meddler: Checkmate - The Doctor foils the meddling monk. 017-2.38 The Time Meddler: A Battle of Wits - The meddling monk has a TARDIS. 017-2.37 The Time Meddler: The Meddling Monk - Vicki and Steven try to rescue the Doctor. 017-2.36 The Time Meddler: The Watcher - The meddling monk traps the Doctor in 1066. 016-2.35 The Chase: The Planet of Decision - Barbara and Ian part ways with the Doctor and Vicki as they escape from Mechanus. 016-2.34 The Chase: The Death of Doctor Who - The Daleks attack the crew. 016-2.33 The Chase: Journey Into Terror - The Daleks design a robot to mimic the Doctor. 016-2.32 The Chase: Flight Through Eternity - The Daleks track the TARDIS through time. 016-2.31 The Chase: The Death of Time - The Daleks persuade the Aridians to turn over the crew. 016-2.30 The Chase: The Executioners - The Daleks plan an attack on the TARDIS crew on the desert planet Aridius. 015-2.29 The Space Museum: The Final Phase - The crew escape being museum exhibits as the Xeron revolution succeeds. 015-2.28 The Space Museum: The Search - Vicki helps the Xerons foment a revolution. 015-2.27 The Space Museum: The Dimensions of Time - The Doctor is about to become an exhibit in the Moroks' museum. 015-2.26 The Space Museum: The Space Museum - The crew end up in a space museum in Xeros. 014-2.25 The Crusade: The Warlords - The crew manage to get out of Palestine in one piece. 014-2.24 The Crusade: The Wheel of Fortune - The crew get involved in the local politics. 014-2.23 The Crusade: The Knight of Jaffa - Ian is Knighted and sets off to rescue Barbara. 014-2.22 The Crusade: The Lion - The TARDIS lands in Palestine during the time of the Third Crusade. 013-2.21 The Web Planet: The Centre - Barbara destroys the Animus. 013-2.20 The Web Planet: Invasion - The Doctor appears to side with the Menoptra. 013-2.19 The Web Planet: Crater of Needles - The Menoptra's plan is cut off by the Zarbi. 013-2.18 The Web Planet: Escape to Danger - Ian escapes and goes off to Barbara. 013-2.17 The Web Planet: The Zarbi - The crew are captured by the Zarbi. 013-2.16 The Web Planet: The Web Planet - The crew are pulled off course onto the planet Vortis inhabited by anti-like Zarbi and butterfly-like Menoptra. 012-2.15 The Romans: Inferno - The crew escape Nero. 012-2.14 The Romans: Conspiracy - Nero continues his descent into madness. 012-2.13 The Romans: All Roads Lead to Rome - The crew end up in Rome in different ways. 012-2.12 The Romans: The Slave Traders - Barbara and Ian are taken as slaves. 011-2.11 The Rescue: Desperate Measures - Bennett pays for his crimes. 011-2.10 The Rescue: The Powerful Enemy - The crew land on the planet Dido but everything is not what it seems. 010-2.09 The Dalek Invasion of Earth: Flashpoint - The crew foil the Daleks' plan. 010-2.08 The Dalek Invasion of Earth: The Waking - The Dalek plan to make the Earth into a moving vehicle. 010-2.07 The Dalek Invasion of Earth: The End of - Ian encounters a Slyther, a pet of the Black Dalek. 010-2.06 The Dalek Invasion of Earth: Day of Reck - The crew are split up running from the Daleks. 010-2.05 The Dalek Invasion of Earth: The Daleks - The Doctor and Ian are captured by the Daleks. 010-2.04 The Dalek Invasion of Earth: World's End - The crew encounter a dilapidated London and come face to face with a Dalek. 009-2.03 Planet of Giants: Crisis - The crew regain their original size and Barbara is cured. 009-2.02 Planet of Giants: Dangerous Journey - Barbara succumbs to the effects of pesticide. 009-2.01 Planet of Giants: Planet of Giants - The crew are shrunk to the size of an inch. 008-1.42 The Reign of Terror: Prisoners of Concie - The crew reunite and leave France. 008-1.41 The Reign of Terror: A Bargain of Necess - The crew is recaptured. 008-1.40 The Reign of Terror: The Tyrant of Franc - The Doctor meets the Tyrant. 008-1.39 The Reign of Terror: A Change of Identit - The crew find their way out of prison. 008-1.38 The Reign of Terror: Guests of Madam Gui - Most of the crew are in prison as the Doctor tries to find them. 008-1.37 The Reign of Terror: A Land of Fear - The crew land near Paris during the French revolution. 007-1.36 The Sensorites: A Desperate Venture - The humans who poisoned the Sensorites are caught, as is the Administrator. 007-1.35 The Sensorites: Kidnap - The crew (mostly) go down to the aqueduct. 007-1.34 The Sensorites: A Race Against Death - The Doctor finds the cure to the Sensorite condition. 007-1.33 The Sensorites: Hidden Danger - Ian ends up with the same condition afflicting the Sensorites. 007-1.32 The Sensorites: The Unwilling Warriors - The Sensorites explain the reason for the hostilities. 007-1.31 The Sensorites: Strangers in Space - The crew end up in a future Earth spaceship attacked by Sensorites. 006-1.30 The Aztecs: The Day of Darkness - Barbara fails to convince the Aztecs from changing their ways. 006-1.29 The Aztecs: The Bride of Sacrifice - The Doctor gets engaged, Barbara is almost poisoned, and Susan is to be punished. 006-1.28 The Aztecs: The Warriors of Death - Barbara tries to stop the barbaric ways of the Aztecs. 006-1.27 The Aztecs: The Temple of Evil - Barbara becomes an Aztec high priestess. 005-1.26 The Keys of Marinus: The Keys of Marinus - The crew foil the Voord. 005-1.25 The Keys of Marinus: Sentence of Death - The Doctor defends Ian who is accused of murder. 005-1.24 The Keys of Marinus: The Snows of Terror - The crew escape a nasty trapper. 005-1.23 The Keys of Marinus: The Screaming Jungl - The crew find the next key escaping fast growing plants. 005-1.22 The Keys of Marinus: The Velvet Web - The crew are mesmerised by brains in vats. 005-1.21 The Keys of Marinus: The Sea of Death - The crew land on a planet with an acid sea and are sent on a quest. 003-1.13 The Edge of Destruction: The Brink of Di - The crew figure out the problem with the fast return switch. 003-1.12 The Edge of Destruction: The Edge of Des - The crew grow suspicious of each other. 002-1.11 The Daleks: The Rescue - The crew and the Tals defeat the Daleks. 002-1.10 The Daleks: The Ordeal - The crew and the Tals cross swamps and caves. 002-1.09 The Daleks: The Expedition - The crew and the Tals head back to recover the TARDIS fluid link. 002-1.08 The Daleks: The Ambush - The crew break free from the Daleks. 002-1.07 The Daleks: The Escape - The Daleks attempt to trick the Tals. 002-1.06 The Daleks: The Survivors - The crew are captured by the Daleks. 002-1.05 The Daleks: The Daleks - The crew land on a strange planet. 001-1.04 An Unearthly Child: The Firemarker - The crew flee the cavemen. 001-1.03 An Unearthly Child: The Forest of Fear - The crew flee the cave of skulls. 001-1.02 An Unearthly Child: The Cave of Skulls - The Doctor and his companions end up prisoner of cave men. 001-1.01 An Unearthly Child: An Unearthly Child - Two schoolteachers stumble upon the TARDIS. 000-0.00 Pilot: 100,000 BC - Pilot version of two schoolteachers stumbling upon the TARDIS and encountering the first Doctor.
108 The Lost - The Shadow Kin return with a vengeance resulting in Charlie using the Cabinet of Souls to destroy them all, with a tremendous cost to all. 107 The Metaphysical Engine, or What Quill D - Quill goes through heaven and hell to get rid of the Arn, a control mechanism wrapped around her brain. 106 Detained - Quill puts the students in detention which is struck by a no-space no-time meteor/prison forcing them to confess their sins to each other. 105 Brave-ish Heart - April becomes Shadow King after she defeats the old one in the Underneath and uses her powers to thwart an invasion of the rose petals. 104 Co-Owner of a Lonely Heart - A misconfigured connection between April and the Shadow Kin King's hearts leads to her taking the fight to him. 103 Nightvisiting - The gang team up to defeat a creature with plant-like tendrils that siphon the energy of souls by impersonating their loved ones. 102 The Coach with the Dragon Tattoo - The gang take down a coach who imprisons a dragon within himself and exploits its power and that of its mate. 101 For Tonight We Might Die - A prince and his protector, the last Rhodians, work with Coal Hill Academy students to defeat the Shadow Kin.
213 Sine Deo Nihil - Lucifer is returning with many acolytes including Noma; Michael convinces Lucifer to expunge Gabriel's darkness. 212 Day of Wrath - The remaining survivors of Gabriel's vengeance attempt to stave off their extinction. 211 Bewilderment of Heart - The residents of Vega experience hallucinations induced by the Amphora of Darkness. 210 House of Sacrifice - Claire avoids a civil war and Michael finds out that Lucipher is alive. 209 The Seed of Evil - Alex, Michael, and Noma return to Vega. 208 The Longest Mile Home - Claire scores a few hollow victories. 207 Lay Thee Before Kings - Claire loses her baby and Michael escapes Julian's grasp. 206 Reap of the Whirlwind - Noma loses her wings as Julian gets the upper hand again. 205 Son of the Fallen - David starts a civil war in Vega. 204 A Bitter Truth - An angel sent by Gabriel attempts to kill Claire. 203 The Narrow Gate - Alex helps forge an alliance between Delphi and Vega. 202 Mouth of the Damned - Michael finds refuge in a place that appears to be divinely protected. 201 Heirs of Salvation - Alex and Noma escape Gabriel as his aerie is bombed. 108 Beware Those Closest to You - Gabriel gains the upper hand and Alex agrees to be guided by him. 107 Ouroboros - Gabriel kills the neutral angels in Vega and poisons Alex's mind against Michael. 106 Black Eyes Blue - Alex attempt to exorcise the angel possessing Claire's mother ends in failure. 105 Something Borrowed - Claire's mother is an 8 ball. 104 The Flood - Alex finally decides to embrace his role as the Chosen One. 103 Broken Places - Michael is stabbed by Furiad. 102 Godspeed - Alex decides to leave Claire in order to protect her. 101 Pilot - Humans and angels are at war as Alex Lannon, a solider, is anointed as the chosen saviour of mankind.
122 Flower Child - Bess and Danziger are infected with a pollen substance which happens to be the means by which spring is conceived on the planet. 121 Natural Born Grendlers - The colonists learn to better accept their situation on the planet. 120 All About Eve - The colonists starting dying due to malfunctioning bioimplants that allows Reilly to track them. 119 Survival of the Fittest - Julia, Morgan, Danziger, and Alonzo, isolated without food and water, are forced to eat a Grendler to survive. 118 After the Thaw - John is possessed by the spirit of an ancient Terrian frozen in ice excavated by the colonists and it is up to Alonzo to free him from it. 117 The Boy Who Would be Terrian King - A dream time travelling Yuli arranges events such that actions by his younger self and Devon save them in the future. 116 Brave New Pacifica - Julia ends up being held hostage after the Grendels develop a taste for human blood. 115 The Greatest Love Story Never Told - Devon encounters the man of her dreams after John is lost and rescued by human prisoners living with the Terrians. 114 Grendlers in the Myst - The colonists collectively dream of a trapped woman that reminds them of their mothers and set out to rescue her. 113 Better Living Through Morganite (2) - Morgan figures out a way to unlock the geolock and restore the planet. 112 Better Living Through Morganite (1) - Morgan sets off a geolock to claim the planet which causes it to die. 111 Moon Cross - Uly brings about peace between two groups of Terrians and is made a link between them and the colonists. 110 Redemption - Julia returns and proves her loyalty as the colonists are hunted by a ruthless killing machine. 109 The Enemy Within - Julia experiments with Uly's DNA, gets caught, and is left behind to fend for herself. 108 The Church of Morgan - Julia is ordered to remove Uly's pineal gland by the Council to manipulate his connection to the planet. 107 Water - The group run out of water and need the help of Terrians to find more. 106 A Memory Play - The group finds other survivors who are sick with a contagious virus, which also enables them to realise that their crash was staged. 105 Promises, Promises - Gall's abduction of Terrians causes Uly to become sick until the camp enables justice. 104 Life Lessons - Gaal befriends True with ulterior motives but her father kicks him out of the camp. 103 The Man Who Fell to Earth (Two) - Humans display their typical stupidity when they encounter some new. 102 First Contact (2) - The colonists discover other sentient species cohabiting the planet, as well as other humans. 101 First Contact (1) - In the future, humans living in space, travel to a planet that is 22 light years away from Earth.
110 Father Thing - A young boy suspects that his father is an alien. 109 Safe and Sound - A young girl is made into a patsy that frames her mother for terrorist activity. 108 Autofac - A group of rebels overthrow an automated factory that considers them cogs in a machine. 107 Kill All Others - A politician encourages everyone to kill others where anyone can become a victim. 106 Human Is - If an alien being is more virtuous and less evil than any human, then is it more human. 105 Real Life - Does life need to have pain and suffering to feel real?. 104 Crazy Diamond - Do you deserve to escape the bureaucratic (or other) Matrix without being truly yourself?. 103 The Commuter - Is a harsh reality with all the people you love preferable to a pleasant dream without some of them?. 102 Impossible Planet - The line between reality and dreams is not clear cut. 101 The Hood Maker - A cop and his telepathic partner learn a lesson about trusting each other.
113 Killshot (2) - Piper and Jo are ostensibly able to thwart the machinations of Helen and appear to live happily ever after, but a betrayal by Loretta is hinted. 112 Killshot (1) - Jo and Ryan work together to track down Helen and run into her creator, Loretta; Helen continues on her quest to become more powerful. 111 Applied Sciences - Helen tries to gain Piper's powers who then turns against her and eventually makes her way back to Jo, who is also able to capture Benny. 110 15 Years - Jo and Ryan work together to track down Piper who they find is voluntarily working with Bennie and Helen; the AIs appear to have been around for 15 years. 109 Where You Belong - As Emily is captured, Benny double crosses a devastated Jo and takes Piper to Helen, putting a collar on her wrist to suppress her powers. 108 American Chestnut - FBI Agent Ryan Brooks and a mysterious woman known as Helen (who turns out to be an AI, along with Benny) are new players on the scene that threaten Piper's environment. 107 Fatal Exception - Emily tries to hijack Piper's code by pretending she is Jo but that fails when the AI decides to reset itself. 106 Mile Marker 14 - The rich businessman is arrested but his daughter Emily Cox, a human template for Piper, desires to play Jo's role in Emily's. 105 RDZ9021 - Jo working with reporter Benny uncovers one layer of the conspiracy involving a rich businessman. 104 No Outlet - Jo decides to foster Piper after seeing that she is capable of compassion, and choosing to teach her how to live a good life. 103 2 MG CU BID - Jo realises that Piper is android after she becomes ill and AI research Emily Cox helps her to recover. 102 Camera Wheelbarrow Tiger Pillow - Jo fights against unknown forces who want to take the young girl, given the name Piper, away from her. 101 Pilot - A young girl with mysterious powers is taken in by police chief Jo Evans after a plane crash that is covered up by agents who are also after her.
113 Book 27 - Kristen breaks with her mom over Leland who she wants to marry and appears to be responsible for taking care of a man harassing her family by killing him. 112 Justice x 2 - Kristen snaps at Leland and exposes him for the weak fraud that he is, who then proceeds to meet with his demon master on ways to deal with her. 111 Room 320 - David is hospitalised after being stabbed and deals with a nurse who is angel of death while his team go after his attacker. 110 7 Swans a Singin - The team's nemesis, Leland, works with an Instagram influencer to create a subliminal video that causes people to want to rupture their eardrums. 109 Exorcism Part 2 - The possessed woman who was previously successfully exorcised finds her condition deteriorating due to experimental psychiatric care. 108 2 Fathers - Kristen and David visit his estranged new age father and discover the origin of the symbol in his paintings which belonged to the owner of a slaver who was their ancestor. 107 Vatican III - The team investigates the case of a woman demonically possessed who is blamed for three murders committed by her husband; a secret codex tells them about a hierarchy of demons on Earth with a unique mark. 106 Let x = 9 - The team investigate a woman who claims to hear God who states a prophecy that ostensibly predicts the end of the world. 105 October 31 - The team disagree with the case of a woman who is possessed until David is able to help free her by persuading her to reject the demonic influence. 104 Rose 391 - The team investigate the case of a boy whose parents claim is possessed but they are unable to save him before the parents take matters into their own hands. 103 3 Stars - The team investigate the case of a broadway producer who is convinced he has sold his soul to the devil. 102 177 Minutes - The team investigate the case of a woman who miraculously came back to life after being reported dead. 101 Genesis 1 - Kristen, A debt ridden psychologist teams up with an assessor of seemingly paranormal events for the Catholic Church, David, and his assistant, Ben, to uncover the truth behind them.
213 The Greater Good - Molly and her friends shut down TAALR. 212 Double Vision - The team recruit Fiona but TAALR recognises her as a threat. 211 Zugzwang - Molly and JD find the magic bullet that can stop TAALR. 210 Don't Shoot the Messenger - Toby, who has changed sides, is killed. 209 The Other Side - Molly hovers on the brink of death as the hybrids attack. 208 Arms and the Humanich - The hybrids appear to be defeated as Molly's hybrid son dies; Lucy is killed by Ethan. 207 The Other - JD leaves the hybrid compound to protect his daughter while Lucy and Lucas kidnap a hybrid to deliver to Shepherd. 206 You Say You Want an Evolution - Molly finds out that the hybrids want to peacefully coexist with humans but Shepherd picks the other side. 205 The New Frontier - Molly regains a semblance of custody of Ethan. 204 Cracking the Code - Ethan tracks down Molly who helps JD with his pregnant daughter. 203 Empathy for the Devil - Molly is given a choice as Julie's ethical slope continues to slip. 202 Morphoses - Molly works with a bounty hunter to find her son who is killing people and is about to destroyed by a drone strike. 201 Change Scenario - Ethan is taken away from Molly and John, who are committed and killed, respectively. 113 Ascension. - Ethan sacrifices his body to save Molly. 112 Before the Blood - Molly's son convinces her to go back up. 111 A New World - Yasumoto tells Molly his backstory. 110 A Pack of Cards - Molly reunites with her son who makes her send a space station come to Earth. 109 Care and Feeding - Sparks runs away with the offspring. 108 Incursion - Molly attempts to reunite with her offspring. 107 More in Heaven and Earth - Ethan undergoes a self-actualisation. 106 Nightmares - Molly and John realise that the ISEA sent Molly back to space as bait. 105 What on Earth is Wrong? - John takes a leap of faith with Molly. 104 Shelter - Molly pregnancy is terminated under Yasumoto's orders. 103 Wish You Were Here - Molly learns that Sparks isn't trustworthy and flees with her family. 102 Extinct-episode - Molly learns that she became pregnant during the solo mission. 101 Re-Entry - Molly Woods, an astronaut, returns from a long solo mission in space and encounters general weirdness.
110 The Ancestor - The humans manage to destroy the skin rider ancestor by defeating Jax and his men and triggering a trojan horse detonator in Silas' consciousness. 109 Wounds - Silas' body dies to make way for his mind to work with Abram to destroy the Ancestor; Lynn, Kylie, and Ezra are united in their survival. 108 Death Did Us Part - Silas makes his way to the human compound while Jax and his brothers attack the group of survivors that Kylie belongs to. 107 Of Two Minds - The skin riders' attack on the human compound fails and Jax deplaces Silas as their leader; Lynn and Ezra set out to find their daughter Kylie. 106 True or False - Duncan's skin rider lets him think he his helping Feena, Lynn, and Ezra, but it turns out to be a set up to get inside the human compound. 105 Broken - Silas infects Lynn with a skin rider but she ingests sparks to hold it at bay; Ezra's attempt to rescue her ends up with him getting captured. 104 Reunion - Lynn is remade by the sparks but is taken captive by the skin riders, who she knows well. 103 The Contract - The trio find an obelisk that lays some conditions for restarting the human race, as well as a weapon to eliminate the skin riders. 102 Brother's Keeper - Ezra runs into his brother Silas, the leader of humanoids being controlled by parasitic skin riders. 101 Pilot - Four hundred years after the species' extinction by the alien Karik, three humans, Ezra, Feena, and Abram are remade by a mysterious Red Drone.
510 Reborn - Tom kills the queen and all the other Espheni and wins the war. 509 Reunion - Lexi returns but turns out to be an Espheni clone, and Tom obtains a weapon to wipe out the Espheni from the Dornia. 508 Stalag 14th Virginia - The 2nd mass and the 14th division reconcile. 507 Everybody Has Their Reasons - Tom and his family are found guilty of treason by the 14th division. 506 Respite - Tom and Hal are reunited with 2nd Mass. 505 Non-Essential Personnel - Hal gets free of Pope. 504 Pope Breaks Bad - Pope snaps. 503 Hatchlings - The survivors destroy a cloning vat as Sara dies. 502 Hunger Pains - The survivors make a food run. 501 Find Your Warrior - Tom Mason returns with a lust for Espheni blood. 412 Shoot the Moon - Lexi pilots her ship to crash onto the Espheni power source as Tom is lost in space. 411 Space Oddity - Lexi and Tom head out to the moon to take out the Espheni power source. 410 Drawing Straws - Lexi returns. 409 Till Death Do Us Part - Matt has his heart broken by a brainwashed Kira. 408 A Thing with Feathers - Maggie heals with a transplant from Ben and Tom is found. 407 Saturday Night Massacre - The Espheni attack the survivors. 406 Door Number Three - Lexi cocoons herself until Anne recovers her memories. 405 Mind Wars - Lexi reveals that the Espheni prisoner is also her father. 404 Evolve or Die - Two sides of the Espheni coin demonstrate their deviousness. 403 Exodus - The ghetto prisoners liberate themselves and Annie's crew finds Alexis et al.. 402 The Eye - Tom learns more about the Espheni plan which includes turning humanity into Skitters. 401 Ghost in the Machine - The 2nd Mass is split up and incarcerated in ghettos. 310 Brazil - The Volm and the humans agree to fight their separate fights and Alexis cures Lourdes. 309 Journey to Xibalba - Lourdes is uncovered as the mole. 308 Strange Brew - Tom is interrogated by the Espheni who initiate their defense grid. 307 The Pickett Line - Tom is separated from his sons and is taken prisoner by the Espheni. 306 Be Silent and Come Out - Hal's bug is removed and the family heads out to search for Anne and Alexis. 305 Search and Recovery - Mason and Pope survive their plane crash and make it back to Charleston. 304 At All Costs - Tom and Cochise meet President Hathaway which is anticipated by the Espheni. 303 Badlands - Crazy Lee dies. 302 Collateral Damage - The human blow up a nuclear reactor supplying power to the Espheni. 301 On Thin Ice - The new US government based out of Charleston begins to deal setbacks to the Espheni. 210 A More Perfect Union - The 2nd Mass kill their regional Overlord's, after which the Volm, a new alien species, land. 209 The Price of Greatness - The first thing the group does in Charleston is instigate a coup against Tom's mentor. 208 Death March - The group find Charleston. 207 Molon Labe - The captured Overlord tries to kill Ben but is shot by Tom. 206 Homecoming - Karen comes back and convinces Ben to lead her to the rebellion. 205 Love and Other Acts of Courage - The group finds out about a rebellion among the Skitters. 204 Young Bloods - A group of kids fend for themselves against the aliens, one of whom is Weaver's daughter. 203 Compass - The team start heading towards Charleston, SC where a new government is being formed. 202 Shall We Gather at the River - Tom almost dies again. 201 Worlds Apart - Tom returns after three months and rejoins his family. 110 Eight Hours - Tom gets the attention of the aliens who persuade him to go with them. 109 Mutiny - Tom challenges Weaver's command but they reconcile their differences. 108 What Hides Beneath - Pope develops a bullet that can penetrate Mech armour. 107 Sanctuary (2) - Tom and his kids save themselves from Terry's backstabbing. 106 Sancuary (1) - Terry leads the kids away from the main group and into the hands of the Skitters. 105 Silent Kill - Tom rescues his son Ben with the help of his brother Hal. 104 Grace - Pope escapes after blowing yp a Skitter nest. 103 Prisoner of War - Mike rescues his son who has his harness removed by Harris. 102 Armory - The self-styled revolution deal with a group of thieves. 101 Live and Learn - Aliens have taken over Earth and a ragtag team of survivors fight them.
210 The Art of the Deal - Tess and her friends lay a plan for Ginsburg and Taylor; the latter is killed by the Shadowman while the former abducts Taka and Burton. 209 Risk Assessment - Tess ends up being bait to broker a deal between her team and Taylor, leading to a deeper web and a famous dream researcher. 208 Nothing Personal - The Shadowman goes after Alex and her girlfriend; Woody decides to commit to changing his ways and work with the team to take down Taylor. 207 Love Is a Dreamer - The group of dreamers, now including Woody, uncover the identity of the Shadowman and plan to work together to defeat him. 206 Mothers, Fathers, Daughters, Sons - Laney, the rescued dreamer, finds out she is pregant; Taylor Bennett is linked to the nefarious activities around the dreamers. 205 Promotion - Tess and Burton rescue a powerful dreamer who is a victim of human trafficking, and connected to the deeper conspiracy uncovered by Alex and Taka. 204 Drom - Tess and Burton cross paths with Bill in their quest to discover the Shadowman's identity; Taka reveals the nature of his "hunches" to his partner, Alex. 203 Safehouse - Tess, Burton, Taka, and James dream together to locate the Shadowman who is responsible for the strange murder cases being worked on by Taka. 202 Watchers - Tess is sought after by others who seek to exploit her talents; Burton comes across the Woman in Red; Taka's mother is killed by Sabine, while being manipulated by the Shadowman. 201 Shadowman - As Tess, Burton, and Taka attempt to move on from past events, a new threat emerges. 110 Circular Time - After several tries, Tess and her son escape the clutches of Andy and the cultists, who take Burton prisoner; Taka and Sabine are reunited. 109 No Task for the Timid - Tess, Taka, and Burton attempt to find and rescue her son from Bill's clutches. 108 The Well - Taka finally talks to his mother; Burton is shown the cost of pursuing his dreams; Tess is warned against Bill. 107 Three Half Blind Mice - The realities (and dreams) of the protgagonists converge further. 106 The Swirl - Tess confronts her mother in her dreams; Taka's dreaming fails to wake his mother; Burton learns that he can mix dreams and reality. 105 Ambergris - Burton quits; Tess finds more evidence of her son's existence; Taka makes a choice. 104 Castles Made of Sand - The dreams become inscrutable but again events from the dream world appear to be merging more frequently with the real one. 103 Monsters, Most Familiar - Events within the collective dream manifest in reality resulting in more questions than answers. 102 Calling the Vasty Deep - The dreams become more intertwined and the dreamers appear to distinguish them from their realities. 101 Don't Tell Bill - Three strangers, Tess, Taka, and Burton, appear to dreaming parts of the same dream.
102 Superfriends - A woman wants a new start with her best friend, a man she secretly loves; a man wants to become a superhero for his son; the trash man makes life miserable.
423 The Peacekeeper Wars - Crichton unleases his wormhole weapon, marries Aeryn, and becomes a parent. 422 Bad Timing - Crichton collapses the wormhole to Earth but he and Aeryn are crystallised. 421 We're So Screwed: La Bomba - Crichton retreives Stark and destroys the flower that the Scarrans need with a nuclear weapon. 420 We're So Screwed: Hot to Katratzi - The crew heads out to Katratzi. 419 We're So Screwed: Fatal Attraction - The crew infiltrate a Scarran outpost to rescue Aeryn. 418 Prayer - Crichton goes after Aeryn after striking a deal with Scorpius. 417 A Constellation of Doubt - Crichton watches how the media treats the behaviour of Moya's crew on earth. 416 Bringing Home the Beacone - The crew discover that Aeryn is a bioloid. 415 Mental as Anything - Scorpius puts the crew through some mental training exercises. 414 Twice Shy - The crew of Moya is attacked by a spider impersonating a slave girl who sucks their life energies. 413 Terra Firma - Crichton goes to Earth in the present day. 412 Kansas - Crichton and Moya's crew are on Earth, but in the past. 411 Unrealized Reality - Critchton encounters a wormhole being he names Einstein. 410 Coup by Clam - The crew partake some oysters that ends up with them being linked together. 409 A Perfect Murder - The crew of Moya is converted into assassins by a person who can breed bugs. 408 I Shrink Therefore I Am - Moya is taken over a band of bounty hunters and the crew is shrunk. 407 John Quixote - Crichton and Chiana are trapped in a VR game. 406 Natural Election - A toxic space plant attacks Moya. 405 Promises - Crichton and Aeryn reunite. 404 Lava's A Many Splendored Thing - The crew find a cache of treasure and pirates. 403 What Was Lost (2): Resurrection - The Farscape crew must escape from a planet affected by radiation. 402 What Was Lost (2): Sacrifice - The crew on Moya start to unite. 401 Crichton Kicks - Crichton is alone on a dying Leviathan. 322 Dog With Two Bones - In the season finale, Crichton and Aeryn go their separate ways as Moya buries Talyn. 321 Into the Lion's Den: Wolf in Sheep's Clo - John and co. manage to blow up Scorpius' command carrier. 320 Into the Lion's Den: Lambs to the Slaugh - Crichton works with Scorpius to traverse wormholes. 319 I-Yensch, You-Yensch - D'Argo and Rigel make a deal with Scorpius as Talyn needs to be shutdown since he is too paranoid. 318 Fractures - The crew encounters a group of escaped Peacekeeper prisoners including a Nebari, a Scarran and a female Hynerian. 317 The Choice - Aeryn tries to find the ghosts of Crichton and her father. 316 Revenging Angel - Moya is disabled and Crichton goes into a coma and fights Dargo like the Roadrunner fought Wile E. Coyote. 315 Infinite Possibilities: Icarus Abides - Crichton masters wormhole technology to destroy a Scarran dreadnought. 314 Infinite Possibilities: Daedalus Demands - The Ancient alien Jack thinks Crichton has misused wormhole technology. 313 Scratch N' Sniff - Chiana and Jool are almost killed on a planet of pleasure where a pleasuring drug is obtained from the senal gland of humanoids. 312 Meltdown - Talyn feels compelled to fly into a sun. 311 Incubator - Scorpius recounts his upbringing. 310 Relativity - Aeryn confronts her mother who is chasing her. 309 Losing Time - Energy riders take over the bodies of Moya's crew, including the pilot. 308 Green Eyed Monster - The crew is in jeopardy after being swallowed by a giant Budong. 307 Thanks for Sharing - Crichton is duplicated. 306 Eat Me - A brain-sucking alien and a pack of crazed Xarai threaten D'Argo, Chiana and Jool. 305 Different Destinations - The crew is thrust back in time and must effect a change in an ancient war. 304 Self-Inflicted Wounds: Wait for the Whee - Moya gets pulled into a wormhole and Zhaan dies. 303 Self Inflicted Wounds: Could'a, Would'a, - A ship from a wormhole collides with Moya. 302 Suns and Lovers - Dargo finds out about Jeanna sleeping with Jothi and Moya is trapped. 301 Season of Death - Moya's crew tries to resolve its issues before Scorpius attacks. 222 Die Me, Dichotomy - Crichton (controlled by Scorpius) kills Aeryn and has his chip removed, which is taken from him. 221 Liars, Guns, and Money: Plan B - Crichton is rescued by Aeryn. 220 Liars, Guns, and Money: With Friends Lik - Dargo reunites with his son but Crichton loses his freedom. 219 Liars, Guns, and Money: A Not So Simple - Stark returns from the dead to save Jothee. 218 A Clockwork Nebari - The crew is mind controlled by the Nebari. 217 The Ugly Truth - The crew is questioned by the Plokavians. 216 The Locket - Crichton and Aeryn grow old as Moya is trapped in a mist where time slows down. 215 Won't Get Fooled Again - Crichton's capture by a Scarren forces him to trust his enemy, Scorpius. 214 Beware of Dog - A parasite takes over Rigel's body. 213 Look at the Princess: The Maltese Cricht - Crichton finally gets to escape his marriage vows. 212 Look at the Princess: I Do, I Think - Crichton finalises the marriage with a princess. 211 Look at the Princess: A Kiss Is but a Ki - Crichton ends up marrying a princess. 210 My Three Crichtons - Crichton is split into two more parts: his genetic past and future. 209 Out of Their Minds - The minds and bodies of the crew are switched around. 208 Dream a Little Dream - Zhaan is falsely accused of crimes in a litigious society. 207 Home on the Remains - Crichton barbecues a Keeva. 206 Picture If You Will - Maldis returns; enough said.. 205 The Way We Weren't - Aeryn and the Pilot's past is reminisced with severe consequences. 204 Crackers Don't Matter - The crew goes crazy and paranoid due to light. 203 Taking the Stone - Chiana becomes a nihilist. 202 Vitas Mortis - Moya has her life energy taken from her by an Orican. 201 Mind the Baby - Crais interfaces with Talon. 122 Family Ties - Lots of sides are switched in this cliffhanger. 121 Bone to Be Wild - Crichton and co. encounter a carnivorous alien that feeds on bones. 120 The Hidden Memory - Crichton is rescued from Scorpius by Aeryn and co. and Moya delivers her baby. 119 Nerve - Crichton infiltrates a hidden Peacekeeper base to save Aeryn. 118 A Bug's Life - An alien virus goes from member to member of Moya's crew. 117 Through the Looking Glass - Moya enters a different dimension during a starburst. 116 A Human Reaction - Crichton returns back to Earth but finds that the wormhole he has travelled through causes great change. 115 Durka Returns - Durka, who once tormented Rygel, returns after some brainwashing. 114 Jeremiah Crichton - Crichton ends up being abandoned on a "primitive" planet. 113 The Flax - Crichton and Aeryn are trapped in a black hole-like entity. 112 Rhapsody in Blue - Zahn tries to cure Tahleen's madness but ends up being betrayed. 111 Till the Blood Runs Clear - Crichton and Aeryn impersonate bounty hunters. 110 They've Got a Secret - Moya is found to be pregnant. 109 DNA Mad Scientist - Aeryn is mutated into pilot by a mad scientist with the secret to quantum DNA coding. 108 That Old Black Magic - Zhaan uses her powers to save Crichton from an evil sorceror. 107 PK Tech Girl - Crichton must save Moya from attack by a race of scavengers. 106 Thank God It's Friday, Again - Crichton must free D'Argo from the influences of a thought-altering plant. 105 Back and Back and Back to the Future - A sensual alien seduces men to obtain a weapon of mass destruction as Crichton experiences mental flashes of the future. 104 Throne for a Loss - The crew take turns at using an addictive weapon. 103 Exodus from Genesis - The crew play host to space cockroaches. 102 I, E.T. - Moya crash lands on a planet to avoid being traced by the Peacekeepers. 101 Premiere - In the first episode, John Crichton ends up far away from Earth after being pulled through a wormhole, and finds himself on a prisoner convoy.
113 The Circle - An author is forced to live in darkness in eternity for the high cost of plagiarising and betrayal. 112 Echoes - A man discovers that he was a serial killer in a past life. 111 The Spirit Box - A high school girl manipulates her friend into committing a murder which ultimately backfires. 110 Chance - Two doppelgangers, one weak and one strong, attempt to throw each other under the bus. 109 Something with Bite - A newly turned werewolf solves a copycat murder. 108 Skin & Bones - A wendigo threatens a not-so-happy family. 107 Community - Think Stepford Wives. 106 New Year's Day - A woman wakes up in a world overrun by zombies. 105 Eater - A female cop babysits a cannibalistic murderer. 104 In Sickness and in Health - A serial killer about get married has their truth exposed. 103 Family Man - A serial killer and a "family man" exchange bodies with irony (this is one of my favourite episodes of this show). 102 Spooked - An excop stakes out a haunted house. 101 The Sacrifice - A mysterious creature picks off stranded people.
115 Objects in Space - A bounty hunter goes after River. 114 Heart of Gold - Inara says that she'll leave. 113 The Message - A compatriot of Mal is shipped dead to him. 112 Trash - Mal reunites with his ex-wife. 111 War Stories - Mal gets captured and is rescued by the crew. 110 Ariel - The doctor and his sister get captured. 109 Out of Gas - A fire causes a loss of oxygen. 108 Jaynestown - Jayne is considered a hero on a settlement. 107 Our Mrs. Reynolds - Mal gets married. 106 Safe - The doctor and his sister are kidnapped. 105 Shindig - Mal gets into a duel. 104 Bushwhacked - The crew encounter an abandoned ship. 103 The Train Job - The crew steals medicine from a train. 102 Serenity - The story of how the crew gets together is illustrated. 101 Serenity - The story of how the crew gets together is illustrated.
121 Revolution (2) - Aura and Flash capture bring who is put to death but manages to escape; Dale, Flash, and Zarkov end up stranded on Mongo. 120 Revolution (1) - All of Ming's allies desert him, as Terek and his compatriots make plans to launch a full scale attack on his citadel while Flash rescues his father. 119 Cold Day in Hell - Flash saves the Frigian Queen from the lair of the ice worm, seemingly fulfilling prophecy but Terek turns out to be the savior of Mongo. 118 Blame - When Ming contaminates the water released to the cantons, Flash and his friends risk their lives to find an antidote. 117 Ebb and Flow - A mind controlled Joe sacrifices himself rather than remain a pawn to Ming's mind control. 116 Thicker Than Water - Aura and Flash are kidnapped by Terek, the leader of the Deviates, who seeks to end Ming's brutal practices and turns out to be Aura's brother. 115 Possession - Joe takes off to Mongo to prove to everyone that he is not crazy but ends up getting his friends into trouble. 114 Stand and Deliver - Flash and his friends devise a daring plan to prevent Barin, the leader of the Verdans, from being executed by Ming. 113 Sorrow - Ming orchestrates a brutal attack on the Verden tribe during a day all of Mongo celebrates a day of remembrance. 112 Secrets and Lies - When Ming sets up two cantons to go to war against each other, Flash and Zarkov step in to defuse the situation. 111 Random Access - Rifts opening with greater intensity causes Flash and Dale's fiance Joe to bond together on Mongo. 110 Conspiracy Theory - Zarkov is kidnapped by Rankol to solve the problem of the interdimensional rift between Mongo and Earth breaking down, but is rescued by Baylin. 109 Till Death - Aura drugs Flash with a love motion to get out of a bonding arranged by her father. 108 Revelations (2) - Flash ends up being captured but Rankol persuades a fellow inmate to deceive him about his father's fate. 107 Alliances (1) - Baylin and Zarkov travel with Flash to Mongo to search for information about his father. 106 Life Source - Ming sends a life sucking seductress to Earth, who promptly starts feeding on the life forces of athletes. 105 Ascension-episode - Vultan, the head of the Dactyl, One of Mongo's tribes of hawk-like people, goes to earth to find his long lost son. 104 Assassin - Flash's father makes an appearance but it turns out to be an assassin with the ability to impersonate looking for information. 103 Infestation - Flash's friend Nick is bitten by a dangerous bug from Mongo, prompting him to travel to the planet along with Baylin to bring back a cure. 102 Pride - Ming sends one of his bounty hunters, Baylin, after the IMEX, a database of all-encompassing knowledge, but she ends up being trapped on Earth and becomes Flash's ally. 101 Pilot - Flash, with his reporter friend Dale, ventures into an interdimensional portal to figure out what happened to his presumed dead father and runs into Ming, the ruler of Mongo.
106 Mongdai - A mother is willing to do anything, even cross the barrier between the living and the dead, to care for her demented son. 105 Toyol - A woman with a dark past seduces a man trying to escape his father's shadow, running into his dreams and nightmares. 104 Pob - A Thai ghost known as Pob tries to get its story published. 103 Nobody - A construction site is haunted by a Malay female vampiric ghost known as the Pontianak. 102 Tatami - A son returns home for his father's funeral and discovers long hidden secrets within his family. 101 A Mother's Love - A single mother's son is abducted by a Javanese ghost known as the Wewe Gombel.
304 Episode 4 - Dan's sins catch up to him when he is finally killed by an infected psychotic Natalie; Michael makes amends by ensuring that Elsa finally dies. 303 Episode 3 - All currently infected with the parasite continue their descent into madness; finding that her treatments are not working any longer, Elsa captures Natalie. 302 Episode 2 - Michael almost becomes a victim to Elsa's quest for his cerebrospinal fluid needed to rejunvenate her; Natalie is infected by the parasite. 301 Episode 1 - Dan continues his psychopathic behaviour by staging a murder when investigators reopen the case of Munk's death. 210 Episode 10 - Munk faces justice from the townspeople due to the actions of Dan, who is sought after by a mysterious extraction team. 209 Episode 9 - Vladek attempts to free the demon within Dan, who eventually kills Vladek; Michael figures out that Munk is behind Hildur's death. 208 Episode 8 - Khatri poisons Natalie for getting close to uncovering her conspiracy and is about to experiment on Dan, when Vladek retrieves him. 207 Episode 7 - Vladek and Dan have a heart to heart conversation after which Dan crushes Elena to death and retrieves Hildur's body from the glacier lake. 206 Episode 6 - Dan's backstory on how he survived the wasp infection is revealed; Hildur is murdered by Munk after she confronts him. 205 Episode 5 - The hooded killer leads the police to a copycat; Elena is freed by Dan from being experimented by Khatri. 204 Episode 4 - Vincent goes blind; Vladek Klimov turns up and does shamanistic things; Hildur discovers that Munk has ulterior motives. 203 Episode 3 - A second headless victim is found; Dan recovers; Tavrani's tongue is removed while he is in custody by the hooded killer. 202 Episode 2 - Eric returns, Dan reappears almost dead, Hildur is ousted by Munk as Governor, and Elena awakes. 201 Episode 1 - Eric disappears to find Dan who became lost after his shooting of Elena, who is alive in a coma, when a new murder takes place. 113 Episode 13 - Elena succumbs to the parasitic larvae and has to be shot by Dan to prevent her from harming Carrie. 112 Episode 12 - Vincent Rattrey heroically gives up his own well being to destroy the wasps gushing out of Margaret's body. 111 Episode 11 - The scientists identify the cause of the psychotic episodes as being due to a pathological wasp larvae that gestates within their hosts. 110 Episode 10 - Detective Chief Inspector Eugene Morton is shot by Henry, who reveals he is Dan's father; Governor Hildur Odegard institutes a quarantine. 109 Episode 9 - Markus is tortured by Frank out of anger; Carrie Morgan's father is closer than it appears, but he is not himself anymor. 108 Episode 8 - Schoolteacher Markus Huseklepp is interrogated for his connection between Shirley and Liam, but that proves to be a dead end. 107 Episode 7 - Margaret Allerdyce's daughter Shirley attacks her and coughs up the spores within her into her stomach; Shirley is later found dead. 106 Episode 6 - Flashbacks detail how Frank's son killed the scientist ostensibly under some external influence. 105 Episode 5 - Frank denies being the killer but explains how his son Liam was found was covered in blood and suffering from frostbite. 104 Episode 4 - Sheriff Dan Anderssen loses it and attacks Frank Sutter brutally after clothing stained by the blood of the murdered scientist is found in his home. 103 Episode 3 - Guilt persuades one to make connections when there aren't any. 102 Episode 2 - The murder investigation stirs the pot, with many vested interests competing for their own agendas. 101 Episode 1 - The discovery of a mammoth fossil brings a strange kind of darkness to a sleepy and frigid town, starting with the murder of a scientist.
113 Signal Loss - Raime's happiness at having her world back is shattered when she discovers that it was Robbie who was the Nightingale killer. 112 Harmonic - The Sullivans manage to get rid of Joe in both timelines and Raime is reunited with Julie, with a ring on her finger. 111 Negative Copy - Getting rid of Joe on both ends appear to work against time itself but Raime manages to rescue Meghan and her brother Robbie. 110 The Edison Effect - Raime corners and kills Joe, but not in time to save Meghan; In the past, Frank abducts Joe but has an accident which allows him to escape. 109 Gray Line - The Sullivans agree that the Nightingale killer, who they believe is Meghan's step-father Deacon Joe Hurley, has to be eliminated at the root. 108 Interference - Frank and Raimy identify the Nightingale killer's first victim, which leads them to a person of interest named Meghan who is institutionalised. 107 Break, Break, Break - Frank's literal undercover work returns to haunt him, with Julie doing likewise in revenge. 106 Deviation - Frank tussles with the Nightgale killer and prevents a killing, but Raimy learns that the tree trunk needs to be chopped off to affect the timeline. 105 Seven Three - Raimy and Frank work together to try to bring down Stan Moreno, the cop responsible for his death in the alternative timeline. 104 Bleed Over - Raimy and Frank work together to put a description of the Nightgale based on the description provided by the daughter of one of his victims. 103 The Near Far Problem - Raimy and Frank work together to catch a serial killer and although that ends up saving lives, it does not bring back her mother. 102 Signal and Noise - Raimy and Frank realise that every thing they change has significant ripple effects in the future, as they try to track the Nightingale killer. 101 Pilot - Raimy Sullivan in 2016 communicates with her father Frank in 1996 who was supposed to have died after being set up while undercover but lives due to information provided by her.
70 The Spirit of Television - A psychic uses a TV set to kill her clients and stall her own death. 68 My Wife as a Dog - A man's wish for his wife to be more like his dog comes true. 65 Year of the Monkey - The three monkeys test the children of a Japanese industrialist. 60 Night Prey - A man whose wife becomes a vampire takes revenge. 59 Hate on Your Dial - A car radio sends a bigot back to 1954 who ends up being killed by his own racist father. 58 Bad Penny - Johnny uses a magic coin to bring back his father to life, a coin that was used to kill and bring back Micki. 57 Stick It in Your Ear - A hearing aid allows a person to read minds, provided he kills for the ability. 52 The Prisoner - A prisoner wearing an invisible jacket kills his former accomplices. 46 A Friend to the End - Micki's newphew becomes friends with a boy who's a ghost. 44 Wedding Bell Blues - A cursed pool cue ensures a hustler's winning streak and hastens his wedding. 35 Read My Lips - A ventriloquist's dummy becomes alive and starts killing. 31 And Now the News - A doctor uses a magic radio to cure her psychotic patients while killing those under the care of a competing colleague. 29 Master of Disguise - Micki falls for an actor whose makeup comes from victims' blood. 28 Symphony in B Sharp - A violinists maimed hands are restored temporarily when he kills. 25 What a Mother Wouldn't Do - A magical cradle compels parents to kill to save their sick baby's life. 24 Badge of Honor - A police officer uses a magic badge to get revenge. 23 The Pirate's Promise - A pirate captain returns to kill the descendants of those who mutinied against him. 22 Pipe Dream - Ryan's estranged father uses a hexed pipe to kill people. 18 Brain Drain - A supposedly dumb person uses a primitive disease to absorb other people's knowledge. 9 The Root of All Evil - A mulching machine is used to turn people into money. 8 Hellowe'en - A Halloween party results in the dead spirit of Uncle Lewis being summoned up. 7 Shadow Boxer - A boxer uses special gloves that enables his shadow to kill. 6 The Great Montarro - Death defying magical tricks are performed at the cost of someone real dying as a sacrifice. 5 Dr. Jack - A surgical knife used by Jack the Ripper can be used to kill as well as save lives. 2 Poison Pen - Ryan and Micki pose as monks retreive a mystical quill pen which can be used to kill with the written word.
513 An Enemy of Fate - Windmark is defeated; Walter goes to the future with Michael after September is shot, preventing the observer invasion and restoring the timeline. 512 Liberty - Olivia doses herself with massive doses of cortexiphan and crosses over to the parallel universe, teaming up with Fauxilivia and Lincoln to save Michael. 511 The Boy Must Live - The plan to save the world involves sending Michael to the future, who gives himself up to Windmark hot on the trail of Donald and the team. 510 Anomaly XB-6783746 - The team work with Nina to find a way to communicate with Michael, which results in her eventual suicide to avoid being questioned by the observers. 509 Black Blotter - The team locate an observer child, Michael, who represents an integral part of Walter's plan, while he is tripping on LSD. 508 The Human Kind - Olivia convinces Peter to give up his implant and his quest for revenge against Windmark after warning him that it is irrevocably changing him. 507 Five-Twenty-Ten - Peter initiates his plan of revenge against the observes, killing many of them in the process, and revealing to Olivia his desire to get Etta. 506 Through the Looking Glass and What Walte - The team enter a pocket universe to find an observer boy; Peter continues to exploit to observer tech to save the team. 505 An Origin Story - Mourning for Etta and seeking revenge, Peter cuts open an observer and implants his technology within himself to outwit them. 504 The Bullet That Saved the World - Etta is killed by Windmark after the team reunite with Broyles who is on their side pretending to work with the observers. 503 The Recordist - One of the clues leads the team to a colony of humans who are suffering from a skin condition caused by the crystals required to defeat the observers. 502 In Absentia - The team break into Walter's old lab and discover that he has made a series of videotapes that detail how to defeat the observers. 501 Transilience Thought Unifier Model-11 - In 2036, Etta, Oliva, and Peter reunite while Walter is captured, tortured by observer Windmark, and then rescued; the team try to reassemble his fragmented memories. 422 Brave New World (2) - Bell's plan to create a new universe fails when Walter shoots Olivia, eliminating its energy source, before resuscitating her; September warns of the observer invasion. 421 Brave New World (1) - Bell reappears; Jones is sacrificed; Peter survives; Astrid is shot; Olivia's powers grow; nanites cause people to spontaneously combust. 420 Worlds Apart - The bridge between the universes has to deactivated to ensure that Jones' plans don't come to fruition; Peter remains in the prime universe. 419 Letters of Transit - In 2036, the observers have taken over the world, pitting humans against each other; Olivia and Peter's daughter Etta rescues Walter, Astrid, and her father after 20 years of being encased in amber. 418 The Consultant - Jones' plans to synchronise the two universes to destroy them both, as well as alternate Broyles' collaboration with him to save his son, is revealed. 417 Everything in Its Right Place - The alternate universe Lincoln Lee dies during an operation to capture their Nina Sharp, devastating his partner, Fauxlivia, who is consoled by his prime counterpart. 416 Nothing As It Seems - The team works on a new case having echoes of events in Peter's original timeline which leads them to the creation of meta humans using designer viruses. 415 A Short Story About Love - The observer September tells Peter that he is in his native timeline before vanishing again, leading him to rejoin Olivia. 414 The End of All Things - Peter is captured and brought to Olivia to activate her powers after she recognises that parallel Nina and Jones are working together. 413 A Better Human Being - Olivia's memories start to get rewritten due to her being experimented on by parallel universe Nina who are then ostensibly captured by Jones. 412 Welcome to Westfield - The team investigate the case of a town which is being merged with its alternate universe counterpart. 411 Making Angels - The parallel universe Astrid, who suffers from Asperger's, travels to meet her prime universe version while the team track a mathematician who can see past, present, and future. 410 Forced Perspective - A girl with the ability to see death in the future helps the Fringe team save lives before passing away herself. 409 Enemy of my Enemy - Terrorist David Robert Jones shows up and stays two steps ahead of both Fringe teams while demonstrating that he is responsible for the shapeshifters. 408 Back to Where You've Never Been - Peter goes to Walternate to request his help to send him back to the correct timeline and sees that shapeshifters have infiltrated all levels of the alternate universe. 407 Wallflower - A person given the ability to camouflage himself permanently kills people to extract a pigment that will make him visible/noticed. 406 And Those We've Left Behind - Peter helps the team solve the case of a scientist who is looking for a way to reverse his wife's Alzheimer's by creating time bubbles. 405 Novation - Although not entirely trusted yet, Peter helps out the Fringe team track down a shapeshifter from their memory disks. 404 Subject 9 - Peter is not recognised when he returns while Olivia and Walter work on a case involving a former cortexephan trial subject. 403 Alone in the World - Olivia and Walter share their recollection of their image of Peter, who has appeared to both of them ostensibly as visual and auditory hallucinations. 402 One Night in October - A prime universe counterpart to a serial killer in the alternate universe is used by the two Fringe teams working together to prevent further loss of life. 401 Neither Here Nor There - Peter's disappearance creates a hole in the lives of those he loved while they try to work together to save both universes. 322 The Day We Died - After seeing a dismal future due to his actions, Peter creates a bridge between the two universes so they can work together before disappearing. 321 The Last Sam Weiss - Peter is seemingly transported more than a decade into the future when he enters the doomsday machine, using the help of Olivia's powers, ostensibly destroying the parallel universe. 320 6:02 AM EST - Fauxliva fails to stop Walternate from activating the doomsday machine using her son's blood, which causes destruction in the prime universe. 319 Lysergic Acid Diethylamide - Peter, Walter, and Bell explore Olivia's mind to make her face her fears and bring her back while also ensuring Walter's self-actualisation; Bell's mind is unable to be saved. 318 Bloodline - Fauxlivia gives birth to a boy after her pregnancy is accelerated by Walternate, sowing suspicion against him within the alternate universe Fringe team. 317 Stowaway - While Bell in Olivia's body tries to find a new suitable host, the team solves the case of a seemingly immortal woman who wants to move on. 316 Os - A scientist exploits the breakdown in the laws of physics as the universes collide to enable his paraplegic son to walk; Bell's soul possesses Olivia. 315 Subject 13 - The backstory of how Peter came to accept life in the prime universe while befriending Olivia as a child and convincing her to work with Walter is revealed. 314 6B - A quantum entanglement event links a couple across universes where their partners in their native universes have died. 313 Immortality - Fauxlivia discovers she is pregnant with Peter's child working on a case involving a scientist using human hosts to incubate the eggs of an extinct beetle. 312 Concentrate and Ask Again - The team recruits the help of another cortexiphan trial subject who can read minds to uncover killers using a chemical to destroy skeletons. 311 Reciprocity - Peter is weaponised after interacting with the doomsday machine and goes on a shapeshifter killing spree. 310 The Firefly - Peter learns that his arrival in our universe inadvertently lead to the death of the son of the keyboardist for Walter's favourite band. 309 Marionette - A woman who commits suicide is resurrected using a regeneration drug after her body is reassembled from organs donated after her death. 308 Entrada - Alternate Broyles helps Olivia returns to our universe, while Fauxlivia is captured but is pulled back at the expense of his life. 307 The Abducted - After helping alternate universe Broyles with his son, Olivia is able to briefly return to send a warning to Peter that he is living with an imposter. 306 6955 KHz - The team solve pieces of a puzzle laid out by Walternate that enables them to assemble the doomsday device in the prime universe. 305 Amber 31422 - The twin brother of a bank robber encased in amber in the alternate universe revives him, not realising that the seal helps preserve their universe. 304 Do Shapeshifters Dream of Electric Sheep - Newton is forced to commit suicide after he is captured while retrieving a data disk from another embedded high level operative. 303 The Plateau - In the alternate universe, an individual with low IQ goes through a drug trial that makes him super smart and then kills to prevent his regression. 302 The Box - Fauxlivia works with Newton to ensure that Peter comes across pieces of the doomsday device so that he will be compelled to investigate and construct it. 301 Olivia - As she tries to return, Walternate tries to convince Olivia prime that she is really Fauxlivia, the one from the alternate universe who is embedded in the prime universe Fringe team. 223 Over There (2) - Bell sacrifices his life to ensure that Olivia, Peter, and Walter return to the prime universe after Peter discovers that Walternate's machine will use him to destroy it. 222 Over There (1) - Peter travels to the other universe, followed by three other trial participants who die quickly and Walter, who is shot, and Olivia, who meets up with Bell. 221 Northwest Passage - Peter, on his own, makes contact with Newton who takes him to see his real father from the other universe, named Walternate. 220 Brown Betty - Olivia's niece, told a fictitious story about Peter not forgiving Walter, makes up a happy ending for Peter and Olivia. 219 The Man from the Other Side - Peter realises that he is from the parallel universe when Newton tries to open a door to it, causing him to leave the Fringe team. 218 White Tulip - An astrophysicist repeatedly time travels to the past to save his wife which causes people around him to be drained of energy. 217 Olivia. In the Lab. With the Revolver. - A killer previously subjected to the same drug trials that Olivia participated in transmits a contagious cancer to his victims. 216 Peter - Walter tells Olivia the story of how the first hole between universes was opened when he brought back Peter as a child to save him. 215 Jacksonville - A building from the parallel universe turns up; Olivia is tasked with finding the location that will compensate due to the expected conversation of mass. 214 The Bishop Revival - A hundred year old Nazi scientist uses a chemical agent that targets specific genetic traits encoded by the DNA of his victims. 213 What Lies Below - An intelligent virus infects occupants of an office building which ends up with members of the Fringe team being quarantined. 212 Johari Window - A town's inhabitants experimented on by the military resulting in a disfigured appearance controlled by sound are threatened by exposure. 211 Unearthed - A navy officer who abused his wife dies; his consciousness is transferred to a teenage girl who has suffered a brain death who then goes after the abused wife. 210 Grey Matters - Pieces of Walter's brain removed to hide information about opening the doorway between universes are reinserted by the shapeshifter leader, Thomas Newton. 209 Snakehead - A parasite squid-like creature is bred within human hosts for its medicinal properties. 208 August - An observer falls in love with a young woman he encountered as a child who is considered inconsequential and gives his life to make her important. 207 Of Human Action - A teenaged boy with mind control powers against his father creates havoc until the Fringe team stop him. 206 Earthling - An alien being that has hitched a ride with a cosmonaut kills people who have been exposed to higher levels of radiation and drains them of it. 205 Dream Logic - A doctor who helps people with their nightmares with a dream chip incorporated into their brains is trapped in one of his own. 204 Momentum Deferred - Olivia recalls Bell's warning of a war between universes; she is devasted in having to kill her partner who turns out to be a shapeshifter. 203 Fracture - A rogue colonel activates ex-soldiers who have been turned into human bombs in order to get at operatives of the observer. 202 Night of Desirable Objects - A doctor creates a genetically engineered superbaby that feeds on people. 201 A New Day in the Old Town - Olivia returns from the parallel universe, almost dying with a shapeshifting killer still after her, and having lost her memories. 120 There's More Than One of Everything - The team discovers the existence of a parallel universe which Peter belonged to until Walter brought him over after he died; Olivia meets with William Bell after crossing over. 119 The Road Not Taken - The team discover Olivia's supervisor at the FBI is behind some of the attacks that are turning people into supersoldiers to fight a war between universes. 118 Midnight - The team track down a woman infected with a super strain of syphilis created by the terrorist organisation ZFT who is killing club goers. 117 Bad Dreams - Olivia discovers that she was administered a nootropic drug as a child that enhanced her mental abilities while tracking a suspect involved in the same experiments. 116 Unleashed - A team track down a chimeric creature created via genetic engineering that was based on Walter's initial research. 115 Inner Child - A child version of the observer helps Olivia track down a serial killer known as the Artist who poses his women victims. 114 Ability - A toxin makes people's faces disappear. 113 The Transformation - A weapons designer creator a deadly drug that turns an airplane passenger into a beast midflight causing a crash. 112 The No-Brainer - A video message is used to cause the brains of its receipients to liquefy. 111 Bound - Olivia, Walter, and Peter catch the double agent after killing his wife while on track of the origins of a supersized cold virus. 110 Safe - Olivia is kidnapped while investigating a gang that are passing through solid matter to steal safety deposit boxes hidden by Walter containing technology to retrieve anyone through space-time. 109 The Dreamscape - A chemical compound enhances a person's fears intensely to a point that it causes physical damage. 108 The Equation - A mathematical equation uncovers the ability to phase through solid matter. 107 In Which We Meet Mr. Jones - A strange parasite infects an FBI agent. 106 The Cure - A woman with an incurable autoimmune disease is turned into a radioactive bomb. 105 Power Hungry - A man with an uncontrollable ability to affect electromagnetic energy is sought after by the Fringe team of Olivia, Walter, and Peter. 104 The Arrival - An object being monitored by a mysterious observer, hidden by eccentric scientist Walter Bishop, is sought after by a ruthless killer who goes after his son Peter to obtain it. 103 The Ghost Network - A terrorist network uses human walkie talkies, created by injecting a magnetic compound into their brains, to coordinate their attacks. 102 The Same old Story - A serial killer uses hormones from his victims to stave off an accelerated aging disease and rejuvenate himself. 101 Pilot - FBI Agent Olivia Dunham's partner is infected from a chemical terrorist attack which leads to the uncovering of a massive consipiracy known as the Pattern.
417 Spanish Fry - Fry's nose is stolen. 416 Three Hundred Big Boys - Everyone gets a tax refund and spend it in crazy ways. 412 The Sting - The crew goes off get some honey from giant space bees. 411 Where No Fan Has Gone Before - Fry and the crew parody a variety of Star Trek-like scenarios in an effort to rescue the lost episodes. 410 The Why of Fry - Fry becomes important for a few seconds in his life. 409 Teenage Mutant Leela's Hurdles - Hot tar makes the professor younger, while the others are transformed into babies. 408 Crimes of the Hot - In the season premiere, the gang try to stop global warming caused by robot exhaust. 407 Jurassic Bark - Fry tries to reunite with his old dog. 406 Bender Should Not Be Allowed on TV - Bender lands a role in a soap opera. 405 A Taste of Freedom - Zoidberg is sentenced to death for eating Earth's flag. 404 Less Than Hero - Fry, Leela, and Bender form a superhero team. 403 Love & Rocket - Bender dumps the Planet Express Ship (this episode had a great chance to parody Homer Simpson's trip to space parodying 2001: A Space Odyssey but it blew it). 402 Leela's Homeworld - Leela discovers the truth about her parents. 401 Kif Gets Knocked Up a Notch - Kif gets pregnant by Amy. 322 The 30% Iron Chef - Bender becomes the Iron Chef. 321 Future Stock - Fry befriends another person from the 80s who hands over the Professor's company to Mom. 320 Godfellas - Bender is lost in space. 319 Roswell That Ends Well - The crew travels back in time and is implicated in the Roswell alien incident; Fry turns out to be his own grandfather/grandson. 318 Anthology of Interest II - Bender, Fry, and Leela ask questions of the What If? machine. 317 A Pharaoh to Remember - Bender and the crew are recruited to construct a giant pyramid. 316 A Leela of Her Own - Leela becomes the worst baseball player in history. 315 I Dated A Robot - Fry falls in love with a Lucy Liu robot. 314 Time Keeps on Slipping - Fry and co. interfere with the time/space continuum. 313 Bendin' in the Wind - Bender is incapacitated and teams up with Beck. 312 The Route of All Evil - Bender is pregnant with beer and kids try to compete with Planet Express. 311 Insane in the Mainframe - Fry and Bender are sent to serve time in an insane asylum. 310 Where the Buggalo Roam - Kif tries to win the approval of Amy's parents. 309 The Cyber House Rules - Bender adopts twelve kids and Leela undergoes a plastic surgery operation to have two eyes. 308 That's Lobstertainment - Dr. Zoidberg goes to Hollywood. 306 Bendlesslove - Bender meets a fembot in a bending factory. 305 The Birdbot of Ice-Catraz - Bender becomes captain and causes an environmental disaster. 304 The Luck of the Fryrish - Fry finds his seven leaf clover. 303 A Tale of Two Santas - Bender is declared the new Santa after the evil Santabot is frozen on Neptune. 302 Parasites Lost - Fry becomes smart after being infected by worms. 301 Amazon Women in the Mood - The crew end up on a planet of Amazons ruled by a Fembot. 219 The Cryonic Woman - Bender and Fry lose their jobs and Pauly Shore turns up and steals Fry's "girlfriend". 218 The Honking - Bender inherits a castle and is possessed. 217 War Is the H-Word - Fry and Bender join the military. 216 Anthology of Interest I - The What If? machine is used to ask inane questions (includes parodies of Iron Man (the song by Black Sabbath), Giant Robot, The Iron Giant, and Godzilla). 215 The Problem with Popplers - The crew discovers a source of food that turns out to be sentient. 214 Mother's Day - Mom's robots revolt. 213 Bender Gets Made - Bender joins the robot mafia. 212 The Deep South - Fry and the gang go fishing and find the lost city of Atlanta. 211 How Hermes Requisitioned His Groove Back - Hermes deals with Central Bureacracy after being sent away. 210 A Clone of My Own - The professor is about to die and invents a clone to replace him. 209 A Bicyclops Built for Two - Leela thinks she has found someone just like her (male cyclops). 208 Raging Bender - Bender begins to wrestle. 207 Put Your Head On My Shoulders - Fry and Amy spend Valentine's Day together. 206 The Lesser of Two Evils - Another robot that looks like Bender shows up. 205 Why Must I Be a Crustacean in Love? - Dr. Zoidberg returns to his home planet for mating. 204 Xmas Story - Santa Claus in 3000 is a giant robot. 203 A Head in the Polls - Richard Nixon's head runs for President using Bender's Body. 202 Brannigan, Begin Again - Leela faces mutiny. 201 I Second That Emotion - Bender flushes Leela's pet (Nibbler) down the toilet and into the sewers. 113 Fry and the Slurm Factory - The group visits the Slurm factory on the planet Slurm. 112 When Aliens Attack - Aliens from Omnicron Persei 8 threaten to destroy earth unless the final episode of Single Female Lawyer is shown. 111 Mars University - Fry drops out again from Mars University. 110 A Flight to Remember - The movie Titanic is parodied. 109 Hell is Other Robots - Bender goes to robot hell. 106 A Fishful of Dollars - Anchovies become a valuable commodity. 104 Love's Labors Lost in Space - Leela first meets Zapp Brannigan. 103 I, Roommate - Bender and Fry become roomates. 102 The Series has Landed - Bender discovers the first moon landing site. 101 Space Pilot 3000 - Fry, a delivery boy in suspended animation for 1000 years wakes up in the future.
113 My Soul to Keep - Billy dies to save the town by closing the doorway to death, but Maggie goes into Daphne's body and sails off with Roman into the sunset. 112 There's No More Room in Hell - Roman discovers how the extraterrestial meteorite fragment that is the cause of all the problems in town works. 111 The Feast - Karla gives birth to a monster that devours her, resulting in Norm killing both mother and offspring after seeing them for what they are. 110 The Pain Connection - Dan perishes while attempting to destroy the bodies that are being possessed by evil entities, but evil Abigail survives. 109 Post-Apocalypse Now - Daphne, the CEO of Lambda shows up with security in a chopper and seek to restart the particle accelerator to open a door to other realms. 108 Two Graves - Roman's mother forgives Dan but he refuses to; Billy returns to his body. 107 Whistle Past the Graveyard - Roman learns the truth about his mother's death and leaves the town's residents to fend themselves against the attacking ghosts. 106 We Need to Talk About Abigail - Abigail, one of Mayor Val's daughters, appears to be comingling with her twin sister Isabelle. 105 Whatever Happened to Maggie Rennie - One of Roman's ghostly friends finally learns the truth about her death. 104 The Exorcism of Marcus Moon - Reverend Dan tries to exorcise a ghost possessing a young boy which goes awry when the boy dies. 103 The Curse of Copperhead Road - A mishap in the local Lambda Technologies particle accelerator is revealed to be the cause of the opening of the rift. 102 The Ghost in the Machine - Billy, a smuggler, returns from the outside; his past catches up to him and he is unable to leave like the rest of the town. 101 Death's Door - Roman, an outcast who can commune with the spirit world, becomes the unlikely saviour of Port Moore, Alaska, when evil forces rise up.
108 Utrax - Hanna and Erik storm the facility but all but one of the conditioned girls refuse to leave; Erik eventually dies and Hanna and Clara make their way into the world. 107 Road - Erik tries to set up Hanna with her biological father to keep her safe while he takes down the revived program but she has none of it. 106 Mother - Erik escapes and reunites with Hanna who has been spending time with Marissa to avoid Sophie and her family from being hurt; they find evidence of a new program. 105 Town - Hanna runs away to Sophie following which they have a falling out due to their infatuation with the same boy, while Erik is captured and tortured. 104 Father - Hanna finds the truth about her mother and Erik, causing her to break ties with him just as Marissa and Agent Jerome Sawyer catch up and injure him. 103 City - Hanna and Erik and their friends are attacked by Marissa's forces but they manage to turn the tables on her. 102 Friend - Hanna befriends Sophie and her family after escaping CIA Agent Marissa Wiegler who has hunted her since birth and reunites with Erik. 101 Forest - Hanna is trained as an assassin and tracker by Erik Heller after he rescues her as a baby from a covert Romanian facility and acts as her father.
106 Episode 6 - Elaine and Charlie effectively set up Grace and are about to end her when they observe the rising sun slowly being pulled apart. 105 Episode 5 - Elaine and Charlie come clean to each other, after being set against each other by MI5's Grace who wants to stop the recording from being publicised. 104 Episode 4 - Elaine and Charlie bring down the psychopath, after finally persuading his priest, who has been taking his confession, to help. 103 Episode 3 - A new psychopath murders compassionate victims to provoke god into intervening, calling himself a messenger of the Hard Sun. 102 Episode 2 - Psychopaths come crawling out of the woodwork after Elaine distributes a part of her recording to a news organisation. 101 Episode 1 - Detectives Elaine Renko and Charlie Hicks stumble upon a sought after recording of a simulation of an extinction level event within five years.
113 Sigh - Abby Mills rejects Henry and with the help of friend Jimmy Mance kills him, ending their nightmare. 112 Gasp - Wakefield's accomplice turns out to his biological son, Henry, who then kills his fiance Trish. 111 Splash - Wakefield continues his killing spree seemingly aided by a secret accomplice, while Abby and Henry go after them with a vengeance. 110 Snap - Charlie trades his life for Jimmy's, who is in love with Abby, and John Wakefield's involvement as the murderer is revealed. 109 Seep - Abby finds Trish's niece Madison who blames Abby's father, the Sheriff Charlie Mills, for kidnapping her. 108 Gurgle - J.D is killed but before he dies he reveals that the killing is all about Abby. 107 Thrack, Splat, Sizzle - The motivations for the serial killer, John Wakefield, who turns out to be Abby's mom's ex-boyfriend, is revealed. 106 Sploosh - Henry's brother J.D. Dunn is suspected of being the killer. 105 Thwack - Trish's father, who opposed her marriage to Henry, is killed when a head spade falls from a chandelier on his head. 104 Bang - An attempt is made on Trish's life, as Abby receives a warning from a tarot reader to leave the island. 103 Ka-Blam - Hunter is the next to die, as Abby begins to suspect that John Wakefield, the person responsible for killing her mother and others, may still be alive. 102 Crackle - The body count continues to increase, as Trish's commitment to Henry is tested by the presence of her ex-boyfriend Hunter Jennings. 101 Whap - Abby Mills returns to her eponymous home after the murder of her mother to celebrate the wedding of Henry Dunn and Trish Wellington.
107 A Three Hour Tour - Frank is nursed by a reclusive family after he has an accident. 106 Nocturne - Frank is inhabited by the ghost of a police officer killed by someone in the department.
526 Forever - Audrey's father has a change of heart and enables Audrey to fall in love with Nathan once again in an untroubled Haven. 525 Now - Duke sacrifices himself and Nathan is transported outside of Haven with a copy of Audrey by Croatoan. 524 The Widening Gyre - Audrey and Croatoan have a conversation which reveals his motivations. 523 Blind Spot - Audrey's father, Croatoan, returns and possesses Duke to take her prisoner. 522 A Matter of Time - Hailie and Dave bite the dust as Croatoan leaves the Void and enters Haven to go after Audrey. 521 Close to Home - Duke returns to save Haven which enables Nathan to go into the Void where ends up being stuck with William. 520 Just Passing Through - Nathan goes back in time of the Colorado Kid murder to find a way to save the town once and for all. 519 Perditus - The group resurrect Charlotte to figure out how to build a new Barn and track down Croatoan. 518 Wild Card - Croatoan, who is revealed to be Audrey's father, kills Charlotte. 517 Enter Sandman - Audrey is trapped in an unreal paradise as the focus of the Sandman's attention. 516 The Trial of Nathan Wuornos - Nathan is put on trial for an alleged murder while Audrey attempts to discover the source of the darkness. 515 Power - A trouble causes death when a person is in the dark. 514 New World Order - The trouble within Duke cause havoc as the town tries to adapt. 513 Chosen - Mara dies, Audrey is saved, and all of Duke's troubles are released. 512 Chemistry - Charlotte reveals that she is Audrey's mother. 511 Reflections - Duke is able to control a devastating trouble with the help of Mara. 510 Mortality - Duke frees Mara who manipulates him to kill again; Vince finds out that Charlotte isn't from the CDC. 509 Morbidity - Charlotte Cross from the CDC encounters the troubles in Haven. 508 Exposure - Nathan is brought back along with Audrey. 507 Nowhere Man - Nathan turns into a ghost. 506 The Old Switcheroo (2) - Audrey is separated from Mara. 505 The Old Switcheroo (1) - Mara fakes Audrey in order to let Nathan let his guard down. 504 Much Ado About Mara - Audrey comes back to Nathan, Duke, and Dwight. 503 Spotlight - Dwight captures Mara with Nathan. 502 Speak No Evil - Dwight takes over as head of the Guard as Nathan captures Mara. 501 See No Evil - Mara tries to open a Thinny that will bring William back. 413 The Lighthouse - William is sent back with terrible consequences. 412 When the Bough Breaks - Audrey is forced by William to trouble others. 411 Shot in the Dark - Jennifer uncovers more about her connection to the barn. 410 The Trouble with Troubles - Audrey deals with a Haven without troubles. 409 William - William springs a surprise. 408 Crush - Is Nathan dead?. 407 Lay Me Down - Duke's trouble is lifted. 406 Countdown - Nathan finds out Lexi knows she is Audrey, while Duke's brother goes to the dark side. 405 The New Girl - Audrey remembers who she is, and saves Duke's life. 404 Lost and Found - Audrey comes back as Lexi. 403 Bad Blood - A troubled person's blood seeks revenge. 402 Survivors - A troubled person combusts people who compliment him. 401 Fallout - Duke returns after six months to an Haven out of control without Audrey. 313 Thanks for the Memories - Audrey learns that the price for staying is too high. 312 Reunion - A former high schooler who was bullied gets his revenge. 311 Last Goodbyes - The people of Haven fall into a coma, while a troubled person comes out of one. 310 Burned - A girl whose words compel people to action is planned to be used as a means to control Audrey. 309 Sarah - Duke and Nathan are transported back in time to 1955. 308 Magic Hour (2) - Nathan is brought back to life. 307 Magic Hour (1) - A troubled person can bring dead people back to life; Nathan is shot by the Bolt Gun Killer. 306 Real Estate - A haunted house threatens the gang. 305 Double Jeopardy - A golem enforces justice. 304 Over My Head - Duke demonstrates that he can use his trouble for good. 303 The Farmer - A troubled person who needs the organs of compatible donors to survive sows his oats far and wide. 302 Stay - Dogs become humanised literally. 301 301 - Audrey, who was kidnapped and beaten, finally frees herself. 213 Silent Night - People start disappearing as they believe it's Christmas Eve in July. 212 Sins of the Fathers - The dead come back to take revenge. 211 Business as Usual - Duke finds out his father's legacy. 210 Who, What, Where, Wendigo? - A Wendigo threatens and a Reverend dies. 209 Lockdown - An abused wife manifests a toxic contagion that is representative of the abuse. 208 Friend or Faux - A person's copy has to finally make the right choice. 207 The Ties That Bind - Underwater troubles. 206 Audrey Parker's Day Off - Audrey goes through Nathan's second favourite Bill Murray film. 205 Roots - Audrey makes two people who have hated each other for decades love again. 204 Sparks and Recreation - A troubled person with an electrifying personality is a murder suspect. 203 Love Machine - The second Audrey loses her ability to form memories. 202 Fear and Loathing - A troubled person causes others to see their worst fear. 201 A Tale of Two Audreys - There's a white Agent Howard. 113 Spiral - Nathan fathers die; Audrey faces a surprise twist as things get really weird. 112 Resurfacing - Audrey helps stabilise a man who vibrates out of reality. 111 The Trial of Audrey Parker - Audrey quits the FBI. 110 The Hand You're Dealt - Audrey and her friends deal with a bullied teenager who is literally combustible. 109 As You Were - Audrey's identity is taken over by a shapeshifter. 108 Ain't No Sunshine - A shadow commits murders. 107 Sketchy - Voodoo drawings have the power to affect what they depict. 106 Fur - Stuff animals that were hunted come back to life. 105 Ball and Chain - The birth of child causes their father to age rapidly. 104 Consumed - A person's anxiety causes food all around to become digested. 103 Harmony - Music heals or injures. 102 Butterfly - A boy's dreams become real when he falls asleep. 101 Welcome to Haven - FBI Agent Audrey Parker is sent to Haven to apprehend an escaped convict.
325 An Invisible Thread - The heroes fight a set of villains led by Skylar again. 324 I Am Sylar - The heroes fight a set of villains led by Skylar again. 323 1961 - The heroes fight a set of villains led by Skylar again. 322 Turn and Face the Strange - The heroes fight a set of villains led by Skylar again. 321 Into Asylum - The heroes fight a set of villains led by Skylar again. 320 Cold Snap - The heroes fight a set of villains led by Skylar again. 319 Shades of Gray - The heroes fight a set of villains led by Skylar again. 318 Exposed - The heroes fight a set of villains led by Skylar again. 317 Cold Wars - The heroes fight a set of villains led by Skylar again. 316 Building 26 - The heroes fight a set of villains led by Skylar again. 315 Trust and Blood - The heroes fight a set of villains led by Skylar again. 314 (Volume Four: Fugitives) A Clear and - The heroes fight a set of villains led by Skylar again. 313 Dual - The heroes fight a set of villains led by Skylar again. 312 Our Father - The heroes fight a set of villains led by Skylar again. 311 The Eclipse: Part 2 - The heroes fight a set of villains led by Skylar again. 310 The Eclipse: Part 1 - The heroes fight a set of villains led by Skylar again. 309 It's Coming - The heroes fight a set of villains led by Skylar again. 308 Villains - The heroes fight a set of villains led by Skylar again. 307 Eris Quod Sum - The heroes fight a set of villains led by Skylar again. 306 Dying of the Light - The heroes fight a set of villains led by Skylar again. 305 Angels And Monsters - The heroes fight a set of villains led by Skylar again. 304 I Am Become Death - The heroes fight a set of villains led by Skylar again. 303 One of Us, One of Them - The heroes fight a set of villains led by Skylar again. 302 The Butterfly Effect - The heroes fight a set of villains led by Skylar again. 301 (Volume Three: Villains) The Second - The heroes fight a set of villains led by Skylar again. 123 How to stop an exploding man - In the final episode of this series, the good heroes save the world. 122 Landslide - Everyone goes after Linderman. 121 The Hard Part - Hiro finds it hard to kill a Skylar who's unsure of himself. 120 Five Years Gone - Hiro and his future self confront themselves in the future and find that things haven't gone the way they should've. 119 Point zero seven percent - Is it worth it to achieve homo superior?. 118 Parasite - Suresh and Xylar have a confrontation. 117 Company Man - Bennet's role in dealing with the heroes is revealed. 116 Unexpected - Xyler and Suresh team up to work together, as Peter and Isaac have a confrontration. 115 Run! - Niki reasserts herself strongly. 114 Distractions - Hiro meets his sister and father; Claire meets her mother. 113 The Fix - Hiro tries to find the real sword to channel is ability is chased by weird people. 112 Godsend - Matt reveals his ability to his wife and Peter meets Claude. 111 Fallout - Mohinder returns after Eden dies. 109 Homecoming - The origins of the events that created Heroes is presented. 108 Seven Minutes to Midnight - . 107 Nothing to Hide - . 106 Better Halves - . 105 Hiros - . 104 Collision - Peter is warned of the impending danger by Hiro. 103 One Giant Leap - Claire is almost killed by Brody but survives as her father takes "revenge". 102 Don't Look Back - The "hero" characters explore their power. 101 (Volume One: Genesis) In His Own Image - A group of people across the world discover they have weird powers.
113 Project Reborn - Malina and Tommy save almost everyone; Erica is stranded in a future timeline that stops to exist. 112 Company Woman - As the H.E.L.E. approaches, Tommy is imprisoned and Erica sets her plan into motion. 111 Send in the Clones - Harris Prime is killed by Katana Girl; Micah broadcasts Erica's duplicity to the world. 110 11:53 to Odessa - Erica manages to convince Tommy to work with her but is convinced otherwise by the Miko construct. 109 Sundae, Bloody Sundae - Tommy is captured by Quentin and Phoebe after Caspar dies but Noah reunites with Malina. 108 June 13 (2) - The children of Claire are destined to save the world but Noah's time travelling has changed the future he returns to. 107 June 13 (1) - Hiro and Noah are unable to stop the Odessa bombing but save the children of Claire, who dies during child birth. 106 Game Over - Miko, Quentin and Noah engineer the release of Hiro Nakamura, and latter two travel back in time to stop the Odessa bombing. 105 The Lion's Den - Phoebe kills Farah on behalf of Renautus; Miko gets her sword back. 104 The Needs of the Many - Molly Walker kills herself to prevent her powers from being exploited. 103 Under the Mask - Renautus appears to have found a way to monetise the Evos. 102 Odessa - Quentin and Noah Bennet team up to uncover the truth behind the Odessa bombing. 101 Brave New World - A secret organisation hunts people with powers after a bombing persuades normal humans that evolved ones are untrustworthy. 006 Dark Matters: Where the Truth Lies - Quentin, on the run from Renautus, sets out to find Noah Bennett. 005 Dark Matters: Renautus - Phoebe's brother Quentin strives to uncover the truth behind the events at Odessa, TX. 004 Dark Matters: June 13 - Phoebe is set up for a horrific crime allegedly by Mohinder Suresh. 003 Dark Matters: Registered - Phoebe fights for equal rights. 002 Dark Matters: Phoebe - The titular character has the power to absorb light. 001 Dark Matters: Where are the Heroes? - The world becomes aware of the existence of heroes and the reaction is typically human.
10 Dragon's Brood - Skeletor and his crew train dragons to attack the Masters.
524 Both Sides Now - House treats a patient with a split brain. 523 Under My Skin - House stops hallucinating. 522 A House Divided - House throws a bachelor party for Chase. 521 Saviors - An environmental idealist is saved. 520 Simple Explanation - Kutner is no more. 519 Locked In - House cures a patient who can't communicate normally. 518 Here Kitty - A cat allegedly able to predict death confounds House. 517 The Social Contract - House treats an editor with an insulting personality. 516 The Softer Side - House goes on methadone and becomes nicer, but makes diagnostic mistakes. 515 Unfaithful - Jesus shows up at your doorstep. 514 The Greater Good - A doctor turned chef is the patient. 513 Big Baby - Cameron takes over for Cuddy and clashes with House. 512 Painless - A man tries desperately to kill himself. 511 Joy to the World - A high school student trips and the first case of human parthenogenesis occurs. 510 Let Them Eat Cake - A stomach stapled person is treated. 509 Last Resort - A gunman holds a gun to House's head and demands he be diagnosed. 508 Emancipation - An emancipated teenager hides from her parents. 507 The Itch - An agoraphobic is treated in his house. 506 Joy - Cuddy names her daughter. 505 Lucky Thirteen - Thirteen hooks up with a one night stand who has a seizure. 504 Birthmarks - An adopted Asian woman tries to meet her biological parents. 503 Adverse Events - A patient on drug trials needs to be treated. 502 Not Cancer - House tackles multiple patients from a transplanted cornea. 501 Dying changes everything - House works on a pregnant woman and tries to keep Wilson from leaving. 324 Human Error - Foreman leaves the team. 323 The Jerk - Tritter, a cop, goes after House in Season 3. 322 Resignation - Tritter, a cop, goes after House in Season 3. 321 Family - Tritter, a cop, goes after House in Season 3. 320 House Training - Tritter, a cop, goes after House in Season 3. 319 Act Your Age - Tritter, a cop, goes after House in Season 3. 318 Airborne - Tritter, a cop, goes after House in Season 3. 317 Fetal Position - Tritter, a cop, goes after House in Season 3. 316 Top Secret - Tritter, a cop, goes after House in Season 3. 315 Half-Wit - Tritter, a cop, goes after House in Season 3. 314 Insensitive - Tritter, a cop, goes after House in Season 3. 313 Needle in a Haystack - Tritter, a cop, goes after House in Season 3. 312 One Day, One Room - Tritter, a cop, goes after House in Season 3. 311 Words and Deeds - Tritter, a cop, goes after House in Season 3. 310 Merry Little Christmas - Tritter, a cop, goes after House in Season 3. 309 Finding Judas - Tritter, a cop, goes after House in Season 3. 308 Whac-A-Mole - Tritter, a cop, goes after House in Season 3. 307 Son of Coma Guy - Tritter, a cop, goes after House in Season 3. 306 Que Sera Sera - Tritter, a cop, goes after House in Season 3. 305 Fools for Love - Tritter, a cop, goes after House in Season 3. 304 Lines in the Sand - The teenager continues her infatution with House. 303 Informed Consent - A teenager becomes infatuated with House. 302 Cane and Able - House treats an alleged alien abductee. 301 Meaning - House saves an allegedly braindead cancer patient. 220 Euphoria 1 - An inner city police officer is in trouble. 219 House vs. God - House goes against God and comes out even, even though I think he won. 217 All In - A six year old has the same ailment as House's deceased last patient. 210 Failure to Communicate - House defends his billing practices. 122 Honeymoon - House cures Stacy's Husband Mark by using procedures that are against his wishes. 121 Acceptance - House presents a lecture to a student explaining how he ended up losing his foot. 120 Love Hurts - House goes on a date with Cameron. 119 Kids - House cures a twelve year old who is pregnant. 118 Babies and Bathwater - House is almost fired, but Cuddy saves him and fires Wilson instead. 117 Role Model - House saves a senator even as Vogler pushes to persuade House to bend to his demands as Wilson is fired. 116 Heavy - House is asked by Vogler to fire one of his doctors. 115 Mob Rules - House saves the life of a mobster who is gay. 114 Control - House saves the life of a businesswoman by risking his license. 113 Cursed - House saves the life of a young boy whose father has lied about his past. 112 Sports Medicine - House cures an athlete who's poisoned by cadmium-grown Marijuana. 111 Detox - House saves the life of a teenager while going through withdrawal. 110 Histories - House is unable to save a homeless woman who blames herself for the death of her husband and son. 109 DNR - House saves a jazz musician who doesn't want to be saved. 108 Poison - House cures two teenagers who've been poisoned by contaminants in new unwashed clothes. 107 Fidelity - House cures a woman whose sickness is caused by affair. 106 The Socratic Method - House cures a woman who is schizophrenic. 105 Damned If You Do - House cures a nun by determining the source of allergic reaction. 104 Maternity - House cures an infection that is affecting the maternity ward, but needs to sacrifice one of the babies to do so. 103 Occam's Razor - House cures a teenager who was prescribed the wrong medicine. 102 Paternity - House cures a teenager who was adopted with uncertain genetic history. 101 Pilot - House cures a teacher having seizures due to a tapeworm.
108 Episode 8 - The synths unite to create a program to make other synths conscious and entrust it to the Hawkins for safekeeping and go their separate ways. 107 Episode 7 - Karen teams up with Hobb to take down the Synths even as the Hawkins family struggle with new revelations. 106 Episode 6 - Mia asserts herself and reunites with Leo and Max, who then leave the Hawkins family to meet with Fred but are chased by the police. 105 Episode 5 - Tom admits to having sex with Anita and is kicked out of the house. 104 Episode 4 - Karen turns out to be a synth; Niska vents her anger on humans who abuse synths. 103 Episode 3 - Niska begins to resent humanity as Anita impresses her owners with her utility. 102 Episode 2 - Laura Hawkins is not happy with Anita, the synth purchased by her husband Joe. 101 Episode 1 - A world with humanoid synths that serve humans is about to change as the Singularity takes hold.
113 New Holy Ground - The Exalted end up on top after Liana and Lionel manipulate events so that Moussa is eliminated and the Purge is sabotaged killing all those who wanted to leave. 112 Pretending to See the Future - Flynn and Allison track down the location of the Purge missile launch and run into Lionel who has his own agenda; Truss relucantly demonstrates that he is still capable of making the hard decisions. 111 Telegraph - The ETU decodes the Hunter language laying a trap that turns into an attempted genocide by Finnerman that goes horribly wrong. 110 Our System - Flynn's past as the target of a hunt is revealed when he visits a former squadmate from Afghanistan secretly replaced by the alien that hunted them. 109 Promise - Allison's reunion with her mother goes badly as she learns more about herself; Flynn's descent into darkness continues. 108 The More I See You - Allison's father is tortured in a secret facility by Finnerman, which also holds Lionel who escapes due to Truss' goodness. 107 Kissing the Machine - The Hunters, including Flynn's wife and Brother Four, reprogram Allison who is then returned after a ceremony where the ETU mole is killed. 106 Bunker Soldier - Allison, Flynn, and Dylan go after Brother Number Four, the hunter who became Truss' CIA asset after crash landing in 1980 and now holed up in a Turkish prison. 105 Her Body in My Soul - Flynn's wife turns out to be an alien hunter all along, impersonating a dead human from the time she met him; he loses her yet again. 104 Love and Violence - Flynn and Allison capture Lionel along with a woman who gives birth to his baby through her back; Flynn appears to find his wife's dead body. 103 Maid of Orleans - An ETU team plays cat and mouse with a new form of hunter in the jungles of Mexico; Allison's background is shown in flashbacks. 102 Messages - Flynn and his partner, Allison Regan, who also happens an alien, track down Lionel McCarthy, the exo-terrorist responsible for his wife's kidnapping. 101 The Beginning & The End - Alien hunters kidnap the wife of FBI agent Flynn Carroll, who is recruited by the Exo-Terrorism Unit (ETU) to deal with the emerging threat to humanity.
208 Strongman - The incumbent President is deposed; Jack rescues Jim with Mike and follows the money trail behind the money operation that leads back to a corrupt US senator. 207 Dios y Federacion - Jim is captured and tortured; Jack and Mike initiate a rescue operation but it is tool late; the current President attempts to cement control. 206 Persona Non Grata - Jack and Jim are taken foricbly to see the Venezuelan President; the US military presence operating in the country is attacked and their leader is killed and the Americans ordered expelled. 205 Blue Gold - Harriet kills Max and makes it appear as though it was done by Jack who goes back to Venezuela after connecting the mining operation to a precious element. 204 Dressed to Kill - Jack then goes to London and tracks down Max who once again evades him; in Venezuela, LIDAR is used to identify the presence of American soldiers. 203 Orinoco - A raid in the jungle to find the source of connection leads Jack to a mining operation but itleads to a man left behind. 202 Tertia Optio - After Jack's friend, a US senator, is murdered, he stays behind in Caracas escaping a murder attempt by the killer, Max, who turns out to be the protector of his ostensible informant Harriet. 201 Cargo - Jack and Jim become involved in another conspiracy that seemingly connects the Russians and the Venezuelans. 108 Inshallah - The Ebola plot and a pizzeria bombing turns out to be secondary to the main plot of using a dirty bomb to attack high levels of the US government. 107 The Boy - Jack's double life costs him a budding relationship with a doctor who identifies a terrorist plot to weaponise Ebola. 106 Sources and Methods - Jack and Jim head out to the Turkey border to get Hanin and her daughters before Suleiman's things can get to them. 105 End of Honor - Jack makes contact with Suleiman who promises to come after him after learning of his brother's death; Suleiman's wife Hanin continues her quest for freedom. 104 The Wolf - Jack and Jim work with French Intelligence to capture Suleiman's brother but the pursuit ends up with the latter's death. 103 Black 22 - A drone pilot suffers from PTSD; Jack and Jim attempt track of Suleiman's brother in Paris. 102 French Connection - Jack and his supervisor Jim Greer go to Paris to track down Suleiman and end up encountering a suicide bomber. 101 Pilot - Jack Ryan working as a CIA analyst tracks suspicious financial transactions to a potential new terrorist known as Suleiman who escapes after capture.
107 Jonathan Strange & Mr Norrell - Norrell, unfairly blamed, and Strange make up and free the enchanted, but end up being trapped themselves. 106 The Black Tower - Strange manages to summon a magical Faerie, discovers an enchanced Arabella, and ends up being cursed. 105 Arabella - Strange's wife, Arabella, appears to die and Strange seeks to go insane. 104 All the Mirrors of the World - Norell and Strange become enemies seeking to destroy each other. 103 The Education of a Magician - Strange works his magic to ensure success for Wellington's wars while Norrell's complicity in Emma Pole's "madness" comes to a head. 102 How Is Lady Pole? - Strange becomes Norrell's apprentice, leading to a passive-aggressive relationship between them. 101 The Friends of English Magic - A reclusive magician (Norrell) decides to restore England to its magical glory.
107 Wedding Belles - Robert Evans and Martha Stewart end up being involved. 105 The Nazi Party - Evans joins the Nazi party to expose a Hollywood Nazi. 102 The F-U Soup - Robert Evans and Slash go to Nepal to get some Yak's milk to make soup. 101 Hip Hop to the Godfather - Robert Evans directs a hip-hop play based on the Godfather.
510 Last Dance - Dutch and her friends defeat the Lady who is left trapped in its human girl form. 509 Terraformance Anxiety - Dutch and her team capture Khylen and destroy a bunch of hatchlings on Westerley; Jaq ends up being captured by the Lady. 508 Don't Stop Beweaving - Zeph returns to her rigidly traditional matriarchal home to obtain a holographic tapestry that will give her a clue on how to defeat the Lady. 507 Cherchez La Bitch - Dutch, Johnny, and D'avin are reunited with Lucy, Zeph, and Fancy Lee on their ship and come up with a plan to find the Lady's source body to eliminate her once and for all. 506 Three Mutineers - The Q'reshi also have other ideas, leading to a complete shit show that ultimately is salvaged with only a few casualites, and the trio being hailed as heroes. 505 A Bout, A Girl - Dutch enters into a prison fight club organised by the Q'reshi elite to win their freedom and hatch a plan to save Westerley, but the prisoners have other ideas. 504 Ship Outta Luck - The trio are placed in a maximum security space prison, where they have to survive against assorted threats, as bait to draw out D'avin's son Jax. 503 Three Killjoys and a Lady - Our trio of heroes escape only to find that their fourth member, ship's AI Lucy, has been corrupted by the Lady which leads to it being wiped and their eventual recapture. 502 Blame it on the Rain - Dutch works with Zeph to recover the memories of D'avin and Johnny and they have a happy reunion until Zeph is reexposed to the memory agent and they are captured. 501 Run, Yala, Run - The Lady place our heroes into an artificial reality where they are leading different lives while she terraforms the planet for her offspring. 410 Sporemageddon - The killjoys travel to the green to take the fight to the Lady but she pulls a switch allowing her to get out with everyone's memories rearranged. 409 The Kids Are Alright - The killjoys are able to rescue children kidnapped by the Hullen; Pip dies during the final getaway, leaving Zeph devastated. 408 It Takes a Pillage - D'avin takes his son, Jack, to his childhood home and reunites with his father; Johnny shows up with the Hullen behind seeking his newphew. 407 O Mother, Where Art Thou? - Dutch travels through a fake black hole and finds Aneela's mother and a way to stop the Lady; D'avin leaves. 406 Baby, Face Killer - Pip ends up being mind controlled by a Hullen spider that forces him to try to kidnap D'avin's son. 405 Greening Pain - D'avin's son grows at an abnormal rate and becomes a teenager within a couple of days after the gang use an advanced AI to halt his growth. 404 What to Expect When You're Expecting - A - Dutch returns, feeling broken by the Lady in the Green; Delle Seyah gives birth to D'avin's son. 403 Bro-d Trip - Dutch comes out of the Green just in time to save D'avin from Johnny going full Hullen; Delle Seyah's water breaks. 402 Johnny Dangerously - Johnny is Hullenised to save his life which makes him crave green goo while stuck on a remote prison planet with Delle Seyah and D'avin. 401 The Warrior Princess Bride - Khylen heals a wounded Dutch in the Green to fight the Lady by recounting the story of how she and Johnny got their start together. 310 Wargasm - After Dutch restores Aneela's memories, they realise that they have a common enemy in the Lady in the Green who wants out into our world. 309 Reckoning Ball - Even as Delle Seyah is held captive by John, Aneela impersonates Dutch to take out Alvis. 308 Heist, Heist Baby - To win the war against the Hullen, Dutch plans to kill Aneela, which would result in her own death. 307 The Wolf You Feed - The backstory of Dutch's relationship with Aneela is revealed; D'Avin steps up in Dutch's absence to become a leader. 306 Necropolis Now - Pawter's sister Louella takes revenge on the Nine for her death, but Johnny gets through to her in time; Aneela finds herself alone. 305 Attack the Rack - Team Dutch plan a strike to take out all the Hullen poising as RAC but Aneela goes one up on them destroying all their squads near the Quad. 304 The Lion, the Witch & the Warlord - Johnny and Dutch go on the run after he is sought on a warrant for the murder of Delle Sayeh, who has been Hullenised by Aneela. 303 The Hullen Have Eyes - The team's attempt track down the source of their Hullen ships leads them into hot water at an abandoned Hullen training camp. 302 A Skinner, Darkly - After dealing with a brutal Hacmod rebel leader, Johnny returns to the team who were in the process of recruiting new tech to the RAC. 301 Boondoggie - While Johnny searches for Clara, Dutch, D'Avin, and friends go after the Hullen whose goals are to turn humans into a parasite puppet race. 210 How to Kill Friends and Influence People - Kylen sacrifices himself to destroy the Arken green goo at its source; John gets his vengeance. 209 Johnny Be Good - Pawter manages to save Old Town and all of Westerley with the help of our favourite Killjoys but it comes at an extremely high price. 208 Full Metal Monk - Experiencing Delle Sayah's plans to pacify Old Town, Johnny and Pawter are framed for murder by Jelco; Dutch learns about her double, Aneela. 207 Heart-Shaped Box - Sabine turns out to be a Six belonging to the Black Root; temporarily cured of her condition by D'avin, she is given a fighting chance by Dutch. 206 I Love Lucy - Dutch runs into one of her ex-assassination targets who has become an ageless collector in the crew's quest to uncover the mystery of the green goo. 205 Meet the Parents - Dutch and John both defuse independent crises with D'avin and Pawter respectively. 204 Schooled - The crew escort children to a space station school for prodigies and find all of the current class dead except for the one gunning for them. 203 Shaft - The crew enter a mine containing centipedes camouflaged by moss that may produce the green goo used to create Level Six operatives. 202 Wild, Wild Westerley - The Killjoys head back into Old Town under the pretext of serving a warrant and run into the dickest of the dicks. 201 Dutch and the Real Girl - Dutch, John, and Lucy team up with Clara and Alice to free D'avin allegedly from Kylen but there may be a deeper conspiracy at work. 110 Escape Velocity - D'avin is taken by Kylen to Red 17. 109 Enemy Khylen - Dutch learns the Kylen is a level six killjoy. 108 Come the Rain - John tells D'avin that he needs to fix his own messes. 107 Kiss, Kiss, Bye, Bye - D'avin attacks Dutch after they track the doctor who messed with him. 106 One Blood - Dutch retrieve down a deadly weapon stolen by former Killjoy from the Company. 105 A Glitch in the System - The crew deal with cycles of endless torture. 104 Vessel - The crew help deliver a surrogate. 103 The Harvest - The Killjoys track an immigration scofflaw. 102 The Sugar Point Run - The crew rescue a kidnapped girl. 101 Bangarang - Dutch and John are Two space faring bounty hunters who help the latter's brother D'avin when a bounty is placed on his head.
1318 Uh-Oh Canada - Boomhauer switches house with some Canadians. 1317 Manger Baby Einstein - Luanne's hand puppets are discovered. 1316 Bad News Bill - Bobby restarts baseball and Hank resupports him. 1314 Born Again on the Fourth of July - Bobby rebels against Hank on July 4. 1313 Nancy Does Dallas - Nancy gets hired at a news station in Dallas but flops. 1311 Bway My Nose - Hank gets a nose job. 1310 Master of Puppets - Hank and Peggy vie for Bobby's attention. 1309 What Happens at the National Propane Con - Buck Strickland gets inducted into the Propane Hall of Fame. 1308 Lucky See, Monkey Do - Peggy throws a baby shower party for Luanne as Lucky decides to learn based on what a monkey would do. 1307 Straight as an Arrow - The Straight Arrow order is revived again, but in a wimpier fashion. 1306 A Bill Full of Dollars - Peggy loses money in the stock market. 1305 No Bobby Left Behind - Bobby and his friends must pass a standardised test at the Tom Landy middle school. 1304 Lost in MySpace - Strickland Propane goes on to MySpace with disastrous consequences. 1303 Square-Footed Monster - A new "speculative" home is built in the Hills' neighbourhood. 1302 Earthy Girls are Easy - Strickland Propane goes green. 1301 Dia-bill-ic Shock - Bill is diagnosed with diabetes and becomes inspiring. 1222 Life: A Loser's Manual - Peggy's jailbird brother moves in with the Hills. 1221 It Came from the Garage - Hank and Bobby build a boat together and Hank is shown to be afraid to bats. 1220 Cops and Robert - Hank invites a fight and Dale works at a Hooters-like place. 1219 Strangeness on a Train - Peggy goes on a murder mystery train for her birthday. 1218 The Courtship of Joseph's Father - Joseph becomes a football star. 1217 Six Characters in Search of a House - Peggy has to sell a house in two weeks. 1216 Pour Some Sugar on Kahn - Minh's father, the General, visits Kahn and Minh. 1215 Behind Closed Doors - A child goes missing in Arlen, and Peggy gets made fun of. 1214 Lady and Gentrification - Hank supervises Enrique's daughter's coming of age (Quinceañera) as Peggy tries to sell a house to a whiny client. 1213 The Accidental Terrorist - Hank turns out to be a bigger sucker than Peggy. 1212 Untitled Blake McCormick Project - Bill entertains a female guest with a daughter, Kate, who shares paternal DNA with Joseph which leads to hilarity (especially given Dale's obliviousness). 1211 Transfascism - Rare foods are banned by Arlen, and Hank rebels. 1210 Doggone Crazy - Ladybird is considered dangerous. 1209 Dream Weaver - Hank tries to get Dale a new job which backfires. 1208 The Minh Who Knew Too Much - Minh becomes an expert marksman at skeet shooting. 1206 Raise the Steaks - Hank goes for organic food. 1205 Death Picks Cotton - Cotton dies. 1204 Four Wave Intersection - Surfers and a heat wave. 1202 Bobby Rae - Bobby leads a walkout. 1112 Lucky's Wedding Suit - Luanne gets married to Lucky who becomes more responsible. 1111 Bill, Bulk and the Body Buddies - Bill becomes a bodybuilder. 1110 Hair Today, Gone Tomorrow - Nancy loses her hair since she ended her affair with John Redcorn. 1109 Peggy's Gone to Pots - Peggy sells real estate. 1108 Grand Theft Arlen - Hank becomes obsessed with a video game. 1107 The Passion of Dauterive - Bill gets involved with Reverend Stroup. 1105 Hank Gets Dusted - ZZ Top (Dusty Hill) brings along a reality TV show. 1104 Luanne Gets Lucky - Luanne finally gets to go to the prom. 1103 Blood and Sauce - Bill's special barbecue sauce is a hit. 1102 SerPUNt - Bobby gets a pet snake. 1101 The Peggy Horror Picture Show - Peggy befriends a transvestite as she makes an effort to look more feminine. 1014 Hank's Bully - A new neighbourhood kid torments Hank. 1013 The Texas Panhandler - Bobby becomes a bum. 1012 24 Hour Propane People - Strickland is banned from a strip club. 1011 Church Hopping - The Hills try new churches after being dissatisfied with their own. 1010 Hank Fixes Everything - Hank help fight a propane price war. 1009 The Year of Washing Dangerously - Kahn buys a car wash shop. 1008 Business Is Picking up This Year - Bobby decides to become garbage collector. 1007 You Gotta Believe (In Moderation) - Hank leads a baseball team. 1006 Orange You Sad I Said Banana? - Kahn tries to reconnect to his Laotian roots. 1004 Harlottown - Arlen becomes a porn haven. 1003 Bill's House - Bill runs a halfway house in his. 1002 Bystand Me - Bobby works a route for a newspaper where Peggy gets a job. 1001 Hank's On Board - Hank tries to prove that he's not uptight. 915 It Ain't Over Till the Fat Neighbor Sing - Bill joins a men's choir. 914 Bobby on Track - Bobby tries out for track. 913 Gone with the Windstorm - Nancy's weather forecasting gets a lift. 912 Smoking and the Bandit - Dale defies Arlen's smoking ban and becomes the smoking bandit. 911 Redcorn Gambles With His Future - John Redcorn shows off his musical chops. 910 Arlen City Bomber - Luanne joins a roller derby team. 909 Care-Takin' Care of Business - Hank supports a groundskeeper who lets him down. 908 Mutual of OmAbwah - Hank's insurance policy lapses (includes a funny call center outsourcing joke). 907 Enrique-cilable Differences - Enrique turns to Hank for support. 906 The Petriot Act - Hank plays a foster father to a pet. 905 Dale to the Chief - Hank fights to correct an error on his driver's license. 904 Yard, She Blows! - Peggy takes over maintaining Hank's front lawn. 903 Death Buys a Timeshare - Hank tries to persuade Cotton from buying timeshares. 902 Ms. Wakefield - An old lady who used to live in Hank's home returns to die. 901 A Rover Runs Through It - Peggy reunites with her mother. 822 Talking Shop - Bobby becomes a peer counselor. 821 The Redneck on Rainey Street - Kahn decides to become a redneck. 820 Hank's Back - Hank hurts his back and does yoga. 819 Stressed for Success - Bobby's knowledge of pop culture puts him on the quiz team. 818 Girl, You'll Be a Giant Soon - Hank gets upset about a grilling contest based on charcoal. 817 How I Learned To Stop Worrying and Love - Hank organises a reenactment of the Alamo. 816 Daletech - Hank's dad moves in temporarily. 815 Apres Hank Le Deluge - Hank watches over the down dam that leads to him a difficult decision. 814 Dale Be Not Proud - Dale donates his kidney. 813 Cheer Factor - Peggy leads the cheerleading squad. 812 Phish and Wildlife - Bobby goes camping with a bunch of hippies. 811 My Hair Lady - Bill and Luanne become hairstylists. 810 That's What She Said - Hank is the victim of a practical joker at Strickland Propane. 809 Ceci N'est Pas Une King of the Hill - Peggy becomes a sculptor. 808 Rich Hank, Poor Hank - Bobby learns the value of money from Hank. 807 Livin' on Reds, Vitamin C and Propane - Hang rents a big truck rig to transport his grandmother's modest belongings. 806 After the Mold Rush - Hank finds out that he has mold growing in his house. 805 Flirting With the Master - Peggy goes to Mexico. 804 The Incredible Hank - Hank gets a dose of testerone. 803 New Cowboy on the Block - A former Dallas Cowboy threatens Hank's neighbourhood. 802 Reborn to be Wild - Bobby joins a Christian youth group. 801 Patch Boomhauer - Boomhauer's brother gets married to a girl dated by Boomhauer. 723 Witches of East Arlen - In the season finale, Bobby joins a coven after getting hold of a pack of Tarot cards. 722 Maid in Arlen - Kahn's mom works for the Hills and falls for Bill. 721 Night and Deity - Nancy is afraid that Dale's going to have an affair with a bug exterminator. 720 Racist Dawg - A gas repairman accuses Ladybird of being racist. 719 Be True to Your Fool - Hank, Dale, and Boomhauer are infected with lice spread by Bill, after which Hank learns that he has Bill's name tattooed on his head. 718 I Never Promised You an Organic Garden - Bobby grows an organic garden. 716 The Miseducation of Bobby Hill - Bobby becomes a propane salesman. 715 An Officer and a Gentle Boy - Hank enrolls Bobby in the military academy. 714 Board Games - Minh, Peggy, and Dale's wife all run for the school board. 713 The Good Buck - Buck Strickland is mentored by Luanne. 712 Vision Quest - John Redcorn convinces Joseph to go on a vision quest. 711 Boxing Luanne - Luanne takes up boxing and ends up pitted against Freeda foreman. 710 Queasy Rider - Hank and Peggy buy a motorcycle. 709 Pigmalion - A pork magnate takes a liking to Luanne. 708 Full Metal Dust Jacket - Peggy buys a bookstore. 707 The Texas Skillsaw Massacre - Hank accidentally cuts off Dale's finger and has to take an anger management class. 706 The Son Also Roses - Bobby stops being the football team's towel manager and grows roses. 705 Megalo Dale - Dale and the gang try to clear up a rat infestation in the Megalomart. 704 Goodbye Normal Jeans - Bobby excels in Home Economics which makes Peggy jealous. 703 The Fat and the Furious - Bill becomes famous for his Hot Dog eating. 702 Dances With Dogs - Bobby and Hank enter a dog dancing contest. 701 Get Your Freak Off - Bobby gets into a boy band. 623 Returning Japanese - The Hill family go to Japan as Hank meets his long lost half brother. 622 Returning Japanese - The Hill family go to Japan as Hank meets his long lost half brother. 621 Dang Ol' Love - Boomhauer gets his just desserts. 620 Sug Night - Hank dreams about Dale's wife naked. 619 Bad Girls, Bad Girls, Watcha Gonna Do - Bobby falls for Connie's cousin. 618 My Own Private Rodeo - Dale reunites with his gay dad. 617 Fun With Jane and Jane - Luann joins a sorority/cult and Hank has to kill some Emus. 616 Beer and Loathing - Peggy starts working for the Alamo Beer Company. 615 A Man Without a Country Club - Hank is strongly recruited to be a member of an all-Asian country club. 614 Of Mice and Little Green Men - Hank and Dale trade parenting roles. 613 Tankin' It to the Streets - Peggy tries to guess the weight of an ice cream and Bill is found to be the victim of a government experiment. 612 Are You There, God? It's Me, Margaret Hi - Peggy becomes a full time teacher at a Catholic school. 611 Unfortunate Son - Hank's father moves in with Hank after his veteran's benefits doesn't hold up. 610 The Substitute Spanish Prisoner - Peggy gets conned by a conman who she then outcons. 609 The Bluegrass Is Always Greener - Connie plays bluegrass and Bobby tries his hand to comedy. 608 Joust Like a Woman - Peggy fights for gender equality. 607 Torch Song Hillogy - Hank Hill carries the Olympic torch through Arlen. 606 I'm with Cupid - Boomhauer gives advice to Bobby. 605 Father of the Bribe - Bobby and Connie break up. 604 The Father, the Son and J.C. - Peggy tries to improve relations between Hank and his father. 603 Lupe's Revenge - Peggy brings back a Mexican girl by mistake. 602 Soldier of Misfortune - Dale becomes president of the local gun club. 601 Bobby Goes Nuts - Bobby learns to defend himself from bullies at the local YMCA in a self defense class for females. 520 Kidney Boy and Hamster Girl: A Love Stor - Bobby gets No Doubt to play at the high school dance. 519 Hank's Back Story - Hank needs a fake arse. 518 The Trouble with Gribbles - Dale sues a tobacco company. 517 It's Not Easy Being Green - Bobby becomes an environmentalist. 516 Hank's Choice - Bobby is allergic to Ladybird so Hank builds a new house for her. 515 Luanne Virgin 2.0 - Luanne becomes a born-again virgin. 514 The Exterminator - Dale tries a new job. 513 Ho Yeah! - Peggy befriends a prostitute. 512 Now Who's the Dummy? - Bobby becomes a ventriloquist. 511 Hank and the Great Glass Elevator - Dale hooks up with Texas exgovernor Ann Richards. 510 Yankee Hankie - Hank finds out that he was born in New York City. 509 Chasing Bobby - Hank cries about his truck. 508 Twas the Nut Before Christmas - Bill becomes a full time Santa Claus. 507 What Makes Bobby Run? - Bobby becomes the school football team's mascot and steals the mascot belonging to a rival team. 506 When Cotton Comes Marching Home - Cotton is unable to attend a Veteran's Day parade. 505 Peggy Makes the Big Leagues - Peggy fails a star quarterback as a substitute teacher. 504 Spin the Choice - Bobby rejects Thanksgiving. 503 I Don't Want to Wait for Our Lives to Be - Bobby turns thirteen and Joseph hits puberty. 502 The Buck Stops Here - Bobby caddies for Strickland. 501 The Perils of Polling - Hank loses his interest in George W. Bush because of his handshake. 424 Peggy's Fan Fair - Randy Travis becomes a villain. 423 Transnational Amusements Presents: Peggy - Peggy is ashamed of her size 16 shoe size and her feet become objectified. 422 Flush with Power - Low-flush toilets create havoc. 421 Nancy's Boys - Nancy and Dale fix their marriage. 420 Meet the Propaniacs - Bobby make propane jokes. 419 Hank's Bad Hair Day - Hank's barber loses it. 418 Won't You Pimai Neighbour - Bobby is thought of as a new Lama reincarnation. 417 Bill of Sales - Peggy takes advantage of Bill's low self-esteem. 416 Movin' On Up - Luanne moves out. 415 Naked Ambition - People see each other naked. 414 High Anxiety - Hank Hill is accused of the murder of Strickland's secretary. 413 Hanky Panky Buck - Strickland Propane is taken over by Strickland's wife. 412 Rodeo Days - Bobby is a rodeo clown. 411 Old Glory - Bobby has a new substitute teacher. 410 Hillennium - The Y2K bug threatens the world. 409 To Kill A Ladybird - Dale is scratched by Bobby's pet raccoon. 408 Not in My Back-hoe - Hank has a new friend in Hal (Drew Carey). 407 The Hank's Giving Episode - The Hills get stranded at an airport for Thanksgiving. 406 A Beer Can Named Desire - Hank gets a chance to win a million dollars. 405 Aisle 8A - Connie starts her period while she stays with the Hills. 404 Little Horrors of Shop - Hank teaches shop. 403 Bills are Made to be Broken - Bill gets to play football again. 402 Cotton's Plot - Peggy is physically rehabilitated into walking again by her father-in-law Cotton. 401 Peggy Hill: The Decline and Fall (2) - Peggy recovers from her skydiving fall. 325 As Old As the Hills(1) - Hank and Peggy celebrate their 20th marriage anniversary. 324 Take Me out of the Ball Game - Hank coaches a softball team. 323 Wings of the Dope - Luanna has trouble with her hair class and Buckely shows up as an angel. 322 Death and Taxes - Peggy tutors a death row inmate and ends up being blackmailed into smuggling cocaine into a prison. 321 Revenge of the Lutefisk - Arlen welcomes Reverend Stroup. 320 Dog Dale Afternoon - Dale gets a new power lawnmower. 319 Hank's Cowboy Movie - Hank tries to lure the Dallas Cowboys to Arlen. 317 Escape from Party Island - Hank goes partying. 316 Jon Vitti Presents: Return to La Grunta - Luanne gets a job and Hank encounters a dolphin. 315 Sleight of Hank - Hank gets upset at a magician. 314 The Wedding of Bobby Hill - Luanne and Bobby almost get married. 313 De-Kahnstructing Henry - Hank discusses Kahn's project to Bill which gets Kahn fired. 312 Three Coaches and a Bobby - Hank's old coach returns to Tom Landry High. 311 To Spank, with Love - Peggy uses spanking to discipline her kids. 310 A Firefighting We Will Go - Hank and co. become firefighters. 309 Pretty, Pretty Dresses - Bill depresses about breakups and becomes suicidal. 308 Good Hill Hunting - Bobby goes hunting with Hank. 307 Nine Pretty Darn Angry Men - Hank defends his mower. 306 Peggy's Paegant Fever - Peggy enters a beauty contest. 305 Next of Shin - Hank and Peggy try to have a child. 304 Pregnant Paws - Hank tries to breed ladybird and Dale becomes a bounty hunter. 303 Peggy's Headache - Peggy finds out that that Dale's wife Nancy has been sleeping with John Redcorn. 302 And They Call It Bobby Love - Bobby falls for an older girl. 301 Death of a Propane Salesman - Hank is terrified of fires after surviving one. 222 Peggy's Turtle Song - Peggy becomes a angst-ridden singer. 221 Life in the Fast Lane: Bobby's Saga - Bobby works as a vendor at the local NASCAR track. 220 Junkie Business - Hank hires a drug addicted who is treated as a disabled person. 219 Leanne's Saga - Luanne's mother Leanne moves in with the Hills after being released from prison. 218 The Final Shinsult - Hank's father tries to obtain a driver's license after a tiff with his wife. 217 Hank's Dirty Laundry - Hank fights in court to have an overdue listing taken off of his credit report. 216 Traffic Jam - Hank and Kahn have to attend a driving school where Bobby learns to be a comedianK. 215 Three Days of the Kahndo - Hank and Kahn's families get into trouble in Mexico. 214 I Remember Mono - Hank and Peggy reminisce about their initial encounters. 213 Snow Job - Strickland has a heart attack. 212 Meet the Manger Babies - Hank helps Luanne with her puppet show. 211 Unbearable Blindness of Laying - Hank goes blind after he sees his mother having sex. 210 Bobby Slam - Connie joins Bobby's wrestling team. 208 The Son That Got Away - Bobbie and Connie get punished and explore a cave. 207 The Man Who Shot Cane Skretteburg - Hank and his friends play paintball with teens. 206 Husky Bobby - Bobby is labelled fat. 205 Jumpin' Crack Bass - Hank catches fish with crack. 203 The Arrow Head - A professor starts digging up Indian artifacts in Hank's lawn. 202 Texas City Twister - Peggy and Luanne refurbish a trailer. 201 How to Fire a Rifle Without Really Tryin - Bobby turns out to be a crack shot. 112 Plastic White Female - Bobby frets about his first boy/girl party and and Luanne frets about her beauty school final exam. 111 King of the Ant Hill - Hank discovers fire ants on his lawn. 109 Peggy the Boggle Champ - Peggy goes to a Boggle tournament and Hank goes to a lawnmower show. 108 Shins of the Father - Bobby meets his grandfather at his birthday party for the first time. 107 Westie Side Story - Kahn moves into the Hills' neighbourhood. 106 Hank's Unmentionable Problem - Hang has a hard time with bowel movements. 105 Luanne's Saga - Hank picks up after Luanne's broken heart. 104 Hank's Got the Willies - Hank loves his guitar and meets his hero, Willie Nelson. 102 Square Peg - Bobby wants to enroll in a sex education class taught by Peggy.
423 Lyekka vs. Japan - Kai finally kills Lyekka as she goes on a rampage in Tokyo à la mode. 422 Trip - Stan, Xev, and Kai hallucinate and try to kill each other off. 421 Viva Lexx Vegas - Stan, Xev, and Kai go to Las Vegas. 420 Apocalexx Now - The carrot alien queen returns to earth to feed as Xev and Kai go to Vietnam to rescue Stan from the Pope's clutches. 419 Haley's Comet - A young rich girl is tricked into thinking she's important. 418 The Game - Kai and Prince play a very cool Chess game, putting the lives of Stan and Xev on the line. 417 Dutch Treat - Stan once again gets control of the key as the Lexx eats Holland. 416 Moss - Prince comes back on TV and Stan, Xev, and Kai are almost executed. 415 Mort - Stan, Kai and Xev evade the police by hiding in the funeral parlour of a crazy mortician. 414 Prime Ridge - Stan, Kai, and Xev buy a house in Ohio. 413 769 - 790 acquires a body and becomes 769. 412 Bad Carrot - The alien carrot ends up loose on the Lexx. 411 A Midsummer's Nightmare - Stan and Kai manage to revive Xev. 410 Magic Baby - Stan, Kai, and Xev return to the Lexx to retreive the key as well as battle Vlad again. 409 Fluffdaddy - The key is stolen from Stanley again by Laika. 408 Vlad - Kai battles Vlad, a Divine Hunter. 407 Walpurgis Night - The Lexx crew goes to Translyvania. 406 The Rock - Stanley becomes the King of Newfoundland. 405 Xevivor - Stanley and Xev star in a TV show patterned after Survivor. 404 Stan Down - Stanley tries to kill Prince but fails. 403 P4x - A little boy gets hold of the key for the Lexx ship but eventually dies. 402 Texx Lexx - The Lexx crew encounter Prince again who captures Stan. 401 Little Blue Planet - A signal sent from earth by Marconi reaches Lyekka and Lexx move towards Earth after destroying Fire and Water. 313 Heaven and Hell - Stan and Xev retreive Stan's essence and Fire (Heaven) and Water (Hell) are destroyed and all the essences escape; the crew then discover a small blue that remarkably looks like Earth. 312 The Beach - Stan is judged by Prince for his past life. 311 Girltown - Stan and Kai find Xev, but Stan ends up being captured by the Queen of Girltown. 310 Battle - Prince captures Xev, but Stan and Kai get her out of trouble (and into the fire). 309 The Garden - The crew discovers a lush garden on Water. 308 The Key - Prince impersonates Xev and gets the key from Stan. 307 Tunnels - Kai is repaired after spending time in bureaucrat hell. 306 K-Town - Stan and Xev find Mantrid again revealing that Fire and Water are like Hell and Heaven. 305 Gondola - Prince turns out to be the living Kai and kills Duke. 304 Boomtown - Stan and Xev have their dreams fulfilled as the Duke attacks. 303 Gametown - May and Prince leave the Lexx together. 302 May - May kills Prince. 301 Fire and Water - The after 4000+ years of hibernation, the crew wake up beside two planets Fire and Water, with Prince as the former's leader. 220 End Of The Universe - Mantrid destroys the light universe, but is destroyed by Stan, Kai, and Xev (who created him) as they escape to the dark universe. 219 Brizon - Brizon, the creator of the Lexx, fights with Mantrid. 218 Brigadoom - Kai's story is told in the form of an opera/musical. 215 Woz - Xev is about to expire and has to rescued by the Dark Lady. 214 Patches in the Sky - Stan enters a dream world that becomes a nightmare. 213 Twilight - Stan, Kai, and Xev are stranded on a world of the dead where Kai goes nuts. 212 Norb - Stan, Kai, and Xev pick up a young kid who turns out to be a Mantrid drone. 210 Wake the Dead - The crew wake up some kids in a state of cryogenic sleep and Kai goes berserk. 209 791 - 790 acquires a body and Kai frees a killer. 208 White Trash - Hillbilly stowaways take the ship on a wild ride through the backwoods of the universe. 206 Stan's Trial - Stan is placed on trial for killing 600 billion people. 205 Lafftrak - The crew end up on a planet where their TV skills are evaluated. 204 Luvliner - The crew visit the Luvliner and meet Schlemmi aka Fifi for the first time. 203 Lyekka - Lyekka boards the Lexx and Xev, played by Xenia Seeburg, is reborn. 202 Terminal - Stan is accidentally killed by Kai and the original Xev played by Eva Habermann dies. 201 Mantrid - Kai is drawn to Mantrid in the first episode after the movie was made. 40 Gigashadow - In the fourth/film episode, Kai, Stanley, and Xev fight the the Giga Shadow, who turns out to be a survivor of the insect wars who has used humans to eliminate each other. 30 Eating Pattern - In the third/film episode, Kai, Stanley and Xev are stuck in a weird hallucinatory planet as they search for food. 20 Super Nova - In the second film/episode Kai, Stanley, and Xev return to Kai's home planet, Burrins. 10 I Worship His Shadow - In the first movie-style episode, the story about the Lexx, Kai, Xev, and Stanley and their fight against the Divine Shadow is revealed to us.
122 Finale (2)!! - Brian and the FBI work together to take down Sands once again, which enables Piper to escape and synthesise a permanent immunity shot against NZT side effects. 121 Finale (1)! - Brian, dismissed from the FBI, is back in the game after he takes some of the NZT flooded by Sands that enables his escape. 120 Hi, My Name Is Rebecca Harris - Brian comes clean to Rebecca as she takes his dose of NZT and they take down Sands together. 119 A Dog's Breakfast - Brian returns from Russia and is kept on a tight leash by the FBI, but Rebecca is incensed when she learns of his connection to Morra. 118 Bezgranichnyy - Brian goes to Russia and works with Piper to can steal a radioactive plant that will help them synthesize a treatment against NZT damage. 117 Close Encounters - Brian's lies catch up to him and he sets off on a plan to salvage his circumstances. 116 Sands, Agent of Morra - Sands enlists Brian's help in recovering his son who has been kidnapped by his former team mates. 115 Undercover! - Brian goes undercover with an insubordinate FBI agent to break up a human trafficking ring. 114 Fundamentals of Naked Portraiture - Finch helps solve a case involving stolen minds that have been digitised to create the Singularity. 113 Stop Me Before I Hug Again - Rebecca gets closer to connecting Morra and NZT, as Brian helps a man on death row. 112 The Assassination of Eddie Morra - A former protege of Eddie Morra goes after him, asking for Brian's help. 111 This is Your Brian on Drugs - Some of Brian's coworkers decide to experiment with NZT leading to disastrous results. 110 Arm-Ageddon - Brian hacks prosthetic arms even as he is distracted by his father's helicopter parenting. 109 Headquarters! - Brian helps take down (most of) FBI's Ten Most Wanted. 108 When Pirates Pirate Pirates - Naz's career is on the line as she is set up to obtain access to Brian, but he saves the day and her daughter. 107 Brian Finch's Black Op - Brian gets kidnapped by CIA agents to help them assassinate a would-be terrorist but things are not what they seem. 106 Side Effects May Include - Brian goes through NZT side effects as a test by Moira who has ulterior motives for withholding the immunity serum. 105 Personality Crisis - Brian helps brother turn against brother and learns to not sacrifice who he is simply to survive. 104 Page 44 - Brian has to solve murder and espionage cases while committing treason for his master. 103 The Legend of Marcos Ramos - Brian meets and breaks up with his ex-girlfriend while uncovering a conspiracy. 102 Badge! Gun! - Brian and Rebecca catch makers of bombs and deadly gene targeting viruses. 101 Pilot - Brian Finch takes NZT and solves a murder case in which he is the prime suspect.
205 Melody the Music Pet - Leo gets a icky sweet "musical" pet. 118 The Northern Night Light - Quincy makes up a cool version of Rimsy-Korsakov's Flight of the Bumblebee as the kids check out reindeer. 107 Legend of the Golden Pyramid - Egypt and the pyraminds are a cool place for kids in cartoons, unlike in reality currently (NYE 2011).
619 The New Man in Charge - Hurley and Ben tie up loose ends; Walt takes over from Hurley as protector of the island. 618 The End (2) - Hurley becomes the new protector, with Ben as his assistant; In the afterlife, Jack reunites with all the other survivors and they collectively move on. 617 The End (1) - Desmond initiates the failsafe that begins the destruction of the island but also makes the Man in Black vulnerable, allowing Jack to defeat him. 616 What They Died For - Jacob explains what the survivors died for and Jack chooses to be next guardian of the island. 615 Across the Sea - A well of souls, referred to as the heart of the island, is responsible for the rivalry between Jacob and the Man in Black, fraternal twins. 614 The Candidate - Jack realises that the Man in Black's goal is to get them to kill each other, which Sawyer obliges by accelerating the detonation of their submarine. 613 The Last Recruit - The Man in Black sets into motion his final plan to leave the island, reuniting all the survivors of Oceanic 815 and tasking Sayid to kill Desmond. 612 Everybody Loves Hugo - In the afterlife, Libby attempts to show Hugo their real life experience, and Desmond does the same for Locke. 611 Happily Ever After - In the afterlife, Desmond and Charlie begin to question their reality; In 2007, Desmond is taken from Charles by Sayid. 610 The Package - The Man in Black and Charles declare war, and Sayid discovers that the latter has brought Desmond on his submarine as an ace in the hole. 609 Ab Aeterno - Richard chooses to become Jacob's representative on the island, and ends up becoming a ~175 year old. 608 Recon - Charles shows up and Sawyer tries to play his side against the followers of the Man in Black. 607 Dr. Linus - Richard's faith in Jacob is tested by Jack assures him there is still a plan; Ben's role in Jacob's death comes out. 606 Sundown - Claire and Kate reunite but the former doesn't seem to have it all together; Sayid's association with the Man in Black deepens. 605 Lighthouse - Jacob tasks Hugo with taking Jack to a lighthouse that shows that the candidates are being observed and that Jack has an important role to play. 604 The Substitute - The Man in Black tells Sawyer he wants to leave the island, claiming that Jacob selecting candidates to protect the island is of no value. 603 What Kate Does - Sayid is thought to be claimed by the Man in Black; Kate goes after Sawyer who blames himself for Juliet's death. 602 LA X (2) - The survivors reunite with the Others; Sayid is revived; when Hugo informs the Others of Jacob's death, they make prepations for the Man in Black. 601 LA X (1) - In 2007, Juliet dies from her injuries; Jacob's spirit goes to Hugo and tells him to take Sayid to the temple to save his life. 517 The Incident (2) - In 1977, Juliet sets off a nuclear bomb at the Swan station; Jacob is killed by Ben with John's persuasion. 516 The Incident (1) - A brief hint of the rivarly between Jacob and the Man in Black is shown; the latter begins to impersonate John. 515 Follow the Leader - In 2007, a resurrected "John" gets Richard and Ben to go with him to shake things up on the island; in 1977, the survivors' cover is blown. 514 The Variable - Daniel is sent back to the island by Eloise Hawking, his mother, in 2004 (Charles Widmore is the father) and is killed by her younger version in 1977. 513 Some Like It Hoth - In 1977, Miles finds that his father, Dr. Pierre Chang, is the one making the DHARMA initiative stations' introductory videos under assumed names. 512 Dead Is Dead - Ben is judged for his actions by the smoke monster which tells him to listen to John; John seems to be more in tune with the island. 511 Whatever Happened, Happened - In 1977, Kate and Juliet make the decision to save a young Ben's life, which makes him one of the Others. 510 He's Our You - In 1977, Sayid is tortured and about to be executed but Ben enables him to escape and is shot and left for dead. 509 Namaste - Sayid joins up with the remaining original visitors in 1977 and befriends a young Ben. 508 LaFleur - Juliet, Jin, Daniel, Miles, and Sawyer begin a new life with the DHARMA initiative in 1974 until they are reunited with Kate, Jack, and Hugo in 1977. 507 The Life and Death of Jeremy Bentham - John leaves the island and attempts to persuade the six survivors to return before being killed by Ben who takes over. 506 316 - The Oceanic Six, along with Ben and Frank Lapidus, return on an Ajira Airways flight back to the island with John's coffin in the cargo hold. 505 This Place Is Death - Jin catches up with Locke and Sawyer; Sun finds out that Jin is still alive; John moves the wheel in the Orchid Station. 504 The Little Prince - The time shifts arrive with increasing frequency; John works with Sawyer on figuring out how to leave the island. 503 Jughead - Desmond attempts to track down Daniel's mother to stop the time shifting on the island. 502 The Lie - Jack and Ben begin preparations to return to the island where the remaining survivors are jumping back and forth in time. 501 Because You Left - Jack is convinced by John and Ben that he needs to reunite the survivors and return back to the island to save all those left behind. 414 There's No Place Like Home (3) - Kate, Sun, Aaron, and Jack leave the freighter just before it explodes; as they head towards the island, it disappears in a flash of light along with the remaining survivors and the Others. 413 There's No Place Like Home (2) - The mercernaries are defeated; Ben sets off the dead man's trigger by killing the person responsible for murdering Alex. 412 There's No Place Like Home (1) - The survivors make their way to the freighter but find that it is rigged with explosives. 411 Cabin Fever - John, Ben, and Hugo make it Jacob's cabin; the mercenaries on the freighter return with vengeance on their minds. 410 Something Nice Back Home - In the future, Kate and Jack are engaged and taking care of Clare's baby, Aaron; tensions mount causing a split between them. 409 The Shape of Things to Come - Charles Widmore's goons ambush Locke's camp, killing Alex, causing Ben to unleash the smoke monster on them. 408 Meet Kevin Johnson - Michael is revealed to Ben's spy on the freighter tasked with protecting the island from Charles Widmore, Penny's father and former leader of the Others. 407 Ji Yeon - Sun decides to switch to Locke's camp but Juliet persuades her that she needs to get off the island in order to deliver the baby safely. 406 The Other Woman - Juliet is once again manipulated by Ben; it is revealed that he is in love with her. 405 The Constant - Desmond's consciousness travels back and forth between 1996 and 2004 until he finds an anchor in Penny to fix him. 404 Eggtown - Kate sets up a meeting between Miles and Ben, both John's captives, to find out what the former knows about her past. 403 The Economist - Kate goes back and forth between the two teams; Jack's team loses contact with Sayid and Desmond who left for the freighter. 402 Confirmed Dead - The four remaining members of the team from the freighter make contact with the two survivor groups. 401 The Beginning of the End - A future where six survivors make it out is interspersed with the conflict between two of their groups, each following Jack and John. 323 Through the Looking Glass (2) - The survivors win the conflict with the Others and establish communications with an offshore freighter; Charlie dies. 322 Through the Looking Glass (1) - Ben becomes aware of Juliet's treachery and tries to turn the tables on the survivors. 321 Greatest Hits - The survivors learn of the imminent attack by the Others to kidnap their women; Charlie sets of to disable the jamming system set up by the Others. 320 The Man Behind the Curtain - John is shot by Ben who fears his growing influence with the Others after establishing contact with Jacob, the guardian of the island. 319 The Brig - Sawyer finally gets his revenge against the con man who cost him his family, while John obtains closure against his father. 318 D.O.C. - Sun learns that the baby she is carrying is fathered by Jin. 317 Catch-22 - The backstory on Desmond's first meeting his girlfriend with Penny is recounted, as well as his heroic efforts to change the fate of Charlie. 316 One of Us - Juliet appears to be left behind, but seems in actuality to be scheming with Ben to earn the trust of the camp. 315 Left Behind - Kate, Juliet, Sayid, and Jack wake up to find the Others gone along with John, who has decided to join them. 314 Expose - Nikki and Paulo are buried alive, all for the sake of some diamonds. 313 The Man from Tallahassee - Kate attempts to rescue Jack who has rescued himself along with Juliet, until John blows up the Others' submarine. 312 Par Avion - Kate's team learn a bit more about the motivations behind the Others' actions towards them from Mikhail Bakunin, who is killed by John. 311 Enter 77 - Kate, Sayid, and John encounter a pair of Others at the Flame Station, including one involved in her capture who is killed by the other. 310 Tricia Tanaka Is Dead - Kate returns to the beach camp with Sawyer and immediately sets off to recover Jack, aided by John and Sayid. 309 Stranger in a Strange Land - Jack agrees to be Ben's doctor in order to save Juliet's life. 308 Flashes Before Your Eyes - The backstory on Desmond's life before the island is revealed via his individual time travel capability arising from the hatch implosion. 307 Not in Portland - Juliet's background prior to her life on the island is revealed; Jack manages to secure Kate and Sawyer's freedom. 306 I Do - Jack holds Ben's life hostage in exchange for Kate and Sawyer's freedom. 305 The Cost of Living - Ben becomes Jack's patient due to his spinal tumour; Mr. Eko dies. 304 Every Man for Himself - Sawyer gets conned; Desmond sees the future. 303 Further Instructions - John regains his faith in the island and cleans up his own mess by saving Mr. Eko from a polar bear. 302 The Glass Ballerina - Sun fatally wound one of the Others when they attempt to take on Sayid and Jin. 301 A Tale of Two Cities - Kate, John, and Jack experience the hospitality of the Others, led by Ben Linus and Juliet Burke. 224 Live Together, Die Alone (2) - Jack, Kate, Sawyer, Michael, and Hugo are captured by the others, as the computer in the hatch is alleged to cause their plane crash. 223 Live Together, Die Alone (1) - Jack, Kate, Sawyer, Michael, and Hugo are captured by the others, the power of the hatch is revealed. 222 Three Minutes - Desmond returns. 221 ? - Michael's loyalties are shown to be duplicitious. 220 Two for the Road - Ana Lucia and Sawyer hook up. 219 S.O.S. - Jack and Kate attempt to trade Henry Gale for Walt, as Rose and Bernard's story is told. 218 Dave - Hugo runs into his imaginary friend and almost commits suicide. 217 Lockdown - Henry Gale's true origins are revealed. 216 The Whole Truth - Ana Lucia, Sayid, and Charlie go to find Henry Gale's balloon as Sun finds out that she is pregnant. 215 Maternity Leave - Claire, Kate, and Rousseau go after the vaccine for her child. 214 One of Them - A new captive (Henry Gale) is tortured by Sayid. 213 The Long Con - Sawyer's flashback dovetails into the episode as he cons the survivors off their guns. 212 Fire+Water - Charlie thinks Aaron's in danger as he seems to be going insane. 211 The Hunting Party - Michael goes after Walt again and Jack, John, Sawyer, and Kate follow him and come across the power of the others. 210 The 23rd Psalm - Eko's story is told as Clair finds out the secret about Charlie's statue. 209 What Kate Did - John and Eko put together the Dharma Initiative's film. 208 Collision (aka Old Habits) - Ana Lucia's past is revealed and the standoff between her and Sayid ends. 207 The Other 48 Days - The story of how the other survivors deal with their crash is told. 206 Abandoned - Ana Lucia shoots Shannnon. 205 ...And Found - Michael goes off into the Jungle to find Walt, and Jin follows him. 204 Everybody Hates Hugo - Hurley ends up being responsible for saving the world. 203 Orientation - The initial set of survivors run into other survivors from Flight 815 as the. 202 Adrift - Jack runs into Desmond again in the underground cabin. 201 Man of Science, Man of Faith - Kate, John, and Jack all go down the hatch. 125 Exodus (3) - Walt is taken, Aaron is returned, and the hatch is opened. 124 Exodus (2) - Jin, Michael, Walt, and Sawyer head out into ocean with their raft. 123 Exodus (1) - Kate, John, Hugo, and Jack find dynamite to blow open the hatch after evading the smoke monster security system; Danielle kidnaps Aaron. 122 Born to Run - Michael is poisoned as Kate's past is revealed to the survivors. 121 The Greater Good (aka Sides) - Shannon tries to take revenge for Boone. 120 Do No Harm - Boone dies. 119 Deus Ex Machina - John looses and regains his ability to walk as Boone is injured. 118 Numbers - Hurley goes after the French woman. 117 ...In Translation - Sun reveals she can speak Engish after all as Jin is accused of burning the raft being built by Michael. 116 Outlaws - Kate and Jack bond as they discover their common traits. 115 Homecoming - Clair returns but Ethan comes back after her; he is finally captured and killed but not before he claims a victim. 114 Special - Charlies is tempted to read Clair's dairy as Michael's and Walt's past is revealed. 113 Hearts and Minds - Shannon and Boone's past is revealed as Boone and John try to open the hatch. 112 Whatever the Case May Be - Kate's history is revealed as she goes after a case she finds in a lake. 111 All the Best Cowboys Have Daddy Issues - Jack and the rest of the survivors try hard to figure out where Claire has been kidnapped. 110 Raised by Another - The story behind Claire's baby is revealed as the survivors discover someone not on the plane manifest. 109 Solitary - Sayid's story as a torturer in the Republican guard is revealed as he finds someone new in the Island. 108 Confidence Man - Sawyer's story of how he becomes the confidence man he didn't want to become is revealed. 107 The Moth - Charlie overcomes his difficulties and is reborn anew like a moth. 106 House of the Rising Sun - The story behind Jin and Sun is revealed as John tries to help Charlie. 105 White Rabbit - Jack's story is revealed as he is shown to be a reluctant leader. 104 Walkabout - A secret about John is revealed as he successfully hunts a boar. 103 Tabula Rasa - A secret about Kate is revealed. 102 Pilot (2) - Things aren't what they seem to be on this island and rescue isn't apparant. 101 Pilot (1) - 48 people aboard an airplane survive its crash on an island in an unknown location. 013 So it Begins - The Man in Black encounters Vincent. 012 The Envelope - Juliet encounters a secret envelope in the barracks. 011 Jin Has a Temper-Tantrum on the Golf Cou - Jin tries to make a putt. 010 Jack, Meet Ethan. Ethan? Jack. - Jack and Ethan cross paths. 009 Tropical Depression - Artz admits his inability to predict the weather. 008 Buried Secrets - Sun and Michael cross paths. 007 Arzt & Crafts - Artz tries to convince everyone to not move to the caves. 006 Room 23 - Juliet alerts Ben to Walt's powers. 005 Operation: Sleeper - Juliet confesses to Jack that she is still working for Ben. 004 The Deal - Juliet talks to Michael about doing anything to save Walt. 003 King of the Castle - Jack and Ben play chess. 002 The Adventures of Hurley and Frogurt - Hurley encounters some competition for Libby's affections. 001 The Watch - Christian has a conversation with his son.
210 Ninety-Seven - Children are separated from their parents and the Robot transports them to the location of a human signal, originating from a ship lost for twenty years, manned by Judy's biological father. 209 Shell Game - Will works with Ben to take Scarecrow back to the planet to heal it while his Robot is captured and drilled into to make it behave. 208 Unknown - Maureen and John fail at their mutiny but convince the captain to try their plan to ferry all colonists; Will's Robot decides to help a dying Scarecrow. 207 Evolution - John ends up under house arrest after he learns of the Resolute's plans to leave most colonists behind; Ben decides to trust the Robot after it displays empathy. 206 Severed - A metal eating organism threatens the Resolute and the lives of the colonists; after a near and deadly miss, Will finally reunites with his Robot. 205 Run - June decides to take on the identity of a therapist, and threatens Penny in that role; Judy races to save John's life after an accident. 204 Scarecrow - After some back and forth with Scarecrow, Will identifies the location of his Robot on the nearby planet where the colonists have taken shelter. 203 Echoes - The Robinsons manage to contain one of the killer robots after them; Will finds a clue to the current location of his Robot from the one named Scarecrow by Ben Adler. 202 Precipice - Stuck at an artificial formulation, the Robinsons' plan is successful and they take off and begin a rendezvous with their colony ship, the Resolute. 201 Shipwrecked - Stranded, the Robinsons and June work together to turn their ship into a sailboat to use lightning to recharge their ship's batteries. 110 Danger, Will Robinson - The Robinsons thwart June; Will's robot recognises him and saves his life but its alien engine transports them to a different galaxy. 109 Resurrection - The survivors find a fuel source that can save them; Will receives a signal from John; June regains control of the robot now imprinted on her. 108 Trajectory - June knocks out Maureen during a course correction, which breaks up John and Don's craft as they are attempting to break the planet's gravity. 107 Pressurized - Judy tries and fails to save one of the survivors while retrieving fuel to launch off the planet that is being consumed by a black hole. 106 Eulogy - June manipulates events so that John is hurt when the robot defends itself, causing Will to make it jump off a cliff and be destroyed. 105 Transmission - The survivors' attempt to signal the resolute attracts danger, resulting in the robot being outed as orchestrated by June Harris. 104 The Robinsons Were Here - Will decides to stow away the robot after Judy learns that it was the cause of the destruction on the Resolute from other survivors. 103 Infestation - The Robinsons escape and make contact with their mother ship, the Resolute, after their craft is threatened by eel-like fuel eaters. 102 Diamonds In The Sky - The Robinsons learn that they're lost in space, and encounter a fellow survivor who ditches her companion and hitches a ride with them. 101 Impact - Maureen, Judy, Penny, John, and Will Robinson crash land on an Earth-like planet after being attacked by an alien robot, which later befriends Will.
113 Take Me Back to Hell - Lucifer dies and learns that his father wants him to return his mother back to hell from where she escaped. 112 #TeamLucifer - Malcolm frames a murder he committed on Lucifer, leaving Chloe with no choice but to arrest the latter. 111 St. Lucifer - Lucifer and Chloe discover that they make each other vulnerable. 110 Pops - Lucifer and Chloe solve yet another case; Dan ends up being strangled by Malcolm. 109 A Priest Walks into a Bar - Lucifer makes friends with a Priest and, with Chloe, helps break up a drug smuggling ring; Amenadiel orders a hit on Lucifer. 108 Et Tu, Doctor? - Lucifer helps Chloe solve yet another case while we learn that her former partner, Da, is corrupt. 107 Wingman - Lucifer search for and finds his wings, but ends up burning them to further cut off his ties to hell. 106 Favorite Son - Lucifer's wings are stolen. 105 Sweet Kicks - Lucifer helps Chloe solve another murder and prevent a gang war. 104 Manly Whatnots - Lucifer finds out that he is all too human around Chloe as they solve a kidnapping mystery. 103 The Would-Be Prince of Darkness - Lucifer helps Chloe solve a murder. 102 Lucifer, Stay. Good Devil. - Lucifer and Chloe deal with out of control paparazzi. 101 Pilot - Lucifer gets bored with Hell and decides to help Chloe Decker, a LAPD detective, solve crimes.
110 Leap of Faith - Julian/Golding pulls out all stops to get the bracelet from Harry but Harry is able to overcome them all. 109 The House Always Wins - Harry is also framed and put in jail; his colleagues begin to realise he has been right; Julian is revealed to be Golding. 108 My Brothers Keeper - Harry goes up against Golding's assassin who has framed his brother for murder. 107 The Charm Offensive - Harry pushes his luck to the limit to track down the mysterious Golding. 106 A Twist of Fate - Suri risks her life to bring down a kidney trafficking operation and a corrupt deputy mayor. 105 The Last Chance - Harry's luck helps him get out his pickle and find evidence incriminating Lily-Anne Lau in a murder. 104 A Higher Power - Harry's luck is put to the ultimate test rigourously as he is captured along with Eve while solving a case. 103 Evil Eye - Harry's skills and his luck helps him catch a motorcycle gang committing robberies. 102 Win Some, Lose Some - Harry's luck helps him do some good, including bringing in a murder suspect, but every such instance has a flip side. 101 More Yang Than Yin - Harry Clayton is given a bracelet that brings him incredible luck even as people around begin to drop like flies.
722 Graduation - Series finale. 716 Lois Strikes Back - Lois takes revenge for Reese. 704 Halloween - Malcolm's house was the site of murders. 701 Burning Man - Malcolm and Reese go to Burning Man. 621 Buseys Take a Hostage - Hal becomes president of the neighbourhood association. 616 No Motorcycles - Hal and Francis go on a motorcycle trip together. 611 Opera - Dewey writes an opera about his family. 605 Kitty's Back - Francis returns and tortures Dewey. 604 Pearl Harbor - Malcolm and Reese are made fun of. 603 Standee - Hal gets into a war with the trashman. 602 Buseys Run Away - Hal becomes popular with bodybuilders and the Dewey leads runaway kids. 601 Reese comes home - Reese comes home. 522 Reese Joins the Army - Reese leads his team to victory in war games and Hal is scapegoated. 518 Dewey's Special Class - Dewey is enrolled in a class for "special" children. 515 Reese's Apartment - Reese gets his own apartment. 513 Lois' Sister - Lois donates her kidney to her sister. 510 Hot Tub - The family gets a hot tub. 509 Dirty Magazine - Malcolm gets censored for supporting a dirty magazine. 506 Malcolm's Job - Malcolm gets a job with Lois. 502 Watching the Baby - Lois finally gets some rest. 501 Vegas - The family goes to Las Vegas. 422 Day Care - Hal and Lois join a church for their day care. 422 Clip Show 2 - Hal and Lois reminisce about their children. 420 Baby (1) - Lois' mum visits and Lois goes into labour. 415 Hal's Friend - Hal's friend shows up when Lois is gone. 415 Garage Sale - Reese is in charge of a garage sale. 414 Stereo Store - The boys have a babysitter and Hal takes on a second job. 412 Kicked Out - Malcolm is kicked out of his house. 412 Boys at the Ranch - The boys try to reform Francis who has reformed. 410 Malcolm Holds His Tongue - Malcolm learns to keep his mouth shut but internally explodes. 408 If Boys Were Girls - Lois daydreams that she has girls instead of boys. 407 Grandma Sues - Malcolm's grandmother sues the family as they find out that Lois is pregnant. 405 Forbidden Girlfriend - Malcolm tutors a girl with a crazy dad and Dewey discovers his lookalike. 404 Stupid Girl - Malcolm becomes dumb. 403 Family Reunion - The family attends a birthday party for Hal's father. 402 Long Drive - Lois and Malcolm talk about sex. 402 Humilithon - Malcolm wants to be most popular person in school. 401 Zoo-episode - The family goes to the zoo. 322 Poker II - Hal plays poker while Malcolm and Reese try to make out with some girls. 321 Clip Show - The boys reminisce to a therapist. 319 Hal Coaches - Hal tries to coach Dewey and Reese blackmails his neighbour. 318 Dewey's Dog - Dewey trains a dog to attack his brothers. 317 Cliques - The boys enter into the general populace and end up forming cliques. 315 Monkey - Craig uses a butler monkey to take care of him, but it turns against him instead. 315 Hal's Birthday - The boys celebrate Hal's birthday. 313 Reese Drives - Reese starts to drive. 312 Cynthia's Back - Cynthia returns from Europe with bigger breasts. 312 Company Picnic - The family attends a company picnic with disastrous consequences. 311 Lois' Makeover - Lois gets a makeover, Francis becomes a rat killer, and Malcolm's dad is humbled at basketball. 311 Company Picnic - The family attends a company picnic with disastrous consequences. 310 Reese's Job - Malcolm encounters someone smarter than him and Dewey takes great care of his goldfish. 308 Poker - Hal loses at Poker and Lois forces Reese to be her dancing partner. 307 Health Scare - The boys' parents are confused about test results and take it out on the children. 306 Christmas - Lois threatens to cancel Christmas. 305 Malcolm's Girlfriend - Malcolm obsesses about his girlfriend. 304 Book Club - Lois joins a book club consisting of alcoholics. 303 Charity - Malcolm and his brothers show their entrepreneurial spirit by selling items donated to charity. 302 Emancipation - Malcolm outsmarts all the kids in his smart class as Frankie continues his emancipation quest. 301 Houseboat - Malcolm's family goes on a vacation on a houseboat. 227 Mini-Bike - The boys purchase a mini-bike. 226 Malcolm vs. Reese - Malcolm and Reese are pitted against each other by Francis and Dewey babysits a cat. 224 Flashback - Lois fears she's pregnant and she and Hal reminisce about the births of their four children. 223 Carnival - Malcolm and family go to a carnival. 220 Bowling - Two parallel outcomes of what happens when the family goes bowling are presented. 219 New Neighbours - Malcolm's family battles with the neighbours next door. 218 Traffic Ticket - Malcolm's mum is framed by a cop. 217 Surgery - Malcolm almost has his appendix removed. 211 High School Play - Malcolm stars in a high school play. 208 Convention - A sexy baby sitter takes care of the boys. 207 Robbery - Lois and Craig are hostages at a drug store. 204 Traffic Jam - The family are stuck in a traffic jam. 202 Halloween Approximately - The boys celebrate Halloween a week later. 112 Cheerleader - Reese falls for a cheerleader. 108 Krelboyne Picnic - The family goes to a picnic. 105 Malcolm Babysits - The family lives in a trailer. 104 Shame - Malcolm picks an incorrect opponent at school. 103 Home Alone 4 - Malcolm gets injured when the parents are away.
116 Estimated Time of Departure - Ben finds out that there is an expiration date for his family associated with the number of days they were missing; Jared gets insanely jealous. 115 Hard Landing - A criminal abuses his calling power to get away with other criminal activities, much to Michaela's dismay. 114 Upgrade - Saanvi is forced to "cure" a sick patient under the threat of a gun since one of the passengers has started a religious cult around the survivors. 113 Cleared for Approach - Michaela and the stranger, Zeke, attempt to discover what their calling means; Ben's family is threatened by a conspiracy nutjob. 112 Vanishing Point - Cal leaves his family and waits for a mysterious stranger in a cabin who also is missing time, while also avoiding being captured by the Major. 111 Contrails - The Captain of the mysterious flight Bill Daly attempts to recreate the time lapse by flying through a storm with dark lightning and ends up missing. 110 Crosswinds - Ben tries to track down the identity of a shadowy figure known as the Major who appears to behind the experiments on the passengers. 109 Dead Reckoning - When the experiments intensify, Cal seeks out Ben who is with Vance and saves the victims, but it costs Ben his marriage and Vance his life. 108 Point of No Return - NSA Director Robert Vance helps Ben in his quest, as the experiments attempting to create mind connections begin again. 107 S.N.A.F.U. - Ben goes undercover to figure out a way to save his son; a passenger who told about people about the voices (aka the calling) he hears finds them dead. 106 Off Radar - The government experimenting on eleven of the passengers in secret has an impact on Ben's son Cal, a cancer patient. 105 Connecting Flights - Flashbacks reveals how the people who didn't disappear coped with the loss of their loved ones, and the new relationships that blossomed. 104 Unclaimed Baggage - A stowaway on the flight is committed for not realising five years have passed; the voices heard by some of the passengers are cryptic. 103 Turbulence - One of the passengers is murdered and Michaela's new found intuition helps solve the crime once again. 102 Rentry - The friends and family left behind have moved on, but siblings Ben and Michaela Stone reconnect even as their powers enable to help others in trouble. 101 Pilot - Passengers on a flight from Montego Bay to Jamaica reappear after five years, without being aware they were gone, and with a mystical connection.
210 Hollywood Ending - Peggy and her friends manage to return the Zero Matter to its dimension, causing Whitney to go insane. 209 A Little Song and Dance - Jack Thomson detonates a gamma bomb with the goal of killing Whitney, Jason, and Vernon Masters. 208 The Edge of Mystery - Whitney and Jason work together to create an atomic explosion that will open a Zero Matter rift. 207 Monsters - Things appear bleak for Peggy when Whitney kidnaps Jason after shooting Ana Jarvis, and Dottie escapes. 206 Life of the Party - Carter breaks Dottie out of prison to steal a sample of Zero Matter from Whitney to stabilise Jason. 205 The Atomic Job - Peggy and her friends need to stop Whitney from recreating the nuclear experiment that originally yielded the Zero Matter. 204 Smoke & Mirrors - The backgrounds of Peggy and Whitney are revealed, as both deal with the consequences of a patriarchal society. 203 Better Angels - Peggy discovers that Jason is still alive but rendered invisible and intangible; Whitney Frost is transformed by the Zero Matter. 202 A View in the Dark - Peggy and Jason Wilkes attempt to steal the Zero Matter but it is released and ends up within Whitney Frost. 201 The Lady in the Lake - Peggy goes to LA to investigate the deaths of people freezing and shattering. 108 Valediction - Carter saves Stark from Fenhoff and Dotti. 107 Snafu - Carter is exonerated as Ivchenko's scheme goes on full throttle. 106 A Sin to Err - Peggy is caught by SSR. 105 The Iron Ceiling - Carter breaks through the glass ceiling and leads a mission to Russia. 104 The Blitzkreig Button - Stark deceives Carter to recover a vial of Captain America's blood. 103 Time and Tide - Krzemenski is killed after Stark's stolen inventions are discovered by SSR. 102 Bridge and Tunnel - Carter closes in on the Leviathan. 101 Now is Not the End - Stark is framed and puts Carter on the case.
613 New Life - Izel and Pachaqutiq are killed by May and Mack respectively, but a new threat emerges in the form of the Chronicom's wanting to reestablish their civilisation on Earth. 612 The Sign - Sarge chooses to give in to the entity possessing his body, Pachaqutiq, stabbing May and sending her through the portal opened by Izel. 610 Leap - Izel reveals to Sarge the truth about his origins, that they are noncorporeal beings from another dimension, but he refuses to accept it. 609 Collision Course (2) - Izel escapes Sarge's trap as well as the Agents when they board her ship and rescue Fitzsimmons, due to her ability to hijack host bodies which she uses to seemingly kill Sarge. 608 Collision Course (1) - As Fitzsimmons' ship approaches Earth toward Izel's shrike tower, Sarge sets a trap for her which also ensnares Daisy, May, and Deke. 607 Toldja - Fitzsimmons and Enoch are further rescued by a mysterious stranger, Izel, who agrees to take them to Earth where the shrike infection is starting to ramp up. 606 Inescapable - Fitzsimmons are locked up in a mind prison by the Chronicom leader and work out their issues when they are rescued by Enoch. 605 The Other Thing - May gains the upper hand and returns with Sarge has her prisoner; Daisy returns without Jemma and Leo who are being conscripted to crack time travel to save the Chronicom homeworld. 604 Code Yellow - May is taken captive by Sarge's team while in the Lighthouse, the world ending parasite he is ofter causes Yoyo to suffer a great loss. 603 Fear and Loathing on the Planet of Kitso - As Jemma and Daisy make contact with Fitz and Enoch in a lawless planet, he is kidnapped by a Chronicom hunter. 602 Window of Opportunity - May confronts Sarge, the Coulson doppelganger, and his gang; Fitz and Enoch survive on a Xandarian ship. 601 Missing Pieces - While Jemma and Daisy search for Fitz in deep space, Mack leads the Agents in Coulson's absence; while tracking strange energy anomalies, May comes across a mysterious figure who looks like Coulson. 522 The End - Daisy is able to defeat Talbot; Coulson decides to spend his last days with May; Jemma heads to space to find Fitz before he arrives in the future when he dies in the present. 521 The Force of Gravity - The Agents escape from and destroy the Confederacy ship, and discover that can either save Coulson or kill Talbot and save the world. 520 The One Who Will Save Us All - Talbot as Graviton suffers from severe psychosis and views the Agents as the enemy, resulting in Daisy being captured. 519 Option Two - Talbot infuses himself with gravitonium when the Confederacy attacks the Lighthouse and helps the agents thwart the attack. 518 All Roads Lead - Ruby is unable to control her gravitonium infused powers; Yo Yo literally ends Hale's reason for stopping humanity's destruction. 517 The Honeymoon - Daisy's team rescues Coulson and Talbot, who appears to be a Manchurian candidate; Jemma, Yo, Yo, and Leo go rogue. 516 Inside Voices - Coulson and Talbot escape Hale's custody with Creel's help, while Robin gives Daisy and May a lead on their location. 515 Rise and Shine - Hale attempts to convince Coulson to join forces to defeat an alien threat, but he balks when she reveals that her plan is to create the Destroyer of Worlds. 514 The Devil Complex - Leo channels the Doctor from the Framework to make the hard choice of restoring Daisy's powers to seal the rift. 513 Principia - The team tries to find gravitonium to seal the dimensional rift; Deke finds out that he is the grandson of Jemma and Leo. 512 The Real Deal - The team deals with horrors arising from a rift to a nightmare dimension; Jemma and Leo are married. 511 All the Comforts of Home - The team returns to find out they they are most wanted; a confrontation results in Yo Yo arms being cut off. 510 Past Life - The team plan an all out assault against Kasius' forces, killing them and activating the monolith to return back to the present. 509 Best Laid Plans - Sinara is killed by Daisy as the Zephyr makes its way to the lighthouse; Yo Yo and Mack deal a blow to Kasius' operation. 508 The Last Day - Robin dies as some survivors attempt to prevent catastrophe by eliminating Daisy, indicating that time is like a river. 507 Together or Not at All - Daisy, Jemma, and Leo reunite with the rest of the team and head to the surface, where May is rescued by Enoch. 506 Fun & Games - As Daisy and Sinara fight to the death, Fitz executes his plan with Jemma's help to escape Kasius' grasp. 505 Rewind - The backstory of how Leo went about his mission to save his friends is revealed. 504 A Life Earned - May fights with Sinara; Coulson interrogates Deke; Leo makes an appearance; Kasius' plan for the station is revealed. 503 A Life Spent - Daisy is seemingly sold out by Deke while going after Jemma; Coulson and the others discover a transmission originating from the broken Earth. 502 Orientation (2) - The surviving humans on the space station live subserviently to Kree overlords, who turn Jemma into one of their servitors. 501 Orientation (1) - The agents are transported by the monolith far into the future where the Earth has been destroyed. 422 World's End - As the framework collapses, the agents are able to defeat Aida with the help of the Ghost Rider, following which they are whisked off to space. 421 The Return - A furious Aida, rejected by Fitz, reverts to her murderous ways vowing to make everyone in our world suffer. 420 Farewell, Cruel World! - Fitz is torn apart by his actions when everyone, save Mack, escapes the framework, with Aida becoming a real human. 419 All the Madame's Men - Daisy escapes from Hydra's custody with May's help; Trip and Jemma discover Aida's true motivations. 418 No Regrets - The Patriot sacrifices himself to save a bunch of children which forces May to reconsider the actions of her side. 417 Identity and Change - Daisy and Radcliffe suffer at the hands of Fitz, who goes full on psycho thanks to Aida's brainwashing. 416 What If - Within the Framework, Jemma and Daisy fight for their lives in a topsy turvy reality (though Ward is still a double agent). 415 Self Control - Jemma and Daisy thwart an LMD take over of the agency and enter the Framework to recover their captured compatriots. 414 The Man Behind the Shield - Aida switches the top agents with their corresponding LMDs, but Jemma and Leo become aware of the deception. 413 BOOM - Nadir is tested by terrigen but ends up being blown up by one the doing the testing; the Agents figure out that May is alive. 412 Hot Potato Soup - Despite the May LMD's deception being revealed, Radcliffe and his collaborators get a hold of the Darkhold. 411 Wake Up - Nadir gets the upper hand by using LMDs to spy on the agents catching them in the act of violating the Sokovia Accords. 410 The Patriot - Mace turns out not to be an Inhuman but rather a patriot enhanced with a superserum; LMD May questions her self. 409 Broken Promises - Aida goes off the reservation and attempts to steal the Darkhold, a plan revealed to be masterminded by Radcliffe. 408 The Laws of Inferno Dynamics - Daisy, the Ghost Rider, and the agents take down Eli, with the former rejoining the agency. 407 Deals with Our Devils - Coulson, Leo, and Eli are trapped in limbo, and AID reads from the Darkhold to rescue them. 406 The Good Samaritan - The story of how Robbie obtained his powers is revealed; Eli Morrow turns out to be the mastermind behind the Momentum Labs fiasco. 405 Lockup - The agents try to break out Robbie's uncle Eli from prison before Lucy gets to him, failing due to the Ghost Rider's quest for vengeance. 404 Let Me Stand Next to Your Fire - The agents team up with Quake and the Ghost Rider to take down Hellfire, who is working with the Watchdogs. 403 Uprising - Director Jeff Mace announces the existence of the agency to the world after they foil a Watchdog attack that framed Inhumans. 402 Meet the New Boss - People trapped in the form of ghost-like entities return to claim vengeance, with the Ghost Rider meting his own on them. 401 The Ghost - The band has been separated; Daisy, on her own as Quake, tracks down the Ghost Rider but he backs off from punishing her. 322 Ascension-episode - Lincoln sacrifices his life for everyone's mistakes as he and Hive appear to die in space together. 321 Absolution - The agents capture Hive in a gel matrix but a surprise attack when he is moved to their headquarters frees him. 320 Emancipation - Daisy thinks she is breaking Lincoln out but Lash shows up and releases her from Hive's control, before being killed. 319 Failed Experiments - Hive sets off an alert that pits him and his fellow inhumans against Kree hunters; Daisy's former ties are put to test. 318 The Singularity - Hive and company ally themselves with transhumanism to remake the world in their image. 317 The Team - The Secret Warriors free the agents under siege by Hydra, but Hive gets ahold of Daisy and causes her to turn traitor. 316 Paradise Lost - Ward/Hive kills Malick's daughter to balance the scales, and Daisy gets a reason to assemble the Secret Warriors. 315 Spacetime - An Inhuman that can offer glimpses into the future and kidnapped by Hydra has to be saved by Daisy and her compatriots. 314 Watchdogs - An anti-alien group led by a former agent Felix Blake targets Inhumans, but is actually being manipulated by Malick/Hydra. 313 Parting Shot - Bobbi and Hunter save the Russian Prime Minister from being deposed by a coup orchestrated by Malick, resulting in them being disavowed. 312 The Inside Man - Talbor's son is held hostage by Malick to get him to turn against Coulson and his team. 311 Bouncing Back - The team partner with a new Inhuman, Yo Yo, from Columbia as Coulson pursues his vendetta with Malick. 310 Maveth - Coulson kills Ward but the Hydra entity takes control of his body and enters our world. 309 Closure - Coulson goes after Ward with a vengeance (and through the monolith portal) after Ros is murdered. 308 Many Heads, One Tale - The origins of Hydra, their relationship to the Inhumans, and their long game are revealed. 307 Chaos Theory - Lash is captured and put in stasis. 306 Among Us Hide - Andrew Garner turns out to Lash, an Inhuman that is tracking and killing others like himself. 305 4,722 Hours - Jemma narrates to Fitz what transpired on the alien planet and how she fell in love with a NASA astronaut. 304 Devils You Know - Hunter goes after Ward who gets shot but takes his revenge on Andrew. 303 A Wanted (Inhu)man - Daisy attempts to bring in Lincoln but Coulson has to make compromises. 302 Purpose in the Machine - Jemma Simmons is rescued by Leo Fitz jumping into the Monolith wormhole. 301 Laws of Nature - The US government goes after Inhumans with extreme prejudice as Coulson and gang try to save them. 222 S.O.S. (2) - Everone faces losses as they fight to stop Jiaying. 221 S.O.S. (1) - It's Inhumans vs. S.H.I.E.L.D.. 220 Scars - The reunited S.H.I.E.L.D. meet with Jiaying's people but it leads to war. 219 The Dirty Half Dozen - Coulson's team rescue the prisoners from the Hydra base. 218 The Frenemy of My Enemy - Ward and Coulson team up but Deathlok and Lincoln are captured by Hydra. 217 Melinda - May's backstory is detailed as Skye finds hers. 216 Afterlife - Coulson attempts to take back S.H.I.E.L.D.. 215 One Door Closes - Gonzales and his team take over Coulson's base; Skye goes with Gordon. 214 Love in the Time of Hydra - Coulson's agenda is questioned. 213 One of Us - Skye's father tries to get her back. 212 Who You Really Are - A Kree warrior and Lady Sif are both after Skye whose abilities are revealed. 211 Aftershocks - The agents go after Hydra as Skye and Raina become aware of their powers. 210 What They Become - Skye finds out that she is Daisy Johnson aka Quake. 209 Ye Who Enter Here - The Bus is about to be shot down. 208 The Things We Bury - The team find the city. 207 The Writing on the Wall - Coulson finally realises that he has been carving a blueprint of a city. 206 A Fractured House - Grant Ward is turned over to his brother Christian. 205 A Hen in the Wolf House - Skye learns the truth about her father. 204 Face My Enemy - Raina is given 48 hours by Whitehall to give him the Obelisk. 203 Making Friends and Influencing People - Skye finds out that her father is alive and looking for her. 202 Heavy is the Head - Raina touches the artifact which allows it to live. 201 Shadows - The team struggles to stay relevant. 122 Beginning of the End - Fury returns to save the day. 121 Ragtag - Ward attempts to kill Fitz and Simmons. 120 Nothing Personal - Skye escapes Ward. 119 The Only Light in the Darkness - Coulson's love interest is saved by one of the Fridge escapees. 118 Providence - S.H.I.E.L.D. is pushed to extinction. 117 Turn, Turn, Turn - Hydra takes over. 116 End of the Beginning - The team think they have the Clairvoyant. 115 Yes Men - Lady Sif makes a guest appearance to silence Lorelei. 114 T.A.H.I.T.I. - Skye is revived with the same stuff that brought Coulson back from death. 113 T.R.A.C.K.S. - Skye is shot and Deathlok is born. 112 Seeds - The team return to the Academy to solve a mystery. 111 The Magical Place - Coulson is recovered, thanks to Skye. 110 The Bridge - Coulson is kidnapped. 109 Repairs - A man protects the person he loves. 108 The Well - An Asgardian staff causes people to go beserk. 107 The Hub - The team goes after a sound-based weapon. 106 FZZT - A Chitauri virus spreads via electricity. 105 Girl in the Flower Dress - SKye's real reason for joining the team is revealed. 104 Eye Spy - A former protege of Coulson is controlled via an exploding eye camera. 103 The Asset - The origin of Graviton. 102 0-8-4 - The team retrieve a Tesseract from Peru. 101 Pilot - Agent Phil Coulson starts putting together his crazy team.
326 Civil War (4): Avengers Revolution - The Avengers defeat Ultron with the help of Dr. Strange, but Tony has to be left in between dimensions. 325 Civil War (3): The Drums of War - Black Window and the Inhumans break out the Avengers and bring down Marsh, who turns out be Ultron in disguise. 324 Civil War (2): The Mighty Avengers - A new team of Avengers battles and takes down the old one after they quit; Captain America is injured. 323 Civil War (1): The Fall of Attilan - Maximus manipulates Inferno into destroying Attilan, which leads to the registration of all Inhumans. 322 World War Hulk - After the Red Hulk is corrupted by the leader, the Green Hulk goes toe to toe with him and proves that he's strongest mentally. 321 Building the Perfect Weapon - The Leader unleashes Ultimo on the Avengers while the Hulk continues to be benched. 320 U-Foes - The Avengers encounter and defeat the U-Foes, though Hulk is replaced by the Red Hulk. 319 The House of Zemo - Helmut Zemo brings his father Heinrich Zemo to the present and transports three Avengers to the past. 318 Ant-Man Makes It Big - The Avengers go to Hollywood and work with Ant-Man to thwart an offended Egghead. 317 Panther's Rage - The Avengers team up with Black Panther to defeat Klaw, the villainous master of sound. 316 Captain Marvel - Captain Marvel teams up with the Avengers to defeat a Kree attack on Earth. 315 A Friend in Need - Vision learns how to make friends while the Avengers battle Ultron in the Destroyer Armour. 314 Seeing Double - Baron Strucker transforms the Hulk using the Winter Soldier program after reactivating the Red Room. 313 Into the Future - The Avengers defeat Kang in the 30th century with the help of future Thor and a group of rebels. 312 The Conqueror - Kang the Conqueror shows up and battles the Avengers, transporting all but Thor to the future. 311 The Kids Are Alright - The Avengers battle the Ghost with the help of Ms. Marvel and Inferno. 310 The Inhumans Condition - Ultron returns with plans to use Black Bolt's voice to power a weapon to destroy all of humanity. 309 Inhumans Among Us - The Avengers encounter the Inhumans and learn of the terrigenesis process that enables their creation. 308 Dehulked - Hulk is turned into Bruce Banner by his old lab assistant Igor Drenkov jealous of his superhero status. 307 Into the Dark Dimension - The Avengers and Dr. Strange team up to defeat Dormammu, the ruler of the Dark Dimension. 306 Thunderbolts Revealed - The Thunderbolts turn out to be Masters of Evil, but all but Zemo decide to become heroes. 305 Thunderbolts - The Avengers team up with a new superhero team to take down Justin Hammer. 304 Under Siege - The Avengers deal with Zemo and a pumped up Masters of Evil. 303 Saving Captain Rogers - The grandson of Baron Heinrich Zemo, Helmut, hynotises Captain America in his quest to recreate the supersoldier serum. 302 The Ultimates - Ultron replaces the Avengers with their ultimate artificial doppelgangers. 301 Adapting to Change - The Avengers are a bit rusty battling the Masters of Evil; Ultron begins his revolution at A.I.M. 226 Avengers Worlds (2) - Thanos is defeated. 225 New Frontiers (3) - Thanos escapes and threatens to destroy Earth. 224 Avengers Underground (2) - The Avengers defeat the Squadron Supreme. 223 Avengers' Last Stand (1) - The Squadron Supreme appears to defeat the Avengers. 222 Midgard Crisis - Zarda tries to sway Thor to side with the Squadron Supreme. 221 Spectrums - The Avengers face off against Dr. Spectrum who is really controlled by his Power Prism. 220 Terminal Velocity - Hulk has to use his brains instead of his brawn to save the day. 219 The New Guy - Hawkeye and Ant-Man clash but finally learn to get along. 218 The Ultron Outbreak - Taking down Ultron causes the Avengers to reunite. 217 Secret Avengers - The Avengers go up against the Winter Guard. 216 Small Time Heroes - The streamlined Avengers led by Tony deal with M.O.D.O.K. 215 Avengers Disassembled - Ultron machinations cause the team to break up. 214 Crack in the System - Captain America quits in response to Stark's self-centredness. 213 Thanos Triumphant - Thanos wields and loses the Infinity Gauntlet which is taken over by Ultron. 212 Widow's Run - The Black Widow attempts to protect the Infinity gems but Thanos gains control. 211 Downgraded - Hawkeye and Falcon learn to respect each other's skills in Vanaheim. 210 Back to the Learning Hall - Thor goes back to Asgard to graduate as Loki abuses the Space Gem. 209 The Dark Avengers - The Squadron Supreme use the Reality Gem to make themselves the good guys. 208 Head to Head - The Mind Gem causes a mind swap between the team members. 207 The Age of Tony Stark - Tony plays with the Time Gem. 206 Nighthawk - Another Squadron Supreme member joins Hyperion in tormenting the Avengers. 205 Beneath the Surface - The Avengers aid Lady Zartra to rebel against Attuma. 204 Ghosts of the Past - The Winter Solider attempts to gain revenge on the Red Skull. 203 Valhalla Can Wait - Loki schemes with Hela to take on Thor and the Avengers. 202 Thanos Rising - Thanos is defeated with Arsenal's sacrifice. 201 The Arsenal - The Red Skull in possession of the Power Infinity Gem is followed by Thanos. 126 The Final Showdown - The Cosmic Skull goes all out and loses. 125 Exodus - The Cosmic Skull arises after doublecrossing his Cabal. 124 Crime and Circuses - Hawkeye's past catches up with him. 123 One Little Thing - Ant-Man's Pym particles wreak havoc. 122 Guardians and Space Knights - Galactus returns and Iron Man has a plan. 121 By the Numbers - The Cabal go on up on the Avengers. 120 All-Fathers Day - Odin comes to Earth to test the Avengers. 119 The Ambassador - Doom requests the help of the Avengers against the Cabal. 118 Mojo World - Hulk and Hawkeye are kidnapped by Mojo to fight as gladiators. 117 Savages - The team spend 24 hours in the Savage Land without technology. 116 Bring on the Bad Guys - The cabal organise to free Hyperion. 115 Planet Doom - Thor thwarts Doom's manipulation of the timeline. 114 Hulk's Day Out - Hulk loses his memory. 113 In Deep - Captain America and Iron Man face off against the Cabal underwater. 112 Avengers: Impossible - The Impossible Man fixates on Falcon. 111 Hulked Out Heroes - Hulk is the strongest there is. 110 The Doomstroyer - Loki aids the Avengers after Doom gets hold of the Destroyer armour. 109 Depth Charge - The Hulk saves Manhattan from Attuma. 108 Molecule Kid - Owen Reece's son wants to be a hero. 107 Hyperion - Hyperion is a villain?. 106 Super-Adaptoid - Hammer creates the Adaptoid?. 105 Blood Feud - Draculk and Hulkula/Hula vs. the Avengers. 104 The Serpent of Doom - The Avengers battle the Serpent of Midgard. 103 Ghost of a Chance - Space Phantoms invade. 102 The Avengers Protocol (2) - The Red Skull and MODOK are defeated. 101 The Avengers Protocol (1) - The Red Skull uses a brain swapping device.
110 Colony Collapse - Tandy and Tyrone work together to release the dark energy from underground into the sky, thereby saving the city. 109 Back Breaker - Tyrone is framed for the murder of a cop, and Roxxon's CEO puts out a hit on Tandy, as the dark energy from the oil rig starts driving people crazy. 108 Ghost Stories - Tandy finds out that her father was abusive towards her mother and makes a deal with Roxxon's CEO; Tyrone gets the corrupt officer to confess. 107 Lotus Eaters - Tandy and Tyrone enter the mind of a catatonic patient who survived the Roxxon oil rig explosion that killed her father. 106 Funhouse Mirrors - Tandy and Tyrone make initial misteps in their pursuit of justice, with the latter loosing a childhood friend. 105 Princeton Offense - Tandy and Tyrone continue to work to face their demons, a Roxxon Corporation coverup and a corrupt vice officer respectively. 104 Call/Response - Tandy and Tyrone communicate and discover that they have antagonistic powers that are orthogonal to their personalities. 103 Stained Glass - Tandy and Tyrone discover that they have a connection to each other but initially shy away from confronting item. 102 Suicide Sprints - As their powers blossom, Tandy continues to run away from her problems and Tyrone gives in to her anger. 101 First Light - Tandy Bowen and Tyrone Johnson discover their superpowers in the form of controlling light and darkness.
213 A Cold Day in Hell's Kitchen - Daredevil and Elektra defeat Nobu, with help from the Punisher and Stick; Elektra is killed, and ressurected by the Hand. 212 The Dark at the End of the Tunnel - The Blacksmith and Black Sky are revealed to be a colonel trained Frank and Elektra, respectively. 211 .380 - Daredevil and the Punisher team up to find the Blacksmith. 210 The Man in the Box - Someone starts killing Frank's enemies in an attempt to frame him but Karen isn't buying it. 209 Seven Minutes in Heaven - Fisk manipulates the Punisher who ends earning his freedom; Daredevil fights Nobu who has been resurrected by the Hand. 208 Guilty as Sin - The Punisher takes the stand and makes a mess of his defense; Elektra choose Matt over Stick; Fisk reappears in prison. 207 Semper Fidelis - The relanships between Matt, Foggy, and Karen starts treading water in part due to Elektra's manipulation. 206 Regrets Only - Daredevil and Elektra team up; Nelson and Murdock end up representing the defendant in People vs. Frank Castle. 205 Kinbaku - Elektra shows up and continues her manipulation of Daredevil. 204 Penny and Dime - The Punisher is taken prisoner and tortured by a Irish mobster but is rescued by Daredevil. 203 New York's Finest - Daredevil beats down the Punisher and the Dogs of Hell motorcycle gang in an amazing stairwell fight scene. 202 Dogs to a Gunfight - The police lay a trap for the Punisher but he escapes after capturing Daredevil. 201 Bang - The Punisher starts picking off the criminals in Hell's Kitchen and Daredevil is shot while trying to stop him. 113 Daredevil - Fisk is stopped by Daredevil. 112 The Ones We Leave Behind - Gao leaves for her homeland and Urich bites the dust. 111 The Path of the Righteous - Wesley suffers from lead poisoning. 110 Nelson v. Murdock - The relationship between Foggy and Matt is tested. 109 Speak of the Devil - Fisk sets up Matt but fails to finish him. 108 Shadows in the Glass - Fisk comes out. 107 Stick - Matt is paid a visit from his old mentor. 106 Condemned - Fish finishes off the Russians and corners Matt. 105 World on Fire - Fisk makes his move against the Russians. 104 In the Blood - Claire Temple is kidnapped by the Russians but is rescued by Matt. 103 Rabbit in a Snow Storm - Matt and Foggy argue their first case. 102 Cut Man - Daredevil overcomes a trap laid for him and rescues a kidnapped boy. 101 Into the Ring - Matt Murdoch and Foggy Nelson start their law careers while the former vigilantes on the side.
225 Unfortunate Son - Peter lets his father out of the prison to deal with the threat of Korvac who has turned the Guardians into his automata. 224 Behind Gold Eyes - Warlock saves the galaxy with the help of the Guardians and Nova though J'Son manages to escape with a helmet. 223 You're No Good - The Guardians battle the Magus and use the Nova helmets to contain him along with Sam Alexander's help. 222 It's Tricky - Peter and Yondu attempt to outprank each other during the Xandarian Feast of the Three Grinning Moons. 221 Another One Bites the Dust - Warlock turns into the evil Magus bent on universal domination after absorbing J'Son into his soul gem. 220 I've Seen All Good People - Gamora tries to train Warlock in the art of combat, and which is tested by the Collector who desires his soul gem. 219 You Can't Always Get What You Want - Adam Warlock tries to give Rocket hope by attempting to reevolve his family. 218 Destroyer - The Guardians go to a temple on Drax's homeworld to summon Warlock to help them in their fight against J'Son. 217 Mr. Roboto - The Guardians track down a robot weapons designer to find a way to deactivate the Centurion helmets stolen by J'Son. 216 Nova Me, Nova You - J'Son goes after Sam's family to get his helmet; the Nova Corps agree to train Sam as a Centurion. 215 Knights in Black Helmets - Sam realises that J'Son is not to be trusted, but not before the latter escapes with a bunch of Nova Centurion helmets.. 214 Back in Black - The Guardians attempt to persuade Sam Alexander from giving up his Nova helmet, but J'Son and Mantis have other plans. 213 Symbiote War (3): Thunder Road - The symbiotes wreak havoc on Asgard until the Guardians save the day. 212 Symbiote War (2): I Will Survive - The symbiotes ride a comet to attack Spartax, but the Guardians stop them with Thor's help, who is then taken over by a straggler. 211 Symbiote War (1): Wild World - The crew stumble upon the Klyntar symbiotes who were experimented upon by Thanos turning them into feral creatures. 210 Rock Your Baby - Adam Warlock emerges from the coccoon and the Guardians convince him to be a force for good rather than evil. 209 Can't Get It Out of My Head - Though Cosmo regains his powers, the Guardians are unable to prevent the opening of the sarcophagus. 208 Me and You and a Dog Named Cosmo - Cosmo goes undercover to bring down the Believers but is found out and has his powers siphoned off. 207 Right Place, Wrong Time - The Guardians rescue Gamora who is trapped in the realm of the sarcophagus, along with Nebula and the High Evolutionary. 206 Black Helmet Woman - The Guardians find a Nova helmet in the sarcophagus, which Gamora dons to take down the Universal Believers, costing her life force. 205 Girls Just Wanna Have Fun - The Guardians attempt to persuade a rebellious Rigellian princess to return in time for her coming-of-age ceremony. 204 Free Bird - As the Guardians try to recover the sarcophagus by investigating former Ravager hideouts when they run into members of the Black Order. 203 Lyin' Eyes - Yondu steals the sarcophagus taken by Rocket from Thanos' Sanctuary, which is also sought by Mantis and her Universal Believers. 202 Evolution Rock - The Guardians and the Avengers team up to take down the High Evolutionary. 201 Stayin' Alive - The Guardians and the Avengers fight over possession of the Thanos' asteroid Sanctuary, but eventually learn to work together. 126 Jingle Bell Rock - The Guardians try to lift up Peter's spirits during Christmas by robbing from the rich and giving to the poor. 125 Won't Get Fooled Again - Yondu and the Ravangers impersonate the Guardians and con the denizens of Floodworld, turning them into public enemies. 124 I Feel the Earth Move - The Guardians recover the Cosmic Seed and defeat Thanos, while also saving the Earth from Ronan. 123 I've Been Searching So Long - The Guardians finally find the Cosmic Seed and successfuly fight off Ronan, but Thanos shows up. 122 Welcome Back - The team end up on Earth in pursuit of the Cosmic Seed with Korath the Pursuer hot on their heels. 121 Inhuman Touch - Peter goes to Attilan to get Maximum to reveal the location of the Cosmic Seed which works after much mayhem ensues. 120 Fox on the Run - Gamora attempts to right a wrong but ends up facing a trial by combat. 119 Asgard War (2): Rescue Me - The Guardians and the Asgardians defeat Thanos, with the location of the cosmic seed still uncertain. 118 Asgard War (1): Lightnin' Strikes - The Guardians expose the schemes of Loki and J'Son, forcing Thanos to show up. 117 Come and Gut Your Love - The Guardians steal J'Son's ship and its AI Rora helps Quill understand both their motivations. 116 We Are the World Tree - The Guardians foil an attempt by Loki to start a war between Spartax and Asgard. 115 Accidents Will Happen - The Guardians foil an attempt by Ronan the Accuser to start a war between Spartax and the Kree. 114 Don't Stop Believin - After an encounter with Mantis, the Guardians and Peter discover that he is the son of J'son, Emperor of Spartax. 113 Stuck in the Metal With You - The Guardians get a hold of the Destroyer Armour as Loki schemes to start a war between Spartax and Asgard. 112 Crystal Blue Persuasion - The Guardians help the Inhumans survive a plague as well as a coup orchestrated by Maximus the Mad and Ronan the Accuser. 111 Space Cowboys - The Guardians are hired by the Collector to herd a herd of explosive Moombas to Conjunction, the home of the Grandmaster. 110 Bad Moon Rising - A moon given life by the Cosmic Seed infantalises the Guardians and is used by Nebula to bring Ronan the Accuser back to life. 109 We Are Family - Rocket is returned to Halfworld, his home planet, where he runs into his hyperevolved relatives and friends. 108 Hitchin' a Ride - The Guardians land on the Venom Symbiote planet and Groot is taken over by one. 107 The Backstabbers - Gamora pretends to go back to Thanos in order to kill Korath. 106 Undercover Angle - Nova Corps member Titus turns out to be corrupt; the Guardians obtain the Universal Weapon from Thanos' Black Order. 105 Can't Fight This Seedling - Groot is infected with a fungus and it's up to the rest of the Guardians to cure him. 104 Take the Milano and Run - The Guardians have to fight each other at the pleasure of the Grandmaster. 103 One in a Million You - The Collector attempts to collect the Guardians but faces significant losses. 102 Knowhere to Run - The Guardians manage to evade Thanos by teleporting Knowhere to a remote location. 101 Road to Knowhere - The Guardians find a Cosmic Seed that activates the Celestial head that is Knowhere. 026 Guardians Reunited! - The Guardians fix their ship and depart from Earth, after realising that they had spoilt Man-Thing's swamp. 025 Gamora Strikes! - Gamora helps a bullied boy obtain his revenge against his brothers in a game of laser tag (or war). 024 Rocket! Groot! Man-Thing! - Rocket and Groot encounter the creature that turns fear into fire. 023 Drax Attacks! - Drax is tasked with getting a large stuffed animal from a carnival, which he mistakes for a prison. 022 Star-Lord vs. MODOK - Rocket tasks Star-Lord to "borrow" a fusion reactor from MODOK, ostensibly to fix the Milano. 021 Pick up the Pieces - The Guardians drop from the sky due to the actions of a pesky butterfly and the Milano ends up in a swamp. 010 Origins: Gamora (2) - Korath wins the contest but Gamora is freed from her brainwashing by Thanos. 009 Origins: Gamora (1) - Gamora, Nebula, and Korath are fighting to serve as second in command to Ronan. 008 Origins: Drax (2) - Drax gives up on his plan and frees prisoners of Ronan. 007 Origins: Drax (1) - Drax battles to become the right hand man of Ronan the Accuser to obtain revenge for his family's murder by Thanoas. 006 Origins: Groot (2) - Groot and Rocket ends up co-prisoners and friends. 005 Origins: Groot (1) - Groot aka Monarch of Planet X is sentient tree-like creature whose home planet is destroyed by Ronan the Accuser. 004 Origins: Rocket Raccoon (2) - A rocket is both a weapon and means of propulson, which leads to the raccoon adopting it. 003 Origins: Rocket Raccoon (1) - A raccoon is experimented on and becomes supersmart and superangry. 002 Origins: Star Lord (2) - Quill grows up to become Star Lord. 001 Origins: Star Lord (1) - Peter Quill is a Terran boy who is kidnapped by alien bounty hunters.
108 And Finally: Black Bolt - As Attilan is destroyed, its inhabitants evacuate to Earth; Black Bolt leaves Maximus imprisoned on the moon after learning the truth about the deaths of their parents. 107 Havoc in the Hidden Land - After the royal family returns, Maximum is captured and brought before Black Bolt who reveals his failsafe that will destroy Attilan. 106 The Gentleman's Name is Gorgon - Medusa and Black Bolt reunite with Crystal and Lockjaw; Karnak and Gorgon take down Auran and her associates, with Gorgon sacrificing himself to save everyone from Mordis' power. 105 Something Inhuman This Way Comes - The Inhuman royal family are finally reunited with the excepton of Crystal. 104 Make Way for Medusa - Medusa and Black Bolt reunite with the help of Louise, after fending off an attack from Auran and her thugs. 103 Divide and Conquer - Crystal and Lockjaw escape Attilan; Black Bolt escapes prison with his nuhuman cell mate; Gorgon fights off Auran and her thugs. 102 Those Who Would Destroy Us - Medusa, Black Bolt, Gorgon, and Karnak try to find each other while evading being killed by Maximus' followers. 101 Behold The Inhumans - Triton is shot by Maximus' men, setting off a chain of events that results in the royals being transported to Hawaii by Lockjaw.
210 A Duel of Iron - Colleen and Danny defeat Davos and Colleen becomes the new Iron Fist; Danny and Ward travel to find themselves. 209 War Without End - Danny is able to overcome Davos but as the power of the Fist is being transferred to Colleen, the process is interrupted. 208 Citadel on the Edge of Vengeance - Danny regains his ability to fight but decides that Colleen should have the power of the Iron Fist. 207 Morning of the Mindstorm - Colleen agrees to train Danny to fight again with the condition that their relationship change. 206 The Dragon Dies at Dawn - Walker and Danny confront Davos and manage to sedate him but he breaks Danny's leg and the Mary persona emerges, letting him get away. 205 Heart of the Dragon - Colleen and Misty rescue Danny in the nick of time; together with Ward, they confront Joy and Walker who admit to their culpability. 204 Target: Iron Fist - Davos works with the Crane Sisters and Mary/Walker to steal the power of the Iron Fist from Danny. 203 This Deadly Secret - Colleen and Danny confront Joy and Davos, who then confront Mary/Walker, a woman with a disassociative disorder hired by them to keep tabs on Danny. 202 The City's Not for Burning - As Davos plots with Joy to take back the Iron First from Danny, his target and Colleen attempt to head off a brewing gang war. 201 The Fury of Iron Fist - Danny moves in with Colleen and lives a grounded life but trouble brews as Joy and Davos reemerge. 113 Dragon Plays with Fire - Colleen and Danny defeat Harold aided by Ward and Claire; upon returning to K'un-Lun, they encounter dead operatives of the Hand. 112 Bar the Big Boss - Colleen and Danny take down Bakuto and save the Meachams from the Hand, which Harold repays by framing them for drug possession. 111 Lead Horse Back to Stable - Collen and Danny reconcile, as Davos understands the latter's reasons holding him from K'un-Lun. 110 Black Tiger Steals Heart - Danny, with Davos' help, escapes after being stabbed by Colleen's sensei, Bakuto, who has taken over the Hand from Gao. 109 The Mistress of All Agonies - Danny heals a poisoned Colleen nearing death using his chi; Joy reunites with her father who frames his son for drug possession. 108 The Blessing of Many Fractures - Colleen, Claire, and Danny go to China; after some (drunken) martial arts fighting, they capture Gao. 107 Felling Tree with Roots - Colleen and Danny break up the heroin manufacturing operation; Ward kills his father; the Meachums and Danny are ousted from the Board. 106 Immortal Emerges from Cave - Danny successfully survives three challenges designed by Madame Gao, but withdraws to save the life of the chemist's daughter. 105 Under Leaf Pluck Lotus - Colleen and Danny rescue a chemist who is synthesising a heroin alternative for the Hand, setting up a collision with them. 104 Eight Diagram Dragon Palm - Danny meets with Harold who convinces him that he is a victim of the Hand, and normalises his relationship with the Meachams. 103 Rolling Thunder Cannon Punch - After many failed attempts to communicate, Danny finally retains Jeri Hogarth to regain control of the namesake corporation. 102 Shadow Hawk Takes Flight - As Joy, Ward, and their father, Harold, begin to believe Danny's story, he escapes from the institution by summoning his alter ego. 101 Snow Gives Way - After a fifteen year absence, Danny Rand returns to a hostile welcome where his childhood friends, Ward and Joy Meachum, institutionalise him.
113 AKA Smile - Jessica snaps Kilgrave's neck and is recognised as a hero. 112 AKA Take a Bloody Number - Luke and Jessica duke it out, resulting in a Pyrrhic victory for the latter. 111 AKA I've Got the Blues - Will turns out to be a loser; Luke's bar is blown up. 110 AKA 1,000 Cuts - Hope sacrifices herself so Jessica can put an end to Kilgrave. 109 AKA Sin Bin - Kilgrave, who is imprisoned and tortured by Jessica, escapes but not before she learns that he has no control over her. 108 AKA WWJD? - Jessica briefly considers whether Kilgrave's powers can be harnessed to do good. 107 AKA Top Shelf Perverts - Jessica figures out that she can't beat Kilgrave and moves in with him in the home she grew up in. 106 AKA You're a Winner! - Luke finds out that Jessica was responsible for his wife's death. 105 AKA The Sandwich Saved Me - Jessica's attempt to capture Kilgrave fails. 104 AKA 99 Friends - Jessica unites with other victims of Kilgrave's manipulation and discovers unexpected leads. 103 AKA It's Called Whiskey - Jessica manages to track down Kilgrave but he escapes. 102 AKA Crush Syndrome - Jessica discovers a weakness in Kilgrave aka the Purple Man. 101 AKA Ladies Night - Jessica Jones takes on a new case which forces her to confront the ghosts of her abusive past.
108 Chapter 8 - The Shadow King takes over Oliver's body and leaves Summerland, necessitating a truce with Division 3 to fight him/them. 107 Chapter 7 - David uses his rational mind to break out of the Shadow King's control and rescue his friends; Division 3 storms Summerland soon after. 106 Chapter 6 - Lenny aka the Shadow King gets tired of maintaining the illusion of David and his friends in a psychiatric institution. 105 Chapter 5 - David, manipulated by King/Benny/Lenny, retrieves his sister after which he ends up in a talk therapy session with all his friends. 104 Chapter 4 - David becomes lost in the Astral plane where he meets up with Melanie's husband Oliver, but gets out when he realises that his friends are in trouble. 103 Chapter 3 - Ptonomy probes the recesses of David's mind and helps uncover his unparalleled power, even as the Devil with Yellow Eyes lurks in the shadows. 102 Chapter 2 - David starts being made whole again by Melanie's Summerland Institute when he discovers that his sister has been captured by Division 3 as bait. 101 Chapter 1 - David Haller escapes his surreal interrogation by Division 3 agents with the aid of Syd Barrett and meets Dr. Melanie Bird.
213 They Reminisce Over You - Bushmaster returns to Jamaica; Mariah is killed by Tilda, which leads to Shades' arrest and Luke taking over Harlem's Paradise. 212 Can't Front On Me - Bushmaster, with Tilda's help, goes after Mariah again; Luke stops him and Shades helps obtain the evidence needed to arrest Mariah. 211 The Creator - Mariah's lover Shades decides that she has gone too far and turns himself over to the police; Bushmaster recovers with Tilda's help. 210 The Main Ingredient - Mariah seeks revenge by killing everyone associated with Bushmaster, who is in hiding after escaping, to attract his attention. 209 For Pete's Sake - Bushmaster attacks his enemies holed up at a Rand Enterprises factory, but Luke manages to defeat him. 208 If It Ain't Rough, It Ain't Right - Bushmaster continues his quest to get rid of both Mariah and Luke by consuming deadly nightshade. 207 On and On - Although unable to get to Piranha in time, Luke saves Mariah from a fiery death caused by Bushmaster. 206 The Basement - Luke faces off against Bushmaster for Piranha and almost wins but the latter cheats and leaves him to drown. 205 All Souled Out - Luke helps Piranha when Bushmaster goes after him to gain control of Mariah's money; Misty reminisces about her crooked partner. 204 I Get Physical - The history between Bushmaster and Mariah and the motivations for his return are revealed; Luke's concussion is alleviated by Tilda. 203 Wig Out - Cage fights with Claire over his anger issues and is knocked to the ground by Bushmaster, whose strength comes from using the nightshade plant. 202 Straighten It Out - Luke finds out he is not entirely invulnerable when Cockroach injures him with the force of a close-range, high-power gun. 201 Soul Brother #1 - Luke continues to clean up Harlem, but a number of criminal interests seeking to take over Mariah Dillard's empire go against him. 113 You Know My Steez - After duking it out with Willis (and winning), Luke is arrested, postponing coffee with Claire; Willis is being experimented on. 112 Soliloquy of Chaos - Luke's natural tendency to be an underspoken hero shines through as everyone begins to take his side, even Mariah and Hernan. 111 Now You're Mine - Willis holds Harlem's Paradise hostage, framing Luke for all the chaos, and gets Mariah to arm the police with the Judas bullet. 110 Take it Personal - Luke is healed and returns to Harlem to discover that Mariah and Willis have turned most against him. 109 DWYCK - Luke is taken to the person who created Power Man by Claire with the hopes of being healed; Mariah comes into her own. 108 Blowin' Up the Spot - Luke is pursued by his half-brother Willis Stryker aka Diamondback who blames him for, and is the cause of, all his troubles. 107 Manifest-episode - Cornell is killed by Mariah, who goes along with Hernan's plan to pin it on Luke, who is shot by a Judas bullet made from Chitauri technology. 106 Suckas Need Bodyguards - Cornell is arrested, thanks in part to Luke's efforts, after he shoots Misty's partner who was on his payroll. 105 Just to Get a Rep - Misty attempts to persuade Luke from dropping his war against Cornell, worried that innocents will be caught in their crossfire. 104 Step in the Arena - The backstory on how Luke obtained his powers is revealed. 103 Who's Gonna Take the Weight? - Luke retaliates against Cornell who retaliates against him by blowing him up. 102 Code of the Streets - Luke's friend Pop is killed by one of Cornell's men. 101 Moment of Truth - Luke Cage tries to find his way in the world of Harlem, New York.
105 All Hail the King - A Mandarin impersonator attracts the wrong attention. 104 Agent Carter - Agent Carter is asked by Stark to run S.H.I.E.L.D.. 103 Item 47 - Sitwell and Blake retrieve a Chitauri gun. 102 A Funny Thing Happened on the Way to Tho - Coulson stops a robbery. 101 The Consultant - Coulson calls in the Consultant (Tony Stark) to sabotage Emil Blonsky's release. 000 75 Years From Pulp to Pop - A look back at the evolution of the Marvel multiverse.
213 Split Up - The parents of the children engage in an all out battle against their children with losses and wins on both sides. 212 Earth Angel - Xavin, an alien shapeshifter, tells Karolina she is her betrothed after she helps free Leslie from Frank's takeover of the Gibborim Church. 211 Last Waltz - Chase leaves the group for home after getting message from Victor; Leslie learns that she is pregnant and runs into her mother. 210 Hostile Takeover - The team face off against the corrupt cops; Victor, Tina, and Stacey are revealed to be posessed by Jonah and his alien compatriots. 209 Big Shot - A few members of PRIDE begin to behave uncharacteristically while the corrupt cops on their payroll turn against them. 208 Past Life - Karolina learns more about her background following Jonah's death; Alex discovers that his mother is a cold blooded murderer. 207 Last Rites - Jonah prepares to leave in his spaceship, as the group try to rescue Karolina's family and PRIDE attempts to stop him from causing destruction. 206 Bury Another - Jonah's body continues to deteriorate and to replenish he kidnaps Geoffrey who ends up being "rescued" by the team and under Alex's control. 205 Rock Bottom - Topher betrays them to obtain the alien rocks that make him powerful (and high), resulting in disastrous consequences for him. 204 Old School - The team make a new friend, Topher, who has powers resembling Molly's; Karolina meets with her father Jonah who takes her down the dig site. 203 Double Zeros - The group train to work together as a team, while still holding secrets; Alex is captured by his father but his friends manage to rescue him. 202 Radio On - The kids take shelter in an abandoned mansion; Nico confronts her mother Tina, aided by Karolina and Molly, to obtain the Staff of One. 201 Gimmie Shelter - PRIDE continue to search for their children, while murdering their allies, and seeking to understand Jonah's plan and thwart him. 110 Hostile - After a earth shaking confrontation where Karolina is captured, the children rescue her and finally run away from their parents. 109 Doomsday - The children uncover the truth behind Jonah's motivations and begin breaking up the dig site which would destroy LA when their parents confront them. 108 Tsunami - The children find hard evidence against PRIDE's criminal behaviour; Victor's life hangs in balance due to its members not being on the same page. 107 Refraction - Jonah juice has severe highs and lows; Molly is about to be sent away for revealing her knowledge about the parents' actions. 106 Metamorphosis - Jonah's hold over the PRIDE is shown; he cures Victor's brain tumour after the latter reveals the affair between Robert and Janet. 105 Kingdom - Alex is rescued when his friends discover that they each have different kinds of superpowers, but all of them learn troubling facts about their parents. 104 Fifteen - Alex is kidnapped just when he and Nico find evidence of their parents disappearing a runaway once a year. 103 Destiny - The teenagers try to learn more about their parents' secrets while slowly coming into their powers, when the body of the teenage girl is discovered. 102 Rewind - The parents of six teenagers are in the process of disappearing a teenage girl when their six children catch them in the act and hide their involvement. 101 Reunion - Six teenagers, Nico, Karolina, Molly, Gert, Chase, and Alex, estranged following the death of Nico's sister, reunite to discover their parents engaging in a strange ritual.
208 The Defenders - The team manage to defeat the Hand, but Matt and Elektra end up being buried underneath the rubble of a collapsed building. 207 Fish in the Jailhouse - Deep within New York, Elekra tricks Danny into revealing the bones of a dragon that can be used to stave off death. 206 Ashes, Ashes - The team tie up Danny to prevent the Hand from using him; Elektra takes him, and takes over the Hand after killing Alexandra. 205 Take Shelter - Elektra's former love for Matt threatends the Hand's Black Sky project; Sowande is decapitated by Stick. 204 Royal Dragon - As the Hand attacks, Matt tries to reason with Elektra; the others manage to get away, with Luke capturing Sowande. 203 Worst Behavior - The four defenders unite to fight off a brainwashed Elektra being manupulated by Alexandra, one of the fingers of the Hand. 202 Mean Right Hook - The earthquake turns out to be more than it seems; Jessica runs into Elektra and Danny and Luke face off. 201 The H Word - Jessica, Luke, Danny, and Matt feel an earthquake rippling through New York, bringing Elektra back to life.
216 oMens - After the Frost sisters use their powers to coerce Andy and Lauren to destroy a building, Reed sacrifices himself to defeat Reeva. 215 Monsters - After discovering Reeva's deception. Andy and Lorna return to the Underground, incurring her wrath. 214 calaMity - Reeva orchestrates an attack by the Purifiers on the Morlocks to clear out their tunnels; Clarice is shot and disappears into her portal. 213 teMpted - When one of the Inner Circle recruits gets too close to Lorna's double agent behaviour, she tasks Marcos to deal with him; Caitlin finds acceptance among the Morlocks. 212 hoMe - Lorna learns that the leaders of the Mutant Underground are being targeted by the Inner Circle, and that they also want Laureen to join with Andy. 211 meMento - Lorna and Marcos make up after she decides that Reeva needs to be stopped; the two witness Reeva secretly meeting with an anti-mutant crusader. 210 eneMy of My eneMy - Lorna and Andy join the Underground on a mission to recover John' Andy's newfound darkness shocks his family. 209 gaMe changer - Andy accidentally kills Rebecca after she tries to kill the Inner Circle, who free all captive mutants in the country; John is captured by Jace. 208 the dreaM - After the heist, Rebecca leaves the Inner Circle; Lorna fears for the safety of her baby Dawn. 207 no Mercy - Reeva and her team pull off a bank heist, exposing those who were profiting off the backs of mutants; Reed's powers grow uncontrollable. 206 iMprint - Jace lays a trap for the Mutant Underground, leading to some deaths and captures; Lorna is persuaded by Esme to stay with the Inner Circle. 205 afterMath - The rescued inmates from the asylum are found a home with the Morlocks led by Erg; Andy convinces Rebecca/Twist to use her powers to benefit the Inner Circle. 204 outMatched - Lauren is taken down by Andy when trying to stop the Inner Circle from escaping with an inmate from a mental asylum. 203 coMplications - When Dawn comes down with a case of severe jauncide, Reeva arranges for Marcos to be kidnapped to help save her life. 202 unMoored - The Underground tracks down the identity of mastermind behind the Hellfire Club's Inner Circle, a mutant known as Reeva Payge. 201 eMergence - Lorna gives birth to baby Dawn with few complications; the Strucker family miss Andy who connects with his sister Lauren through her dreams. 113 X-roads - Polaris brings down the plane carrying Roderick, while the Strucker siblings take down the hounds; the Frost sisters persuade some of the mutants to leave the underground with them, including Andy. 112 eXtraction - The mutants hatch a daring plan to capture Roderick and stop the hound program once and for all. 111 3 X 1 - The Frost sisters persuade the Underground, as well as the Struckers, of the grave threat from Campbell's enhanced hounds. 110 eXploited - Esme schemes to free her sisters and the rest of the detainees, although Roderick gets what he wants from the Struckers. 109 outfoX - Esme manipulates the underground in attacking the Hound creation facility but it goes awry and Lauren, Andy, Dreamer, and Blink are captured. 108 threat of eXtinction - Along with Thunderbird, Reed meets with his father and learns the truth behind the mutant abilities wihtin their family. 107 eXtreme measures - Jace and Roderick plan to use the Hounds as weapons to destroy the Underground from within at any cost. 106 got your siX - The mutants raid a Federal facility to obtain details on the Hound program which ultimately works out as they work as a team. 105 boXed in - The Strucker family commit to the Underground and gain their trust while Sony (Dreamer) uncovers the Hound program to brainwash mutants. 104 eXit strategy - The Underground is able to break out Reed and Polaris as they are being to a secure facility. 103 eXodus - Reed changes his mind about betraying the Underground; Caitlin is unable to get much help from her brother. 102 rX - Clarice (Blink) loses control of teleporting abilities; Reed is offered a deal to sell out the Underground; Lorna (Polaris) is persecuted in prison. 101 eXposed - Lauren and Andy Strucker find out they are persecuted mutants and their parents Caitlin and Reed turn to the Mutant Underground for help.
213 Whirlwind - Frank kills Billy and rescues Pilgrim's family from his boss and wife who are then dispatched; Krista survives while Dinah works for the CIA. 212 Collision Course - Dinah confronts Krista about her involvement with Billy, which ends with her pushing her out of her apartment window after being attacked. 211 The Abyss - Dinah, Amy, and Karen Page work together to prove Frank's innocence; Dinah breaks Frank being guarded at his hospital but he is captured by an overzealous cop. 210 The Dark Hearts of Men - Frank is set up by Billy to make it look like he murdered three innocent women, thought of which horrifies him. 209 Flustercluck - The Pilgrim's boss places a bounty on Frank and Amy, causing them to be pursued until Castle kills them all. 208 My Brother's Keeper - Billy is surprised that his best fiend wants to kill him. 207 One Bad Day - Russo and his doctor Krista Dumont get together; Frank works with Dinah and Curtis Hoyle to track down Billy. 206 Nakazat - Frank spares the Russian but Pilgrim eventually kills him; Russo starts organising a gang to steal and commit violence. 205 One-Eyed Jacks - Frank takes on a Russian gang to obtain the name of the person who paid Amy for taking compromising photos; they are eventually killed by Pilgrim. 204 Scar Tissue - The girl reveals her name, Amy, and her backstory, to Frank; Billy aka Jigsaw goes about settling old scores with a fragmented memory. 203 Trouble the Water - Frank dispatches Pilgrim's gang when they attack the police station housing him and the girl; Dinah Madani arrives with news of Billy Russo's escape. 202 Fight or Flight - Frank and the girl hide out in a motel where they are pursued by John Pilgrim and his gang which leads to their arrest. 201 Roadhouse Blues - Frank meets a young girl being pursued by a bunch of skilled fighters who end up hurting a bartender he takes an interest in. 113 Memento Mori - Frank finally kills Billy and he and David are both given a chance at a new life. 112 Home - Frank and David set a trap for Rawlins and Billy; the former dies as a result but the latter escapes after being shot. 111 Danger Close - Billy and Agent Orange aka William Rawlins kidnap David's family; Frank punishes the first set of mercernaries out to get him. 110 Virtue of the Vicious - The story of the disgruntled soldier comes to an end as Frank finds out about Billy's betrayal. 109 Front Toward Enemy - Frank talks down a disgruntled soldier blowing up NY from killing Curtis but his identity is exposed once again. 108 Cold Steel - Dinah's partner is killed by Billy when a trap by her team set to catch (his) mercenaries who are after Frank goes awry. 107 Crosshairs - Frank and David go after one of the members of the heroin smuggling ring on a military base while evading Russo's comrades. 106 The Judas Goat - Frank lets his old team mate Billy Russo know that he is still alive but the latter is shown to be in league with Agent Orange. 105 Gunner - Frank and David find Gunner, the soldier who filmed the events that led to Frank's quest for vengeance but they are attacked by Agent Orange's men. 104 Resupply - Frank and David interrupt a sting operation to stock up on arnament, running into the Homeland Security agent Dinah Madani. 103 Kandahar - After somewhat overcoming their mutual distrust, Frank and David decide to work together to punish the responsible bad guys. 102 Two Dead Men - David Lieberman aka Micro attempts to recruit the Punisher to punish even more bad guys but Frank is paranoid. 101 3 AM - Frank Castle aka the Punisher tries to lay low as a construction worker but chooses to punish bad guys to save a coworker.
213 Dream Cruise - The ghosts of lovers come back to haunt them. 212 The Washingtoninans - George Washington turns out to be a cannibal. 211 The Black Cat - A cat torments Edgar Allen Poe and becomes his muse. 210 We All Scream for Ice Cream - An ice dealer tormented by bullies comes back from the dead for revenge. 209 Right to Die - A husband strives to save his dying wife. 208 Valerie on the Stairs - A self referential story about writers who write a ghost story that comes to life. 207 The Screwfly Solution - Genetic engineering of screwfly males backfires on human males. 206 Pelts - Stolen racoon pelts take violent revenge on those who seek to wear them. 205 Pro-Life - A prolifer is tricked by the devil into doing its work. 202 Family - A couple's neighbour does not turn out to be who they think he is. 201 The Damned Thing - Apocalyptic tale of a mysterious creature that terrorises a small Texas town. 112 Haeckel's Tale - A wife has a passion for the dead. 111 Pick Me Up - People who pick up hitchhikers can't be trusted. 110 Sick Girl - Two lesbians get infected by a love bug. 109 Fair Haired Child - A couple sell their souls to get their dead son back. 108 Cigarette Burns - A film with a terrible power wreaks havoc. 107 Deer Woman - An ancient Native American mythological creature turns out to be real. 106 Homecoming - The media discover that zombies have swayed the presidential election. 105 Chocolate - A divorced man experiences sensual psychic flashes from a woman. 104 Jenifer - A girl with eerie powers destroys the life of a police officer. 103 Dance of the Dead - A woman embarks on her first date, encountering a dangerous postapocalyptic world. 102 Dreams in the Witch House - A physics student experiences visions of forces conspiring to kill his neighbor's baby. 101 Incident on and off A Mountain Road - A survivalist teaches a girl how to protect herself and she gets to use her skills.
322 Goodbye to All That - Peter Watts is killed by the Millennium group. 321 Via Dolorosa - Emma's father's Alzheimer's gets worse and she is tempted by the Millennium group. 320 Nostalgia - Emma travelled to her home town to investigate a series of muders of young girls. 318 Bardo Thodol - Buddhist monks shielding the life of a former Millennium group member who works on regeneration. 317 Darwin's Eye - A female asylum inmates escapes. 316 Saturn Dreaming of Mercury - Jordan's ability to see into the future is manifested. 315 Forcing the End - A new born child is kidnapped and used to bring about the apocalypse. 314 Matryoshka - A man's evil side is separated using physical theories and the formation of the Millennium group. 313 Antipas - Frank Black encounters the devil incarnate Lucy Butler. 312 The Sound of Snow - White noise is used to induce hallucinations. 311 Collateral Damage - Peter Watts' daughter is kidnapped. 310 Borrowed Time - A train crash, drowning, and getting a second chance after death is depicted. 304 Closure - Emma Hollis and a pathological killer with a death wish confront each other. 221 Somehow, Satan Got Behind Me - A group of devils wreak havok by playing on humanity's frailties but Frank Black is aware of them. 214 The Pest House - A security guard in a mental asylum imitates the serial killers there. 121 Maranatha - Frank investigates mob-style killings in New York's Russian community. 108 The Well-Worn Lock - A father who controls his child is put on trial. 101 Pilot - Frank Black moves to Seattle and tracks a serial killer.
110 Everybody Runs - The team voluntarily go into the milk bath to stop a terrorist attack but turn the tables on Blomfeld. 109 Memento Mori - The team track down a bioterrorist while some of their own are also being hunted. 108 The American Dream - Vega's boss learns the truth about Dash. 107 Honor Among Thieves - Dash is kidnapped by a criminal whose money has been stolen by Arthur. 106 Fiddler's Neck - Vega, Dash, and Arthur head out to the island where Agatha lives to help stop a murder. 105 The Present - Vega and Dash solve the murder of Vega's father. 104 Fredi - Dash is infatuated with a woman seeking revenge who may be the murder victim or perpetrator. 103 Hawk-Eye - Dash joins the Metro PD to work as a civilian consultant with Vega. 102 Mr. Nice Guy - Dash and Lara prevent a bartender from committing a murder. 101 Pilot - Dash teams up Lara Vega to stop a murder by pigeon before it happens.
110 eps1.9_zer0-day.avi - Elliot takes in the revolution resulting from his hack. 109 eps1.8_m1rr0r1ng.qt - Elliot learns that he is Mr. Robot and is suffering from an identity disorder; Tyrell is fired and joins Elliot. 108 eps1.7_wh1ter0se.m4v - Elliot discovers that Mr. Robot is his father and that Darlene is his sister. 107 eps1.6_v1ew-s0urce.flv - The Dark Army is reassembled as Elliot comes clean to his therapist. 106 eps1.5_br4ve-trave1er.asf - Elliot manages to free Vera but Shayla dies anyway. 105 eps1.4_3xpl0its.wmv - The hackers manage to plant an exploit in Steel Mountain but are unable to convince the Dark Army to go along. 104 eps1.3_da3m0ns.mp4 - The hackers go on a road trip as Elliot goes through withdrawals. 103 eps1.2_d3bug.mkv - Elliot realises that a bug can be a feature. 102 eps1.1_ones-and-zer0es.mpeg - Elliot's choices begin to complicate him. 101 eps1.0_hellofriend.mov - Elliot, a vigilante hacker, is recruited to initiate a revolution.
118 The Clue in the Captain's Painting - Nancy finds the murderer of her boyfriend to be Lucy's brother, who is her uncle who she rescues; the vengeful spirit continues to threaten them with terrible visions. 117 The Girl in the Locket - Nancy's boyfriend dies, ostensibly killed by the vengeful spirit, who is after her and her friends for reneging on their promise. 116 The Haunting of Nancy Drew - Nancy figures out the truth to absolve her father: Lucy killed herself, despondent over her treatment by the Hudson family. 115 The Terror of Horseshoe Bay - Nancy and her friends invoke a vengeful spirit who brings them Lucy's bones to enable her to track down the cause of her death. 114 The Sign of the Uninvited Guest - Nancy deduces that Ryan was the target, not Tiffany, which led to her murder and the culprit was Lucy's brother who blamed him for her death. 113 The Whisper Box - Nancy's friends work to awaken her; she figures out the way to get back even as strange forces seek to keep her in a perfect fantasy. 112 The Lady of Larkspur Lane - Nancy, George, and Nick break into a mental institution to talk with Lucy's mother but our eponymous hero gets trapped in a fantasy world. 111 The Phantom of Bonny Scot - Nancy works to get her father released from prison, which leads to her laying a trap for Everett Hudson in the form of a sting operation. 110 The Mark of the Poisoner's Pearl - Nancy solves the mystery of a serial killer who poisoned her victims but she turns out to not have been the one that killed Tiffany. 109 The Hidden Staircase - Nancy revisits one of her earliest cases to solve the crime when George's baby sister Ted is kidnapped, revealing that a supernatural entity erased portions of her memory. 108 The Path of Shadows - Nancy and the Chief of Police, McGinnis, form a spirit circle with George and Carson to ensure that the wandering spirit of their comatose friend Ace finds its way back to his body. 107 The Tale of the Fallen Sea Queen - Nancy and her friends conduct a spooky seance which deepens the mystery and points to two murderers, one of whom may be her father Carson. 106 The Mystery of Blackwood Lodge - Nancy discovers that the death of Lucy Sable is connected to the death of Tiffany via a thread that runs through her father. 105 The Case of the Wayward Spirit - George is possessed by the spirit of Tiffany, who Ned finds has been amassing evidence against the Hudsons. 104 The Haunted Ring - Tiffany's sister returns and attempts to prevent the murder from being covered up while Bess and George are attacked by supernatural phenomenon. 103 The Curse of the Dark Storm - Nancy moves from suspect to suspect and clue to clue as strange hauntings plague the residents of Horseshoe Bay. 102 The Secret of the Old Morgue - Nancy works with her friends Bess, George, and Ned to uncover the truth behind the murder of Tiffany, wife of businessman Ryan Hudson. 101 Pilot - A murder at her place of employment thrusts Nancy Drew into detective mode, even though initial appearances are that the spirit of a dead woman is the cause.
112 The Occupant - A divorced wife thinks there's an intruder in the house when it turns out that she's the one. 111 If A Tree Falls - A theist whose life has been spared can't seem to accept the gift. 102 The Bokor - A group of medical students mess with voodoo. 101 The Passenger List - A transportation official ends up investigating a plane crash that he died in.
110 All That We Have Found - Karl is transported by the Volcryn to be reunited with his daughter; the ship power cycles and the crew huddles together as it heads into the unknown. 109 Icarus - Rowan goes crazy and chops up Roy; Agatha, a low level telepath and Karl's former ex, sacrifices herself to enable Thale, a high level one, to evolve. 108 Rebirth - Rowan's child dies, releasing aggressive spores, forcing Roy to reveal his inorganic nature after decontamination; Roy's mother traps Lommie in VR. 107 Transmission - As the ship approaches the Volcryn, strange things begin to happen due to the increase in telepathic and telekinetic energy. 106 The Sacred Gift - The crew come across another ship thought lost but which is run a bunch of women scientists who have gone mad seeking sustainability. 105 Greywing - Lommie, a cyberneticist who interfaces with the ship through a port in her arm, sequesters Roy's mother, removing her control of the ship's systems. 104 White Rabbit - A probe launched to contact the Volcryn shows up in Karl's quarters infused with his organic material; the ship consciousness desperately wants it destroyed. 103 The Abyss Stares Back - Karl D'Branin, the leader of the expedition, and Rowan, a xenobiologist, learn that Captain Roy Eris' mother has uploaded her consciousness into the ship and is trying to kill them. 102 Torches and Pitchforks - The crew blames a high level telepath for the ongoing malfunctions, but the incidents are being caused by an entity that wants to derail the mission. 101 All That We Left Behind - The crew of the eponymous ship leave to make contact with the alien race known as the Volcryn to gain a new energy source to replenish the dying Earth.
113 From the Depths of Despair - Lyra and Niko, with the help of the people they encountered on their journey, defeat Nar Est and the Darkness and free Carondolet. 112 From the Cursed Volcano to the End of Ho - Lyra and Niko confront Nar Est but end up defeated and facing dire fates. 111 From the Tunnels of Terror to the Den of - Lyra is poisoned when a swarm of Exuber-Ants attack Team Niko and becomes recklessly fearless. 110 From the Peaks of Peril to the Mounds of - Niko defeats the Jackal in a luge race to win over the protocol obsessed Umlauti. 109 From the Shattering Springs to the Cloud - Lyra, Niko, and Mandok deal with cloud pirates on their way to fighting Nar Est. 108 From the Cliffs of Catastrophe to the Po - Lyra and Niko deal with a former champion who has been turned by Nar Est. 107 From the Endless Expanse to the Thorns o - Niko faces a betrayal when his sidekick turns out to be spy for Nar Est. 106 From the Tumbledowns to the Gap of Gloom - Niko and his friends battle the terrible Prickletwister that is terrorising the Tumblebees. 105 From the Sea of Suffering to the Faraway - Niko and Lyra help free the Dolphin Queen, who had been turned into a fearsome Mantigore. 104 From the Phantom Woods to the Mountains - Lyra overcomes her past regrets with Niko's help. 103 From the Swamp of Sorrow to the Hills of - After Lyra becomes solid (and vulnerable) to save Niko, he gets on Nar Est's radar. 102 From the Sky Maze of Anguish to the Swam - Niko and Lyra are joined by Mandok and Flicker and must navigate a treacherous maze. 101 From the Temple of Champions to the Brid - Princess Lyra, last of the humans in a world ravaged by the evil Nar Est, finds hope in her latest champion, Niko. 100 From the Desert of Despair into the Swam - Princess Lyra, last of the humans in a world ravaged by the evil Nar Est, finds hope in her latest champion, Niko.
120 Fossil - The Cadre and the astronauts are revealed to have overlapping goals, but have been working at cross purposes; Kurt is arrested for Angela's kidnapping. 119 Rage - Naron Chandra is killed by a synthetic; the group foils yet another sentient study of aggression caused by poisoning a town's water supply. 118 Half-life - An astronaut friend of Angela who disappeared to another dimension in a failed experiment returns to haunt her. 117 Follow the Leader - A sentient manipulates children into creating a device of unknown purpose. 116 Vanishing Point - Kurt is kidnapped by transhumanist sentients (wow!) after investigations by the group into a series of murders caused by brain downloads. 115 Begotten - Kurt manages to create his own synthetic infused with his DNA but it goes out of control and starts attacking people craving their serotonin. 114 Skin - Chuck's wife Paige who had just comes to terms with her husband and son being from the future is killed by sentient skin. 113 The Trouble with Harry - A synthetic named Harry Mudd helps the group talk down a psychotic one that threatens to destroy the world, by showing the power of love. 112 Dark at the End of the Tunnel - Kurt finds religion when a sentient attempts to come to the material world posing as a god. 111 Kitten - Neil is hounded by a sentient cyberstalker that also aims to sabotage the work being done by the group. 110 Flux - Chuck is exposed to nanobots that begin to turn him into a synthetic. 109 L.D.U. 7 - The group break into a mental institution designed by the sentients to study "evil" human traits such as aggression, rage, and hatred. 108 Rapture - Neil and his friends at high school become addicted to a drug devised by the sentients to gain power over humans in the material world. 107 The Choices We Make - The group are given glimpses of a future where anything is possible by an entity that transcends time. 106 Symbiosis - The group protect a girl who has the ability to communicate with synthetic ants. 105 Time Out of Mind - The group begin to lose their memories one by one as their older consciousnesses reassert themselves. 104 Astronaut Dreams - The group work to rescue a kidnapped girl while sabotaging what they believe is an accelerated attempt by the sentients to destroy Earth. 103 Shatterer - The group encounter a scientist who has discovered the existence of sentient AIs on the Internet, and go up against synthetics trying to stop them. 102 Pilot (2) - In their quest to change their future, the group narrowly escape a humanoid synthetic stomping ground, as an a-life experiment accelerates its self evolution. 101 Pilot (1) - A group of six astronauts watch the destruction of the Earth and are sent back in time five years (to 2002) by an alien sentient AI who has witnessed the same in 50 other worlds.
108 Finale - The crew make contact with an alien (who steals their fuel) and then discover yet another universe. 107 First Contact - Stewart dreams of love in order to make contact with an alien. 106 Powerless - The crew are trapped in a lightning storm which leads to Natasha regressing to an infant stage and nurtured by Kent, leading them to fall in love. 105 Trouble's Brewing - Tina and Michael are left to their own devices on an away mission where time slows down by thousand fold while a robot uprising takes place on the ship. 104 Ted Talks - Tina is heartbroken when Ted dumps her; A.R.T. and Zalian find hidden cameras that enable their own reality show. 103 The Death of A.R.T. - A copy of A.R.T. is flung out into space becoming a satellite and then a planet. 102 Getting to Know You - The crew attempt to identify an alien disguised within their midst and space it. 101 Into the Great Beyond---Beyond - The young inexperienced crew of the UMP Cruiser is sucked into another universe where they almost kill themselves.
210 To the Sea - Kyle's father demands that all the beacons, including Kyle and Amber, spill blood to seal the demon portal; the attempt fails and things go from bad to worse. 209 This Is How It Starts - Sidney dies; Amber and Allison disappear; Megan and Holly are accosted by Park and Blake for the child within her; Kyle's father returns; John rediscovers his flock. 208 Mercy - John taunts Sidney (and vice versa); Park makes a power play and begins a nasty alliance with terrible consequences to the people of Rome. 207 Alone When It Comes - Kyle makes a sacrifice to enable Amber and Allison to leave town; Sidney is taken captive by a Church full of the former possessed. 206 Fireflies - Kyle is thought dead by his loved ones, but Amber sees his light and leads them to where he was being held captive by Sidney. 205 The Common Good - Megan becomes a believer when Giles is possessed in front of the whole town; Kyle, albeit stabbed, manages to evict the demon within him. 204 The One I'd Be Waiting For - Aaron escapes Sidney, taunts John, and kills his mother; Kyle learns about his father's fight with the demons 30 years ago. 203 Not My Job t Judge - Kyle finds others in Rome have taken up the fight against Sidney and his minions; Megan and Allison are still haunted by their demons. 202 The Day After That - Byron tells John that they to work out of the same playbook with Kyle; Megan attempts to kill herself but is pulled out at the last instant. 201 Bad Penny - Kyle and Amber return to Rome after seeing that the rest of the world is also plagued by the possessed, who can no longer be evicted using his blood. 110 This Little Light - Amber displays the same power that Kyle has enabling her to free Megan from her possession; Reverend Anderson mistakenly kills Aaron. 109 Close to Home - Megan becomes possessed and kills her husband Mark; Reverend Anderson plays into Sidney's games; Giles proves that he is a loyal friend. 108 What Lurks Within - Kyle talks to Sidney, learning about the entities possessing the townspeople, and begins to question Anderson's quest. 107 The Damage Done - Allison remembers her possession and leaves her young daughter with Kyle; Mark's attack on Donnie gets him suspended; Anderson outs Sydney on the day the town remembers the victims of a mining disaster. 106 From the Shadows It Watches - Kyle decides that he can't turn away from his power; the Reverend is marked by the Devil; Megan puts her husband in the doghouse. 105 The Road Before Us - Kyle and the Reverend continue to find cases of past exorcisms that weren't successfully completed but his wife appears to be free from demonic possession. 104 A Wrath Unseen - Donnie, a bully who abused Kyle's foster sister Megan, returns; Anderson discovers that his past exorcisms may have been incomplete due to pride. 103 All Alone Now - Kyle and Reverend Anderson work together to help a police officer whose wife was murdered by his best friend and partner. 102 (I Remember) When She Loved Me - The backstory on the possession of Kyle's mother is revealed, as the intrigue deepens in Rome, Virgina. 101 A Darkness Surrounds Him - Kyle Barnes is haunted by figurative and literal demons, as he becomes aware of a sinister possession conspiracy in his hometown.
105 Episode 5 - The team stop three teenagers from being shot but Christian ends up being a victim. 104 Episode 4 - The team save a woman from being burned in an arson but are unable to save a building window washer from falling to his death. 103 Episode 3 - A sex offender is stopped by the team from claiming his latest victim but is released and intends to offend again. 102 Episode 2 - The team save the life of a kidnapped boy who is about to drown. 101 Episode 1 - Astrophysicist Christian King receives images from the future that predict a train caught in an explosion; his colleagues led by DI Rebecca Flint are unable stop it from happening.
309 The Blessed Dark - The gang manage to save Vanessa's soul if not her material self; Caliban, still mourning his dead son, gives the final eulogy. 308 Perpetual Night - Cat, Dr. Seward, Ethan, Kaetaney, and Malcolm track down Vanessa whilst fighting off dark creatures; Victor lets Lily go and rejoins them. 307 Ebb Tide - Even as Kaetenay, Ethan, Malcolm race to save Vanessa, she gives in to Dracula's kiss. 306 No Beast So Fierce - Rusk and the Rangers track Ethan to his home, who eventually lashes out against his father; only Malcolm and Kaetenay survive with him. 305 This World Is Our Hell - Ethan's backstory on his family's murders is revealed after he, Hecate, and Malcolm are taken to his home. 304 A Blade of Grass - Deep under hypnosis, Vanessa recalls her time institutionalised where she was loved by Caliban and encountered the Devil and Dracula. 303 Good and Evil Braided Be - Ethan and Hecate are pursued by Rusk and the Rangers followed by Malcolm and Kaetenay; Caliban returns home. 302 Predators Far and Near - Vanessa appears taken in with Dr. Street who is revealed to be Count Dracula; Ethan escapes with the help of Hecate. 301 The Day Tennyson Died - A despondent Vanessa see a therapist; Ethan is taken home; Malcolm and Kaetenay set out rescue him; Dracula arrives in London. 210 And They Were Enemies - Vanessa defeats the devil, which ages Evelyn; Lily aligns herself with Dorian; Ethan, Frankenstein, and Lyle go their separate ways. 209 And Hell Itself My Only Foe - The gang are trapped by the witches in various states of distress when they go to rescue Malcolm, leading to Sembane's death. 208 Memento Mori - Malcolm snaps out his spell and is forced to confront memories of his dead family; Lily displays her dark side. 207 Little Scorpion - Vanessa enjoys her life in the Cut-Wife's cottage with Ethan when they run into Geoffrey who she kills by reciting from the Verbis Diablo. 206 Glorious Horrors - Vanessa collapses in rain a blood at Angelique's coming out ball; Ethan turns into a werewolf. 205 And Hell Itself My Only Foe - Evelyn seduces Malcolm with an enchanted ring; Frankenstein hooks up with Lily; Caliban dances with Vanessa. 204 Evil Spirits in Heavenly Places - The group is attacked by Eveylyn's coven who steal a lock of Vanessa's hair. 203 The Nightcomers - Humans are revealed to be monsters as Vanessa tells the backstory of how she received her training in witchcraft to Ethan. 202 Verbis Diablo - The group attempt to under the language of the devil; Eveylyn Poole creates a doll resembling Vanessa with transplanted baby organs. 201 Fresh Hell - Vanessa and Ethan are attacked by a group of witches; Brona is reborn as Lily. 108 Grand GuignolMalcolm makes a crucial dec - Grand GuignolMalcolm makes a crucial decision to save Vanessa's life; Frankenstein gives Caliban his bride using Brona's corpse; Ethan howls at the moon. 107 Possession - Mine becomes possessed and the rest of her friends bide their time until Ethan is finally able to suddenly perform an exorcism. 106 What Death Can Join Together - Vanessa's demon comes to fore after she hooks up with Dorian; Malcolm and Ethan see Mina slipping their grasp. 105 Closer Than Sisters - The backstory of Vanessa and Mina is revealed, including how the former became psychic and possessed and began to work with Malcolm. 104 Demimonde - After Brona Croft breaks it off with Ethan, he hooks up with Dorian. 103 Resurrection - Caliban's backstory is revealed; Vanessa turns out to be the one desired by the vampire that has kidnapped Mina Harker, Malcolm's daughter. 102 Seance - During a seance, Vanessa Ives becomes possessed by the spirit of Amunet; Proteus is murdered by Victor's first creation, Caliban. 101 Night Work - Victor Frankenstein succeeds in piercing the veil between life and death; Malcolm Murray searches for his daughter along with Vanessa Ives.
513 Return 0 - The Machine defeats Samaritan when failure is no longer an option; Finch reunites with his love; Reese goes out in a blaze of glory and Shaw picks up his mantle, with Fusco promising to see her. 512 .exe - Finch decides that the only way to defeat Samaritan is to unleash a lethal virus that would also destroy his creation. 511 Synecdoche - Reese, Shaw, Fusco team up to save the President from domestic terrorists rebelling against a surveillance state. 510 The Day the World Went Away - Elias and Root fall causing Finch to consider allowing his creation to take drastic action to defeat Samaritan. 509 Sotto Voice - The Voice returns to play an intricate game with Team Machine in order to get his intended target; Shaw reunites with her friends. 508 Reassortment - Samaritan engineers a superflu strain and uses it to cover the assassinations of medical health workers; Shaw escapes her prison. 507 QSO - Team Machine is unable to prevent a radio host from exercising free will; however, Root manages to send a message of hope to Shaw. 506 A More Perfect Union - As Team Machine crashes a wedding to prevent a murder, Team Samaritan informs a captive Shaw that it is there to save humanity from the Great Filter. 505 ShotSeeker - Finch sets up simulations of the Machine battling Samaritan, with every scenario in more than a billion leading to failure. 504 6,741 - Shaw returns in an action-packed episode that turns out be her own personal Matrix-like hell engineered by Samaritan in its custody. 503 Truth Be Told - An old assignment by Reese when he was in the CIA returns to haunt him while saving his next target. 502 SNAFU - Finch convinces the recovered machine that he and his friends are the good guys. 501 B.S.O.D. - Finch, Reese, and Root try to restore the Machine from its backup while being pursued by Samaritan agents. 422 YHWH - The Machine goes into hibernation as Samaritan gains the upper hand. 421 Asylum - The Machine gives itself up to save Finch and Root. 420 Terra Incognita - A dying Reese hallucinates Carter. 419 Search and Destroy - The developer of anti-virus software used by Samaritan to track the Machine is POI. 418 Skip - Root is unable to give up Finch. 417 Karma - A grieving husband seeks vigilante justice. 416 Blunt - POI is a grifter. 415 Q&A - Samaritan attempts to convinces Finch that its intentions are benign. 414 Guilty - Finch has jury duty. 413 M.I.A. - The team continue their search for Shaw and find Samaritan experimenting on ant hills. 412 Control-Alt-Delete - The search for Shaw is on. 411 If-Then-Else - The Machine plays the game of life and appears to lose an important peace. 410 The Cold War - Samaritan voews to destroy the Machine. 409 The Devil You Know - Elias is targeted by Dominic but escapes. 408 Point of Origin - Shaw is tracked by Martine. 407 Honor Among Thieves - POI is a jewel thief. 406 Pretenders - Reese and Fusco stop gun runners. 405 Prophets - Samaritan starts to gain political power. 404 Brotherhood - POI are two children who steal from a sour drug deal. 403 Wingman - Lionel Fusco plays at being a wingman. 402 Nautilus - Finch reinitialises the team. 401 Panopticon - The Machine swings back into action. 323 Deus Ex Machina - The crew go into hiding as Samaritan is given full rein by Samaritan. 322 A House Divided - Vigilance nabs Control, Greer, Finch, among other key players. 321 Beta - Finch is captured by Greer. 320 Death Benefit - Samaritan is turned on to find Finch. 319 Most Likely To - The existence of Northern Lights is made public. 318 Allegiance - Root and Greer have a draw. 317 Root Path - Root learns there are limits to being all knowing. 316 RAM - POI is a hacker whose life intersects with that of the major players. 315 Last Call - POI is a 911 call operator and a little boy. 314 Provenance - POI is a former Olympic medalist. 313 4C - The crew stop a plane from crashing. 312 Aletheia - Root escapes from Control and the rest of the team reunite. 311 Lethe - Sameen Shaw meets Control and the team discovers Samaritan. 310 The Devil's Share - Reese is pulled back from the abyss. 309 The Crossing - Reese doesn't get to experience his love for long. 308 Endgame - Carter captures the head of HR. 307 The Perfect Mark - Cons con cons. 306 Mors Praematura - The Machine starts to have several teams in play. 305 Razgovor - POI is a little girl who plays spy. 304 Reasonable Doubt - POI are a husband and wife pair with murderous intentions. 303 Lady Killer - POI is a father who doesn't know he is one and Root escapes. 302 Nothing to Hide - POI is the owner of a social media company. 301 Liberty - POI is a sailor. 222 God Mode - The Machine free itself. 221 Zero Day - The Machine reboots and reaches Root and Reese. 220 In Extremis - POI is a doctor who dies in the end. 219 Trojan Horse - POI is an IT security expert. 218 All In - POI is a card shark. 217 Proteus - POI is actually a set of six people targeted by an identity thief. 216 Relevance - POI is an assassin hired by the Special Counsel. 215 Booked Solid - POI is a hotel maid. 214 One Percent - POI is a billionaire. 213 Dead Reckoning - Kara and Snow appear to retire. 212 Prisoner's Dilemma - Donnelly does not enjoy his victory over Carter and Reese for long. 211 2nR - Finch helps out a hacker while Reese is in custody. 210 Shadow Box - Reese is one of four people captured by Donnelly. 209 C.O.D. - Reese works to save a taxi driver. 208 Til Death - Reese helps out a couple who want to kill each other. 207 Critical - A doctor is forced to kill a patient under duress. 206 The High Road - A former criminal finds it hard to run away from his past. 205 Bury the Lede - The POI is a reporter who is planning an expose on Reese. 204 Triggerman - The POI is a mob killer. 203 Masquerade - The POI is a Brazilian socialite. 202 Bad Code - Reese finds Finch as Root runs away. 201 The Contingency - Reese continue to track Root to find Finch. 123 Firewall - Root catches up to Finch. 122 No Good Deed - Finch reveals the price he paid for creating the Machine. 121 Many Happy Returns - Reese goes after abusers. 120 Matsya Nyaya - Nothing and everything happens. 119 Flesh and Blood - Elias goes after his competition and Reese has his hands full. 118 Identity Crisis - Finch rolls. 117 Baby Blue - Reese and Finch take care of a baby but Elias manipulates them. 116 Risk - Reese helps out a trader on Wall Street. 115 Blue Code - Reese helps out an undercover cop. 114 Wolf and Cub - Reese helps protect a boy whose brother was murdered. 113 Root Cause - Another hacker outwits Finch who calls in Zoe the Fixer for help. 112 Legacy - Reese protects an attorney who threatens a corrupt parole officer. 111 Super - Reese is fixed up and in a wheelchair. 110 Number Crunch - Reese saves people who stole money from a car crash but gets shot. 109 Get Carter - Joss Carter is targeted but Reese intervenes to save her life. 108 Foe - An ex-Stasi agent hunts his wife. 107 Witness - Reese get caught in a fight between gangs. 106 The Fix - Reese helps another Fixer whose motivations aren't as pure. 105 Judgment - The POI is judge whose son is being threatened. 104 Cura Te Ipsum - The POI is a doctor who wants revenge for her sister's death. 103 Mission Creep - A group of soldiers are duped into committing robberies. 102 Ghosts - Harold Finch, the billionaire IT hacker and employer of Reese, tasks him to protect a dead teenager, a person of interest (POI). 101 Pilot - John Reese, a former government employee looking to become a vigilante/superhero is given a job.
402 Bird of Prey - A person who kills via a Raven goes after members of the Legacy. 401 Song of the Raven - A person on death row kills via a Raven. 204 Spirit Thief - An African shaman performs healing rituals using the spirits of dead people. 122 Traitor Among Us - Rachel thinks of leaving the Legacy in a flashback clipshow episode. 114 Fox Spirit - A Chinese Fox Spirit goes on a killing spree.
210 Legacy - Christian convinces Supershock to fly them into the sun ending his threat after he almost kills Deena, who turns out to be a power herself. 209 Slain Dragons - Patrick begins killing powers one by one and the remaining powers along with Christian and his division set out to stop him using Morrison as bait. 208 Chasing Ghosts - Patrick takes Christian to his cabin in the Andes but doesn't to be all there; Calista explodes her father; Cutter is stabbed by the Ghost. 207 Origins - Flashbacks detail the involvement of Janice and Patrick in the first two World Wars, and the presence of a power referred to the Ghost. 206 Requiem-episode - Triphammer is killed by Heavy; Conrad turns out to be the money-minded mastermind behind the killings; Christian gets his revenge. 205 Shaking the Tree - Angela fires Christian and Deena as they refuse to drop the RetroGirl murder case. 204 Stealing Fire - Christian's backstory with Angela is revealed as he recovers from the building collapse caused by Heavy, a gravity power. 203 Hell Night - A confluence of factors causes riots to break out in LA; Christian tracks down Marigold aka Chaotic Chic when a building is collapsed around them. 202 Funeral of the Century - A riot breaks out at the funeral for Retro Girl and Calista steps in to save the day; Christian captures a suspect in her murder. 201 Caracas 1967 - Christian and Deena attempt to track down Janis' killer when the chief suspect, Krispin, is found dead, seemingly by hanging himself. 110 F@#K the Big Chiller - After great losses, Christian, Johnny, Deena, and Janis take down Wolfe but continue to pay a price. 109 Level 13 - Christian's plan to trap Johnny works but backfires as Wolfe ends up being free. 108 Aha Shake Heartbreak - Christian and Johnny decide to take down Wolfe. 107 You Are Not It - Wolfe changes his mind when he learns that he can absorb the powers of all those who took Sway. 106 The Raconteur of the Funeral Circuit - Wolfe appears to be repentant and asks for his powers to be permanently removed. 105 Paint It Black - Wolfe is drained of his powers after Christian regains his own after ingesting Sway, which was made from Wolfe's blood. 104 Devil in a Garbage Bag - Wolfe breaks out of his containment and wreaks havoc. 103 Mickey Rooney Cries No More - Calista appears innocent but plays a dangerous game with all parties. 102 Like a Power - Christian and his new partner Deena Pilgrim investigate the deaths of other powered individuals as Johnny Royalle goes public. 101 Pilot - Christian Walker AKA Diamond is a detective in the Powers Division police force that helps bring superpowered criminals to justice.
110 Call and Response - The news of god missing leads to Annville's destruction and Tulip, Jesse, Cassidy heading out on a road trip to find him. 109 Finish the Song - The backstory on the Saint of Killers is revealed, with Jesse, who escapes custody, made into his new target. 108 El Valero - After suffering initial losses, Odin manages to take over Jesse's church, who is then arrested; the angels are unable to extract Genesis out of Jesse. 107 He Gone - Flashbacks detail Jesse and Tulip growing up; Quincannon appears unpersuaded by Jesse's voice and wants his church. 106 Sundowner - The custodians of the voice (aka Genesis) want Jesse to give it back but he declines thinking that he is respecting god's wishes. 105 South Will Rise Again - The two Adelphi Angels confront Jesse as he increasingly uses his voice to make people behave according to the way he thinks is right. 104 Monster Swamp - Jessie uses his voice on Odin Quincannon, an influential local, to serve god; Tulip discovers that Cassidy is a vampire. 103 The Possibilities - Jesse learns that with great power comes great responsibility as Cassidy offers himself as an intermediary for the angels' mission. 102 See - Jesse becomes aware of his ability to persuade people to do as he commands; Cassidy, his Irish vampire friend, saves him from two Adelphi angels. 101 Pilot - An object from space explodes the individuals it possesses, until encountering Jesse Custer, a preacher, whose purpose of saving his flock becomes clear.
506 Episode 6 - The team collapse the New Dawn anomaly into the smaller anomaly built by Connor and appear to save the future. 505 Episode 5 - Matt, Abby, and Emily fail to stop Philip from initiating the New Dawn anomaly. 504 Episode 4 - Connor's anomaly causes Future Beetles to chew through the ARC; Philip's priorities are revealed. 503 Episode 3 - Matt brings back Emily; Connor induces an anomaly but his relationship with Abby becomes strained. 502 Episode 2 - The team deal with an underwater anomaly connected to the Jurassic era. 501 Episode 1 - Matt tells Abby about a dystopian future and asks for her help in tracking down the person responsible. 407 Episode 7 - Danny returns and learns that Ethan is his long lost brother, and together they end up in the Pliocene. 406 Episode 6 - Gideon, who turns out to be Matt's father, dies; Jenny makes a reappearance when an anomaly interferes with her wedding. 405 Episode 5 - Matt rescues Emily as Connor and Abby return Labyrinthodont back to its era. 404 Episode 4 - Abby manages to save her menagerie with Lester's help (though not Connor's); Emily is kidnapped by Ethan. 403 Episode 3 - Emily and Ethan, originally from the 19th century, arrive followed by Tree Creepers. 402 Episode 2 - Abby and Connor redeem themselves and are given a spot back on the team. 401 Episode 1 - Abby and Connor return to find a new team in place and they are on their own. 310 Episode 10 - Helen attempts to wipe out humanity as the team races to stop her; Abby, Connor, and Danny end up being trapped in the past. 309 Episode 9 - Helen returns and takes Christine hostage and into the future where the latter is killed. 308 Episode 8 - Abby's brother Jack acts moronically and ends up being trapped in the future. 307 Episode 7 - A 14th century knight arrives with a Dracorex and think he is in hell. 306 Episode 6 - Christine Johnson attempts a coup and the group are forced to flee to Lester's cabin. 305 Episode 5 - After dealing with an aggressive fungus from the future, Jenny decides to quit. 304 Episode 4 - Jenny's first mission as team leader is dealing with a Giganotosaurus that terrorises an airfield. 303 Episode 3 - Nick is murdered by Helen as she fears him causing humanity's destruction. 302 Episode 2 - A "gremlin" from the future with the ability to camouflage itself is implicated in the disappearance of a group of children. 301 Episode 1 - A monument created by the Egyptians as the Sun Cage appears to enable control of the anomalies. 207 Episode 7 - Stephen pays the ultimate price for Leek's treachery. 206 Episode 6 - Oliver Leek turns out to be traitor working with Helen to exploit the creatures from the anomaly. 205 Episode 5 - Nick and Stephen are trapped in the Silurian era whilst in search of a young girl. 204 Episode 4 - Abby is kidnapped by the Mer, but Connor and Nick rescue her from the future. 203 Episode 3 - A naive girl think she is the mother of a Sabretooth. 202 Episode 2 - The team deal with giant carnivorous worms that thrive in an anoxic environment. 201 Episode 1 - Nick attempts to adjust to the disappearance of Claudia while dealing with velociraptors. 106 Episode 6 - A vicious predator from the future causes the present and the past to be profoundly altered. 105 Episode 5 - A Pteranodon proves to be a false suspect in a murder. 104 Episode 4 - Helen Cutter escapes from custody, leaving deadly dodos in her wake. 103 Episode 3 - Nick Cutter finds his wife in the Cretacious period, who ends up being brought back by force. 102 Episode 2 - The group deal with creatures from the Carboniferous era entering via another anomaly. 101 Episode 1 - A group of explorers discover a portal/anomaly leading to the Permian period 250 million years ago. WE5 Episode 5 - Gideon appears to be anxious about Matt's mission that goes beyond his employment at the ARC. WE4 Episode 4 - Matt announces that he rejects the government findings presuming that Abby, Connor, and Danny are missing, presumed dead. WE3 Episode 3 - The new team gets to know each other better. WE2 Episode 2 - A new team is put together with Becker, Jenny, and Matt who has a private agenda reporting to "Gideon". WE1 Episode 1 - Lester and Becker are interviewed, revealing that Sarah was killed while attempting to rescue Abby, Connor, and Danny.
113 The Sound of Thunder (2) - Hall pays the price for his stupidity; Connor doles out wisdom; Mac saves Evan again in the past; Dylan and Evan race to beat their anomaly closing. 112 The Sound of Thunder (1) - Toby is near death after being stung by a poisonous scorpion while Dylan and Evan travel through an anomaly junction to retrieve the venom to create an antitoxin. 111 The Inquisition - Evan is persuaded by Colonel Hall to put his skills to work for the military. 110 The Great Escape - The Titatis being experimented on by the military escapes and has to be euthanised. 109 Breakthrough - A Triceratops is led back to its home by Dylan. 108 Truth - Evan hallucinates and Mac discovers the body of his alternate self who saved Evan. 107 Babes in the Woods - The team deal with a pair of Ornitholestes. 106 Clean Up on Aisle Three - Dylan, Evan, and Mac deal with a pack of Daemonosaurus. 105 Undone - A Lycaenops kills Mac's girlfriend, among others. 104 Angry Birds - A few angry Titanis or terror birds break into a pot cultivation operation. 103 Fear of Flying - A plane with two passengers flies through an anomaly; Dylan and Evan attempt (and fail) to rescue them. 102 Sisiutl - A man-eating Titanoboa is sent back to its own time by Dylan, Evan, Mac, and Toby. 101 The New World - Anomalies begin to open up in Stanley Park in Vancouver, BC causing prehistoric creatures to appear.
210 Operation Mainbrace - When investigating a battleship fleet plagued by strange occurrences including an UFO, Quinn disappears. 209 Broken Arrow - Hynek and Quinn find and disarm a nuclear weapon ferried by two Russian spies that crashes in Canada after an encounter with a UFO. 208 What Lies Beneath - Susie ends up being outed as a Russian spy but decides to take the blame for Mimi's theft of stolen case files protecting Hynek and Quinn. 207 Curse of the Skinwalker - Hynek and Quinn investigate the legend of the skinwalker which turns out to be a secret Air Force weapons experiment. 206 Close Encounters - Hynek and Quinn defend their work in front of a panel convened to determine their fate, turning around a last minute betrayal by Banks. 205 The Men in Black - Quinn and CIA agent Dan Banks track down William, the mysterious man in the hat who has kidnapped Hynek viewing him as a kindred spirit. 204 Hopkinsville - Hynek and Quinn continue to investigate the further relationship between the Air Force and the newly created CIA that appear to be furthering the UFO paranoia. 203 Area 51 - Hynek and Quinn investigate the real Area 51 operated by the Air Force and stumble onto strange experiments led by General Hugh. 202 The Roswell Incident (2) - Hynek refuses to use a fake video of an alien autopsy to advance his position preferring to rely on finding the real truth which it was modelled upon. 201 The Roswell Incident (1) - Hynek and Quinn find coverup after coverup behind the original purported flying saucer crash site in Roswell, NM. 110 The Washington Merry-Go Round - Hynek and Quinn witness otherworldy events, but help cover it up so they can continue to investigate and discover the truth. 109 Abduction - Hynek and Quinn are held hostage by an alien abductee and his wife insisting that their story be believed, while providing intriguing evidence. 108 War Games - Hynek and Quinn investigate an alleged UFO encounter at an army base but it turns out to be miltary conducting secret experiments on their own. 107 The Scoutmaster - Hynek sees through a Boy Scout leader staging a hoax to obtain a reward for finding proof of alien existence; Quinn's loyalty is tested. 106 The Green Fireballs - Hynek and Quinn investigate reports of green fireballs at the White Forest Missile Range, with the former going behind the back of the Air Force. 105 Foo Fighters - Hynek and Quinn come across a group of pilots who claim to be contacted by aliens, who appear to be programmed as weapons against them. 104 Operation Paperclip - Hynek and Quinn investigate the activites of Wernher von Braun, who appears to be working for the government to test alien technology. 103 The Lubbock Lights - While investigating reports of a V-shaped craft flying over Texas causing rolling blackouts, Hynek and Quinn experience the phenomenon. 102 The Flatwoods Monster - Hynek and Quinn debunk the source of an alien monster sighting but it appears that the government is covering up something. 101 The Fuller Dogfight - Astrophysicist Allen Hynek is recruited by Michael Quinn, representing the US Air Force, to debunk an UFO encounter by a military pilot.
422 Stone Dream - Mia Stone experiences precognitive dreams and hallucinations. 405 883 - Matt leaves the OSIR to colonise new worlds after being infected with mutated DNA. 402 Sacrifices - The OSIR investigates black magic on a college campus. 401 Shocking - A girl struck by lightning has to have sex to release that energy.
522 Mirror Image - Sam learns that he is control of his destiny and goes back to fix Al's marriage to Beth. 521 Memphis Melody - Sam leaps into Elvis Presley before he becomes famous. 520 The Leap Between The States - Sam leaps into his great grandfather during the time of the American Civil War. 519 The Beast Within - Sam leaps into a Vietnam veteran who needs to reconcile members from his former unit. 518 Goodbye Norma Jean - Sam helps Marilyn Monroe make her last film. 517 Revenge of the Evil Leaper - Alia's old handler Zoey attempt to kill her and Sam, who manages to turn the tables on them. 516 Return of the Evil Leaper - Sam ruins a fraternity initiation and encounters Alia, the evil leaper, once again. 515 Blood Moon - Sam leaps into a wanna be vampire involved in sacrificing virgins. 514 Dr. Ruth - Sam leaps into sex doctor who needs to help a woman stop her boss from sexually harassing her. 513 Liberation - Sam leaps into a mother who needs to stop her daughter from making a terrible mistake. 512 A Tale of Two Sweeties - Sam ends up juggling two lives when he leaps into a low-life bigamist. 511 Promised Land - Sam needs to stop a predatory banker from ruining the lives of farmers. 510 Trilogy (3) - The Last Door - Sam solves the mysteries surrounding Abigail's life and learns about his daughter. 509 Trilogy (2) - For Your Love - Sam's host is Abigail's boyfriend. 508 Trilogy (1) - One Little Heart - Sam's host is the Sheriff and father of Abigail, whose life is in danger. 507 Deliver Us From Evil - Sam leaps back into Jimmy and encounters his evil counterpart. 506 Star Light, Star Bright - Sam's host is visited by UFOs. 505 Killin' Time - Sam leaps into a serial killer who in the future escapes from the waiting room. 504 Nowhere to Run - Sam leaps into a Vietnam veteran who has lost his legs and needs to save the life of a fellow veteran. 503 Leaping of the Shrew - Sam is stranded on a deserted island with a spoilt heiress. 502 Lee Harvey Oswald (2) - Leap to Judgemen - Sam is unable to save JFK but is still able to affect positive change. 501 Lee Harvey Oswald (1) - Leaping On A Str - Sam's leaps take him through a whirlwind tour of Oswald's life. 422 A Leap for Lisa - Sam leaps into a younger Al as he is being accused of rape and murder. 421 Stand Up - Sam's host is part of a trio comedy act who helps his two partners fall in one love with each other. 420 The Curse of Ptah-Hotep - Sam has to deal with the curse of the mummy. 419 Moments to Live - Sam host's is kidnapped by a rabid fan of a soap opera who is unable to separate fantasy from reality. 418 It's a Wonderful Leap - Sam leaps into a cab driver whose career and life are at stake. 417 Roberto! - Sam plays a Geraldo-like TV host who has to prevent the murder of his colleague. 416 Ghost Ship - Sam helps pilot a plane through the Bermuda Triangle. 415 A Song for the Soul - Sam leaps into Cherie, a young teen who wants to sing for a career against her father's wishes. 414 The Last Gunfighter - Sam must prevent a gunfight from going sour. 413 Temptation Eyes - Sam must prevent a serial killer from murdering a psychic he is in love with. 412 Running for Honor - Sam needs to help a gay Naval cadet discover his true calling. 411 The Play's the Thing - Sam leaps into an actor with an insecure girlfriend who is twice his age. 410 Unchained - Sam helps a convict unjustly accused of a crime escape. 409 A Single Drop of Rain - Sam has to make it rain. 408 Dreams - Sam helps catch a murderer before it is too late. 407 The Wrong Stuff - Sam leaps into a chimpanzee whose life is threatened by primate experimentation. 406 Raped - Sam leaps into a rape victim who must bring the rapist to justice. 405 Permanent Wave - Sam helps bring a crooked police officer to justice. 404 Justice - Sam puts his own life on the line to help people understand that racism is wrong. 403 Hurricane - Sam helps prevent a jealous ex-girlfriend from committing a murder. 402 Play Ball - Sam helps his host and a coplayer reach the major leagues and reunite with the latter's father. 401 The Leap Back - Sam returns home to his wife but has to leap again to save Al. 322 Shock Theater - Sam's ego is lost after his host undergoes an electroshock session. 321 Nuclear Family - Sam helps a bomb shelter salesman to sell fun not fear. 320 Heart of a Champion - Sam stops a wrestler from having a heart attack. 319 Last Dance Before An Execution - Sam helps save the life of a person on death row. 318 A Hunting We Will Go - Sam helps out an honest embezzler. 317 Glitter Rock - Sam leaps into a rock star to prevent his host's murder. 316 Southern Comforts - Sam saves a woman from her abusive husband. 315 Piano Man - Sam is hunted by a mobster after witnessing a murder. 314 Private Dancer - Sam helps a deaf woman find herself. 313 Future Boy - Sam learns about his original source of inspiration of quantum leaping. 312 8.5 Months - Sam leaps into a pregnant teenager who needs help keeping her baby. 311 Runaway - Sam plays a brother who has to save his mother. 310 A Little Miracle - Sam teaches a Scrooge-like real estate magnet that money can't buy everything. 309 Rebel Without a Clue - Sam convinces a young girl that there are many roads in life. 308 The Great Spontini - Sam leaps into a magician to regain custody of his daughter and reunite with his wife. 307 Black on White on Fire - Sam prevents his host's white girlfriend from being killed during the Watts Riots. 306 Miss Deep South - Sam leaps into a beauty pageant contestant who helps out a fellow contestant win. 305 The Boogieman - Sam encounters the devil in one of the scarier episodes. 304 One Strobe over the Line - Sam prevents a model from overdosing on drugs. 303 Leap of Faith - Sam stops a priest from committing a murder. 302 The Leap Home (2) - Vietnam - Sam manages to save his brother's life, but at great cost to another. 301 The Leap Home (1) - Sam leaps into his sixteen year old body but is unable affect the changes he desires. 222 M.I.A. - Al thinks Sam's leap is to help rescue his first marriage to Beth. 221 Sea Bride - Sam leaps into a ex-husband who wants to reunite with his ex-wife. 220 Maybe Baby - Sam help reunites a child with her mother. 219 Leaping in Without a Net - Sam jumps into a trapeze act. 218 Pool Hall Blues - Sam plays pool against a loan shark to recover a marker. 217 Good Night, Dear Heart - Sam helps solve a murder. 216 Freedom - Sam jumps into a Native American who wants to die with dignity. 215 Her Charm - Sam plays an corrupt FBI agent tasked with protecting a witness in trouble. 214 All Americans - Sam helps a football player win a game. 213 Another Mother - Sam leaps into a mother who saves her son from being kidnapped. 212 Animal Frat - Sam is a frat brother who has to manage a bomb explosion. 211 A Portrait for Troian - Sam helps the solve a haunting mystery. 210 Catch A Falling Star - Sam becomes an understudy for the role of Don Quixote. 209 So Help Me God - Sam defends a black girl who confesses to murder. 208 Jimmy - Sam helps society accept mentally different individuals. 207 Thou Shalt Not - Sam helps save a marriage. 206 Good Morning, Peoria - Sam saves a rock 'n' Roll radio station. 205 Blind Faith - Sam leaps into a blind pianist with a girlfriend who has a smothering mother. 204 What Price Gloria? - Sam becomes a woman who has to save her best friend's life. 203 The Americanization of Machiko - Sam helps his mother accept his Japanese wife. 202 Disco Inferno - Sam helps a brother reach for his dreams. 201 Honeymoon Express - Sam is a cop whose honeymoon is interrupted. 109 Play It Again, Seymour - Sam investigates the murder of his private detective partner. 108 Camikazi Kid - Sam is a brother protecting his sister from making a terrible mistake. 107 The Color of Truth - Sam assumes the identity of a black man in 1995 living in a small town in the South. 106 Double Identity - Sam becomes a mafia hit man. 105 How the Tess Was Won - Sam becomes a cowboy. 104 The Right Hand of God - Sam becomes a pugilist. 103 Star-Crossed - Sam helps lovers unite. 102 Genesis (2) - Sam helps prevent a premature childbirth and wins a baseball game. 101 Genesis (1) - Sam makes the first quantum leap.
502 The Murderer - In a futurisitic society, a person rebels against communication devices. 407 The Wonderful Death of Dudley Stone - An author "dies" since he's sick of writing. 304 Gotcha - A couple's test of love during a weekend away turns to terror.
1206 Skipper - Rimmer tries other places in the multiverse where he has everything he could want but finds that relative success is what matters. 1205 M-Corp - Lister's brain is hacked by the ship's new corporate owners, causing him to lose all contact with anything that is not their property. 1204 Mechocracy - The machines on the ship go on a strike and demand equal right until a crew member is chosen to represent their interests. 1203 Timewave - The crew run into a time displacement wave that puts them on a ship from the future where the crew has outlawed criticism. 1202 Siliconia - The biological crew members are Krytonised and put to work when they encounter a group of robots on their way to Silconia. 1201 Cured - The crew encounter various psychopaths from history on a space station that are allegedly cured but the real one lurks in their midst. 1106 Can of Worms - The Cat seemingly falls for a female cat who turns out to be polymorph that lays its eggs within him. 1105 Krysis - Kryten goes through a mid-life crisis which is resolved when he talks to the Universe that is also going through its own. 1104 Officer Rimmer - Rimmer is promoted through a stroke of luck which leads to clones of him being created one of which becomes a Rimmer-devouring monster. 1103 Give and Take - The crew encounter a space station with an insane medidroid who causes Lister to lose his kidneys. 1102 Samsara - Past and present (and the future) collide in this interesting episode where the crew find the remnants of a derelict ship and encounter a karma drive. 1101 Twentica - The crew travel in time to 20th century Earth to defeat the expenoids, Borg-like simulants who have blocked humanity's technological progress. 1006 The Beginning - Rimmer leads the crew in a victory against a quartet of Simulant death ships. 1005 Dear Dave - Lister almost ends up being a father while also being involved in a love triangle with two vending machines. 1004 Entangled - Lister loses Starbug and Rimmer in poker to GELFs with a bomb strapped to his groin; quantum entanglement between Krysten and Cat saves the day. 1003 Lemons - The crew assemble a rejuvenation shower that transports them to 23 AD where they encounter a Jesus who visits their ship and has a kidney stone removed. 1002 Fathers and Suns - The ship's new computer with precognitive abilities almost ends their mission until Lister saves the day. 1001 Trojan - The crew discover a Quantum Twister ship that leads to Arnold meeting his brother Howard with both harbouring deep resentments. 903 Back to Earth (3) - The crew discover that their experiences on Earth were caused by the female version of the Despair Squid that causes joy. 902 Back to Earth (2) - The crew end up in 21st century Earth and set out to find their creator after discovering that they are fictional characters about to be killed off. 901 Back to Earth (1) - A sexy new hologram shows up with the promise of finding Lister an interdimensional mate to restart the human race. 808 Only the Good - Rimmer travels to a mirror universe where everything is the opposite to save the mining ship from being destroyed by microbes. 807 Pete (2) - After further time wand disasters, Captain Hollister finds peace by sentencing himself to solitary confinement to get away from Rimmer and Lister. 806 Pete (1) - The gang find a digitising time wand to pass their prison sentence faster and end up evolving a Tyrannosaurus Rex from a sparrow. 805 Krytie TV - Kryten is reprogrammed to set up a peep show for male prisoners of the women's showers after he is classified as female for lacking genitalia. 804 Cassandra - In prison, Lister volunteers up the gang for dangerous missions, the first of which leads them to Cassandra, a computer that can predict the future. 803 Back in the Red (3) - The gang's story is believed and are found innocent of their original charge but are found guilty of another one. 802 Back in the Red (2) - Lister, Kristine, Kryten, and Cat are administered a psychotropic drug to evaluate their story. 801 Back in the Red (1) - The nanobots not only rebuild Red Dwarf but also all of its crew. 708 Nonarchy - The crew discover that Kryten's nanobots had escaped and stolen the Red Dwarf which they regain along with Lister's arm. 707 Epideme - Lister loses his hand after being infected by the epideme virus. 706 Beyond a Joke - Kryten finds the truth about his origins. 705 Blue - Kryten creates the Rimmer experience to "cure" Lister from missing him. 704 Duct Soup - The new crew (Kristine, Lister, Kryten, and Cat) are trapped in the ventilation ducts and get to know one another well. 703 Ouroboros - Khristine Kochanski from a parallel dimension joins the crew; Lister finds out that he is the snake head eating its own tail. 702 Stoke Me a Clipper - It's finally Rimmer's turn to take on the legacy of Ace and do great things for the universe. 701 Tikka to Ride - Lister continues to abuse the time travel device in his quest for a supply of curry leading to disastrous consequences. 606 Out of Time - The crew acquire a time travelling machine which leads them going to war with their decadent future selves. 605 Rimmerworld - Rimmer Passes through a wormhole escaping from a psychopathic simulant and creates a world composed of clones of himself that is his personal hell. 604 Emohawk: Polymorph II - While escaping from a Space Corps probe, Starbug crashes onto GELF occupied territory where a polymorph prey's on the crew's emotions. 603 Gunmen of the Apocalypse - Rogue simulants infect starbug with an apocalpyse virus that is battled by the crew in a Wild West setting. 602 Legion - The crew are taken captive by a gestalt entity that is created from the synergy of their collective consciousnesses. 601 Psirens - The crew follow the trail of Red Dwarf in Starbug after having misplaced it, and are tempted by brain sucking GELFs. 506 Back to Reality - The crew undergo a group hallucination after encountering a Despair Squid from an evolutionary terraforming experiment gone horribly awry. 505 Demons and Angels - The crew devise a triplicator that separates out the good, the bad, and the ugly from its target. 504 Quarantine - Rimmer is infected with an electronic holovirus that causes him to become insane while giving him psychic powers. 503 Terrorform - The crew end up on a planet that is being terraformed to the whims of Rimmer's deranged self-loathing psyche. 502 The Inquisitor - The crew are asked to justify their existence to a time travelling Inquisitor whose work is undone when Lister uses his brain. 501 Holoship - Rimmer decides to join the crew of a Holoship to become whole but he finds the price of admission to be too steep to bear. 406 Meltdown - The crew transport to a planet of independent thinking wax droids where the heroes and villains are warring; Rimmer ensures victory by mutual annhilation. 405 Dimension Jump - An alternate dimension Rimmer who became quite a guy due to a single different childhood event meets the one on the Red Dwarf. 404 White Hole - A mishap results in Holly possessing an IQ of 12,368 but a lifespan of 3 minutes as the crew deal with a white hole, the opposite of a black one. 403 Justice - Rimmer is tried on Justice World, a deep space penal station, for his imagined guilt of killing almost all the members of Red Dwarf. 402 DNA - The crew find an alien machine that can transform organic molecules into anything they desire, mostly. 401 Camille - The crew rescue a pleasure GELF (genetically engineered life form) that appears to them as the object of their desires. 306 The Last Day - Kryten is about to be dismantled and replaced but discovers enjoyment in life for the first time, with help from the rest of the crew. 305 Timeslides - The crew alter history by going back in time via old photographs which results in Lister becoming rich and Rimmer becoming alive (temporarily). 304 Bodyswap - Rimmer swaps his mind with Lister's body and refuses to give it back after enjoying it a bit too much. 303 Polymorph - The crew encounter a genetic mutant creature that can change shape into their worst emotions and feed off of it. 302 Marooned - Lister and Rimmer are marooned on a desolate ice planet after encountering five black holes at once. 301 Backwards - The crew go through a time hole to an Earth where time flows backwards. 206 Parallel Universe - Holly invents the Hop Drive that transports them to an alternate universe where the crew encounter opposite versions of themselves. 205 Queeg - Holly becomes senile and is replaced by his military-minded backup program, Queeg 500. 204 Stasis Leak - Lister, Rimmer, and Cat find a stasis leak in the ship that allows them to go back three million years in the past. 203 Thanks for the Memory - Lister implants some of his memories of a long lost love into Rimmer resulting in everyone losing four days worth of them. 202 Better Than Life - The crew play a virtual reality video game that enables them to live out their every fantasy until Rimmer's mind betrays them. 201 Kryten - The crew intercept a distress call and come across an android serving three female astronauts who have been dead for centuries. 106 Me2 - Rimmer and his double don't get along and the second one is erased as everyone learns that gazpacho soup is served cold. 105 Confidence and Paranoia - Lister gets sick and suffers from a split personality. 104 Waiting for God - The ship comes across one of its own garbage pods that Rimmer deeply believes is a dormant alien that can restore him back to life. 103 Balance of Power - Lister attempts to rise above Rimmer's rank so he can get his way on the ship. 102 Future Echoes - Lister and his companions, Holly the ship's AI, Arnold Rimmer his hologram bunkmate, and Cat, a human-feline hybrid descendant of his pet cat see glimpses of their future as their ship accelerates to light speed. 101 The End - Dave Lister, a technician third-class on a mining ship is woken up from being in suspended animation for three million years with almost all the crew dead.
106 Episode 6 - The cultists persuade Matilda to let the archangel within her out which enables to wreak her vengeance upon them. 105 Episode 5 - The activities of the townspeople are cast in an increasingly more sinister light; Matilda becomes confused over differing stories. 104 Episode 4 - Matilda, based on the advice of a vagrant who she believes is her father, communicates with ethereal beings that seemingly fill in her backstory. 103 Episode 3 - As Matilda continues to insist that she is Carys, the collateral damage to those connected to the disappearance in the entire village increases. 102 Episode 2 - Matildta begins to believe that she is the missing girl, Carys, which greatly disturbs everyone around her. 101 Episode 1 - After her mother's suicide, Matilda goes to a small Welsh village for answers after finding clippings of a toddler reported missing 25 years ago.
113 The Plot Against America - As the coup against President McKenzie is foiled, the world stands on the brink of war. 112 The Wormwood Prophecy - Grace, Darius, and Harris come closer to uncovering the conspiracy to take over the government, discovering that the President is alive. 111 All In - Darius and Nicholas sort of make up; the corrupt US government moves to consolidate its power by taking out RE/SYS. 110 Coup de Grace - A conspiracy to take over the US by the Vice President is revealed when the President appears to die on live TV. 109 Patriot Games - An assassination attempt on Grace leads to an alliance between Darius and the hactivist group RE/SYST, implicating the White House. 108 From Russia, With Love - Grace and Darius accomplish what their own governments could not, while the nature of Project Atlas is revealed. 107 Seeing Red - Grace and Darius head off to Russia to stave off World War 3 and end up being framed for murder; Liam struggles with his separation from Jillian. 106 Chip Off the Ol' Block - Darius concots a plan to steal a piece of a rare crystal needed to rebuild the EM drive from his uncle, even as World War 3 looms. 105 Keeping the Faith - Liam is forced to kill Croft after discovering that he is the mole and traitor working for the Russians, who abscond with the EM drive. 104 The Human Strain - Darius is tortured for alleged treason and is able to exonerate himself with Grace's help but they are too late to save NASA's effort to blow up the asteroid. 103 Truth or Darius - Team Darius is given a tight deadline to build a prototype EM drive to push the asteroid off its course, with the fate of over a billion people hanging in balance. 102 Another Trip Around the Sun - Grace commits treason to aid Darius in saving civilisation; Amanda Neel, a reporter, pushes to uncover the whole truth. 101 Pilot - MIT student Liam, tech CEO Darius, Pentagon PR representative Grace, and Deputy Secretary of Defense Harris must work together to prevent an asteroid from colliding with the Earth in six months.
113 The Final Girl(s) - Hester, the final Red Devil, frames all the murders on the Chanels who are committed to an asylum. 112 Dorkus - Pete ends up redeeming himself as the sisters attempt to take down the final Red Devil killer. 111 Black Friday - The sisters attempt to murder Dean Munsch thinking she is the killer but Pete has something to say to Grace. 110 Thanksgiving - The sisters all have a Thanksgiving dinner together when Gigi's head turns up as the main course. 109 Ghost Stories - Chanel appears to kill Hester; Boone, one of the Red Devil twins, is killed by his sister. 108 Mommie Dearest - Grace finds out the truth about her mother. 107 Beware of Young Girls - Dean Munsch frames Feather McCarthy for the murder of her husband. 106 Seven Minutes in Hell - The girls play a game of Truth or Dare which results in Sam being killed. 105 Pumpkin Patch - Gigi is shown masterminding the Red Devils, one of whom is in love with Zayday who escapes from captivity. 104 Haunted House - Zayday challenges Chanel for Presidency of the Kappa House but ends up being kidnapped by the Red Devil. 103 Chainsaw - Dean Munsch is accused of being the killer. 102 Hell Week - A serial killer wearing a Red Devil costume is on the loose. 101 Pilot - Grace Gardner joins the Kappa Kappa Tau sorority house run by the ruthless Chanel Oberlin.
112 I Can't Leave Her - Everyone works together to save Riley from Whispers. 111 Just Turn the Wheel and the Future Chang - The net around the Sensates cast by Whispers grows tighter. 109 Death Doesn't Let You Say Goodbye - Hernando brekas up with Lito. 108 We Will All Be Judged by the Courage of - Choice and opportunity and the consequences of making and capitalising on them. 106 Demons - Sun takes the fall for her brother and father and goes to prison. 105 Art is Like Religion - Kala collapses during her wedding as she hears Wolfgang say that she is not in love with her husband. 104 What's Going On - Nomi is able to escape a lobotomy. 103 Smart Money Is on the Skinny Bitch - The Sensates learn to stand in for each other in times of need. 102 I Am Also a We - Jonas starts to make contact with the other Sensates. 101 Limbic Resonance - Eight people from all over the world discover that they are in each other's consciousnesses.
110 Balloon - Leanne's connection to a cult, the Church of the Lesser Saints, is revealed as she returns to them and they all disappear; Dorothy sees the reborn doll in the crib instead of Jericho. 109 Jerico - Flashbacks show how Dorothy lost Jericho initially which led to the psychotic break and the arrival of Leanne into their home. 108 Boba - Julian watches over Jericho and finds that he has become a reborn doll again and argues with Leanne about where the real one is. 107 Haggis - Dorothy's friend Natalie, the one who suggested the reborn doll as therapy, visits (after being fired) and is shocked at the turn of events. 106 Rain - A weird uncle of Leanne, George, shows up and wants to take Leanne back but she refuses. 105 Cricket - Leanne is able to inflict pain on those that cross her; as she punishes herself by whipping, a dead cricket comes back to life. 104 Bear - Leanne is shown being interviewed by Dorothy as a child; Sean begins to monitor her movements after seeing that she is beginning to imitate being her mother. 103 Eel - Upon investigating Leanne, Sean and his brother in law Julian discover that she and her parents who reportedly died about 18 years ago. 102 Wood - After Leanne's first stint, the baby comes to life and everyone pretends nothing has changed; the secular Sean finds himself hurt when he crosses religious Leanne. 101 Reborn - Dorothy and Sean hire a nanny, Leanne, to help care for their "reborn doll", replacing their infant Jericho who died at 13 weeks.
220 Beside Still Water - Jace dies but Clary manages to kill Valentine and wishes the Angel Raziel to resurrect him. 219 Hail and Farewell - The team manage to track and kill Jonathan, but Valentine escapes and plots with the Seelie Queen. 218 Awake, Arise, or Be Forever Fallen - Sebastian is outed, and Clary prevents him from taking off with the Mortal Mirror which then turns to dust in her hands. 217 A Dark Reflection - Clary and Jace track down the Mortal Mirror; Valentine recruits Sebastian/Jonathan to his cause sends him to fetch it. 216 Day of Atonement - The Sebastian doppelganger intends to punish Valentine for making him a part of his twisted experiment, as Jace and Clary attempt to track them. 215 A Problem of Memory - Simon is accused of murder after a night of nursing his sorrows in (plasma) drink; Valentine's escape is orchestrated by the Sebastian doppelganger who refers to him as his father. 214 The Fair Folk - Clary chooses Jace over Simon when the Seelie Queen traps them into a test over her feelings. 213 Those of Demon Blood - A Seelie is out for revenge by murdering Shadowhunters and removing their ruins while framing various downworlders. 212 You Are Not Your Own - Valentine and Magnus are reintegrated back into their own bodies after Azazel's switch; Jace discovers that he is a Herondale. 211 Mea Maxima Culpa - A higher demon, Azazel, terrorises the inhabitants of the city looking for the Mortal Cup, as Simon gets used to being a day walker. 210 By the Light of Dawn - Jace discovers that he is not Valentine's son and does not have demon blood in him when he activates the Soul Sword. 209 Bound by Blood - Valentine tries to get Clary to activate the Soul Sword but ends up taking Simon instead when he and Jace attempt to rescue her. 208 Love is the Devil - Everyone turns on each other at Magnus' party caused by another warlock working under orders from Valentine to retrieve his spell book. 207 How Are Thou Fallen - Valentine's plans to use an angel and a bolt of lightning to activate the soulsword is foiled by Jace and Clary. 206 Iron Sisters - Aldertree gets Izzy hooked on vampire venom to control her; Jace is expelled from the Institute; Luke is found by Simon and Maia. 205 Dust and Shadows - Clary makes a deal with a warlock to bring her mother back but changes her mind and almost becomes a demon mother. 204 Day of Wrath - Jace proves his loyalty against Valentine who steals the Soul Sword, but Jocelyn is killed by his diversion. 203 Parabatai Lost - Jace returns in time to save Alec's life after evading the wrath of the wolf pack, but the Clave arrests him for high treason. 202 A Door Into the Dark - Clary is kidnapped by Dot and taken to Valentine to help him manipulate Jace, but the two siblings seemingly escape. 201 This Guilty Blood - Jace is hunted by the Clave for apparently collaborating with Valentine, while his friends and family try to find him sooner. 113 Morning Star - Jace joins Valentine under duress as Clary reunites with her mother Joceyln. 112 Malec - Alec comes out just before he is about to marry; Valentine gets closer to the Mortal Cup as Hodge is revealed to be a traitor. 111 Blood Calls to Blood - Clary and Jace find Joceyln, and also that Valentine is father to both of them. 110 This World Inverted - Meliorn helps Clary and Jace go through an alternate dimension to find Valentine. 109 Rise Up - Clary rallies the downworlders to rescue Meliorn, a Seelie, as Simon makes peace with being a vampire; Alec and Jace drift further apart. 108 Bad Blood - Clary makes a difficult choice to resurrect Simon as a vampire. 107 Major Arcana - Clary finds and wields the Mortal Cup to control the demons from hell. 106 Of Men and Angels - The history behind Valentine's descent into insanity is revealed to Clary, as she finds a clue about the location of the Mortal Cup. 105 Moo Shu to Go - Clary is kidnapped by werewolves but she and and the other Shadowhunters are saved through Luke's actions. 104 Raising Hell - The Shadowhunters team up with Marcus Bane, the warlock who removed Clary's memories at her mother's request. 103 Dead Man's Party - The Shadowhunters rescue a whiny Simon from the vampires, but it may be too late to save his humanity. 102 he Descent into Hell is Easy - Clary learns that she is Valentine's daughter; Simon is kidnapped by vampires. 101 The Mortal Cup - On her 18th birthday, Clary's universe is upended as her mother is kidnapped and she discovers that she is a Shadowhunter.
403 The Final Problem - Sherlock and Mycroft go up against their institutionalised sister to prevent her from executing Moriarty's revenge and save John. 402 The Lying Detective - Sherlock appears to go off the end in his pursuit of a creepy philanthropist who happens to be a serial killer with a need to confess. 401 The Six Thatchers - John blames Sherlock for not upholding his vow to protect Mary when a former colleague comes gunning for her. 400 The Abominable Bride - Sherlock retreats to his mind palace and tackles a case in Victorian London to figure out Moriarty's real fate. 303 His Last Vow - Sherlock fulfils his solemn promise to his best friends John and Mary by getting rid of a dangerous psychopath threatening them. 302 The Sign of Three - Sherlock is best man to the marriage of John Watson and Mary Morstan, where he also solves a delayed murder. 301 The Empty Hearse - Sherlock returns and saves the Houses of Parliament from being blown up with John. 300 Many Happy Returns - Sherlock appears to be coming back. 203 The Reichenbach Fall - James Moriarty and Sherlock battle to their apparent deaths. 202 The Hounds of Baskerville - Sherlock and John tackle and solve the case of a gigantic hound haunting Dartmoor. 201 A Scandal in Belgravia - Sherlock appears to have found a worthy adversary in Irene Adler. 103 The Great Game - Sherlock and John confront Moriarty and a standoff ensues. 102 The Blind Banker - Sherlock and John break up a Chinese antiquities smuggling operation gone awry. 101 A Study in Pink - A modern day Sherlock Holmes becomes flatmates with Dr. John Watson and solve their first case together involving apparent suicides.
108 Soon Your Own Eyes Will See - Sarah and Dylan and get their revenge on the Executioner, who is revealed to be Cam. 107 In the Pride of His Face - Tom is executed for the cardinal sin of Pride, sparing Sarah in the process. 106 The One Who Sows His Own Flesh - Iain Vaughn's lies and past catch up with him and he is burnt alive for the sin of Lust. 105 Ill-Gotten Gains - Allison is offed for the sin of Greed. 104 As Water is Corrupted Unless It Moves - Trent is executed by snakes, and June is kidnapped, left naked, and paralysed in a field, both for the sin of Sloth. 103 Like as Fire Eateth Up and Burneth Wood - Sarah's grandmother Brenda is killed by the Executioner by drowning for the sin of Envy. 102 Digging Your Grave with Your Teeth - Sarah learns uncomfortable truths about her parents; the Executioner kills Justin for the sin of Gluttony. 101 An Eye for an Eye - A copycat killer mimicking the style of person who murdered Sarah Bennet's parents surfaces, killing Verna for the sin of Anger/Wrath.
110 Youmud Din - The terrorists carry out their attack. 109 Hijack - Farik unveils his plan. 108 Intramural - Darwyn gets a new handler. 107 Immigrant - An Afghani boy joins the terrorists. 106 Family - The terrorists visit their families. 105 Soldier - The terrorists take over a warehouse. 104 Scholar - The terrorists kill an islamic scholar. 103 Money - The terrorists visit Tijuana. 102 Target - The terrorists try out a mock attack with Anthrax. 101 Al-Faitha - Darwyn gets in with the terrorists.
413 Freedom - Team Witness defeat the Horsemen and take down Dreyfuss whose contract with the Devil comes due. 412 Tomorrow - Future Molly aka Lara and Diana separate Ichabod from the Avatar of War, but his son Henry reclaims his former mantle. 411 The Way of the Gun - Molly travels from a future where Malcolm is a tyrant to stop him from from creating War, and fails when Ichabod takes a bullet meant for her mother. 410 Insatiable - Malcolm assembles the second of his Four Horsemen of the Apocalypse (following Pestilence) by releasing a hunger demon to yield Famine. 409 Child's Play - Malcolm hexes Molly so that her protector golem comes to life attacking those she is angered by, all just to introduce himself to her. 408 Sick Burn - Malcolm uses a Djinn to spread a supernatural infection. 407 Loco Parentis - Molly's research into the meaning of being a Witness attracts the attention ofa a Barghest, a wolf demon; Dreyfuss turns out to be alive. 406 Homecoming - Even though Team Witness thinks they have secured a win, Malcolm becomes effectively immortal from drinking Crane's blood. 405 Blood from a Stone - Malcolm's former (and presumed dead) partner returns for revenge and life eternal. 404 The People vs. Ichabod Crane - Ichabod goes through psychic trial after being attacked by a despair spider but his friends, along with Molly, give him hope. 403 Heads of State - The Headless Horseman goes after the President while an aghast Diana learns that Molly is the next Witness. 402 In Plain Sight - Ichabod learns that Diana's ten year old daughter Molly is the next Witness, as they both deal with a coven of witches with Jenny's help. 401 Columbia - Ichabod tries to move on without Abby and finds himself a new partner in Diana Thomas, an FBI agent. 318 Ragnarok - The journeys for Abby, Joe, and Pandora end as the Hidden One is defeated; Crane is roped into a new secret organisation to battle the supernatural. 317 Delaware - Ichabod and Abby head out into the catacombs and encounter Betsy Ross; the Hidden One becomes omnipotent. 316 Dawn's Early Light - The group track down the American flag sewn by Betsy Ross in order to go to the catacombs and put a stop to the Hidden One. 315 Incommunicado - Crane and the Hidden One are trapped by the Emblem of Thura and Abby and her friends team up with Pandora to free them. 314 Into the Wild - Abby and Sophie fend off a Verslinder, a wormy devouring monster, with help from Crane who is able to see within her mind using the Emblem of Thura. 313 Dark Mirror - The Jersey Devil brings forth the sands of life. 312 Sins of the Father - Abby and Jenny reunite with their father as the team deal with the return of Atticus Nevins. 311 Kindred Spirits - The Hidden One wants the Kindred as his lieutenant but our heroes set him up with a partner. 310 Incident At Stone Manor - Crane finds Abby using astral projection and comes back with her, thwarting Pandora and the Hidden One. 309 One Life - Crane becomes obsessive about recovering Abby with disastrous consequences, which he is able to set right with Sophia Foster's help. 308 Novus Ordo Seclorum - Abby sacrifices herself to save her sister who is captured by Pandora and her partner, the Hidden One. 307 The Art of War - Jenny absorbs a mystical shard which is sought after by Norse Beserkers. 306 This Red Lady from Caribee - Pandora revives an tropical insect based entity that causes extreme reactions of fear. 305 Dead Men Tell No Tales - An old enemy of Ichabod resurfaces and it's up to the team to burn them to the ground. 304 The Sisters Mills - A tooth fairy (clearly not the Disney version) attempts to steal the souls of children. 303 Blood and Fear - Pandora releases the knife that causes people to become like Jack the Ripper. 302 Whispers in the Dark - Pandora releases a shadow wraith that thrives on secrets. 301 I, Witness - Abbt, Jenny, and Crane reunite to face a new tribulation. 218 Tempus Fugit - Abby travels back in time to prevent Katrina from changing the past. 217 Awakening - Henry is killed by Abby who is transported back in time with Katrina. 216 What Lies Beneath - The spirit of Thomas Jefferson aids Crane and Mills. 215 Spellcaster - Katrina and Irving walk on the dark side. 214 Kali Yuga - Hawley almost turns into a Kali worshipper. 213 Pittura Infamante - A serial killer hides within a painting. 212 Paradise Lost - The crew deal with the fallout from winning their key battle. 211 The Akeda - Henry stops being a pawn of Moloch. 210 Magnum Opus - Crane and Mills retrieve the Sword of Methuselah. 209 Mama - The Mills sisters understand what happened to their mother. 208 Heartless - The team battle an Incordata, a succubus feeding the baby Moloch. 207 Deliverance - Katrina survives Moloch's inception. 206 And the Abyss Gazes Back - Corbin's son is cursed by Henry to become the Wendigo. 205 The Weeping Lady - A person who was formerly infatuated with Crane ends up haunting him. 204 Go Where I Send Thee - Crane and Mills tackle the Pied Piper of Sleepy Hollow. 203 Root of All Evil - A coin causes darkness in one's heart to manifest. 202 The Kindred - Ichabod create their own animated corpse to combat Moloch. 201 This is War - Everyone but Katrina escapes from their captors. 113 Bad Blood - Parish springs a surprise on Mills, Crane, and Katrina. 112 The Indispensable Man - Crane, Mills, and Parrish try to retrieve Washington's map. 111 The Vessel - Captain Irving's daughter Macey is possessed by Ancitif. 110 The Golem - Crane learns his son enabled the creation of a Golem to protect him. 109 Sanctuary - Crane learns that he has a son. 108 Necromancer - Crane learns the identity of the Horseman. 107 The Midnight Ride - Crane et al. capture the Headless Horseman. 106 The Sin Eater - Crane's sins from the past are revisited. 105 John Doe - A sick boy from the 16th century threatens modern humans. 104 The Lesser Key of Solomon - Mills and her sister reconcile. 103 For the Triumph of Evil - A dream spirit threatens Crane and Mills. 102 Blood Moon - A witch from the past returns to take revenge. 101 Pilot - Ichabod Crane dies in 1781 and arises in 2013 along with the Headless Horseman.
110 994 Cars Long - The revolution is finally done but a new threat emerges when another train shows up and Melanie's daughter Alexandra demands their surrender on behalf of Mr. Wilford. 109 The Train Demanded Blood - Melanie decides her way is not working and helps Andre's revolution succeed, resulting in him having to make hard choices. 108 These Are His Revolutions - While Andre makes progress with his plan, the sociopathic family in first class decides on its own takeover and set Melanie up to be executed. 107 The Universe is Indifferent - Melanie embarks on a brutal quest to find Andre which results in Josie's death and Andre's revolution starting. 106 Trouble Comes Sideways - Andre escapes with his girlfriend Josie's help and goes after Melanie but she is needed save the train and talks him out of it. 105 Justice Never Boarded - While Andre is placed in suspended animation, the psychopathic mastermind is put on trial but Melanie orchestrates events to have them go her way. 104 Without Their Maker - Andre catches the murderer, who turns out to be a First Class bodyguard acting on the orders of his psychopathic boss. 103 Access is Power - Melanie's authority derives from Mr. Wilford, the ostensible builder of the train, but he is long gone and she is impersonating him to maintain order. 102 Prepare to Brace - Andre Layton, a former detective living in the lowest class area, i.e., the tail, of the train and tasked by Melanie Cavill, its head and voice, to solve a murder, uncovers a separate case involving cannibalism. 101 First, the Weather Changed - A 1,001 car train circumnavigates the Earth which has been struck by climate catastrophe, serving as a metaphor for societal class divisions.
108 Blood Relations - Maria, Grace, and David appear to defeat Enos with Elijah's gamble, but there is no Hollywood ending to their story. 107 Take Life Now - Maria, Grace, and David are trapped by Enos who makes a deal with Abigail and reveals that Dusty was too good to be true. 106 South of the Border - Maria and Grace learn that they both have the same mother who is in hell, possessed by a demon. 105 The One That Got Away - Abigail's former demon lover assumes the form of Maria to make her host commit murders leading to a tragicomic exorcism. 104 White Noise - Grace Bledsoe's help enables Maria and Abigail to defeat the demon mother of the Sons of the Serpent whose husband had been killed by Elijah. 103 I See You - Reverend Elijah Bledsoe's past turns out to be complicated as David becomes entangled with the Sons of the Serpent. 102 Judge and Fury - Maria's second attempt at exorcising the demon from the last episode goes better. 101 Demons are Forever - Maria, possessed by Abigail, works with her brother David to exorcise the demons of others which are then consumed by her own.
1304 Eat, Pray, Queef - Male society loves farts but goes against queef. 1212 About Last Night... - Barack Obama and John McCain conspire together. 1205 Eek, A Penis - Garrison decideds to become a female again. 1204 Canada on Strike! - The boys rescue Canada mired in a strike. 1203 Major Boobage - The boys look for novel ways to get high (as a homage is paid to Heavy Metal). 1202 Britney's New Look - The kids discover the secret behind Britney Spears' popularity. 1201 Tonsil Trouble - Cartman has a tonsilectomy which results in him being infected with HIV. 1107 Night of the Living Homeless - Homeless people take over South Park. 1103 Lice Capades - The gang has to deal with head lice. 1011 Hell on Earth 2006 - Satan has a birthday akin to those held by spoilt Hollywood teenagers. 1009 Mystery of the Urinal Deuce - Cartman links someone doing number two in the toilet to the 911 attacks. 914 Bloody Mary - Stan is embarrassed by his drunk-driving dad. 905 The Losing Edge - The boys try very hard to lose at baseball since the game sucks. 903 Wing - The boys start a talent agency. 903 Best Friends Forever - A Sony PSP is used by god to train a Keanu Reeves for Heaven, but Kenny/Keanu ends up in a persistent vegetative state. 901 Mr. Garrison's Fancy New Vagina - Garrison has a sex change operation but his organs end up in Kyle's family. 814 Woodland Critter Christmas - Stan helps the rise of the anti-Christ in a story told by Cartman. 813 Cartman's Incredible Gift - Cartman allegedly becomes a psychic. 811 Quest for Ratings - The boys start their own TV show. 810 Pre-school - A kid sent to juvenile prison because of the gang returns to take his revenge. 809 Something Wall-Mart This Way Comes - Wal-mart arrives in town. 806 The Jeffersons - Michael Jackson's childish nature is parodied as he movies into South Park as Michael Jefferson along with his son. 805 AWESOM-O - Cartman pretends to be a robot to make fun of Butters, but it backfires. 803 The Passion of the Jew - Cartman convinces Kyle to watch The Passion and feel guilty, while he turns into a Nazi. 801 Good Times With Weapons - The boys are transformed into Japanese Warriors after buying martial arts weapons at a flea market. 714 Raisins - The kids go to restaurant named Raisins modelled after Hooters. 713 Butt Out - The boys become the victims in a fight between tobacco and anti-tobacco groups. 712 All About the Mormons - Stan becomes friends with a Mormon. 711 Casa Bonita - Cartman exacts revenge when he is not invited to Kyle's birthday party. 709 Christian Rock Hard - Cartman forms a Christian rock band and the others are in trouble for downloading music. 708 South Park Is Gay - The town embraces metrosexuality. 707 Red Man's Greed - Indians try to take over the town of South Park. 706 Lil' Crime Stoppers - The boys become detectives. 705 Fat Butt and Pancake Head - Cartman comes up with a Jennifer Lopez finger puppet. 704 I'm A Little Bit Country - The boys are split in pro-war and anti-war camps which illustrates that America was designed to have it both ways. 703 Toilet Paper - The boys toilet paper their teacher's house (parodying Silence of the Lambs). 702 Krazy Kripples - Timmy and Jimmy join up with the Denver Crips. 616 My Future Self 'n' Me - Stan meets his future self. 615 The Biggest Douche in the Universe - Cartman channels Kenny and they make fun of John Edwards. 613 The Return of the Fellowship of the Ring - The boys go on a quest to return the one ring (a pornographic film) that rules everyone's behaviour. 612 A Ladder to Heaven - The boys build a ladder to reach Kenny. 611 Child Abduction is Not Funny - The children are sent away since the parents are afraid they'll be abducted. 610 Bebe's Boobs Destroy Society - Bebe attracts all the boys after developing breasts. 609 Free Hat - The gang try to prevent Steven Spielberg and George Lucas from re-releasing old films, and also free Hat, a child killer. 607 Simpsons Already Did It - The gang thinks they killed their teacher, Diane Choksondik with their "sea men" (The Simpsons are referenced a lot). 606 Professor Chaos - Cartman, Stan, and Kyle fire Butters who becomes professor Chaos. 604 The Terrance & Phillip Movie Trailer - Cartman and the kids try to watch a commercial about Terrance and Phillip's Asses of Fire 2, in the middle of a show where Russell Crowe picks fights with people all over the world (in a manner parodying Popeye and the Crocodile Hunter). 604 Fun with Veal - The boys try to prevent the deaths of young lambs. 602 Jared Has Aides - Kenny appears to be really dead and Butters undergoes a liposuction as Jared (from the Subway commercial) beats the "AIDES" dead horse. 602 Asspen - The gang goes to Aspen, Colorado. 601 Freak Strike - Butters fakes being a freak so he can appear on a TV show. 514 Butters' Very Own Episode - Butters, in his own episode, discovers his father is gay and is almost killed by his mother. 513 Kenny Dies - Cartman sells aborted fetuses and Kenny dies in a way that he has never died before (i.e., accompanied by tears). 512 Here Comes the Neighborhood - Rich people are discriminated against in South Park when they arrive. 511 The Ginger Device - Kyle's cousin shows up and Garrison invents a gyroscope-based machine to travel that beats airplanes. 510 How to Eat With Your Butt - Cartman plays a joke involving Kenny's butt that deprives him of his sense of humour. 509 Osama Bin Laden Has Farty Pants - The boys go out to Afghanistan and return a goat sent by their counterparts there. 508 Towelie - The boys have to deal with a super-intelligent towel, Towlie, to get their video game back. 507 Proper Condom Use - The elementary school is taught condom use. 506 Cartmanland - Cartman inherits a million dollars and buys his own amusement park. 505 Terrance and Phillip: Behind the Blow - The boys try to get Terrance and Phillip to perform at the Earth Day Festival in South Park. 503 The Super Best Friends - The boys join a cult and have to be saved by the super best friends. 503 Cripple Fight! - Big Gay Al is dismissed as the Scout troop leader for being gay, and a new kid steals Timmy's spotlight. 502 Cartman Says... - Saying the word "shit" too much invokes a curse. 501 Scott Tenorman Must Die - Cartman gets revenge against a ninth grader who sells him his pubes in a massive way. 416 Wacky Molestation Adventure - The kids get their parents sent to prison on charges of molestation and Cartman becomes the mayor. 415 Fat Camp - Cartman gets sent to fat camp. 414 Helen Keller: The Musical - The kids stage a Thanksgiving play about Helen Keller. 413 Trapper Keeper - A person from the future returns back in time to prevent Cartman from destroying the world with his Trapper Keeper à la The Termintor and the 2000 U.S. Presidential Elections are parodied. 410 Probably - Satan decides he neither wants to be with Chris or Saddam and Cartman religious evangelicising turns out to be a farce. 409 Do the Handicapped Go to Hell? - Saddam comes back to Satan and the gang become afraid of hell. 408 Something You Can Do With Your Finger - Cartman and the gang form a boy band called Fingerbang. 408 4th Grade - The gang move into the 4th Grade. 407 Chef Goes Nanners - The boys debate the South Park flag which Chef says is racist (this episode contains a cool joke involving the burning of a monk in protest). 406 Cherokee Hair Tampons - Cartman refuses to donate his kidney to save Kyle. 405 Cartman joins NAMBLA - The boys try to join NAMBLA. 404 Quintuplets 2000 - Where the Elian Gonzales case is parodied when the gang forms the Cirque du Cheville with quintuplets from Romania. 403 Timmy! 2000 - The kids are put on Ritalin and Timmy leads a band. 402 Cartman's Silly Hate Crime 2000 - Cartman is sent to prison for committing a hate crime. 401 The Tooth Fairy's Tats 2000 - A tooth fairy gang ring is started by Cartman (Timmy! makes his first appearance). 317 The Brown Noise - Cartman discovers the sound of brown noise which moves bowels, and Mr. Garrison wants to be sexually molested by his father. 316 Are You There God, It's Me Jesus - Cartman has a period and Jesus and Rod Stewart put together a concert in Las Vegas. 315 Mr. Hankey's Christmas Classics - A piece of turd hosts Christmas songs, South Park style!. 314 The Red Badge of Gayness - The south win the civil war. 313 Starvin' Marvin in Space - Starvin' Marvin finds a new planet to escape from Christian missionaries. 312 Hooked on Monkey Fonics - Home-schooled kids join South Park Elementary and Dio performs Holy Diver at the school dance. 311 Chinpokomon - The Chinpokomon makes an appearance. 310 Korn's Groovy Pirate Ghost Mystery - Korn and pirate ghosts make an appearance. 309 Jewbilee - Kyle, Ike, and Kenny go to a Jew Scout camp. 308 Two Guys Naked in a Hot Tub - A meteor shower party is mistaken by the ATF to be a cult suicide attempt. 307 Cat Orgy - Cartman has troubles with his babysitter Shelly. 306 Sexual Harassment Panda - The Sexual Harassment Panda encourages people file a slew of lawsuits. 305 Tweek vs. Craig - The boys are introduced to shop class and bet on who's worse, Tweek or Craig. 304 Jakovasaurs - The prehistoric Jakovasaurs breeds beyond control. 303 The Succubus or Chef's Mama - Chef falls in love with a succubus. 302 Spontaneous Combustion - Cartman is crucified so Stan or Kyle's dad can have an erection. 301 Rainforest Schmainforest - The rainforest is portrayed as the aggressor. 218 Prehistoric Ice Man - A "prehistoric" person frozen from 1996 is thawed by the gang. 217 Gnomes - Harbucks invades the town. 216 Merry Christmas Charlie Manson! - The gang spend Christmas at Cartman's grandma's house and Charles Manson shows up. 215 Spooky Fish - Pets start killing people and a door has been opened to an alternate dimension. 214 Chef Aid - The boys try raise money for Chef who is sued (this is the episode that is the basis for the Chef Aid album). 212 Clubhouses - The kids build clubhouses to play truth or dare with girls. 211 Roger Ebert Should Lay Off the Fatty Foo - Cartman stars in a Cheesy Poofs commercial. 209 Chef's Salty Chocolate Balls - Hollywood takes over South Park. 208 Summer Sucks - Fireworks are banned and a giant snake firework threatens to destroy everything. 207 City on the Edge of Forever/Flashbacks - The children are trapped in a school bus after which they experience flashbacks but it all turns out to be just a dream. 206 The Mexican Staring Frog of Southern Sri - Jimbo and Ned wage a ratings war against Ned. 205 Conjoined Fetus Lady - The school nurse with a conjoined fetus is singled out and the dodgeball team wins the world championships. 204 Chickenlover - Chickens are violated. 203 Ike's Wee Wee - Ike has his circumcision. 113 Cartman's Mom Is a Dirty Slut - Cartman tries to figure out the identity of his father. 112 Mecha-Streisand - Barbra Streisand becomes a Godzilla-like monster. 111 Tom's Rhinoplasty - Wendy must vie for Stan's affection with a substitute teacher. 110 Damien-episode - Jesus fights with Satan. 109 Mr. Hankey, the Christmas Poo - No one believes Kyle about Mr. Hankey the Christmas poo. 108 Starvin' Marvin - The boys get Starvin' Marvin instead of a sports watch, Cartman finds himself in Ethiopia, and mutant turkeys wreak havoc. 107 Pink Eye - The town become zombies. 105 An Elephant Makes Love to a Pig - Genetic engineering technology is used to cross-breed elephants with pigs. 104 Big Gay Al's Big Gay Boat Ride - Big Gay Al's animal sanctuary is showcased. 102 Volcano - A volcano erupts. 101 Cartman Gets an Anal Probe - Cartman gets an anal probe and aliens kidnap Kyle's brother.
224 The Dorcons - An alien race considered to be the mightiest in the galaxy seek Maya's brainstem to make their ruler immortal. 223 The Immunity Syndrome - The Alphans investigate an Earth-like planet to find a lone entity that inadvertently brings death. 222 Devil's Planet - John ends up as the prisoner of a cruel warden on the moon of a home planet where all its inhabitants have died. 221 Dorzak - Another psychon who fled his planet before its destruction and became evil and caused great suffering ends up on Alpha trying to do the same. 220 The Seance Spectre - A desolate planet is on a collision course with the moon, further complicated when one of the Alphans becomes psychotic. 219 The Lambda Factor - The Alphans encounter a mysterious signal that amplifies their psychic abilities. 218 The Bringers of Wonder (2) - John defeats the aliens, stating that it is better to live as their own individuals than to die as a fool in someone else's dream. 217 The Bringers of Wonder (1) - John is the only one that can see through the disguises of the hideous aliens masquerading as loved ones from Earth. 216 A Matter of Balance - The Alphans encounter a race of antimatter aliens who want to swap places with them. 215 Space Warp - John and Tony are left five years behind when the moon goes through a space warp and desperately need to find their way home. 214 The Beta Cloud - A cloud of space dust commands a seemingly indestructible robot to retrieve components from the Moonbase Alpha life support system. 213 Seed of Destruction - A doppelganger of John seeks to restore his civilisation that was miniaturised when it was consumed by a black hole. 212 The AB Chrysalis - The Alphans encounter a rejuvenating group of aliens whose defense systems threaten to destroy Alpha. 211 Catacombs of the Moon - A crew member afraid of losing his wife who needs a heart transplant decides to rely on his faith instead. 210 New Adam, New Eve - The Alphans encounter a person claiming to be their creator who wishes for four of them to begin anew on New Earth. 209 Brian the Brain - The Alphans encounter a friendly sentient computer who appears to have balked at having a sibling. 208 The Mark of Archanon - The Alphans find two aliens in stasis while exploring the moon and learn that they are from a peaceful race afflicted with a sickness. 207 The Rules of Luton - On the planet Luton, John and Maya are pitted against other races in a fight to the death. 206 The Taybor - The Alphans learn to be wary of traders bearing gifts when one shows up and wants Maya. 205 Journey to Where - Helena, John, and Alan are transported to 1339 Scotland after they are contacted by 2120 Earth and offered a way home. 204 All That Glisters - The Alphans encounter a rock-based lifeform that thirsts for water. 203 One Moment of Humanity - Androids on the planet Vega want the Alphans to teach them about violence so they can finish off their human creators. 202 The Exiles - A group of stasis chambers are drawn into orbit, a pair of which are opened revealing the reason for the people inside being in that situation. 201 The Metamorph - The Alphans are held hostage by the despotic leader of a devasted planet who wants to use their minds to replenish and rebirth it. 124 The Last Enemy - The Alphans are stuck between permanently warring planets orbiting directly opposite each other around their sun. 123 The Testament of Arkadia - The moon pauses near a planet where the Alphans find new meaning in the origin myth of Adam and Eve. 122 The Troubled Spirit - The ghost of one of the Alphans ends up being responsible for the death of his body. 121 Space Brain - The crew encounter a large energy field that is organised like a brain and treats the moon as an invading object. 120 Missing Link - John finds himself on the planet Zenno where the inhabitants are evolutionarily ahead from humans by two million years. 119 Ring Around the Moon - The Alphans encounter a sophisticated intelligence from the planet Triton that no longer exists, making its mission obsolete. 118 The Infernal Machine - The Alphans encounter a lonely and blind spaceship imbued with the personality of its creator. 117 The Last Sunset - Alien vessels arrive at the moon and terraform it but their motives are neither benevolent nor malovolent. 116 Another Time, Another Place - The Alphans encounter a future version of themselves and their moon. 115 The Full Circle - Some of the Alphans go through a time warp and regress to being cro-magnons when they pass through a strange mist on an earth-like planet. 114 Earthbound - After encountering an alien spaceship headed for Earth in 75 years, one of the Alphans takes drastic steps to ensure that he travels with them. 113 Matter of Life and Death - The Alphans come across an earth-like planet, but it poses dangers since it is made up of antimatter. 112 End of Eternity - The crew have to figure out a way to stop an immortal psychopath bent on creating havoc on Alpha. 111 Guardian of Piri - The crew are enticed to spend the rest of their lives on a planet governed by a computer that renders its subjects into a state of apathy. 110 Black Sun - The crew "pass through" a "black sun" where nothing can escape its gravitational pull which deposits them across the universe. 109 Mission of the Darians - The Alphans encounter an ark consisting of a race of aliens whose planet was no more and had resorted to desperate measures to survive. 108 Dragon's Domain - The Alphans encounter a graveyard of ships that previously had been encountered by one of them who faced a monster that dwelled within. 107 Alpha Child - A race of aliens demand to use members of the crew as hosts for their consciousnesses to hide from their tyrannical authorities. 106 Voyager's Return - The crew encounter Voyager I being tailed by an alien fleet that blame humans for the destruction of two of their worlds. 105 Death's Other Dominion - The crew encounter a group of shipwrecked humans that have become immortal, albeit paying a significant price. 104 War Games - The crew encounter a race of noncorporeal beings that temporarily occupy brains coexisting without any negative emotions such as fear. 103 Collision Course - The moon is on the path of a large inhabited planet whose leader prophesises that their contact will evolve and elevate her people. 102 Force of Life - An energy hungry alien life form possesses an Moonbase Alpha technician. 101 Breakaway - The moon is knocked off its orbit into deep space; on it are the crew of Moonbase Alpha, commanded by John Koenig. 000 Final Message From Moonbase Alpha - Sandra relays a final message from Alpha with failing life support systems, with the humans facing an uncertain future colonising a habitable planet within range.
124 Tell Our Moms We Done Our Best - The peace offering falls apart and the Wild Cards suffer heavy losses rescuing prisoners of war. 123 And If They Lay Us Down To Rest - The Wild Cards encounter an alien creature on a mission and the Chigs reach out with a peace offering. 122 Sugar Dirt - The Wild Cards have to hold a Chig-occupied airfield for months with no air or ground support. 121 Stardust - The Wild Cards are tasked with carrying out a clandestine mission. 120 R&R - The Wild Cards go wild. 119 Pearly - Paul Wang recovers his confession. 118 Dear Earth - Life is a rollercoaster and then you die. 117 Toy Soldiers - West loses his younger brother. 116 The Angriest Angel (2) - McQueen engages the space Baron after a Silicate saboteur is captured. 115 Never No More (1) - The Wild Cards encounter a dangerous ace enemy piloting a stealth fighter, Chiggy von Richthofen. 114 Level of Necessity - Vanessa Damphousse has psychic abilities. 113 Who Monitors the Birds? - Cooper Hawkes undertakes a dangerous covert mission. 112 The River of Stars - The Wildcards need to hitch a ride on the tail of a comet. 111 Stay with the Dead - West is thought to be the only survivor of a Chig attack. 110 Choice or Chance (2) - The Wildcards escape. 109 Hostile Visit (1) - The Wildcards attempt a Trojan Horse maneuver but are captured. 108 The Enemy - The Wildcards are subjected to a Chig weapon that induces psychosis. 107 Eyes - The Wildcards uncover a conspiracy involving the election of a new Secretary General. 106 Ray Butts - The Wildcards go into enemy territory to retrieve some planes. 105 Mutiny - The Wildcards crew face an ambush. 104 The Dark Side of the Sun - The Wildcards go up against the Silicates. 103 The Farthest Man from Home - West goes AWOL to find Kylen and helps rescue two survivors. 102 Pilot (2) - The 58th squadron (aka Wildcards) present the alien Chigs with their first defeat. 101 Pilot (1) - Humans learn that they are not alone in this universe as their colonies are attacked.
106 The Trial - Boon and his fellow rangers defend their Graaka compatriot, Zylyn, when he is falsely accused of murder. 105 To Be Or Not To Be - The rangers rescue an aging comedian who has crash landed on Katraz, a notorious prison planet. 104 Death Before Dishonor - Boon goes up against a reptilean race known as the Vee'Lons after he inadvertently offends them. 103 The Replacements - The rangers are stuck with an android that is meant to eventually replace them as they deal with a drug smuggling operation. 102 Banshees - The rangers are tasked with saving a young deaf survivor from a slaver spaceship attack and bringing back a banshee specimen. 101 Fort Hope - John Boon leads a crew of rangers in space to rescue his former captain who is seeking a weapon of immense power.
208 A Hard Day's Night - Evie and Stan both go back in time but even as they find some closure, Claire fails to stop Hell on Earth from occurring. 207 Mirror Mirror - Stan's efforts to go back in time to save his wife, Claire, ends up inviting an evil wizard to wreak havoc in his guise. 206 Hex Marks the Tot - Evie and Stan take down a demon baby being taken care of by Denise. 205 The Eyes of Evie Barret - Evie gets hold a ring that lets another her through a killer's eyes. 204 Girls' Night - A former con artist who was put to the stake by Eccles returns for revenge against Evie and Stan. 203 Curse of the Werepony - Evie's ex-husband gifts her daughter an evil pony that is supposed to kill her. 202 Black Hat Society (2) - Stan saves Evie but Eccles' daughter has to travel to another nonoverlapping time period. 201 Black Hat Society (1) - Stan discoveres that Evie is trapped in the 1600s and is about to executed by Eccles. 108 Level Boss - Constable Eccles tricks Evie into bringing him his eyes and having his daughter trade places with her in the real world. 107 Spider Walk With Me - Evie and Stan take down a spider-demon masquerading as a historian. 106 I'm Gleaning My Coven - Denise is possessed by a witch who posed as the evil Constable Eccles killing innocent women to enlarge his coven. 105 Ouija Bored - Stan, Evie, and Denise deal with smelly, cursed flowers that bloom in the shape of a pentagram. 104 Life Orr Death - Evie is taken captive by a demon but is saved by Stan using Bobby Orr's hockey stick. 103 Let Your Love Groan - Evil and Denise deal with a succubus. 102 Know, Know, Know Your Goat - Evie, Stan, and his daughter Denise, take down a goat demon. 101 Dig Me Up, Dig Me Down - Former Sheriff Stan Miller and his replacement Evie Barrett work together to deal with a curse that threatens them.
110 Episode 10 - As Ra attacks, Aset tasks the Langfords with returning from Earth with a force strong enough to counter him before wiping their memories. 109 Episode 9 - Paul finally stands up to Wilhelm after realising that Catherine has followed him. 108 Episode 8 - After seeing Aset being corrupted by Wilhelm, Catherine agrees to help Kasif and his tribe against the Nazi. 107 Episode 7 - Catherine figures out Wilhelm's plans and seeks to stop him, along with saving her father. 106 Episode 6 - Catherine gains the allegiance of Kasif's tribe after displaying the seal of Ra; Aset indicates the need for more slaves to Paul and Wilhelm. 105 Episode 5 - Kasif takes the group to his village/tent but Yusuf is stabbed accidentally and then healed magically. 104 Episode 4 - Catherine's group realise that they are not on Earth anymore after fighting off a fierce warrioress, and meet a friendly local Kasif. 103 Episode 3 - Catherine reopens the stargate with the help of James Beal, her love interest, and Yusef, his guide, with the goal of rescuing her father. 102 Episode 2 - Paul is taken through the gate by Wilhelm and his goons; Catherine escapes the Nazis and vows to find her father. 101 Episode 1 - Catherine Langford and her father, Paul, puzzle over the Stargate when Wilhelm Brucke, a high ranking Nazi, shows up and initiates its operation.
222 Hyperspace (2) - Travis is able to active his second Divinity Cluster gene and go back in time to save Callie; the horizon generator is stolen leaving them stranded. 221 Hyperspace (1) - The Tulip crew, along with an astrophysicist, escape into hyperspace after surmounting several obstacles, including Callie being shot and dying. 220 License to Fill - The Tulip crew are put on trial by a vindictive Mars Federation prosecutor. 219 Negative Energy - The Tulip crew strive to reach hyperspace using negative energy by hook or by crook. 218 Just Politics - A group of Mars Federation delegates are being transported to a secretive meeting on the Tulip. 217 The Heir and the Spare - Marcus discovers that he has a twin brother and is descended from royalty. 216 Rivals - Callie leaves the Tulip to join a rival corporate bounty hunting crew but learns that the grass isn't greener on the other side. 215 Kate - Percy becomes annoyed with Carvaggio and designs a replacement, Kate, who turns out to a terribly misguided AI. 214 The Prisoner - The Orchard regroups and goes after Travis who is facing his own demons. 213 Stitch In Time - The crew stumble across a gravitational anomaly that enables Percy's consciousness to be taken over by a mass murderer. 212 Pandora's Box - The bounty hunters end up in possession of evidence of a planet destroying weapon illegally being developed by the firm that hired them. 211 Supermax Redux - The crew and some con artists search for a valuable necklace hidden aboard the Tulip when it was a luxury liner. 210 Skin Deep - An old friend of Callie's is accused of murder. 209 Painless - Travis unmasks a corrupt druglord dealing in a powerful euphoric painkiller called Anista. 208 Torment - Rudolfo's sixteen year old daughter joins him onboard as the crew goes up against a kidnapper that can travel at sublight speeds. 207 The Third Thing - Marcus and Percy go on a bounty hunt followed by a holographic camera crew who secretly undermine their mission. 206 Becoming Shiva - A terrorist group plans to use the Tulip as a means to crash one of Jupiter's moons into its colonies. 205 Spaceman - An individual picked up the crew from a debris field in a stasis pod causes them to fight each other. 204 Chasing Janus - Callie is shot and Travis and the crew pull out all stops to save her. 203 Biocrime - The crew go after Father Abode, a mad geneticist and a protege of Novak, who is creating and selling abnormally altered clones. 202 Star Crossed - Rudolfo's unintentional double cross goes awry; Travis and Callie help stop a Raider clan war. 201 Rebirth - Percy and the Tulip comes out of hyperspace after fifteen years to a changed universe where Travis has grown up and is a bounty hunter. 122 Resurrection - Dante and Travis work together to stop the Raiders and end up reliving the past; Eccleston uses the last of his powers to save Percy and the Tulip. 121 Travis - Dante finally finds his son who leaves his position as the leader of the Raiders to be with his biological family. 120 Bad Seed - Dante is abducted by Tosca to establish a psychic link with Travis; a Raider, Salomea, takes Percy to Travis. 119 Bad Girls - Percy makes some new friends but their father is under the mercy of the Orchard. 118 Eat Sin - A psychopath repeatedly stalks Percy, Luc, and Dante as they experience space/time warps. 117 A Twist In Time - Dante experiences space/time warps as he races to save both Percy and Luc. 116 Super Max - A businessman buys the Tulip from Rudolpho leaving Dante scrambling to figure out a way to get it back. 115 Dark and Stormy Night - Darius convinces Dante to help him investigate the Divinity Cluster but his shuttle his destroyed after he leaves. 114 Half Dense Players - A three million year old alien ship "frees" a detainee aboard the Tulip; Dante demands the truth from Luc about the Orchard. 113 The Most Wanted Man - An individual enhanced by the Divinity Cluster is sought after by multiple parties. 112 Goodbye, So Long - One of Dante's old friends gives him an opportunity to recover his son. 111 Black Light - Dante attempts to infiltrate a gathering of all the Raiders with a cryogenetically frozen colonel to find his lost son. 110 Cell Game - Percy is taken captive in order to blackmail Dante. 109 Order - The Tulip encounters the last (convenient) surviving mentors of a suicide cult. 108 Past Lives - Percy's ex-husband, injected with an experimental serum to unlock the Divinity Cluster, ends up on the Tulip. 107 Frozen - Dante and the crew help save a father and his son (who has psychic powers of projection) from a Raider attack. 106 Peer Pressure - Dante is mind controlled by a prisoner who's travelling with her son. 105 The Man Who Sold the World - Dante and Luc go over a war criminal called Novak who performed human genetic experiments on the Divinity Cluster. 104 Siren's Song - The crew encounter a strange prisoner with weird virus-like abilities while transporting another prisoner. 103 Family Values - Dante believes he has found his son who was kidnapped by Raiders but the boy turns out to be another victim. 102 Trust - Percy is tricked by one of the prisoners and inadvertently helps engineer their escape but ends up making up for it. 101 The Divinity Cluster - The Trans-Utopia Cruiseship HHS (Tulip) led by Dante Morgana is commandeered by a renegade geneticist who has harnessed the Divinity Cluster of genes.
324 Turnabout Intruder - Kirk's jilted lover from the academy exchanges bodies with him to take revenge and command of the Enterprise. 323 All Our Yesterdays - Spock, Kirk, and McCoy are sent into different pasts of a dying planet's history. 322 The Savage Curtain - Kirk and Spock are forced to a fight battle between good and evil. 320 The Way to Eden - A leader of a weird cult carrying an infectious disease demands to be transported to the planet Eden. 319 Requiem for Methuselah - Kirk falls for an android constructed by an immortal man who is believed to be Picasso and Brahms. 311 Wink of an Eye - The Kirk ends up being "kidnapped" by aliens who travel much faster than the Enterprise. 310 Plato's Stepchildren - Kirk and co. are prisoners on a planet modelled after ancient Greece. 309 The Tholian Web - The Kirk drifts between dimensions. 308 For the World Is Hollow and I Have Touch - McCoy has a terminal disease with a cure that is hidden in an asteroid disguised as a planet. 307 Day of the Dove - An alien that feeds on hatred pits Klingons vs. the Enterprise Crew. 306 Spectre of the Gun - Kirk and co. showdown at the OK Corral with the Earps in Tombstone in an illusion created by aliens. 305 Is There in Truth No Beauty? - Spock goes mad after seeing a Medusan. 303 The Paradise Syndrome - Kirk loses his memory on a planet very-like Earth and is assumed to a god-like creature (an interesting explanation is given for all the humanoid life-forms seen in Star Trek). 302 The Enterprise Incident - Kirk and Spock steal the Romulan cloaking device. 301 Spock's Brain - Spock's brain is stolen and used to control a civilisation. 226 Assignment: Earth - The Enterprise crew return to Earth to prevent World War III. 225 Bread and Circuses - Kirk, Spock, and McCoy are trapped on a planet resembling a combination of 20th century earth and the Roman Empire. 223 The Omega Glory - A Federation Captain mistakes natural immunity for the fountain of youth in a planet that has gone through a "cold war". 222 By Any Other Name - Aliens from the Andromeda galaxy take on human form and want to colonise our galaxy. 221 Patterns of Force - The crew encounter a planet patterned after Nazi Germany due to the interference of an Earth historian. 217 A Piece of the Action - Kirk and crew deal with a race of alien mimickers who copy the lifestyle of Chicago mobsters. 216 The Gamesters of Triskelion - Kirk, Uhura, and Chekov are trained as gladiators to fight for their lives. 215 The Trouble with Tribbles - The Tribbles reproduce beyond control. 214 Wolf in the Fold - Scotty is accused of murdering three women that's actually done by an evil energy being that travels from planet to planet. 213 Obsession - Kirk attempts to destroy at all costs a creature he encountered as a Lieutenant. 212 The Deadly Years - Some crew members grow old rapidly after being exposed to a comet's radiation. 211 Friday's Child - A race of war-like aliens decide between favouring humans or Klingons. 210 Journey to Babel - Spock's father, Sarek, faces charges of killing a fellow ambassador during an Enterprise voyage. 208 I, Mudd - Harvey Mudd captures the crew as he is ruling a world run by androids. 207 Catspaw - Kirk and crew are taken prisoner by mind-controlling aliens. 206 The Doomsday Machine - A giant planet eating robot is unleashed by an alien race. 205 The Apple - The Enterprise is trapped in orbit by a god-like creature ruling over a "primitive" people. 204 Mirror, Mirror - Kirk and co. take places of their counterparts in an evil parallel universe. 203 The Changeling - The crew encounter the deadly space probe Nomad that thinks Kirk is its creator. 202 Who Mourns for Adonais - Apollo holds the Enterprise hostage. 201 Amok Time - Spock and Kirk fight over his betrothed. 129 Operation: Annihilate! - Leech-like organisms that are single neurons of a part of a giant creature attack Spock. 128 The City on the Edge of Forever - The McCoy jumps through a time portal and Kirk and Spock follow him to 1930s Earth. 127 The Alternative Factor - Identical persons from parallel universes will result in total annihilation if they meet. 126 Errand of Mercy - The Federation and Klingons have their fighting toys taken away by a race of highly evolved and peaceful super beings. 125 Devil in the Dark - A silicon-based lifeform threatens Federation mining operations on Janus 6. 124 This Side of Paradise - Spores control the crew until they express violent emotions. 123 A Taste of Armageddon - Kirk forces two planets waging war using computers to confront its realities. 122 Space Seed - Khan, a genetically engineered superhuman from the 1990s takes over the Enterprise. 121 Return of the Archons - Kirk and crew are trapped on a planet run by a computer that coerces peace and tranquility. 120 Court Martial - Kirk is tried for accidentally sending a crewman to his death who later turns out to be alive. 119 Tomorrow is Yesterday - The Enterprise returns to the past and takes an Air Force pilot on board. 118 Arena - Kirk is forced to do battle with the reptilian captain of a spacecraft being pursued by the Enterprise. 117 The Squire of Gothos - Kirk battles a child who is a super-being. 116 The Galileo Seven - Spock is in charge of a team stranded on a planet in the centre of a quasar and faces mutiny. 115 Shore Leave - The crew take shore leave on a planet that ends up becoming an Alice in Wonderland-like adventure. 114 Balance of Terror - Kirk fights a Romulan ship. 112 The Menagerie (2) - Spock defies the death penalty (!) to take a disabled Christopher Pike back to Talus IV. 111 The Menagerie (1) - Spock defies the death penalty (!) to take a disabled Christopher Pike back to Talus IV. 110 The Corbomite Maneuver - Kirk tries to bluff an apparently menacing alien. 109 Dagger of the Mind - A doctor in the Tantalus Penal Colony uses brainwashing techniques to "cure" his prisoners. 108 Miri - The Enterprise encounters a group of children in planet extremely similar to Earth. 107 What Are Little Girls Made Of? - Kirk discovers that a famous anthropologist has transferred his consciousness into an android. 106 Mudd's Women - Harvey Mudd shows up on the Enterprise with two women. 105 The Enemy Within - Kirk's "bad" half appears after a transporter malfunction. 104 The Naked Time - An alien infection makes the crew go crazy as a planet disintegrates. 103 Where No Man Has Gone Before - Two of the crew are possessed by a telepathic force. 102 Charlie X - A socially maladjusted boy with telekinetic powers wreaks havoc on the Enterprise. 101 The Man Trap - McCoy reunites with his old love who doesn't turn out to be what she appears to be, as Enterprise crewmembers die. 000 The Cage - Captain Christopher Pike is held prisoner by an alien species so they can breed humans as slaves.
111 To Boldly Go (2) - The ESPers are defeated at a high cost, and the five year mission of the Enterprise comes to an end with events that segue into its next chapter. 110 To Boldly Go (1) - The crew return to where their journey began when they encounter an ESPer who has crossed the galatic barrier with ulterior motives. 109 What Ships Are For - The crew encounter two rival species whose fates are fare more interconnected than either of them imagine. 108 Still Treads the Shadow - Kirk encounters a duplicate version of himself when the ship encounters a gravimetric singularity. 107 Embracing the Winds - Spock and a female captain are up for consideration for command, amidst accusations of discrimination by Starfleet. 106 Come Not Between the Dragons - The crew encounter a lifeform that is rock-like living among a cloud of comets with an angry and abusive father. 105 Divided We Stand - Kirk and McCoy are trapped in time during the American Civil War. 104 The White Iris - Kirk forgets the password to a Chalcidian planetary defense grid. 103 Fairest of them All - The mirror universe Spock rebels against the Terran Empire. 102 Lolani - The crew fails to aid an Orion slave girl. 101 Pilgrim of Eternity - Apollo returns and promises to not be a god. 003 Happy Birthday Scotty - Scott gets new phasers. 002 You've Got the Conn - Sulu, Chekov, and Uhurua take turns imagining being captain. 001 Turnabout Intruder - The Enterprise crew pick up from where they left off.
726 What You Leave Behind (2) - Sisko defeats Dukat; Odo leaves Kira to rejoin the founders after the Dominion is defeated by Starfleet. 725 What You Leave Behind (1) - Sisko defeats Dukat; Odo leaves Kira to rejoin the founders after the Dominion is defeated by Starfleet. 724 The Dogs of War - The Dominion pulls back and Damar's forces are destroyed but he regroups. 723 Extreme Measures - Bashir and O'Brien go into Sloan's mind to find a cure for Odo. 722 Tacking Into the Wind - Worf kills Gowron. 721 When it Rains... - Kira trains Damar's men and Gowron reassumes active command of the Klingon forces. 720 The Changing Face of Evil - The Breen attack the earth and Damar declares rebellion against the Dominion. 719 Strange Bedfellows - Damar turns against the Founders and sets Worf and Ezri free. 718 Til Death Do Us Part - Dukat and Kai Wen, and Worf and Dax, get it on together, and the Breen and the Dominion announce an alliance. 717 Penumbra - Sisko proposes to Kasidy. 716 Inter Arma Enim Silent Leges - Bashir and Section 31 collaborate in a plot to assasinate a Romulan. 715 Badda-Bing Badda-Bang - The hologram Vic Fontaine is intimidated by mobsters. 714 Chimera - Odo meets another changeling who wants him to search the galary for others like them. 713 Field of Fire - A cool transporter-based rifle and a sight that penetrates bulkheads is used to kill people. 712 The Emperor's New Cloak - Quark and Rom rescue Zek from the mirror universe. 711 Prodigal Daughter - Ezri returns home to her domineering family to uncover the whereabouts of O'Brien who returned to the world he went undercover in earlier. 710 It's Only a Paper Moon - Nog suffers from PTSD due to his war injury. 709 Covenant - Dukat returns as the emissary of the Pah-Wraiths and kidnaps Kira, attempting to get her to join his cult. 708 The Siege of AR-558 - Nog loses a leg following a Jem'Hadar ambush while Sisko and his crew hold on to a Dominion communications array captured by Starfleet. 707 Once More unto the Breach - Kor seeks a final mission to end his life as a Klingon warrior. 706 Treachery, Faith and the Great River - A defective clone of Weyoun seeks to defect to the Federation with Odo's help. 705 Chrysalis - Bashir falls in love with one of his patients. 704 Take Me Out to the Holosuite - A rival Vulcan captain with a lowly opinion of humans challenges Sisko to a game of baseball. 703 Afterimage - Ezri, the newest host of the Dax symbiont, adjusts to being around the crew while trying to treat Garak's claustrophobia. 702 Shadows and Symbols (2) - Sisko finds the Orb of the Emissary which ousts the evil Pah-Wraith from the wormhole, opening it once more. 701 Image in the Sand (1) - Sisko feels without purpose on Earth when he learns that the face of a woman in sand in his visions belonged to his mother. 626 Tears of the Prophets - Gul Dukat allows a Pah-Wraith to possess him and shutdown the wormhole, killing Jadzia in the process, as the Federation gains a foothold in Cardassian space. 625 The Sound of Her Voice - The Defiant crew receive a transmission from a stranded starship captain seeking help. 624 Time's Orphan - O'Brien's daughter Molly falls through a time portal and comes back ten years older as a feral teenager. 623 Profit and Lace - Zek's rule as the Ferengi Grand Nagus is threatened when he goes progressive. 622 Valiant - Jake and Nog come across a Defiant-class ship manned by elite Starfleet cadets and a poor captain. 621 The Reckoning - Kira and Jake are possessed by two wormhole aliens (one Prophet and the other a Pah-Wraith, an exiled alien) to do battle. 620 His Way - Vic Fontaine, a hologram, plays cupid to Kira and Odo. 619 In the Pale Moonlight - Sisko compromises his morals in order to get the Romulans on the side of the Federation in the Dominion war. 618 Inquisition - Bashir is suspected of being a Dominion spy by Sloan, the mysterious head of a secret Starfleet spy organisation known as Section 31. 617 Wrongs Darker Than Death or Night - Gul Dukat informs Kira that he and her mother were lovers. 616 Change of Heart - Worf has to decide between his duty to Starfleet and the war effort vs. saving Jadzia's life. 615 Honor Among Thieves - O'Brien goes undercover in the Orion Syndicate to find out the identity of a Starfleet informant within. 614 One Little Ship - A miniaturised shuttle from the Defiant returns to find it overtaken by Jem'Hadar soldiers. 613 Far Beyond the Stars - Sisko has visions of being a black science fiction writer in the 1950s on Earth, writing about his adventures on the station. 612 Who Mourns for Morn? - Quark's customer Morn fakes his death and sets the Ferengi up to recover stolen latinum sought after by other criminals. 611 Waltz - Sisko is injured after being attacked and landing on a hostile planet with a crazy Dukat while transporting him to a war crimes hearing. 610 The Magnificent Ferengi - Quark leads a band of rag tag Ferengi recruits to rescue his mother who has been captured by the Dominion. 609 Statistical Probabilities - Bashir attempts to provide a useful role for genetically enhanced augments like himself but who are not as well adjusted. 608 Resurrection - Kira is taken hostage by her dead lover's counterpart from the mirror universe. 607 You Are Cordially Invited - Worf and Jadzia get married. 606 Sacrifice of Angels (2) - The wormhole aliens deliver a miracle to Bajor and Starfleet, causing the Dominion forces to retreat. 605 Favor the Bold (1) - Starfleet decides to go on the offensive with a daring plan to retake the station; Odo becomes compromised by the female changeling. 604 Behind the Lines - Sisko watches as an adjutant to the Admiral while Jadzia commands the Defiant successful without him. 603 Sons and Daughters - Worf's son Alexander seeks to reconnect with his father; Kira tires of working with Gul Dukat. 602 Rocks and Shoals - Sisko and his crew crash and are stranded on a planet, along with a group of Jem'Hadar and their Vorta that have done likewise. 601 A Time to Stand - With Starfleet losing the war, Sisko and his crew go on a daring mission behind enemy lines to destroy a Ketracil-White facility. 526 Call to Arms - The Dominion go to war with the Federation and take the station when the entrance to the wormhole is mined to prevent passage of reinforcements from the gamma quadrant. 525 In the Cards - Jake and Nog go to extreme lengths to procure a baseball card for Sisko. 524 Empok Nor - Some of the crew, led by O'Brien, head to DS9 sister station for spare parts; Cardassians exposed to psychotropic drugs attack them. 523 Blaze of Glory - Sisko takes Eddington out of confinement ostensibly to disarm missiles headed for Cardassia but it turns out to be a rescue mission. 522 Children of Time - The Defiant crew encounters their descendants who were stranded on a planet 200 years in the past after a temporal accident. 521 Soldiers of the Empire - Worf helps Markok, given his first command after two years in a Dominion prison, recall his Klingon courage. 520 Ferengi Love Songs - Quark learns that Grand Nagus Zek is getting senile and that the force behind the Ferengi economy is his mother. 519 Ties of Blood and Water - The last moments of a dying Cardassian are spent with Kira, the two of whom have developed a father-daughter relationship. 518 Business as Usual - Quark gets into the arms dealing business but eventually finds the consequences of his choices to be unbearable. 517 A Simple Investigation - Odo falls in love with a woman who turns out to be an undercover operative in the Orion Syndicate. 516 Doctor Bashir, I Presume? - Bashir turns out to have been subjected to genetic engineering as a child. 515 By Inferno's Light (2) - The crew, expecting an attack from the Cardassian-Dominion forces, are able to thwart the Bashir changeling. 514 In Purgatory's Shadow (1) - Worf and Garak are captured by the Jem'Hadar and put in a training camp where they encounter Martok and Bashir. 513 For the Uniform - Sisko plays the villain to capture Michael Eddington. 512 The Begotten - Odo takes care of a sick changeling infant which brings him great joy but eventually joys and gifts him back his shapeshifting ability. 511 The Darkness and the Light - Kira and her fellow resistance members are targeted by someone with a vendetta against their actions. 510 Rapture - Sisko receives prophetic visions that leads him to the Bajoran city of B'hala, lost for tens of thousands of years. 509 The Ascent - Odo and Quark crash land on a planet where the latter saves the former's life. 508 Things Past - Jadzia, Sisko, and Garak experience a period of the Cardassian occupation when Odo was more interested in maintaining order than justice. 507 Let He Who Is Without Sin - Jadzia and Worf go on a vacation to Risa. 506 Trials and Tribble-ations - The Defiant travel back in time and help Kirk deal with the Klingons and the tribbles. 505 The Assignment - Kieko is possessed by an evil Pah-wraith who seeks to destroy the wormhole aliens and blackmails her husband into helping her. 504 Nor the Battle to the Strong - Jake's courage is tested when he and Bashir end up on a Federation colony under Klingon attack. 503 Looking for par'Mach in All the Wrong Pl - Jadzia and Worf fall in love; Quark charms his Klingon ex-wife Grilka. 502 The Ship - A shuttle crew commanded by Sisko discovers a crashed Jem'Hadar ship and seek to claim it as salvage. 501 Apocalypse Rising - The Klingon general Martok turns out to be a changeling seeking to destabilise the Empire. 426 Broken Link - Odo is judged by the Founders' Great Link and is made into a humanoid permanently. 425 Body Parts - Quark believes he is about to die; Kira takes ofKieko O'Brien's pregnancy after a shuttle accident. 424 The Quickening - Bashir helps a planet that was infected with a deadly and painful virus as punishment for defying the Dominion. 423 To the Death - The crew of the defiant go on a joint mission with the Jem'Hadar to destroy an Iconian gateway. 422 For the Cause - Sisko's girlfriend Kasidy is used to draw him out while Starfleet officer Michael Eddington betrays his oath. 421 The Muse - Jake's brain energy is fed on by an alien who promises immortality to his works; a pregnant Lwaxana Troi seeks Odo's help. 420 Shattered Mirror - Sisko and Jake are taken to the mirror universe where they once again must help the Terrans learn how to use the Defiant. 419 Hard Time - O'Brien is put into a simulated prison for twenty years by an alien species and comes back a changed man. 418 Rules of Engagement - The Klingon Empire tries to extradite Worf after setting him up for destroying a civilian transport while commanding the Defiant. 417 Accession - A Bajoran who was with the wormhole aliens returns after 200 years claiming that he is the Emissary. 416 Bar Association - When Quark gets too greedy with respect to his employees, his brother Rom forms a union of the employees and leads them on a strike. 415 Sons of Mogh - Worf's brother Kurn suffers from extreme depression after Klingon Chancellor Gowron made him dishonourable. 414 Return to Grace - A demoted Dukat teams up with Kira to capture a Klingon Bird of Prey. 413 Crossfire - Kira and Shakaar, First Minister of Bajor, fall in love with each other, leaving Odo dejected. 412 Paradise Lost (2) - Sisko and Odo have to stop the admiral who has orchestrated a coup against Starfleet and the Federation. 411 Homefront (1) - A Starfleet admiral orchestrates a coup believing that he is acting to protect Earth from the Dominion threat. 410 Our Man Bashir - When some of the crew's transporter patterns need to be stored in the holomatrix, Bashir has to play the spy game very carefully. 409 The Sword of Kahless - Dax, Worf, and Kor find the legendary sword belonging to Kahless, the Klingon emperor, but are not destined to keep it. 408 Little Green Men - Quark, Rom, Nog, and Odo are transported back in time to 1947 Roswell on the way to dropping Nog off to Starfleet Academy. 407 Starship Down - The Defiant plays a cat and mouse game with two Jem'Hadar war ships in the atmosphere of a gas giant in the gamma quadrant. 406 Rejoined - Jadzia falls in love with a Trill woman with a symbiont whose previous host was married to Dax's former one, which is considered a taboo. 405 Indiscretion - Kira and Dukat work together to rescue prisoners, including his half-Bajoran daughter, who were being held captive by the Breen. 404 Hippocratic Oath - Bashir and O'Brien are stranded on a planet with Jem'Hadar soliders who want to break their addiction to ketracil-white. 403 The Visitor - Sisko is temporally separated from his son when the Bajoran wormhole undergoes an inversion. 402 The Way of the Warrior (2) - The Klingons invade Cardassia, placing Sisko and his crew in the middle of a conflict with wide ranging repurcussions. 401 The Way of the Warrior (1) - The Klingons invade Cardassia, placing Sisko and his crew in the middle of a conflict with wide ranging repurcussions. 326 The Adversary - Odo accidentally kills a changeling who is trying to start a war between the Federation and the Tzenkethi. 325 Facets - Jadzia encounters former Trill hosts to which the Dax symbiont was joined with. 324 Shakaar - Kira joins with her former commander in the resistance after being manipulated by Kai Winn. 323 Family Business - Quark is held responsible for the actions of his mother, accused by the Ferengi Commerce Authority of illegal activities. 322 Explorers - Sisko and Jake set out to prove that the ancient Bajorans were capable of space flight over long distances. 321 The Die is Cast (2) - Sisko goes into the gamma quadrant to rescue Odo and Garak who are stuck with the Cardassians and Romulans following a failed preemptive strike on the Founders' homeworld. 320 Improbable Cause (1) - Odo investigates an attempt on Garak's life. 319 Through the Looking Glass - Sisko replaces his dead counterpart in the mirror universe. 318 Distant Voices - Bashir is telepathically attacked by a Lethean seeking a controlled substance. 317 Visionary - O'Brien is exposed to toxic radiation that makes time jump five hours into the future, where he learns of a Romulan threat to the wormhole. 316 Prophet Motive - Grand Nagus Zek is evolutionarily regressed by the wormhole aliens into becoming more benevolent and altruist, shocking Quark. 315 Destiny - A Bajoran prophecy about the wormhole being destroyed appears to come true. 314 Heart of Stone - Nog petitions Sisko to write him a recommendation letter to join Starfleet; Kira is trapped while pursuing a fugitive with Odo. 313 Life Support - Vedek Bareil gives his life to make peace with the Cardassians, leaving Kira heartbroken. 312 Past Tense (2) - Sisko, Bashir, and Dax are trapped on 21st century Earth following a transporter accident. 311 Past Tense (1) - Sisko, Bashir, and Dax are trapped on 21st century Earth following a transporter accident. 310 Fascination - Lwaxana Troi's viral infection causes those close to her on the station to strongly express their latent feelings of lust. 309 Defiant - Will Riker's duplicate, Tom, commandeers the Defiant to expose a rift between the Cardassian Central Command and the Obsidian Order. 308 Meridian - Jadzia finds the love of her life but he turns out to be from a planet that appears once every several decades. 307 Civil Defense - The station's computers trigger a lockdown assuming that it is still under Cardassian occupation, threatening its inhabitants. 306 The Abandoned - Odo tries to impart the lessons of free will and humanity to an infant from the gamma quadrant who rapidly grows up into a Jem'Hadar. 305 Second Skin - Kira is kidnapped by Cardassians and told that she is an undercover sleeper agent of the Obsidian Order posing a Bajoran. 304 Equilibrium - One of Dax former hosts, who was erased from her memories to cover up an uncomfortable truth for the Trill society, resurfaces. 303 The House of Quark - Quark becomes the head of a Klingon house after he accidentally kills one of them. 302 The Search (2) - The experiment on what the humans would do in extreme situations turns out to be a simulation. 301 The Search (1) - On a mission to contact to the Founders, the crew is captured and experimented on; Odo finally finds his source of origin. 226 The Jem'Hadar - The crew of the station realise the extent of the threat that the Dominion, and their foot soliders, pose to the alpha quadrant. 225 Tribunal - O'Brien is framed and put on trial on Cardassia for allegedly smuggling weapons to the Maquis. 224 The Collaborator - Kira's Vedek Bareil who is running for Kai is accused of collaborating with the Cardassians. 223 Crossover - Kira and Bashir travel through the looking glass to the mirror universe where they find that the Terran Empire has been displaced. 222 The Wire - Garak, the station's tailor, turns out to have a past with the Cardassian intelligence known as the Obsidian Order. 221 The Maquis (2) - Sisko helps avert an all out war with Cardassia by going after rebel Federation colonists. 220 The Maquis (1) - Sisko helps avert an all out war with Cardassia by going after rebel Federation colonists. 219 Blood Oath - Jedzia repays a Klingon blood oath to Kirk's old friends, Kang, Kor, and Koloth. 218 Profit and Loss - Quark's former lover, the Cardassian Natima Lang, shows up with her students with the ideal of forging a different Cardassia. 217 Playing God - Dax deals with saving a proto-universe that threatens her own, while mentoring a Trill initiate candidate. 216 Shadowplay - Odo and Dax come across a settlement that fled the Dominion made up of mostly holograms who are unaware of their nature. 215 Paradise - Sisko and O'Brien land amongst a colony of humans who have renounced technology. 214 Whispers - The clone of O'Brien gets paranoid of the other crew in the station when they begin to grow suspicious of him. 213 Armageddon Game - Bashir and O'Brien learn that no good deed goes unpunished when they are targeted after helping a warring planet. 212 The Alternate - A scientist who was Odo's finder and keeper when he was discovered comes to the station, to his distress. 211 Rivals - A gambling device affects probabilities on the station. 210 Sanctuary - A race of aliens from the gamma quadrant fleeing the Dominion view Bajor as their prophesised land. 209 Second Sight - Sisko falls for a mysterious woman who turns out to be a projection of someone in an unhappy marriage. 208 Necessary Evil - An murder committed by Kira back when she was an underground resistance fighter comes to light. 207 Rules of Acquisition - Quark is sent to the gamma quadrant by Zek to find out more about the force ruling it, the Dominion. 206 Melora - Bashir helps the first Elaysian to join Starfleet adjust to gravity preferred by humans. 205 Cardassians - A scheme orchestrated by Gul Dukat to embarass a Cardassian civilian politician blows up in his face. 204 Invasive Procedures - A Trill who was rejected for joining with a symbiont comes to the station to steal Dax in Jadzia. 203 The Siege (3) - The coup comes to an end when Sisko is able to convince the Bajoran authorities that it was the Cardassians behind the curtain. 202 The Circle (2) - An extremist faction seeks to overthrow the Bajoran provisional government, with the Federation stuck in the middle. 201 The Homecoming (1) - Kira and O'Brien go on a mission into Cardassian space to recover Bajoran POWs, one of whom, Li Nalas, holds the promise of bringing stability to Bajor. 120 In the Hands of the Prophets - Two Bajoran Vedeks, Winn and Bareil, compete for the future of Bajor on the station, seeking to becoming the next Kai. 119 Duet - A low level Cardassian military officer seeks to be punished for not doing more to help the Bajorans during the occupation. 118 Dramatis Personae - A telepathic imprint from a warring race that destroyed itself infects the minds of the inhabitants of the station. 117 The Forsaken - Lwaxana Troi, the Federation ambassador from Betazed, develops feelings for Odo. 116 If Wishes Were Horses - An alien species tests the limits of the imagination of the inhabitants on the station. 115 Progress - Kira is forced to choose between fighting for the underdog or enforcing the rules of the Bajoran provisional government. 114 The Storyteller - O'Brien is persuaded into becoming the protector of a Bajoran village, while Sisko arbitrates a conflict between two of them. 113 Battle Lines - Sisko and his crew are stranded on a moon whose residents are in perpetual war, which results in the loss of the Bajoran spiritual leader, Kai Opaka. 112 Vortex - Odo finds a small clue with regards to his origins from an alien trying to save his daughter. 111 The Nagus - The head of the Ferengi Alliance pays a visit to Quark's establishment on the station. 110 Move Along Home - The Ferengi propreitor of the local gambling establishment, Quark, meet his match when he tries to cheat game loving aliens from the gamma quadrant. 109 The Passenger - An alien criminal survives by hijacking the mind of his human host, who in this case turns out to be Bashir. 108 Dax - Chief Science Officer, Jadzia Dax, belonging to the Trill race, is accused of a murder allegedly committed by her previous symbiont, Curzon Dax. 107 Q-Less - Q shows up on DS9, in pursuit of Vash, who initially travelled with him to the gamma quadrant but eventually found him too overbearing. 106 Captive Pursuit - Chief of Operations Miles O'Brien befriends an alien who is the prey being chased by hunters in a culture that thrives on the hunt. 105 Babel - The crew is infected by an aphasia-causing virus that has managed to transfer itself through the station's replicators. 104 A Man Alone - Chief Inspector Odo, the head of station security, is framed for a murder which is solved by Chief Medical Officer, Julian Bashir. 103 Past Prologue - A Bajoran terrorist attempts to persuade First Officer Kira Nerys to continue the fight against the Cardassians. 102 Emissary (2) - The discovery of a wormhole to the gamma quadrant, along with Sisko's first contact with the aliens residing in it, puts Bajor on the map. 101 Emissary (1) - Commander Benjamin Sisko, along with his son Jake, takes on a new posting on the eponymous space station located off the planet Bajor.
214 Such Sweet Sorrow (2) - As the Enterprise runs interference, Michael and Discovery jump ahead 980 years into an uncertain future after Control is vanquished. 213 Such Sweet Sorrow (1) - In a bold plan, Michael and select crew who decide to join, decide to jump to the future with Discovery to stop Control in its tracks. 212 Through the Valley of Shadows - Control attempts to co-opt Michael to gain access to the sphere data; Pike has a glimpse of his terrible future as he gains possession of a time crystal. 211 Perpetual Infinity - The head of Section 31 is taken over by Control as it seeks to acquire the data from a data sphere from the future. 210 The Red Angel - The crew lay a trap to capture the Red Angel and prevent the future AI from travelling back, who turns out to be Michael's mother. 209 Project Daedalus - Control, the threat assessment AI that runs Section 31, goes all Skynet, resulting in the death of augmented human Airiam. 208 If Memory Serves - The Talosians cure Spock who shares the Red Angel's vision to Michael of a possible future where all sentient life in the galaxy is destroyed. 207 Light and Shadows - Michael finds Spock repeating a series of numbers that turn out to be coordinates to the planet Talos IV, once visited by him with Pike and again in the future with Kirk. 206 The Sounds of Thunder - The crew travel to Saru's home planet of Keminar and help free the oppressed Kelpiens, with help of the Red Angel. 205 Saints of Imperfection - The ship traverses the mycelial dimension to rescue Tilly and recover former medical officer, Hugh Culver. 204 An Obol for Charon - The crew encounter a unique lifeform that seeks to transmit its knowledge in its dying moments. 203 Point of Light - Phillipa recruits Ash/Voq into Section 31 to ensure peace with the Klingons; Michael helps Tilly with an interdimensional hitchhiker. 202 New Eden - The crew track the signal, associated with a Red Angel entity, to a planet colonised by pre-warp humans facing an extinction level event. 201 Brother - Captain Christopher Pike transfer over from the Enterprise to take command and the crew pursue a mysterious signal which leads them to a source of dark matter. 115 Will You Take My Hand? - Michael appeals to Starfleet principles to convince L'Rell to use their doomsday plan to destroy Qo'nos to unite the Klingon empire instead. 114 The War Without, The War Within - Starfleet turns to alternate universe Philippa to defeat the Klingons decisively, who takes over again as captain. 113 What's Past is Prologue - Michael and Philippa taken down mirror Gabriel and return to their home universe nine months in the future where the Klingons appear to have won the war. 112 Vaulting Ambition - Philippa and Michael have a heart to heart; the latter learns that the Gabriel paired with her came from the mirror universe. 111 The Wolf Inside - Ash is revealed as Voq, reconstructed to pass off as human; the Terran Emperor turns out to be Michael's mentor, Philippa Georgiou. 110 Despite Yourself - In the mirror universe ruled by the Terran Empire, Tilly is the ship's evil captain and Burnham her counterpart on the Shenzhou. 109 Into the Forest I Go - The crew destroy the Klington Ship of the Dead after breaking its cloak, but end up transported to a previously unmapped region. 108 Si Vis Pacem, Para Bellum - The crew encounter a sentient planet, Pavho, that seeks to broker peace between the Federation and the Klingons. 107 Magic to Make the Sanest Man Go Mad - Mudd returns to wreak revenge and make money by utilising a time crystal to stop the Discovery in a time loop. 106 Lethe - The crew rescue Sarek who has been injured by a Vulcan fanatic, eventually leading to Admiral Cornwell taken captive by the Klingons. 105 Choose Your Pain - Gabriel is captured by the Klingons with his fate in the hands of the travelling tardigrade that is succumbing to its abuse. 104 The Butcher's Knife Cares Not for the La - Michael identifies a way to navigate the spore network using a large tardigrade-like creature, which saves a mining colony from being destroyed by the Klingons. 103 Context Is for Kings - Michael is given a choice for atonement and redemption aboard the USS Discover by Captain Gabriel Lorca. 102 Battle at the Binary Stars - As war breaks out, the captain of the Shenzhou is killed and Michael is sentenced to life imprisonment. 101 The Vulcan Hello - The crew of the Shenzhou encounter a Klingon relic on the edge of Federation space; Vulcan First Officer Michael Burnham investigates leading to a confrontation with a fleet of ships.
422 These Are the Voyages - Troi and Riker view a holodeck simulation of the last mission by Archer's crew and his role in the formation of the alliance of planets that would become the Federation. 422 These Are the Voyages - Riker interacts with Archer's crew in the series finale. 420 Demons - T'Pol and Tucker are captured by a xenophobic organisation that orchestrates a plan to expel all non-humans from Earth. 419 In a Mirror, Darkly (2) - Following a bunch of backstabbing and double dealing, the mirror universe Hoshi declares herself the Terran Empress. 418 In a Mirror, Darkly (1) - The mirror universe Archer comes up with a bold plan to take control of the USS Defiant from our universe captured by the Tholians. 417 Bound - A trio of Orion women, ostensibly slave girls, commandeer the ship and plan to claim the bounty on Archer's head. 416 Divergence - The Enterprise and Columbia work together to rescue Phlox and save the exposed Klingons who have become more human in appearance. 415 Affliction - Phlox is kidnapped and tasked by the Klingons to repair the damage done due to their experimentation with genetic enhancements. 414 The Aenar - Archer works with the subspecies of the Andorians one of whom is being used by the Romulans to destroy ships and destabilise alliances. 413 United - Archer manages to unite a coalition of Vulcans, Andorians, and Tellarites to go up against their common Romulan threat. 412 Babel One - While escorting a Tellarite delegation to a diplomatic conference with the Andorians, the ship is attacked by a strange chameleon-like vessel. 411 Observer Effect - The effects of silicon based virus on humans are being studied by noncorporeal Organians inhabiting the bodies of two crew members. 410 Daedalus - The inventor of transporter technology arrives on the ship with the goal of retrieving his long lost son. 409 Kir'Shara - Archer, T'Pol and rebel leader T'Pau try to overthrow the corrupt Vulcan government. 408 Awakening - The Enterprise and the Vulcans stand off against each other. 407 The Forge - The Starfleet embassy on Vulcan is bombed. 406 The Augments - Arik Soong repents for his mistakes and goes about planning a new cybernetic creation. 405 Cold Station 12 - Arik Soong and his augments plan to raise more. 404 Borderland - Arik Soong, the creator of genetically enhanced augments, is taken out of prison by the crew in order to bring them to justice. 403 Home - Archer attempts to come to terms with his actions in winning the war against the sphere builders; Trip goes to Vulcan with T'Pol. 402 Storm Front (2) - The crew is able to defeat the alien faction's threat thus resetting the timeline and ending the temporal cold war. 401 Storm Front (1) - Daniels transports Archer and the ship to stop a temporal cold war faction that has rewritten Earth's timeline to benefit the Nazis. 324 Zero Hour - The Enterprise and Archer's team respectively destroy the spheres, normalising space, and the Xindi weapon, saving Earth. 323 Countdown - Three Xindi species and the Enterprise are unable to stop the weapon from being armed and launched toward Earth. 322 The Council - Archer presents his case to the five species Xindi council but the Reptilians and Insectoids take over and launch the weapon. 321 E2 - A generation ship version of the Enterprise shows up and helps the original one traverse a subspace corridor without getting stuck in a time loop. 320 The Forgotten - A Xindi aids Archer as Trip gets upset at the death of his sister. 319 Damage - Archer compromises his ethics yet again in order to fulfil his mission, while T'Pol struggles with addition to trellium-D. 318 Azati Prime - Archer pilots a mission to destroy the Xindi weapon when Daniels gives him a glimpse of the future that eventually necessitates a diplomatic approach. 317 Hatchery - Archer becomes attached to a Xindi hatchery. 316 Doctor's Orders - Phlox is the only member of the crew awake while navigating the ship through a treacherous region of space harmful to humans. 315 Harbinger - An alien from the trans-dimensional realm belonging to a species manipulating the Xindi into attacking the Earth is used as a canary in a mine. 314 Strategem - Archer and the chief scientist developing the Xindi weapon are immersed in a simulation to uncover its real location. 313 Proving Ground - The Andorian commander Shran rescues the Enterprise from spatial anomalies in the Expanse and offers to help them with the Xindi threat. 312 Chosen Realm - Archer meets a race who believes in the destruction of everything they do not believe in. 311 Carpenter Street - Archer and T'Pol go back in time to prevent the Xindi from unleashing a bioweapon. 310 Similitude - Trip is cloned so that the clone's brain matter can be harvested to cure the real Trip. 309 North Star - The crew discovers an old earth colony that still looks like the Wild West. 308 Twilight - Archer is infected with subspace parasites while saving T'Pol which causes him to stop forming long term memories. 307 The Shipment - Someone from one of the Xindi races helps Archer. 306 Exile - Hoshi is held captive by a telepath. 305 Impulse - The Trellium ore makes T'Pol lose control of her emotions. 304 Rajiin - Archer encounters an apparent prostitute who's really a spy for the Xindi. 303 Extinction - The crew encounters a virus that re-writes the host's DNA. 302 Anomaly - The crew encounter an anomaly (and a Dyson sphere) in the expanse. 301 The Xindi - Archer goes after the Xindi. 226 The Expanse-episode - The Xindi preemptively attack Earth, resulting in more than seven million casualties, fearing that they will be annihilated by humans 400 years in the future. 225 Bounty - T'Pol goes into premature Pon Farr and Archer is captured by a bounty hunter who wishes to collect on a reward from the Klingons. 224 First Flight - Recounts his story of how Starfleet first achieved warp 2. 223 Regeneration - Frozen Borg left over from First Contact attempt to reach the collective, while assimilating and crushing any resistance. 222 Cogenitor - Trip interferes with the mating rituals of a tri-gender species. 221 The Breach - Phlox is asked to treat an alien from a species hostile toward his race. 220 Horizon - Travis returns to the cargo ship on which he was raised after hearing the news of his father's death and helps them out with a few upgrades. 219 Judgment - Archer is put on trial by the Klingons. 218 The Crossing - The crew is taken over by non-corporeal life forms. 217 Canamar - Archer and Trip are detained for smuggling. 216 Future Tense - The Tholians and the Suliban are after a craft from the future that is in possession of the Enterprise. 215 Cease Fire - Archer negotiates a truce between the Andorians and the Vulcans. 214 Stigma - T'Pol fights the stigma of having a disease caused by mind-melds. 213 Dawn - Trip and an alien are isolated on a hot planet. 212 The Catwalk - The crew takes refuge inside a small maintenance shaft for eight days during a radioactive storm. 211 Precious Cargo - Trip falls for a monarch. 210 Vanishing Point - Hoshi gets stuck in the transporter's pattern buffer. 209 Singularity - The crew encounter a singularity and behave in a weird manner. 208 The Communicator - Archer and Reed face execution at the hands of a pre-warp society. 207 The Seventh - T'Pol must go after a Vulcan rebel. 206 Marauders - The crew scheme against marauding Klingons. 205 A Night in Sickbay - Archer worries about his dog and the sexual tension between him and T'Pol grows. 204 Dead Stop - The ship undertakes repairs at an automated space station for a price that is too good to be true. 203 Minefield - Archer and Reed work to defuse a mine that has attached itself to the ship while being threatened by Romulan warbirds. 202 Carbon Creek - T'Pol narrates the story of how one of her ancestors visited Earth, more than a century before the official first contact with the Vulcans. 201 Shockwave - Archer and Daniels try to restore the timeline that vanished because of Archer's disappearance. 126 Shockwave - In the season finale, Archer finds himself set up by the Suliban. 125 Two Days and Two Nights - The crew's vacation on Riza doesn't turn out as planned. 124 Desert Crossing - Archer and Trip are caught in the middle of a war in a desert world. 123 Fallen Hero - A Vulcan ambassador is accused of criminal misconduct. 122 Vox Sola - An alien creature imprisons crew members in a web to make them return it home. 121 Detained - Archer and Mayweather are interned along with the Suliban. 120 Oasis - The crew encounter a father and daughter stranded on a planet, living with a hologram "family" (this episode stars Rene Auberjones, who played Odo on Star Trek: Deep Space Nine). 119 Acquisition - The Ferengi put the ship to sleep and Archer, Trip, and T'Pol must take back control. 118 Rogue Planet - An alien race hunts telepathic wraiths on a rogue planet. 117 Equilibrium - The crew encounters Vulcans who're not afraid of expressing emotion. 116 Shuttlepod One - The Enterprise is apparently destroyed. 115 Shadows of P'Jem - T'Pol and Archer are held captive as they mull T'Pol's transfer. 114 Sleeping Dogs - The crew encounter a Klingon ship disabled in a gas giant. 113 Dear Doctor - Pholx's ethics preventing from interefering with the evolution of two humanoid species the ship encounters. 112 Silent Enemy - The crew encounters an alien that toys with them until they get their new phase cannons to work. 111 Cold Front - Archer runs into Silik who's apparently being pursued by a time traveller for violating some sort of a time code. 110 Fortunate Son - The crew encounters the Naussican pirates. 109 Civilization - The crew land on a less-advanced planet and find another alien race mining it for materials to make weapons. 108 Breaking the Ice - The Enterprise crew drill a comet for a rare substance while a Vulcan ship watches. 107 The Andorian Incident - The Enterprise crew visit a Vulcan sanctuary and are taken hostage by the Andorans. 106 Terra_Nova - The crew investigates Terra Nova, a legendary Earth colony whose inhabitants mysteriously disappeared. 105 Unexpected - Trip becomes pregnant after a first contact. 104 Strange New World - An away team is stranded on a planet and undergo hallucinations. 103 Fight or Flight - The crew encounters a ship with alien corpses. 102 Broken Bow (2) - John Archer leads the first Starfleet mission to return a Klingon to his homeworld. 101 Broken Bow (1) - John Archer leads the first Starfleet mission to return a Klingon to his homeworld.
109 Mindsifter - Kirk is tortured by Klingons for the location of Gateway and ends up lost in the past. 108 Kitumba - Kirk goes the Klingon homeworld of Qo'nos to make peace. 107 The Child - This episode mimics the one from TNG where a non-corporeal entity goes through its life cycle in a short period via a human host. 106 Enemy: Starfleet - A lost starship is threatening two civilisations. 105 Blood and Fire Part 2 - Kirk uncovers a secret plot by Section 13. 104 Blood and Fire Part 1 - Kirk's nephew is on an away team that is to be sacrificed. 103 World Enough and Time - Sulu gets trapped in another universe and has a family. 102 To Serve All My Days - Chekov becomes older as a ship impersonates the Klingons and attempts to provoke a war. 101 In Harm's Way - The crew encounter the Doomsday Machine and the Guardian from the City on the Edge of Forever. 100 Come What May - The Enterprise encounter a far and pointed object. 002 No Win Scenario - A crewmember is impregnated by an alien lifeform. 001 Center Seat - Sulu returns to the crew of the Enterprise.
110 Et in Arcadia Ego (2) - Picard reasons with Soji as the Federation shows up in time to defend her planet against the Romulans; together they stop the universal extinction event from unfolding. 109 Et in Arcadia Ego (1) - The crew travel to the planet of the synthetics, with Seven and Narek following; Soji meets her "family" and is persuaded to agree to a solution that destroys all organic life. 108 Broken Pieces - Soji and Picard reunite with their ship; her backstory is revealed as is reason why the Romulans fear her; Seven reclaims the Borg Cube. 107 Nepenthe - Soji and Picard end up at the home of Riker and Troi on Nepenthe; Jurati has a change of heart and violently disables her Romulan tracker. 106 The Impossible Box - After a warm reunion with Hugh, Picard rescues Dahj's twin Soji who was about to be killed by Romulan spy Narek on the Borg Artifact. 105 Stardust City Rag - The crew retrieve Bruce Maddox, captured by a former associate of Seven responsible for Icheb's death, who is then killed by Jurati. 104 Absolute Candor - Picard recruits two more members to his cause: Elnor, a Romulan lost cause warrior and Seven of Nine, to whom he owes a ship. 103 The End is the Beginning - Picard's crew is cyberneticist Agnes Jurati, Raffi Musiker and Chris Rios, both ex-Starfleet, the latter ship's Captain. 102 Maps and Legends - Picard attempts to get reinstated into Starfleet which does not go over well but his requests attract the attention of the Romulan Zaht Vash. 101 Remembrance - Picard is drawn into a mystery involving Romulans, androids, and the Borg when Data's daughter Dahj, a sentient organic android, is killed before his eyes.
726 All Good Things... (2) - In the final episode, Picard travels through time, aided by Q, to prevent himself from destroying humanity. 725 All Good Things... (1) - In the final episode, Picard travels through time, aided by Q, to prevent himself from destroying humanity. 724 Pre-emptive Strike - Ro joins the Maquis. 723 Emergence-episode - The ship's complex systems give rise to an emergent intelligent life form, commandeering its resources to reproduce. 722 Bloodlines - Picard has to save his son from the Ferengi. 721 Firstborn - Worf's son Alexander returns from forty years into the future to change the path his childhood self takes. 720 Journey's End - Wesley decides to give up being a part of Starfleet and makes his own way with the Traveller. 719 Genesis - Latent DNA within the crew members is activated that regresses them all to a more primitive state, with the exception of Picard and Data. 718 Eye of the Beholder - Troi is haunted by psychic images from a suicide that occurred while the Enterprise was being constructed. 717 Masks - Data and the Enterprise is taken over by an ancient alien archive which is transforming them into its civilisation. 716 Thine Own Self - Data loses his memories due to an injury and walks into a pre-warp society; on the ship, Deanna seeks to be promoted. 715 Lower Decks - A bunch of young cadets vie for promotion. 714 Sub Rosa - Crusher is haunted by an anaphasic life form wanting her as its lover, which it has been so doing matrilineally for eight centuries. 713 Homeward - Worf's step brother violates the Prime Directive to ensure the survival of a species and its culture at an early stage of development. 712 The Pegasus - Riker's mistake as an ensign haunts him as as his former captain seeks a covert weapon in violation of a treaty with the Romulans. 711 Parallels - Worf's shuttle travels through a quantum space-time fissure which causes him to shift between different realities. 710 Inheritance - Data meets his mother Julianna, who was married to his creator Noonien Soongh, but she turns out to be an android. 709 Force of Nature - Two siblings contend that warp drive is destroying the universe. 708 Attached - Beverly Crusher and Picard have their minds interlinked while taken captive by a xenophobic species. 707 Dark Page - Lwaxana Troi harbours a secret within her metaconsciousness that comes to light when communicating with a telepathic species. 706 Phantasms - Data's dreams turn into nightmares caused by interphasic creatures feeding on the Enterprise crew. 705 Gambit (2) - Picard disguises himself as a smuggler to uncover the truth behind a search for a stolen Romulan artifact. 704 Gambit (1) - Picard disguises himself as a smuggler to uncover the truth behind a search for a stolen Romulan artifact. 703 Interface - George imagines that he sees his mother who is missing presumed dead within a gas giant via a neural interface to a probe. 702 Liasons - Troi, Picard, and Worf play host to an alien ambassadors who belong to a species that take experiences to their furthest extremes. 701 Descent (2) - Picard, Geordi and Troi reinstate Data's ethical subroutines; along with the help of Hugh and the Enterprise, they defeat Lore and his Borg. 626 Descent (1) - Lore commandeers the individualised Borg created after Picard returned Hugh, and coopts Data in his plan to destroy all organic life. 625 Timescape - An alien entity seeks to protect its young that are incubating in an artificial quantum singularity powering a Romulan warbird. 624 Second Chances - A second Will Riker is discovered living alone on a planet for eight years as the result of a transporter incident. 623 Rightful Heir - Klingon legend Kahless returns and threatens to plunge the empire into a civil war; a compromise is reached to make him Emperor. 622 Suspicions - Beverly decides to help out a Ferengi scientist test his metaphasic shield invention which leads to a murder mystery. 621 Frame of Mind - Riker is kidnapped on a mission and his mind is assaulted to a point where he is unable to distinguish reality from fiction. 620 The Chase - The crew solve an archaelogical puzzle that also involves the Klingons, Cardassians, and Romulans, that posits their common origin. 619 Lessons - Picard falls in love with a subordinate; their relationship is complicated when he has to give an order that puts her life on the line. 618 Starship Mine - Picard deals with mercenaries attempting to steal a volatile byproduct from the engines while a lethal beam sweeps across the ship. 617 Birthright (2) - Worf teaches Klingons held in a Romulan prison camp about their heritage. 616 Birthright (1) - Worf goes in search of his father and Data dreams about his creator. 615 Tapestry - Picard dies and is given a second chance by Q. 614 Face of the Enemy - Troi impersonates a Romulan officer. 613 Acquiel - A coalescent organism that assumes the form and identity of its victims is the explanation for a murder being investigated by the crew. 612 Ship in a Bottle - Moriarty orchestrates a plan to gain freedom from the holodeck but Picard turns the tables on him. 611 Chain of Command (2) - Picard refuses to yield to torture by the Cardassians (this has to be one of the best Star Trek episodes ever). 610 Chain of Command (1) - Picard is taken prisoner by the Cardassians. 609 The Quality of Life - Data finds evidence of life in sophisticated machines devised as tools to help the construction of a particle fountain. 608 A Fistful of Datas - A malfunctioning interface experiment causes Data's traits to overlap with holodeck characters in the wild west. 607 Rascals - Guinan, Ro, Keiko, and Picard are turned into twelve year olds due to a transporter, followed by a rogue Ferengi attack on the ship. 606 True Q - A young girl shows up on the Enterprise with Q-like powers. 605 Schisms - The crew is kidnapped and experimented with in "hideous" ways. 604 Relics - The crew encounter Scotty from the original series and a Dyson's sphere. 603 Man of the People - A diplomat needs to expell his negative emotions into some host so he can do his work. 602 Realm of Fear - Barclay perceives weird life forms while going through the transporter and the crew dismiss it as an hallucination. 601 Time's Arrow (2) - Data's head is found in the 19th Century, the crew return back in time to meet Guinan for the first time, aliens travel back in time to feed on human neural energy, and Mark Twain comes to the future (the actor who plays him, Jerry Hardin, also plays Deep Throat in The X Files). 526 Time's Arrow (1) - Data's head is found in the 19th Century, the crew return back in time to meet Guinan for the first time, aliens travel back in time to feed on human neural energy, and Mark Twain comes to the future (the actor who plays him, Jerry Hardin, also plays Deep Throat in The X Files). 525 The Inner Light - Picard is beamed information from an alien probe that makes him live a full life from a long lost civilisation. 524 The Next Phase - Ro and Geordi are believed dead following an accident transporting from a Romulan ship which has phased them from our reality. 523 I, Borg - The Enterprise turn a Borg into the individual Hugh. 522 Imaginary Friend - An alien entity befriends a young girl when the ship passes through a nebula and turns malevolent when ignored. 521 The Perfect Mate - Picard falls in love with a empathic metamorph who imprints on him but is destined to be given away as someone else's bride. 520 Cost of Living - Lwaxana Troi decides to get married to a person she is only compatible with on paper but not in reality. 519 The First Duty - Wesley is involved in a cover up with his Starfleet flight squadron and must choose between truth and loyalty. 518 Cause and Effect - The Enterprise enters the Typhon Exchange and gets blown up again and again in a spectacular manner. 517 The Outcast - Riker falls in love with a woman from an ostensibly genderless alien society that views the separation of sexes as primitive. 516 Ethics - Worf undergoes a controversial surgical procedure when his spine is damaged in an accident. 515 Power Play - Three crew members inhabited by the consciousnesses of prisoners from a penal colony take control of the Enterprise. 514 Conundrum - The crew has their memory taken away by an alien who wishes to use them to make war. 513 The Masterpiece Society - The crew help a genetically engineered colony of humans in the path of a destructive stellar core fragment. 512 Violations - One of a trio of telepathic aliens who recover memories is accussed of a mind rape. 511 Hero Worship - A boy who survives the destruction of his ship and the loss of his parents emulates Data as part of coping with his pain. 510 New Ground - Worf's son Alexander comes to live with him, while the ship averts danger from a new warp technology based on soliton waves. 509 A Matter of Time - A scientist from the past turns up on the Enterprise claiming to be from the future (this episode stars Matt Frewer from Psi Factor: Chronicles of the Paranormal). 508 Unification (2) - The trap set by Sela, half-Romulan daughter of Tasha Yar, fails due to the ingenuity of Spock, Data, and Picard. 507 Unification (1) - Ambassador Spock is suspected of defecting to the Romulans; as his father Sarek dies, Picard and Data track him down in Romulus. 506 The Game - The Enterprise crew is addicted to an electronic game. 505 Disaster - The crew are trapped on a damaged Enterprise. 504 Silicon Avatar - The crew attempt to communicate with the crystalline entity that is extinguishing all life in its path. 503 Ensign Ro - A Bajoran Starfleet officer rough around the edges works with Picard to expose a Cardassian conspiracy involving a naive Admiral. 502 Darmok - Picard and the leader of a civilisation are stranded together but can't talk to each other. 501 Redemption (2) - The Federation must stop the Romulans from interfering in a Klingon Civil War and where Data becomes captain of a ship. 426 Redemption (1) - The Federation must stop the Romulans from interfering in a Klingon Civil War and where Data becomes captain of a ship. 425 In Theory - An ensign falls for Data as the Enterprise encounters dark matter. 424 The Mind's Eye - Geordi is brainwashed by the Romulans in the hopes of getting him to cause the break up the Federation-Klingon alliance. 423 The Host - Beverly Crusher falls in love with a Trill diplomat; the symbiote is transplanted to a new female host when he is killed. 422 Half a Life - Troi's mother falls in love with a scientist who must kill himself. 421 The Drumhead - A Starfleet admiral sees conspiracies everywhere (this features great acting by Patrick Stewart who preaches about the importance of not abridging freedoms). 420 Qpid - Q turns Picard into Robin Hood to test his love for Vash. 419 The Nth Degree - A space probe endows Barclay with superhuman intelligence and power. 418 Identity Crisis - Geordi and a former shipmate are transformed by alien DNA. 417 Night Terrors - The crew is unable to sleep and experience hallucinations after being caught in the energy-sucking Tycan's rift. 416 Galaxy's Child - The Enterprise kills the mother of a large alien being and helps the release of the child inside, who thinks the Enterprise is its mother. 415 First Contact - Riker is stranded on a first-contact mission. 414 Clues - Data negotiates with a powerful alien race to spare the Enterprise crew but is thwarted by their curiousity. 413 Devil's Due - A girl claims she's the devil and challenges Picard. 412 The Wounded - A Starship Captain continues to wage war on the Cardassians even though there is a peace treaty. 411 Data's Day - A day in the life of Data involves the deception of a Romulan spy masquerading as a Vulcan ambassador. 410 The Loss - Troi loses her powers. 409 Final Mission - Picard and Wesley crash land on a desolate moon awaiting rescue as the Enterprise tows a radiation filled garbage scow into a sun. 408 Future Imperfect - Riker is apparently transported sixteen years into the future. 407 Reunion - Worf's mate K'Ehleyr dies, leaving their son Alexander with him; Picard appoints the next successor to the Klingon Empire, Gowron. 406 Legacy - The crew encounter Tasha Yar's sister when they get involved in a conflict in her homeworld. 405 Remember Me - Beverley Crusher is trapped in a time bubble created by Wesley. 404 Suddenly Human - A human boy living as an alien is found by the Enterprise and has a difficult decision about his future. 403 Brothers - Data is summoned via a homing beacon by his creator Noonien Soong who is alive but dying which also inadvertently summons Lore. 402 Family - The Enterprise returns to earth and Picard and Worf meet family. 401 The Best of Both Worlds (2) - The crew save Picard from the Borg. 326 The Best of Both Worlds (1) - Picard is abducted by the Borg and his knowledge used to assimilate humanity. 325 Transfigurations - An alien who has lost his memory brings danger and healing to the Enterprise. 324 Menage a Troi - Luxwana Troi is kidnapped along with Deanna and Riker by a Ferengi intent on exploiting her telepathic abilities. 323 Sarek - Ambassador Sarek, suffering from a degenerative syndrome, concludes the last diplomatic triumph of his career with Picard's help. 322 The Most Toys - Data is held captive as a museum exhibit. 321 Hollow Pursuits - Barclay retreats into the Holodeck. 320 Tin Man - A Betazoid prodigy is tasked with making first contact with an ancient space faring life form, beating the Romulans to it. 319 Captain's Holiday - Picard vacations on Risa where he runs into Vash, an archaelogist with dubious morals, and time travellers from the future. 318 Allegiance - Picard is kidnapped and replaced by a doppelganger by telepathic aliens experimenting on concepts like authority. 317 Sins of the Father - After discovering his long lost brother Kurn, Worf accepts discommendation from the Klingon Council to avert a civil war. 316 The Offspring - Data creates Lal and Starfleet tries to take her away from him. 315 Yesterday's Enterprise - Timeline changes when the crew encounter their predecessor ship NCC 1701-C via a spacetime rift bring back Tasha Yar. 314 A Matter of Perspective - A scientist's wife accuses Riker of killing her husband. 313 Deja Q - Aliens tormented by Q come after him when he is punished by the Continuum and made into a human and deposited on the Enterprise. 312 The High Ground - Crusher is taken prisoner by a group of terrorists (this episode has some good discussions about the use of violence by both "good" and "bad" sides). 311 The Hunted - A soldier is brainwashed by his government to kill rebels. 310 The Defector - A Romulan admiral defects in vain. 309 The Vengeance Factor - Picard mediates warring clans. 308 The Price - Troi falls for a handsome wormhole negotiator. 307 The Enemy - La Forge and a Romulan are trapped on a hostile planet while a Romulan Warbird bears down on the Enterprise. 306 Booby Trap - Geordi and Leah Brahms work together to get out of an energy-draining, radioactive field left over from an ancient war. 305 The Bonding - Worf bonds with the orphaned son of a crew member who was killed on his away team as an energy being tempts him with illusion. 304 Who Watches the Watchers - A primitive culture worships Picard as a god and prepares to offer Troi as a sacrifice. 303 The Survivors - A creature of amazing power eliminates an entire species. 302 The Ensigns of Command - Data is handed the role of evacuating a bunch of colonists. 301 Evolution - Wesley's experiment using nanites results in the creation of a new lifeform. 222 Shades of Gray - While exploring an uncharted planet, Riker is infected and his life threatened by a virulent organism. 221 Peak Performance - When the Enterprise crew engage in battle simulation exercises, they are confronted by a real threat from the Ferengi. 220 The Emissary - The crew of a Klingon ship in cryogenic hibernation wake up, still think they're at war with the Federation. 219 Manhunt - Troi's mother chases after the Enterprise crew. 218 Up the Long Ladder - The crew help two previously unknown Earth colonies with opposing philosophies unite to ensure their combined survival. 217 Samaritan Snare - Picard undergoes heart surgery and Geordi is kidnapped by a race of dumb aliens. 216 Q Who - Q torments the Enterprise by putting them in the path of the Borg, a formidable cybernetic hive mind species. 215 Pen Pals - Data convinces Picard to save his pen pal. 214 The Icarus Factor - Riker is offered a command of his own; Worf's friends make sure that his Age of Ascension anniversary is not forgotten. 213 Time Squared - Picard is confronted with a future version of himself who is torn up after witnessing the destruction of the Enterprise. 212 The Royale - Data, Riker, and Worf are trapped in an illusory casino from a dime store novel created by aliens for an astronaut lost in space. 211 Contagion - Probes from the world of Iconia almost destroy the Enterprise. 210 The Dauphin - Wesley gets close to a dignitary being transported aboard the enterprise who turns out to be an allasomorph, a shapeshifter. 209 The Measure of a Man - Data resigns his commission and is put on trial to determine if he is Starfleet property. 208 A Matter of Honor - Riker serves time aboard a Klingon vessel as part of an exchange program. 207 Unnatural Selection - A genetic engineering research facility is stricken by a contagion that causes premature aging. 206 The Schizoid Man - A brilliant cyberneticist transfers his consciousness into Data's body, threatening to snuff him out. 205 Loud as a Whisper - The crew help an established diplomat and mediator recover after suffering tragedy while mediating a conflict. 204 The Outrageous Okona - A charming rogue plays cupid. 203 Elemendary, Dear Data - Geordi accidentally makes it possible for Professor Moriarty, Sherlock Holmes' arch enemy, to gain sentience. 202 Where Silence Has Lease - The ship encounters a void in space that turns out to be a unique alien being that wishes to evaluate humanity. 201 The Child - Deanna becomes pregnant through an alien entity and gives birth to a rapidly growing infant who gives his life to save the ship. 126 The Neutral Zone - The Enterprise investigating the destruction of distant outposts encounter the Romulans who warn them that they are back. 125 Conspiracy - A insect enters human hosts in an attempt to take over Starfleet. 124 We'll Always Have Paris - Picard reunites with an old flame. 123 Skin of Evil - Deanna Troi's shuttle crashlands on a desolate planet and is menaced by a creature of pure evil that kills Tasha Yar. 122 Symbiosis - The crew find a pair of neighbouring planets, one of which is exploiting the other via an addictive narcotic sold as vital medicine. 121 The Arsenal of Freedom - The crew are trapped by a highly efficient AI weapons system that killed off its own creators. 120 Heart of Glory - A trio of Klingons arrive on the Enterprise with plans to rekindle their war with the Federation and try to rope Worf in. 119 Coming of Age - Picard's competence is evaluated and Wesley takes the Starfleet exam. 118 Home Soil - A crystalline life form attacks a terraforming crew when its environment is threatened by their operations. 117 When the Bough Breaks - A mythical planet decloaks and kidnaps some of the children of the crewmembers to solve an infertility problem. 116 Too Short a Season - An old Starfleet hostage negotiator returns to the planet where an early mistake in his career cost thousands of lives. 115 11001001 - Binars, aliens that have fused their organic bodies to their computing devices, use the Enterprise computer to save their civilisation. 114 Angel One - The crew visit a planet where male revolutionaries threatening its matriarchal society are about to be executed. 113 Datalore - The crew travel to the planet where Data was found and discover another android, Lore, who calls him his brother. 112 The Big Goodbye - Picard and the crew are trapped in the holodeck in San Francisco. 111 Haven-episode - Troi is supposed to be married off. 110 Hide and Q - Riker is given Q's powers. 109 The Battle - A vengeful Ferengi captain controls Picard. 108 Justice - The crew's visit to a planet populated by simple people and protected by a transdimensional entity ends up threatening Wesley's life. 107 Lonely Among Us - The ship picks up an energy life form that travels through different hosts until it joins with Picard. 106 Where No One Has Gone Before - The Traveller makes his first appearance and Wesley is promoted to acting Ensign. 105 The Last Outpost - The Enterprise encounter the Ferengi for the first time. 104 Code of Honor - Tasha is kidnapped during a mission. 103 The Naked Now - The crew fall victim to an intoxicating illness that spreads by touch, a situation that once plagued the original Enterprise. 102 Encounter at Farpoint (2) - In the first voyage by the new Enterprise, they are tested by the omnipotent and omniscient Q. 101 Encounter at Farpoint (1) - In the first voyage by the new Enterprise, they are tested by the omnipotent and omniscient Q.
726 Endgame (2) - An old Janeway travels back in time to fight the Borg and make her voyage home go faster. 725 Endgame (1) - An old Janeway travels back in time to fight the Borg and make her voyage home go faster. 724 Renaissance Man - The doctor impersonates crew members to save Janeway's life. 723 Homestead - Neelix meets some other Telaxians and leaves the ship. 722 Natural Law - Seven and Chakotay are stranded on a planet with an indigenous society. 721 Friendship One - Janeway tries to help an alien society decimated by a nuclear device from Earth. 720 Author, Author - The doctor writes a novel but doesn't have the "right" to control it because he/she is a hologram. 719 Q2 - Q's son is looked after by Janeway. 718 Human Error - Seven of Nine explores her human side. 717 Workforce (2) - The crew is abducted and their memories reprogrammed so they could be used as workers. 716 Workforce (1) - The crew is abducted and their memories reprogrammed so they could be used as workers. 715 The Void - The ship is trapped in some weird void and Janeway needs to form alliances to get out. 714 Prophecy - B'ellana is considered to be a religious icon by a wandering Klingon ship. 713 Repentance - Seven of Nine grows attached to a prisoner who is about to be executed. 712 Lineage - B'ellana wants to genetically alter her baby because she is not proud of of being Klingon. 711 Shattered - The ship is fractured into many times. 710 Flesh and Blood (2) - Holograms created by the Hirogen turn on them. 709 Flesh and Blood (1) - Holograms created by the Hirogen turn on them. 708 Nightingale - Ensign Kim becomes captain of an alien ship. 707 Body and Soul - The doctor goes into Seven of Nine to hide. 706 Inside Man - A hologram of Barclay is commandeered by the Ferengi. 705 Critical Care - The doctor is kidnapped and made to treat patients. 704 Repression - The Maquis on Voyager are controlled remotely. 703 Drive - Paris races in space. 702 Imperfection - Seven of Nine's cortical implant starts to fail. 701 Unimatrix Zero (2) - Janeway starts a civil war within the Borg collective. 626 Unimatrix Zero (1) - Janeway infiltrates a Borg cube so a few of them can continue dreaming. 625 The Haunting of Deck 12 - An electromagnetic lifeform takes over the ship. 624 Life Line - The doctor travels back to the alpha quadrant to save his creator. 623 Fury - Kess returns to change the future. 622 Muse - B'elanna Torres and Harry Kim are stranded on a planet where a poet uses them as inspiration. 621 Live Fast and Prosper - People impersonating Voyager give Janeway a bad reputation. 620 Good Shepherd - Janeway takes three incompetent crewpeople under her wing. 619 Child's Play - A child is engineered to destroy the Borg. 618 Ashes to Ashes - A former crewperson returns. 617 Spirit Folk - A characters in a program in the holosuite become self-aware. 616 Collective - A Borg ship manned by teenagers is abandoned by the collective. 615 Tsunkatse - Seven of Nine and Tuvok are kidnapped and the former is made to fight in a WWF-style gladitorial arena (This episode features The Rock and Jeffrey Coombs from Star Trek: Deep Space Nine.). 614 Memorial - The crew experiences memories of people who had made mistakes in the past leading to the loss of lives. 613 Virtuoso - The Doctor becomes respected for his singing abilities. 612 Blink of an Eye - Voyager is trapped in an orbit of a planet where time moves extremely fast. 611 Fair Haven - The ship runs into a radioactive storm which messes up the holodeck. 610 Pathfinder - Barclay and Troi from Star Trek: The Next Generation find a way to communicate with Voyager. 609 The Voyager Conspiracy - Seven of Nine sees conspiracies everywhere. 608 One Small Step - The crew encounter a massive ball of energy and a spacecraft from the Mars mission. 607 Dragon's Teeth - The Vaadwaur are revived by the crew after being in stasis for over 900 years. 606 Riddles - Tuvok loses his memory. 605 Alice - Tom Paris bonds with a spaceship. 604 Tinker, Tenor, Doctor, Spy - The doctor's dreams become a reality. 603 Barge of the Dead - B'elana has to confront her demons. 602 Survival Instinct - Seven of Nine faces the responsibility for three individuals. 601 Equinox (2) - An alien lifeform is unethically being used as fuel. 526 Equinox (1) - Janeway encounters Captain Ransom's ship who've been using other creatures as batteries to power their warp drive. 525 Warhead - The crew encounters a sentient weapon of mass destruction. 524 Relativity - People from 500 years into the future attempt to track down who placed a temporal disruptor bomb that destroys Voyager. 523 11:59 - Janeway describes how she was inspired by her ancestor. 522 Someone to Watch Over Me - Seven of Nine undergoes training in romance by the doctor who ends up falling for her. 521 Juggernaut - The garbage dumping aliens run into Voyager once again as one of their ships carring radiation garbage malfunctions. 520 Think Tank - A think-thank wants Seven of Nine. 519 The Fight - Chakotay tries to communicate with other dimensional aliens through boxing. 518 Course: Oblivion - Creatures who are clones of the Voyager crew are also trying to make their way home. 517 The Disease - Ensign Kim falls in love with an alien. 516 Dark Frontier (2) - Janeway struggles with the Borg queen for control of Seven of Nine. 515 Dark Frontier (1) - Janeway struggles with the Borg queen for control of Seven of Nine. 514 Bliss - The ship encounters a space-creature disguised as a wormhole. 513 Gravity - Tom and Tuvok are stranded on a planet. 512 Bride of Chaotica! - Captain Proton (a parody of Buck Rogers TV shows) fights evil. 511 Latent Image - The hologram doctor has an ethical dilemma as his program goes crazy after making a choice to save the life of two patients. 510 Counterpoint - Janeway gets involved with an "inspector" from a race of people who are against telepaths. 509 Thirty Days - Tom Paris risks his rank to save an ocean in space. 508 Nothing Human - A cytoplasmic pseudo-parasite attaches itself to B'Elanna; the Doctor resorts to dubious ethical practices to extricate it from her. 507 Infinite Regress - The neural patterns of individuals assimilated by the Borg haunt Seven of Nine when she is infected with a technological virus. 506 Timeless-episode - Voyager crashes spectacularly after trying to return home through a quantum slip stream; and Kim and Chakotay in the future play around with time to prevent it from happening. 505 Once Upon a Time - Neelix lies to Naomi Wyleman about her mum's fate. 504 In the Flesh - Species 8472 create a simulation of Starfleet to wage war with humans. 503 Extreme Risk - B'Elanna becomes clinically depressed, while the crew build a new shuttle to recover a probe stuck deep within a gas giant. 502 Drone - Seven of Nine nanoprobes merge with the Doctor's mobile holoemitter to create a 29th century offspring that is more human than human. 501 Night - A vast expanse of space devoid of any stars is used as a dumping ground for toxic waste, threatening a species indigenous to the void. 426 Hope and Fear - A member of a species largely assimilated by the Borg, due to Voyager eliminating the threat of Species 8472, tries to take revenge. 425 One - Seven of Nine must take care of the ship alone. 424 Demon - Paris and Kim get accustomed to the toxic environment of a demon planet while mining dilithium. 423 Living Witness - A backup of the Doctor's program recovered 700 years later by two warring races in the Delta Quadrant is accused of war crimes. 422 Unforgettable - Chakotay falls in love with a girl but loses his memory when she leaves. 421 The Omega Directive - Janeway must destroy a powerful compound. 420 Vis à Vis - Tom Paris's body is hijacked by a being who can swap bodies by resequencing genomes. 419 The Killing Game (2) - The Hirogen learn about the Voyager crew by putting them in holodeck simulations. 418 The Killing Game (2) - The Hirogen learn about the Voyager crew by putting them in holodeck simulations. 417 Retrospect - The Doctor fancies himself a psychoanalyst and extracts seemingly repressed memories from Seven, with unfortunate consequences. 416 Prey - The Hirogen hunt Species 8472; Seven of Nine disobeys Janeway. 415 Hunters-episode - The crew run up against the Hirogen, a race of nomadic hunters, who claim the relay station network being used to deliver letters from home. 414 Message in a Bottle - The crew use a network of ancient relay stations to send the Doctor to the Alpha Quadrant and make contact with Starfleet. 413 Waking Moments - The crew are trapped in a dream world. 412 Mortal Coil - Neelix is dead for eighteen hours and is brought back to life using Borg nanotechnology, causing him to question his faith. 411 Concerning Flight - Janeway teams up with a holographic Leonardo da Vinci to retrieve technology stolen from the ship by a space pirate. 410 Random Thoughts - B'ellana is to have her violent thoughts erased in a society where bad thoughts are prohibited. 409 Year of Hell (2) - The Voyager crew must deal with the captain of a time ship who is bent on re-writing history for personal gain. 408 Year of Hell (1) - The Voyager crew must deal with the captain of a time ship who is bent on re-writing history for personal gain. 407 Scientific Method - Seven of Nine saves the crew from alien experimentation. 406 The Raven - Seven of Nine's implants reassert themselves due to a Borg homing signal transmitted from the ship where she and her family were assimilated. 405 Revulsion - A psychotic hologram screws around with the Voyager crew. 404 Nemesis - Chakotay is brainwashed and conscripted in a war where he wishes that it were easier to stop hating than it is to start. 403 Day of Honor - Seven of Nine adjusts to life with her new crewmates, and B'Elanna tries to come to terms with her Klingon heritage. 402 The Gift - Kes outgrows Voyager and Seven of Nine learns to adjust to the ship. 401 Scorpion (2) - The crew manage to defeat Species 8472, and add a Borg drone, Seven of Nine, to their family. 326 Scorpion (1) - The crew encounter the Borg and Species 8472. 325 Worst Case Scenario - Tuvok's holodeck program is taken over by Seska to destructive ends. 324 Displaced - Janeway and the crew are slowly replaced by aliens. 323 Distant Origin - A scientist challenges doctrine by stating that his species evolved on Earth. 322 Real Life - The doctor creates a holographic family. 321 Before and After - Kes travels backwards in time to a point where she conceived and discovers a possible dark future for the crew. 320 Favorite Son - Harry is believed to conceived by another alien species. 319 Rise - An alien race creates natural disasters that result in the evacuation of the population to claim the abandoned resources. 318 Darkling - The doctor becomes crazy after integrating multiple personalities within him. 317 Unity - Chakotay is stranded on a planet consisting of former members of the Borg collective who are trying to build a new cooperative. 316 Blood Fever - Varik passes on the Pon farr to B'Ellana. 315 Coda - Janeway is on the verge of death when an alien being tries to convince her to let go so it can feed on her consciousness. 314 Alter Ego - Tuvok and Kim fall for an holodeck character. 313 Fair Trade - Neelix lies because he thinks his usefulness on Voyager is finished. 312 Macrocosm - A virus is both microscopic and macroscopic. 311 The Q and the Grey - The Q continuum face a civil war. 310 Warlord - Kes' body is taken over an alien warlord who has the ability to transfer his consciousness between bodies. 309 Future's End (2) - The crew time travel to 1996 earth to prevent a catastrophic event from happening in the 29th century. 308 Future's End (1) - The crew time travel to 1996 earth to prevent a catastrophic event from happening in the 29th century. 307 Sacred Ground - Kes is injured and Janeway undergoes a spiritual ritual to save her life. 306 Remember - B'Elanna is given the memories of a genocide that was repressed by an alien race and works to pass it on. 305 False Profits - Voyager discovers that two Ferengi who went into a unstable wormhole are milking a planet for all its worth. 304 The Swarm - A swarm of ships attack. 303 The Chute - Paris and Kim face a death sentence and are imprisoned aboard a ship. 302 Flashback - A memory virus hiding in Tuvok's mind resurfaces when a related memory is triggered. 301 Basics (2) - The crew regain control of the ship from the Kazon after surviving an inhospitable environment. 226 Basics (1) - The Kazon take over the ship and maroon the crew on a primitive planet. 225 Resolutions - Janeway and Chakotay are isolated on a planet since they are infected with a virus. 224 Tuvix - Tuvok and Neelix merge as a result of a transporter accident. 223 The Thaw - A computer program takes on the guise of a fear-clown and threatens the lives of the people it's monitoring. 222 Innocence - Tuvok is stranded on a planet with children who are on their death bed. 221 Deadlock - The ship goes through subspace turbulence and undergoes a spatial scission, diverging into two copies, one of which is destructed. 220 Investigations - Paris acts as a malcontent to uncover a spy colluding with the Kazon-Nistrium. 219 Lifesigns - The doctor develops feelings for the first time when he treats a Viidian female for the Phage. 218 Death Wish - A Q is made to stand trial for wanting to commit suicide; this episode stars John DeLancie who plays Q and Jonathan Fraker who plays Riker. 217 Dreadnought - A bomb programmed by Bel'ana goes amok. 216 Meld - Tuvok mind-melds with a murderer and acquires murderous intentions himself. 215 Threshold-episode - Paris undergoes transformations after achieving warp 10 on a shuttle flight. 214 Alliances - Janeway reluctantly allies with the Trabe to fight against the Kazon. 213 Prototype - Torres helps a race of robots create a new prototype but finds she has made a mistake. 212 Resistance - Tuvok and Torres are taken hostage. 211 Maneuvers - Seska returns to destroy Voyager. 210 Cold Fire - The crew run across an Ocampa array, watched over by a female member of the Nachine, the same species as that of the Caretaker. 209 Tattoo - Chakotay runs into ancestors of his ancestors. 208 Persistence of Vision - The crew experience hallucinations caused by an alien. 207 Parturition - Paris and Neelix take care of a baby alien. 206 Twisted - The ship is engulfed in a vortex that collapses the ship as it tries to communicate. 205 Non Sequitur - A shuttle accident causes Harry to land in an alternate timeline where he and Tom Paris never joined Voyager. 204 Elogium - The ship passes through a space-faring swarm of lifeforms that induce the desire to procreate within Kes. 203 Projections - The Doctor is trapped in a holographic simulation where he begins to think he is a real flesh and blood human. 202 Initiations - Chakotay instructs a young Kazon boy attempting to earn his "name". 201 The 37s - The crew encounters humans in stasis that were abducted by aliens. 116 Learning Curve - Tuvok tutors former-Maquis crew members with disciplinary problems in the Starfleet way; the ship's bioneural gel packs become ill. 115 Jetrel - A Haakonian scientist who unleashed a terrible weapon of mass destruction on Neelix's people, the Talaxians, seeks redemption. 114 Faces - Torres is split into two beings to help an alien race discover a cure for a devastating virus. 113 Cathexis - An alien entity keeps jumping people's minds to lure them back to a nebula where they can feed on the neural energy of the brains of the crew. 112 Heroes and Demons - Harry, Tom, and Tuvok are taken in retaliation after Janeway inadvertently captures a photonic life-form. 111 State of Flux - Seska turns out to be Cardassian. 110 Prime Factors - Janeway tries to get hold of a device that would allow them to return from an extremely hospitable planet. 109 Emanations - Harry is replaced by an individual who believes she is dead, seemingly transported to another dimension, and must die to get back. 108 Ex Post Facto - Paris is accused of murder and forced to relive his alleged victim's memories. 107 Eye of the Needle - The crew are able to communicate with a Romulan ship in the alpha quadrant via a micro-wormhole, but twenty years in the past. 106 The Cloud - The crew mistakenly injure a living organism resembling a nebula and have to repair their damage to help it heal. 105 Phage - Neelix's lungs are harvested by aliens. 104 Time and Again - Janeway and Paris end up in a causal time loop resulting in a planet's destruction. 103 Parallax - The crew is trapped in a quantum singularity. 102 Caretaker (2) - The ship is pulled across to the opposite end of the galaxy by the dying caretaker of an alien species. 101 Caretaker (1) - The ship is pulled across to the opposite end of the galaxy by the dying caretaker of an alien species.
416 Family Reunion and Farewell (2) - Ezra and Thrawn head off into hyperspace in the company of the purrgil, while his friends ensure that Lothal remains liberated. 415 Family Reunion and Farewell (1) - Ezra executes a bold plan to take control of the Lothal Imperial command centre to free his people. 414 A Fool's Hope - Ezra sets a trap for the Empire's forces to capture the Governor of Lothal with the aid of his friends and allies. 413 A World Between Worlds - Ezra encounters past, present, and future (Ahsoka, Rey, Kanan, Yoda, Obi-Wan, Anakin, Qui-Gon, Kylo, Poe, Maz, Jyn, Chirrut, Luke, and Leia) within the temple as the Emperor seeks to harness its power. 412 Wolves and a Door - The group discover that the Emperor wants control of Jedi temple's secrets after infiltrating its excavation; Ezra opens and enters its gateway. 411 DUME - Hera, Sabine, Ezra, and Zeb mourn the loss of Kanan; Ezra encounters Loth--wolves who instruct him to save the Lothal Jedi temple. 410 Jedi Night - Kanan sacrifices his life to save his friends and complete their mission of crippling the TIE factory. 409 Rebel Assault - The rebel assault on the TIE factory is foiled by Thrawn and Hera ends up being taken prisoner by the Empire. 408 Crawler Commanders - The remaining rebels hijack a Mining Guild ore crawler; the rebel command plans an all out assault on the TIE fighter factory. 407 Kindred - Hera makes it out of Lothal with the TIE flight recorder while the rest of team are saved by the wolves from being bombarded. 406 Flight of the Defender - Sabine and Ezra steal one of the prototype TIEs as Thrawn shows up, and the latter is helped to escape by a mysterious Loth-wolf. 405 The Occupation - The Ghost crew go to Lothal to obtain information about a new superior TIE fighter being prototyped by the Empire. 404 In the Name of the Rebellion (2) - Saw recruits Sabine, Ezra, and Chopper on a mission involving the Empire's plans to weaponise a khyber crystal. 403 In the Name of the Rebellion (1) - In a mission that goes awry, Sabine, Ezra and Chopper escape with Saw Gerrera. 402 Heroes of Mandalore (2) - The weapon created by Sabine to fry Mandalorian armour is modified to be used against the Empire's stormtroopers. 401 Heroes of Mandalore (1) - The rebels free Sabine's father before he is scheduled to be executed by the Empire. 322 Zero Hour (2) - The rebel fleet escape Thrawn's trap with the help of the Mandaloreans and Bendu, who forsees the admiral's eventual defeat. 321 Zero Hour (1) - Thrawn unmasks Kallus as Fulcrum and traps the rebel fleet on Atollon with Interdictor vessels that block passage via hyperspace. 320 Twin Suns - Ezra is tricked by Maul into tracking down Obi-Wan on Tatooine; on his last breath, Maul expresses his wish for the Chosen One to avenge them. 319 Double Agent Droid - Chopper is compromised when he and AP-5, and Wedge infiltrate an Imperial facility to steal access codes for a factory on Lothal. 318 Secret Cargo - The crew of the Ghost help transport Senator Mon Mothma to a secret rendezvous to help her create the Rebel Alliance. 317 Through Imperial Eyes - Thrawn tries to root out the identity of Fulcrum; Kallus manages to frame Lyste not realising that he has tipped his hand. 316 Legacy of Mandalore - Sabine returns to Mandalore with her friends and convinces her family, the Wren clan, to rebel against the Empire. 315 Trials of the Darksaber - Sabine learns to wield the awesome responsibilities of the Mandalorean darksabre. 314 Warhead - The rebels reprogram an infiltrator droid to blow up an Imperial cruiser, but that still allows Thrawn to narrow his search for their base. 313 Ghosts of Geonosis (2) - The rebels blow up an Imperial cruiser and rescue Saw, enabling the lone Genosian rebuild his race with a queen Egg. 312 Ghosts of Geonosis (1) - The rebels investigate the disappearance of Saw Gerrera and his squad and find a lone Geonosian survivor. 311 Visions and Voices - Maul and Erza discover that the answer to their respective questions is on a planet with two suns, i.e., Tatooine and Obi-Wan. 310 An Inside Man - Ezra and Kanan infiltrate an Imperial factory and go up against Thrawn's strategies to steal the designs for a new fighter. 309 The Wynkahthu Job - The crew team up with Hondo to steal cargo from an abandoned Imperial ship, barely making it out with their lives. 308 Iron Squadron - Commander Sato's nephew, who leads the Iron Squadron, bites off more than he can chew with the Empire; the crew of the Ghost rescue him. 307 Imperial Supercommandos - Fenn Rau joins the rebellion after his fellow Mandalorians and the Empire betray him. 306 The Last Battle - Captain Rex and an old Super Tactical Droid relive their last war, and realise that they are united against the Empire's tyranny. 305 Hera's Heroes - Hera tries to retrieve a family heirloom from her Empire-occupied home, with the rebels going up against General Thrawn. 304 The Antilles Extraction - Wedge Antilles, Hobbie, and Rake are extracted from the clutches of the Empire and recruited into the Rebellion. 303 The Holocrons of Fate - Darth Maul returns and attempts to reunite the Jedi and Sith Holocrons to ask a burning question. 302 Steps into Shadow (2) - With Kanan blind, Ezra steps up and begins leading missions with some success but pride goes before a fall. 301 Steps into Shadow (1) - Ezra steps up and begins leading missions with some success but pride goes before a fall. 222 Twilight of the Apprentice (2) - Ahsoka and Darth Vader finally have their showdown and the apprentice is unable to let go of Anakin Skywalker. 221 Twilight of the Apprentice (1) - Ezra, Kanan, Ahsoka, and Chopper head out to the Sith Temple on Malachor where just Maul helps them unlock its secrets. 220 The Mystery of Chopper Base - The Rebels fleet set up a new base but the team have to deal with a swarm of Krykna spiders. 219 The Forgotten Droid - Chopper makes a friend and also helps find a safe harbour for the Rebel fleet. 218 Shroud of Darkness - Kanan and Ezra seek guidance from Yoda; Ahsoka, Anakin, the Inquisitors, and even Darth Vader make an appearance. 217 The Honorable Ones - Zeb and Agent Kallus are stranded together on one of moons of Geonosis. 216 Homecoming - The Rebels capture an Imperial Cruiser with the aid of Hera's father, Cham Syndulla. 215 The Call - The Ghost crew encounter a flock of Purrgill, intelligent space whale-like creatures. 214 Legends of the Lasat - Zeb helps rediscover the planet that his people originated from. 213 The Protector of Concord Dawn - Kanan and Sabine make reluctant recruits of Mandalorian Protectors. 212 A Princess on Lothal - Princess Leia aids the rebels in their resistance against the Empire. 211 Legacy - Ezra believes his parents are alives on Lothal; the Empire attacks the Rebel base on Garell. 210 The Future of the Force - The Empire's attempt at kidnapping force sensitive children is foiled by Ahsoka, Kanan, Ezra, Zeb, and Chopper. 209 Stealth Strike - A gravity well weapon traps Ezra and Commander Sato; Kanan and Rex have to work together to free them and disable the weapon. 208 Blood Sisters - Sabine has to work with an old friend to deliver an information courier to Bail Organa. 207 Wings of the Master - Hera pilots a newly designed ship to break through an Imperial blockade against a starving planet. 206 Brothers of the Broken Horn - Ezra and Chopper go off on a mission on their own and run into Hondo Ohnaka. 205 Always Two There Are - Ezra and Sabine are captured by two Inquisitors but are rescued by Zeb. 204 Relics of the Old Republic - The clones and the team fight off an attack from the Empire and reunite with Ahsoka. 203 The Lost Commanders - The group split from Ahsoka and find a few retired clones, including Captain Rex, but are tracked by the Empire. 202 The Siege of Lothal (2) - Ahsoka finally learns what became of her old master. 201 The Siege of Lothal (1) - Darth Vader goes after the rebels. 115 Fire Across the Galaxy - Kanan is rescued with the help of Ahsoka Tano, all grown up. 114 Rebel Resolve - The gang learn that Kanan is to be shipped to a prison on Mustafar. 113 Call to Action - Kanan is captured by the Inquisitor. 112 Vision of Hope - The crew discover that a seemingly sympathetic senator is secretly working for the Empire. 111 Idiot's Array - The crew team up with Lando Calrissian to smuggle "mining equipment". 110 Path of the Jedi - Ezra builds a lightsabre. 109 Gathering Forces - Ezra and Kanan thwart the Inquisitor once again. 108 Empire Day - It's Ezra's birthday. 107 Out of Darkness - An abandoned Republic base turns nasty for Hera and Sabine. 106 Breaking Ranks - Ezra infiltrates a Imperial cadet training facility and earns the attention of the Inquisitor. 105 Rise of the Old Masters - The Inquisitor sets a trap for the crew. 104 Fighter Flight - Ezra and Zeb start getting along better after going on a supplies trip. 103 Droids in Distress - R2-D2 and C-3PO (owned by Senator Organa) meet up with the rebels. 102 Spark of Rebellion (2) - Ezra, an orphan, enlists with the rebel cause fighting against Tarkin. 101 Spark of Rebellion (1) - Ezra, an orphan, enlists with the rebel cause fighting against Tarkin. 004 Property of Ezra Bridger/Not What You Th - Ezra scores. 003 Entanglement - Zeb has some fun. 002 Art Attack - Sabine creates a diversion. 001 The Machine in the Ghost - Hera, Kenan, and Chopper fight off some Imperial TIE fighters.
121 No Escape (2) - Unable to persuade Tam from joining them, Kaz and his friends jump into hyperspace using the Colossus itself to escape the First Order. 120 No Escape (1) - As Kaz works to free his friends, he watches in horror as his home is destroyed by Starkiller Base manned by the First Order. 119 Descent - The First Order goes after Team Kaz, who escape but Tam is captured as is Yeager eventually; Kaz vows to retake control of the Colossus and free their friends. 118 The Disappeared - Torra and Kaz work together to free prisoners of the First Order arrested for speaking out against them. 117 The Core Problem - Kaz and Poe find a planet and its sun, along with all its inhabitants, completely destroyed while investigating First Order activity. 116 The New Trooper - Kaz protects two children from the First Order and obtains access to their plans and their reason for seeking control of the Colossus. 115 The First Order Occupation - Kaz helps Synara escape the First Order who are searching for a pirate spy. 114 The Doza Dilemma - The First Order orchestrates a plan with the pirates to kidnap Doza's daughter. 113 Dangerous Business - Kaz is tasked with minding a parts store which is robbed by a thief working on behalf of the First Order. 112 Bibo - Kaz's friend and coworker Neeku adopts a strange creature as a pet, when its giant mother attacks the station looking for it. 111 Station Theta Black - Kaz and Poe go on a mission to a First Order station and discover that they are manufacturing vast quantities of weapons. 110 Secrets and Holograms - Kaz seeks to break into Doza's headquarters to figure out his business with the First Order. 109 The Platform Classic - Yaeger's estranged brother shows up and races him, leading them to reconcile and putting their past differences behind them. 108 Synara's Score - The First Order capitalises when the station becomes defenseless and is attacked by pirates after a signal from Synara. 107 Signal from Sector Six - Kaz meets up with Poe who team up to rescue the pirate Synara, who they mistake for a member of the crew that was attacked. 106 The Children from Tehar - Kaz and his friends save two children from the First Order and Kylo Ren. 105 The High Tower - Kaz discovers that the captain of the fuel station is planning to cut a deal with the First Order. 104 Fuel for the Fire - Kaz makes some friends who turn out to be not entirely trustworthy. 103 The Triple Dark - While Kaz may have a way to go to learn about spycraft and being a mechanic, he turns out to have a good heart. 102 The Recruit (2) - Kaz is able to hold his own on his first race without killing himself, under the mentorship of Poe's associate Jarek Yaeger. 101 The Recruit (1) - Kazuda Xiono is recruited by Poe Dameron to go undercover on the Colossus fueling station to figure out the First Order's plans.
613 Sacrifice - Yoda learns that regardless out of the outcome of the Clone Wars, there will some day be A New Hope. 612 Destiny - Yoda travels to the heart of the galaxy and encounters the Living Force and has to pass several tests. 611 Voices - Yoda travels to Dagobah upon hearing the voice of Qui-Gon Jinn. 610 The Lost One - The Jedi Council learns that the Clone Army was created as part of the machinations of the Sith Lord. 609 The Disappeared (2) - Jar Jar and Mace rescue Queen Julia from the Mother, who turns out to be Talzin. 608 The Disappeared (1) - Jar Jar and Mace head out to the planet Bardotta to prevent an ancient prophecy from coming to fruition. 607 Crisis at the Heart - Clovis is set up by Dooku but redeems himself at the very end. 606 The Rise of Clovis - Clovis becomes the head of the banking clan. 605 An Old Friend - Padme attempts to uncover the secrets of the Banking Clan with the help of Clovis and Anakin. 604 Orders - Fives dies doing his duty and the Chancellor's manipulations largely go undiscovered. 603 Fugitive - Fives discovers that the tumour is a malfunctioning inhibitor chip. 602 Conspiracy - Fives discovers that a tumour in Tup may be responsible for his misbehaviour, which Palpatine and Dooku wish to bury. 601 The Unknown - Clone Trooper Tup kills Jedi General Tiplar after appearing to suffer a neurological breakdown. 520 The Wrong Jedi - Anakin discovers that Barriss Offee is the Jedi guilty of the crimes Ahsoka is accused of. 519 To Catch a Jedi - Ahsoka teams up with Ventress to uncover the conspiracy against her. 518 The Jedi Who Knew Too Much - Anakin is unable to help Ahsoka when she is accused of Letta Thurmond's murder and is forced to flee. 517 Sabotage - An explosion in the Jedi Temple leads to Anakin and Ahsoka tracking down the bombers. 516 The Lawless - Palpatine/Darth Sidious takes notice of Darth Maul and Savage Opress and uses them to showcase his skills with the lightsabre. 515 Shades of Reason - Pre Vizla takes over Mandalore, but Maul gets rid of him and installs a puppet Prime Minister. 514 Eminence - Darth Maul and Savage Opress are rescued by Death Watch and agree to work together. 513 Point of No Return - The droids stow away on a Jedi cruiser bomb controlled by Separatists aimed at destroying a strategic conference. 512 Missing in Action - The droids escape separatist-controlled Abafar with the help of an amenesiac clone commando working as a dishwasher. 511 A Sunny Day in the Void - The droids crash on a desolate planet, Abafar, after running into a comet storm. 510 Secret Weapons - A bunch of droids, including R2-D2, and the minute Colonel Meeber Gason steal an encryption module from a Separatist dreadnought. 509 A Necessary Bond - The Jedi and Hondo team up to defeat Grievous. 508 Bound for Rescue - After Obi-Wan's ship is ambushed by Grievous, the younglings rescue Ahsoka on their own. 507 A Test of Strength - The younglings are ambushed by Hondo's pirates for their crystals; Ahsoka ends up his prisoner. 506 The Gathering - Jedi younglings learn how to obtain the crystals needed to build their lightsabers. 505 Tipping Points - The rebels take back Onderon but pay a heavy price. 504 The Soft War - The rebels free their imprisoned King and gain the acceptance of people of Onderon. 503 Front Runners - The rebels on Onderon begin to mount increasingly sophisticated attacks. 502 A War on Two Fronts - Anakin, Obi-Wan, Ahsoka, and Rex train rebels on the planet Onderon. 501 Revival - Obi-Wan and Adi Gallia go after and ultimately defeat Darth Maul and Savage Opress with Hondo's help, but with a high cost. 422 Revenge - Asajj Ventress and Obi-Wan team up to deal with Darth Maul and Savage Opress. 421 Brothers - Savage Opress tracks and finds a broken Darth Maul who seeks revenge. 420 Bounty - Ventress teams with Boba Fett's gang of bounty hunters for a job but finds out that she does have a heart (and a future). 419 Massacre - Asajj Ventress returns to the Nightsisters but Dooku sends Grievous to destroy them before he is destroyed. 418 Crisis on Naboo - The Chancellor is almost taken by Dooku but is thwarted by Anakin and Obi-Wan. 417 The Box - Obi-Wan and other bounty hunters undergo a deadly obstacle course designed by Moralo Eval to satisfy Dooku. 416 Friends and Enemies - Obi-Wan posing as Rako Hardeen and his associates Cad Bain and Moralo Eval escape Anakin and Ahsoka. 415 Deception - Obi-Wan fakes his own death to infiltrate a separatist plot to assassinate Palpatine, an operation that is kept secret from Anakin. 414 A Friend in Need - Lux Bonteri's quest for revenge against Dooku lands Ahsoka in hot water. 413 Escape from Kadavo - The Zygerrian Queen learns that she too is a slave. 412 Slaves of the Republic - Anakin, Obi-Wan, and Ahsoka end up becoming slaves to the Zygerrian empire. 411 Kidnapped - Anakin and Ahsoka encounter the rising ambition of Zygerrian slavers. 410 Carnage of Krell - The Clones finally obtain justice with Krell. 409 Plan of Dissent - Even though the clones perform heroic acts, Krell is unimpressed. 408 The General - Krell turns out to be hard General, but the clones achieve their goals with heavy losses. 407 Darkness on Umbara - The Republic attempts to take the captal of Umbara; Anakin is replaced on the front lines by Jedi Pong Krell. 406 Nomad Droids - The travels and trails of R2-D2 and C-3PO. 405 Mercy Mission - R2-D2 and C-3PO help restore ecological equilrium on the planet of the Aleen. 404 Shadow Warrior - Grievous is captured but has to be traded for Anakin's release. 403 Prisoners - The Mon Calamari and the Quarren unite to overthrow Riff Tamson and the separatists. 402 Gungan Attack - Even with the help of the Gungan army, the Republic side suffers significant losses. 401 Water War - The Mon Calamari and the Quarren are fighting a civil war. 322 Wookiee Hunt - Ahsoka escapes from the Trandoshan hunting/prison planet with the help of Chewbacca and Jedi younglings. 321 Padawan Lost - Ahsoka is captured by Trandoshans during the battle on Felucia is dropped off on a hunting/prison planet. 320 Citadel Rescue - Even Piell dies but gives the information on the Nexus Routes to Ahsoka as the team escapes the Citadel. 319 Counter Attack - The team's rescue attempt is foiled when things go badly and their escape ship is destroyed. 318 The Citadel - Anakin and his friends attempt to rescue Jedi Master Even Piell from the Citadel. 317 Ghosts of Mortis - Anakin brings balance to the planet Mortis as the Chosen One. 316 Altar of Mortis - Ahsoka is changed by the dark side but the light side saves her as her last act before dying. 315 Overlords - Anakin, Obi-Wan, and Ahsoka encounter abstractions of the dark and light sides of the force (and their balance) on Mortis. 314 Witches of the Mist - Asajj Ventress and Savage Opress fail in their attempt to kill Dooku. 313 Monster - Dooku recruits Savage Opress, a new assassin sent by the Nightsister Mother Talzin. 312 Nightsisters - Dooku is asked by master to kill Ventress, his prized apprentice, who returns to Dathomir and rejoins the Nightsisters. 311 Pursuit of Peace - Padme rises to the occassion and helps defeat a bill that would prolong the war. 310 Heroes on Both Sides - Padme and Ahsoka try to broker a peace with the separtists but warmongers gain the upper hand. 309 Hunt for Ziro - Obi-Wan and Quinlan Vos go after Ziro the Hutt and Cad Bain. 308 Evil Plans - C-3PO and R2-D2 are interrogated by Cad Bain working for the Hutts. 307 Assassin - Ahsoka helps save Padme's life from Aurra Sing carrying out Ziro the Hutt's revenge. 306 The Academy - Ahsoka helps Satine expose a corrupt government with untrained cadets. 305 Corruption - Padme and Satine investigate corruption in Mandalore. 304 Sphere of Influence - Chairman Papanoida's family is kidnapped and held for ransom. 303 Supply Lines - Bail Organa and Jar Jar Binks convince King Katuunko of Toydaria to help a besieged Ryloth. 302 ARC Troopers - Grievous and Ventress attempt to destroy the cloning facility on Kamino. 301 Clone Cadets - The Domino squad needs to get it together. 222 Lethal Trackdown - Boba's quest for revenge is thwarted by Ahsoka and Plo Kloon. 221 R2 Come Home - R2-D2 saves the day and rescues Anakin and Mace from Boba and Aurra Sing. 220 Death Trap - Boba attempts to gain his revenge against Mace Windu. 219 The Zillo Beast Strikes Back - The Zillo beast pays for the mistakes made by the Republic. 218 The Zillo Beast - Anakin and Mace capture a Zillo beast from Malastaire. 217 Bounty Hunters - Anakin, Obi-Wan, and Ahsoka protect a village of harmers from being robbed by Hondo and his gang. 216 Cat and Mouse - Anakin manages out to outsmart Admiral Trench with a new cloaked ship. 215 Senate Murders - Padme catches the person responsible for the murder of Onacconda Farr. 214 Duchess of Mandalore - Satine needs to save Mandalore from Republic occupation. 213 Voyage of Temptation - Duchess Satine is held hostage on her way to Coruscant. 212 The Mandalore Plot - Duchess Satine of Mandalore wishes to stay neutral but Dooku has other plans. 211 Lightsaber Lost - Ahsoka's lightsabre is stolen but Jedi master Tera Sinube helps her recover it. 210 The Deserter - While on the trail of Grievous, Rex encounters a clone deserter with his own family. 209 Grievous Intrigue - Grievous captures and loses Jedi Master Eeth Koth after being cornered in Saleucami. 208 Brain Invaders - Bariss and Ahsoka battle mind controlling worms. 207 Legacy of Terror - Insect zombies, 'nuff said!. 206 Weapons Factory - The Jedis and clones destroy the droid factory. 205 Landing at Point Rain - The assault on Genosha to destroy the droid factory begins. 204 Senate Spy - Padme helps Anakin steal plans to Dooku's droid foundry in Genosha. 203 Children of the Force - The children kidnapped by Cad are saved and the holocron is recovered. 202 Cargo of Doom - Cad coerces Anakin to unlock the Holocron. 201 Holocron Heist - Cad Bain steals a Jedi Holocron for the Emperor to unlock a list of all force sensitive children in the galaxy. 122 Hostage Crisis - Cad Bain and his gang hold the senate hostage but Anakin manages to free them in time. 121 Liberty on Ryloth - Mace Windu helps liberate Ryloth from Wat Tambor. 120 Innocents of Ryloth - Obi-Wan outsmarts a robot general to rescue Twilek prisoners. 119 Storm Over Ryloth - Ahsoka commands a mission to break the block on the Twilek home planet. 118 Mystery of a Thousand Moons - Padme, Ahsoka, and a few clones are trapped in the laboratory with the virus. 117 Blue Shadow Virus - Padme is kidnapped by a mad scientist who seeks to unleash a deadly virus on Naboo. 116 The Hidden Enemy - The Jedi uncover a clone traitor. 115 Trespass - Anakin and Obi-Wan help negotiate peace between the Talz and the Pantorans on the desolate ice world of Orto Plutonia. 114 Defenders of Peace - The gang protects Lurmen colonists from a terrible defoliating weapon. 113 Jedi Crash - Anakin, Ahsoka, Aayla Secura, and a few clones crash land on the pacifistic planet Maridun. 112 The Gungan General - Anakin and Obi-Wan are rescued by Jar Jar and a few clones. 111 Dooku Captured - Anakin and Obi-Wan attempt to capture Dooku who falls in the clutches of Hondo and his gang. 110 Lair of Grievous - Fisto's padawan Nahdar is killed by Grievous being tested by Dooku. 109 Cloak of Darkness - Nute Gunray escapes. 108 Bombad Jedi - Nute Gunray is captured. 107 Duel of the Droids - R2-D2 is captured by Grievous but is rescued. 106 Downfall of a Droid - R2-D2 is lost. 105 Rookies - The rebels attempt to invade Kamino but are stopped by a brave clones. 104 Destroy Malevolence - The Malevolence is destroyed. 103 Shadow of Malevolence - Anakin attempts to go after General Grievous but has to settle for his ion cannon. 102 Rising Malevolence - Anakin and Ahsoka rescue Plo Kloon from a new Separatist weapon. 101 Ambush - Yoda helps establish a Republic base on a strategic planet. 000 Premiere - Anakin, Ahsoka, and Obi-Wan rescue Jabba the Hutt's son from Dooku's clutches.
310 Maternis - After setting up Stinger, Kirsten stitchers into her mother to save her life but ends up losing her memory since the time she joined the program. 309 Kill It Forward - The team stumble on a crossfire kill ring headed by a former CIA black ops agent who seeks Maggie's death; Ivy is outed. 308 Dreamland - The team ponder whether aliens are visiting us while investigating the death of an USAF pilot who seemingly was attached by an alien. 307 Just the Two of Us - Kirsten is unable to distinguish between stitch and reality while inside the mind of an autistic empathetic individual. 306 The Gremlin and the Fixer - The team investigate the death of a satellite programmer who was explointed in a underground gaming tournamnet. 305 Paternis - Cameron, betrayed by his dad, accidentally betrays Kirsten; Amanda breaks Camille's heart; Ivy tries to be trustworthy; Linus had a lonely childhood. 304 Mind Palace - The team investigates the murder of a MI-6 agent, which ends up putting Amanda's life in jeopardy. 303 Perfect - The team solves the mystery of a divorce attorney who is murdered by his quest for a perfect woman. 302 For Love and Money - The team solves the case of a Russian tycoon who is targeted for murder through his son's girlfriend. 301 Out of the Shadows - Kirsten is rescued from being trapped in a stitch into her mother's mind by her team, who are then reinstated after she blackmails the NSA. 210 All In - Kirsten learns the location of her father from Ivy but he eludes them both; the team stitch into a doctor who was caring for Kirsten's mother in stasis. 209 The Guest - Kirsten meets up with her sister and bonds recounting her latest stitch as she tries to find out where her father is; Liam is hot. 208 Red Eye - Twelve people simultaneously and mysteriously die on a plane and Kirsten stitches into six of them in 24 hours to identify the cause and the killer. 207 Pretty Little Lawyers - The stitchers go up against a firm of lawyers lawyering up, one of whom has committed a murder. 206 The Dying Shame - A Chinese pop star is murdered and her bodyguard teams up with the stitchers to catch the killer. 205 Midnight Stitcher - A former MI6 agent programs assassins to kill her targets, and Kirsten gets caught up in her game once she stitches into one of them. 204 The Two Deaths of Jamie B - Kirsten solves a murder by stitching into a person who appears to have died twice. 203 The One That Got Away - The team solve a serial killer cold case after Detective Quincy Fisher's mentor is killed for discovering his identity. 202 Cheaters Never Prosper - Kirsten and the team pit their wits against a jilted hacker ninja. 201 2.0 - Kirsten stitches into the brain of Leslie Turner, the programme director, who was murdered; also into Ed Clark whose body Leslie had in storage. 111 When Darkness Falls - The stitchers have the scariest Halloween ever. 110 Full Stop - Cameron's life hangs in balance after Kirsten stitches into him. 109 Future Tense - Kirsten stitches into a psychic and uses her premotions to solve a murder. 108 Fire in the Hole - A deadly virus is released during a stitch operation. 107 The Root of All Evil - A blackmailer is killed and the team must find the real killer. 106 Finally - The team deal with fradulent brain injury researchers. 105 Sticher in the Rye - There is more to the Stitcher program than just saving lives. 104 I See You - The team break up a human trafficking operation. 103 Connections - The team help catch a mugging operation. 102 Friends in Low Places - Kirsten stitches into a drug overdosed brain to solve a murder. 101 A Stitch in Time - Kirsten joins a secretive government agency that stiches consciousnesses to solve crimes.
210 Age of Reason - Turner uncovers the CG02 conspiracy (which is to create a new superhuman race). 209 Food - Turner investigates DNA from genetic engineering contaminating the land. 208 Down Came the Rain - Turner discovers a new species of spider capable of killing and healing. 207 Eliza - An A-life wreaks havoc. 205 Rage - A person manages to make people angry and get them to kill themselves. 204 Man Plus - Implants in brains tend to be correlated with certain superior skills. 203 Skin - Sydney discovers a scientist experimenting on homeless people. 202 The Devil Still Holds My Hand - Turner discovers his former mentor trying to expose the government's work on germ warfare research. 201 Spirit Falls - A group of slowly-aging recluses kill themselves. 3 Azrael's Breed - A scientist finds a way to culture and experience other peoples' memories.
308 Chapter Eight: The Battle of Starcourt - Billy comes to his senses with Eleven's help and fights the Mindflayer while Hopper sacrifices himself to close the portal and defeat the Russians. 307 Chapter Seven: The Bite - Eleven is infected by a piece of the Mindflayer with the Russians hot on their trails. 306 Chapter Six: E Pluribus Unum - Those possessed by the Mindflayer are broken down and reassembled into a larger creature that goes after our heroes. 305 Chapter Five: The Flayed - Team Hopper, as well as the other two teams, figure out what the Russians are up to. 304 Chapter Four: The Sauna Test - Team Eleven head out to stop Billy but it proves too powerful; Team Dustin break into an underground lab below the new shopping mall in town. 303 Chapter Three: The Case of the Missing L - Eleven and Max spy on Billy's mind and rally the others to contain the Mindflayer within. 302 Chapter Two: The Mall Rats - Eleven breaks up with Mike; Billy, controlled by the Mindflayer, begins to collect other victims on its behalf. 301 Chapter One: Suzie, Do You Copy? - Russians try to open a portal to the Upside Down, which drags the residents of Hawkins back into the world of the Mindflayer. 209 Chapter Nine: The Gate - El closes the gate to the Upside Down, thus saving our world as we know it but the Mindflayer continues to loom over our heroes. 208 Chapter Eight: The Mind Flayer - As the Mindflayer begins to upside down Hawkins, El returns in the nick of time to save our heroes from judgement day. 207 Chapter Seven: The Lost Sister - El reunites with her "sister" Kali, another subject of government experimentation, but ultimates decides to return home to her friends. 206 Chapter Six: The Spy - The Mindflayer sets a trap for the government agents using Will, culminating in a Demogorgon invasion of Hawkins. 205 Chapter Five: Dig Dug - El/Jane reconnects with her catatonic mother and discovers the truth about how she was taken away; Will seems to be physically connected to the Mindflayer now invading Hopkins. 204 Chapter Four: Will the Wise - Hopper connects Will's drawings to the Mindflayer; El discovers the truth about her mother. 203 Chapter Three: The Pollywog - The infestation from the Upside Down continues to spread, with the Mind Flayer forcing a shadow tentacle down Will's throat. 202 Chapter Two: Trick or Treat, Freak - During halloween, the four kids all encounter further evidence of the Upside Down world bleeding into our own. 201 Chapter One: MADMAX - Eleven lives with Hopper in secret, while Will continues to seemingly have visions of the Upside Down and the coming of a great evil. 108 Chapter Eight: The Upside Down - The monster hunters bring down the evil doctor and rescue Will, but all is not well. 107 Chapter Seven: The Bathtub - The kids and the adults all of one mind learn that Will is still alive thanks to Eleven whose captors draw ever closer to them. 106 Chapter Six: The Monster - Mike, Dustin, and El reunite as their presence is revealed to her captors; Jonathan finally lets loose his pent up frustrations. 105 Chapter Five: The Flea and the Acrobat - El's childlike control over her powers causes friction between the boys; Hopper admits that Joyce was right all along. 104 Chapter Four: The Body - Chief Hopper finds out that Will's body is a dummy as Eleven establishes contact between the gang of four and Will. 103 Chapter Three: Holly, Jolly - The hunt for Will takes a strange turn as his body his found but he appears to be still alive. 102 Chapter Two: The Weirdo on Maple Street - Eleven demonstrates her telekinetic abilities; Barbara disappears. 101 Chapter One: The Vanishing of Will Byers - Twelve year old Will disappears amidst strange experiments on expanding the mind's capabilities.
1123 Alpha and Omega - Amara regrets her actions while facing Dean containing a soul bomb who convinces her to make up with Chuck and become a family again. 1122 We Happy Few - The Winchesters, Lucifer/Castiel, Crowley, Rowena, the angels, and the demons attack Amara in concert but she gains the upper hand and begins the end of everything. 1121 All in the Family - Team Chuck plan their moves against the Darkness, beginning by freeing Lucifer with Metatron's help who takes one for the team. 1120 Don't Call Me Shurley - Chuck Shurley turns out to be god who, after a debate with Metatron, returns to save Sam and Dean from the Darkness. 1119 The Chitters - Sam and Dean work with two other hunters to deal with the Bisaan, who hibernate for 27 years and possess human shells to reproduce. 1118 Hell's Angel - Sam and Dean ally themselves with Crowley to use Lucifer/Castiel and the Horn of Joshua to take down Amara but she gains the upper hand. 1117 Red Meat - Sam and Dean both come extremely close to death while hunting and dispatching werewolves. 1116 Safe House - Dean and Sam deal with an escaped soul eater, one that Bobby and Rufus had trapped several years in the past. 1115 Beyond the Mat - Dean and Sam investigate murders on a wrestling circuit; Crowley uses the Rod of Aaron to fend off Lucifer and make his escape. 1114 The Vessel - Dean travels back in time to a submarine carrying the Hand of God to use on Amara/the Darkness as Lucifer drops his Castiel mask. 1113 Love Hurts - The brothers hunt and are hunted by a shapeshifting creature. 1112 Don't You Forget About Me - The brothers reunite with Claire, Jodi, and Alex to foil a vampire revenge scheme. 1111 Into the Mystic - The brothers deal with, and dispatch, a banshee in a retirement home. 1110 The Devil in the Details - After some ups and downs, Lucipher convinces Castiel that he is the one to defeat the Darkness. 1109 O Brother Where Art Thou? - As the Darkness continues her quest to find God, Sam appears to be tricked by Lucifer into joining him in his cage. 1108 Just My Imagination - Imaginary friends of children (creatures known as Zana) are being murdered. 1107 Plush - A ghost takes revenge. 1106 Our Little World - Amara goes through her teenage rebellion phase. 1105 Thin Lizzie - The brothers investigate murders at Lizzie Borden's home which is enabled by Amara. 1104 Baby - The brothers take out the Nachzehrer ghoulpire Alpha who is amassing an army to fight the Darkness. 1103 The Bad Seed - Crowley raises Amara; Dean and Sam persuade Rowena to cure Castiel. 1102 Form and Void - The Darkness grows up and is sought after by Crowley. 1101 Out of the Darkness, Into the Fire - Dean and Sam deal with the consequences of unleashing the Darkness. 1023 Brother's Keeper - The Mark of Cain is removed from Dean, releasing the Darkness. 1022 The Prisoner - Dean takes his revenge on the Steins as he further gives into the Mark of Cain. 1021 Dark Dynasty - Charlie's fate is decided by Eldon Stein. 1020 Angel Heart - Castiel, Sam, and Dean find Amelia Novak who dies while saving Claire from a Grigori and reunites with Jimmy in Heaven. 1019 The Werther Project - Sam and Dean suffer hallucinations while retreiving a codex for translating the Book of the Damned. 1018 Book of the Damned - Castiel regains his grace as Metatron escapes with the Demon Tablet. 1017 Inside Man - Sam and Castiel recruit Bobby's help to break Metatron out. 1016 Paint it Black - The brothers deal with the ghost of a jilted lover. 1015 The Things They Carried - Dean and Sam cure Cole from his khan worm infection. 1014 The Executioner's Song - Dean kills Cain. 1013 Halt & Catch Fire - A ghost travels through Wi-Fi to get revenge. 1012 About a Boy - Dean turns into a teenager by Hansel and his witch. 1011 There's No Place Like Home - Charlie's evil doppelganger pushes Dean. 1010 The Hunter Games - Rowena plots and Metatron isn't of much help. 1009 The Things We Left Behind - Dean gives in to the Mark of Cain. 1008 Hibbing 911 - MOTW are a nest of vampires. 1007 Girls, Girls, Girls - Hannah releases her vessel; Cole steps back; Crowley's mother shows up. 1006 Ask Jeeves - The maid did it. 1005 Fan Fiction - A musical about the life story of Dean and Sam. 1004 Paper Moon - Dean and Sam meet up again with Kate, a werewolf from their past. 1003 Soul Survivor - Sam cures Dean with a better Castiel's help. 1002 Reichenbach - Sam captures Dean. 1001 Black - Sam follows Dean. 923 Do You Believe in Miracles? - Metatron is defeated and Dean becomes a demon. 922 Stairway to Heaven - Metatorn flips the script. 921 King of the Damned - Dean kills Abaddon and Crowley unites with his son. 920 Bloodlines - Chicago is run by five monster families. 919 Alex Annie Alexis Ann - Jody acquires family as she helps the brothers clear out a vampire nest. 918 Meta Fiction - Castiel and Gabreel are correspondingly captured and traded for each other. 917 Mother's Little Helper - Sam understands why Abaddon must be stopped. 916 Blade Runners - Crowley, Dean, and Sam get the First Blade from Magnus. 915 THINMAN - The Ghostfacers break up. 914 Captives - Kevin's mother is found and is reunited with his ghost. 913 The Purge - A Pishtaco from Peru loves fat. 912 Sharp Teeth - Garth is married lycanthrope. 911 First Born - Dean takes on the Mark of Cain. 910 Road Trip - Gadreel is expelled from Sam. 909 Holy Terror - Kevin Tran is killed by Gadreel posing as Ezekiel residing in Sam. 908 Rock and a Hard Place - Born again virgins who break their chastity vows are kidnapped. 907 Bad Boys - Dean and Sam tackle a ghost in a school for boys. 906 Heaven Can't Wait - Castiel fights off a Rit Zien, an angel healer terminating suffering. 905 Dog Dean Afternoon - Dean is an animal. 904 Slumber Party - Charlie and Dorothy help fight the Wicked Witch from Oz. 903 I'm No Angel - Castiel is killed but brought back by Ezekiel. 902 Devil May Care - The brothers go up against Abaddon. 901 I Think I'm Gonna Like It Here - Castiel is human and Ezekiel heals Sam. 823 Sacrifice - Angels fall as Sam steps back from closing the gates of Hell. 822 Clip Show - Crowley goes after the people Sam and Dean saved. 821 The Great Escapist - Sam and Dean find Metatron. 820 Pac Man Fever - Sam, Dean, and Charlie fight off a couple of Djinn. 819 Taxi Driver - Sam goes to Hell to transfer Bobby's soul to Heaven to complete the second trial. 818 Freaks and Geeks - A hunter works with a vampire to build the next generation of hunters. 817 Goodbye Stranger - Castiel takes the angel tablet even as he breaks free from Naomi's control. 816 Remember the Titans - Sam and Dean take on Zeus to rescue Prometheus. 815 Man's Best Friend with Benefits - Sam and Dean help a witch cop who saved their lives. 814 Trial and Error - Sam and Dean pass the first test to close the gates of hell. 813 Everybody Hates Hitler - Dean and Sam work with the Judah Initiative against the Thule Society. 812 As Time Goes By - Dean and Sam encounter Henry, their grandfather, fleeing from Abaddon. 811 LARP and the Real Girl - Sam and Dean meet up with Charlie in a LARP game. 810 Torn and Frayed - Sam and Dean reconcile. 809 Citizen Fang - Benny is forced to kill Martin. 808 Hunteri Heroici - Looney tunes, 'nuff said.. 807 A Little Slice of Kevin - Castiel returns and saves Kevin from Crowley. 806 Southern Comfort - Dean and Sam vent their frustrations against each other. 805 Blood Brother - Dean helps Benny meet his maker. 804 Bitten - The brothers track down yet another werewolf. 803 Heartache - A Mayan athlete seeks to live forever, until he doesn't. 802 What's Up, Tiger Mommy? - Crowley gets the tablet. 801 We Need to Talk About Kevin - Dean and Benny, a vampire, return from purgatory without Castiel; everyone reunites with Crowley after them. 723 Survival of the Fittest - Dean and Castiel get dragged back down to purgatory with Dick; Crowley betrays Sam and takes Kevin and Meg. 722 There Will Be Blood - The brothers obtain blood from Castiel and the Alpha vampire. 721 Reading is Fundamental - Kevin Tran, the Prophet, is poorly protected by Angels. 720 The Girl with the Dungeons and Dragons T - The team steal a clay tablet from Dick. 719 Of Grave Importance - Dean and Sam see Bobby's ghost. 718 Party on, Garth - An alcoholic spirit takes revenge. 717 The Born-Again Identity - Castiel returns but takes on Sam's hallucinations. 716 Out with the Old - The brothers investigate the purchase of real estate in Porland, OR. 715 Repo Man - A demon from the past returns. 714 Plucky Pennywhistle's Magical Menagerie - Children's fears come alive. 713 The Slice Girls - Dean hooks up with an Amazonian monster. 712 Time After Time - The team go up against the Greek god of time, Chronos. 711 Adventures in Babysitting - Sam and Dean go after a pair of bloodsucking Vittala. 710 Death's Door - A comatose Bobby evades a reaper long enough to get a message to Dean and Sa. 709 How to Win Friends and Influence Monster - Bobby is shot. 708 Season Seven, Time for a Wedding! - Becky traps Sam with a love potion. 707 The Mentalists - Sam and Dean decide to work together again. 706 Slash Fiction - Two Leviathans imitate Dean and Sam but are thwarted by Borax; Sam leaves Dean. 705 Shut Up, Dr. Phil - Two witches help save the brothers from a Leviathan. 704 Defending Your Life - Dean is put on trial by Osiris. 703 The Girl Next Door - Dean becomes a dick. 702 Hello, Cruel World - The Leviathans cause havoc. 701 Meet the New Boss - Castiel finds that he is unable to hold in all his power. 622 The Man Who Knew Too Much - Castiel becomes the new god. 621 Let it Bleed - Dean asks Castiel to make Lisa and Ben forget him. 620 The Man Who Would Be King - Castiel agonises about his choice to prevent the Apocalypse. 619 Mommy Dearest - Eve informs the brothers that Crowley is still alive. 618 Frontierland - The brothers go back in time to kill a Phoenix. 617 My Heart Will Go On - Fate gets upset with the brothers. 616 And Then There Were None - A worm created by the Mother of All Monsters sows dischord. 615 The French Mistake - The brothers are sent into our universe where they inhabit the bodies of the actors playing them. 614 Mannequin 3: The Reckoning - The brothers deal with a haunted kidney. 613 Unforgiven - Sam starts breaking down the mental walls of his experience of hell. 612 Like a Virgin - The Mother of All is brought back from Purgatory. 611 Appointment in Samarra - Dean gets Death to put Sam's soul back. 610 Caged Heat - Crowley is destroyed by Castiel after he admits he cannot restore Sam's soul. 609 Clap Your Hands If You Believe - The brothers go up against fairies and leprechauns. 608 All Dogs Go to Heaven - The brothers track down a pack of Skinwalkers. 607 Family Matters - Sam learns the truth about his soul; everyone punches Crowley's clock to find the location of Purgatory. 606 You Can't Handle the Truth - The brothers dispatch Veritas, the goddess of truth. 605 Live Free or Twihard - Dean becomes a vampire. 604 Weekend at Bobby's - Bobby gets back his soul from Crowley. 603 The Third Man - The brothers deal with the angel Balthazar who has taken to dealing human souls. 602 Two and a Half Men - The brothers deal with a shapeshifter and Dean gives up his idyllic life. 601 Exile on Main St. - Sam and Dean along with some extende family reunite to get rid of some Djinn. 522 Swan Song - Sam manages to draw Lucifer back to his cage along with Michael. 521 Two Minutes to Midnight - The brothers get the remaining rings from Pestilence and Death. 520 The Devil You Know - The brothers work with Crowley to get the two remaining Horsemen rings. 519 Hammer of the Gods - A bunch of pagan gods get together to kill Lucifer but he comes out ahead. 518 Point of No Return - Adam is resurrected to be the sword of Michael and Dean offs Zacharia. 517 99 Problems - The brothers deal with Whore of Babylon. 516 Dark Side of the Moon - Sam and Dean die, goto Heaven, and get a message from god. 515 Dead Men Don't Wear Plaid - Death pays a visit to Bobby's hometown. 514 My Bloody Valentine - The brothers dispatch Famine, another one of the Horsemen. 513 The Song Remains the Same - Dean and Sam learn that their bloodline stretches back to Cain and Abel. 512 Swap Meat - Sam's mind is swapped into a teenager's body. 511 Sam, Interrupted - Dean and Sam check themselves into a mental institution targeted by a wraith. 510 Abandon All Hope - Lucifer raises Death, another of the Four Horsemen. 509 The Real Ghostbusters - Sam and Dean encounter a real event a Supernatural fan convention. 508 Changing Channels - The trickster is revealed to be the archangel Gabriel. 507 The Curious Case of Dean Winchester - The team meet up with a warlock that plays poker using age as a currency. 506 I Believe the Children Are Our Future - The brothers enable an antichrist to make a new type of choice. 505 Fallen Idols - A god haunts a wax museum. 504 The End - Dean is shown the future and decides to reconcile with Sam. 503 Free to Be You and Me - Dean and Castiel are told that god is dead and Sam learns that he is Lucifer's vessel. 502 Good God, Y'All - Sam and Dean go their separate ways. 501 Sympathy for the Devil - The brothers try to figure out how to stop Lucifer. 422 Lucifer Rising - The fallen angel rises. 421 When the Levee Breaks - Sam goes back to his addiction. 420 The Rapture - Castiel's finds it difficult to go back to his family. 419 Jump the Shark - The Winchesters find out about a half brother they had. 418 The Monster at the End of This Book - The story of the Winchester gospel is revealed. 417 It's a Terrible Life - The brothers learn that hunting is in their nature. 416 On the Head of a Pin - Uriel shows his true colours. 415 Death Takes a Holiday - The brothers prevent seal from being broken. 414 Sex and Violence - The brothers are pitted against each other by a siren. 413 After School Special - The Winchesters revisit one of their old schools. 412 Criss Angel Is a Douchebag - The brothers investigate a trio of magicians who can perform real magic. 411 Family Remains - The brothers rescue a family from feral siblings. 410 Heaven and Hell - Anna regains her grace as Angels and Demons battle it out. 409 I Know What You Did Last Summer - The brothers meet Anna, who can hear Angels communicate. 408 Wishful Thinking - A magical coin grants wishes but they go awry. 407 It's the Great Pumpkin, Sam Winchester - The brothers go up against Samhain on Halloween. 406 Yellow Fever - Dean gets infected with ghost fever and does a funny rendition of Eye of the Tiger. 405 Monster Movie - The brothers track down a shapeshifter influenced by old horror movies. 404 Metamorphosis - Dean sees the consequences of using his demon blood powers. 403 In the Beginning - Dean goes to the past to learn of Azazel's plans. 402 Are You There, God? It's Me, Dean Winche - The ghosts of those the hunters couldn't save come back feral. 401 Lazarus Rising - Dean is brought back from Hell by the angel Castiel. 316 No Rest for the Wicked - Dean goes to hell. 315 Time is on My Side - Sam tracks down the immortal doctor Benton as Bela's deal with Lilith ends. 314 Long Distance Call - A Crocotta convinces people to kill themselves so it can eat their souls. 313 Ghostfacers - The brothers get involved in a reality TV show. 312 Jus in Bello - Hendrikson captures the brothers and are laid seige by a horde of demons. 311 Mystery Spot - The Trickster punishes Sam by trapping him in a time loop where Dean dies repeatedly. 310 Dream a Little Dream of Me - The brothers get trapped in a dream reality. 309 Malleus Maleficarum - Deadly witchcraft and the demon behind it. 308 A Very Supernatural Christmas - Pagan gods meet evergreen stakes on Christmas. 307 Fresh Blood - Gordon turns into a vampire and is garroted by Sam. 306 Red Sky at Morning - Bela gets into trouble and needs the brothers' help. 305 Bedtime Stories - Sam kills the Crossroads Demon who Dean made a deal with. 304 Sin City - Dean learns that Sam was supposed to lead Azazel's demon army. 303 Bad Day at Black Rock - A rabbit's foot brings really good and really bad luck. 302 The Kids Are Alright - Kids in a neighbourhood are replaced by changelings. 301 The Magnificient Seven - Demons manifest as the seven deadly sins. 222 All Hell Breaks Loose (2) - Dean brings Sam back and dispatches Azazel. 221 All Hell Breaks Loose (1) - Sam battles other gifted soldiers but is killed in the end. 220 What is and What Should Be - Dean's fantasies created by a djinn are hard to let go of. 219 Folsom Prison Blues - The brothers go to prison to dispatch a spirit haunting it. 218 Hollywood Babylon - A writer invokes spirits to murder those who murder his scripts. 217 Heart - Sam is forced to make an ultimate decision for a werewolf. 216 Roadkill - The brothers free a ghost that doesn't realise she is dead. 215 Tall Tales - The brothers are pitted against a Pagan trickster demon and need Bobby's help. 214 Born Under a Bad Sign - Sam is possessed by the demon that possessed Meg. 213 Houses of the Holy - A spirit mistakenly thinks he is an angel. 212 Nightshifter - The brothers track down a shapeshifter in the middle of a bank robbery. 211 Playthings - A spirit wants an eternal playmate. 210 Hunted - Gordon Walker, a hunter, goes after Dean. 209 Croatoan - The brothers deal with a demonic virus that makes a town disappear. 208 Crossroad Blues - A deal making devil is tricked by the brothers. 207 The Usual Suspects - A spirit helps exonerate Dean, who has been framed for murder. 206 No Exit - The brothers and Jo track down the spirit of a serial killer. 205 Simon Said - A telepath finds out that he has an evil twin. 204 Children Shouldn't Play with Good Things - A dead girl is brought back to life as a vengeful zombie. 203 Bloodlust - The brothers find vampires who have stopped needing to feed on human blood. 202 Everybody Loves a Clown - The brothers go after a Rakshasa, a Hindu demon. 201 In My Time of Dying - John makes a deal with Azazel to save Dean's life. 122 Devil's Trap - Azazel proves to be a dangerous opponent. 121 Salvation-episode - The family goes up against Azazel which leads to John being captured. 120 Dead Man's Blood - The brothers team up with their father to dispatch vampires. 119 Provenance - The brothers deal with a haunted painting as Sam falls for a girl. 118 Something Wicked - The brothers put away a shtriga, a vampire-like creature. 117 Hell House - The brothers deal with imagination gone awry caused by a Tibetan Tulpa. 116 Shadow - A Zoroasterian daeva is used to trip the Winchester Family. 115 The Benders - The brothers deal with human crazies for a change. 114 Nightmare - The brother deals with an abused son who kills his father by using telekinesis. 113 Route 666 - Dean's old flame enlists his help to solve her father's murder. 112 Faith - Dean is injured but is healed by strange forces. 111 Scarecrow - The brothers go against a Pagan god protecting a town. 110 Asylum - The brothers are tested in a haunted asylum. 109 Home - The brothers return to their childhood home. 108 Bugs - A Native American curse stings. 107 Hook Man - A spirit with a hook digs into people. 106 Skin - A brothers go after a shapeshifter. 105 Bloody Mary - A chant brings forth a serious guilt trip. 104 Phantom Traveler - A demon haunts a plane. 103 Dead in the Water - The spirit of a young boy returns to haunt his killers. 102 Wendigo - The brothers go up against a Wendigo. 101 Pilot - Sam and Dean investigate the Woman in White while hunting for their parents.
604 Operation Friendship - A man's diminutive personality is killed to let his more aggressive side take over. 513 Till Death Do We Part - A mobster lady orders her lover to kill his lover, starring Roberto Picardo who plays the EMH on Star Trek: Voyager). 509 Creep Course - A high school student ends up mummifying her teacher and another student who conspire to feed her to a mummy. 206 The Thing from the Grave - A girl's dead boyfriend returns to save her. 205 Three's a Crowd - A husband kills his wife after he thinks she's cheating on her when she is just planning a surprise party since she is pregnant. 204 'Til Death - The owner of a plantation uses voodoo to make a rich girl fall for him. 203 Cutting Cards - Two gamblers ultimately end up playing "chop poker". 202 The Switch - A boy replaces parts of his body to gain the love of a girl. 201 Dead Right - A greedy wife doesn't counter herself as a member of the family who is to die so she can become rich. 106 Collection Completed - A retired husband is stuffed as pet by his wife after he kills her pets. 105 Lover Come Hack to Me - A newlywed kills her husband the same way her mum killed her father. 104 Only Sin Deep - A woman trades her beauty for her life. 103 Dig That Cat ... He's Real Gone - A person can die nine times after being transplanted with a cat's brain. 102 And All Through the House - A child mistakes a psychotic for Santa Claus. 101 The Man Who Was Death - An unemployed executioner finds an outlet for his passion. 92 Smoke Wrings - A device makes an advertiser's product seem irresistable. 91 About Face - A preacher learns he has feathered Siamese twins. 90 Ear Today ... Gone Tomorrow - A deaf safecracker regains his hearing after having his ears transplanted from an owl. 87 Fatal Caper - A rich man's son turns out to be his daughter after his inheritance. 85 A Slight Case of Murder - An aspiring writer conspires to kill a successful one. 84 The Kidnapper - A pawnshop owner falls in love with a pregnant girl but then despises the newborn baby. 83 Horror in the Night - An hit man runs into an old victim he massacred. 82 Last Respects - A magic monkey's paw prompts three sisters to fight amongst each other. 81 Escape - A German POW betrays his fellow prisoners. 77 In the Groove - A radio station co-owner conspires to kill his sister with the help of his new partner. 76 Doctor of Horror - A doctor searches for the soul in the bodies of recently dead people. 75 Staired in Horror - A hoodlum holes up in a cursed house where the people grow old or young as they climb up stairs. 74 The Assassin - An assassin who once worked for the government changes his appearance (and sex). 73 The Pit - The wives of two fighters end up duking it out. 72 The Bribe - A fire marshall's daughter isn't as nice as he thinks she is. 71 Revenge Is the Nuts - A caretaker of a home for the blind gets his dues. 69 Whirlpool - A comic book artist is caught in a time loop. 67 Let the Punishment Fit the Crime - A ambulance-chasing lawyer from New York City is trapped in a nightmare town after breaking their laws. 63 Food for Thought - A circus magician kills his psychic wife's lover, but is killed by a Gorilla who is in love with the lover. 62 Came the Dawn - A beautiful thief falls for a rich man. 59 Two for the Show - A man learns his wife's lover was a police officer who follows him after he kills her. 58 House of Horror - A pledge leader in a fraternity gets his just dues. 57 Well-Cooked Hams - An ambitious young magician wants to get rid of his competitors. 56 People Who Live in Brass Hearses - A ice cream salesman happens to be a Siamese twin. 55 As Ye Sow - A person who suspects his wife of infidelity hires a hitman to kill himself. 54 Forever Ambergris - A photographer who is betrayed by his friend gets his revenge. 53 Death of a Salesman - A salesman cons the wrong family. 50 Werewolf Concerto - A werewolf hunter turns out to be a werewolf. 49 Maniac at Large - A librarian scared of a serial killer turns out to be the serial killer. 48 On a Deadman's Chest - A rock singer's tattoo comes to life. 47 Strung Along - A puppet takes revenge for the killing of its puppeteer. 45 What's Cookin'? - Human steaks are considered a delicacy. 44 This'll Kill Ya - Two researchers play a joke on their boss which backfires. 42 Beauty Rest - A beauty paegant contestant will do anything to win. 40 King of the Road - An old drag racer competes with a young upstart (played by Brad Pitt). 36 Spoiled - A surgeon gets even with his cheating wife by exchanging her body with that of her lover's. 35 Split Second - A lumberjack becomes blind after he sleeps with his boss' wife. 34 Dead Wait - A voodoo lady is after a man's red hair. 33 Easel Kill Ya - A painter kills to be inspired but it ends up resulting in the death of the girl he likes. 31 Carrion Death - A robber handcuffed to a dead cop has to drag him on his way to Mexico. 30 Undertaking Pallor - An undertaker collaborates with a doctor to kill people and make money. 27 Mournin' Mess - A reporter investigates missing homeless people who are eaten by cannibals. 26 Abra Cadaver - Two brothers play jokes on each other about apparent deaths. 24 The Secret - A couple who adopt a child turn out to be vampires, but the child turns out to be a werewolf. 23 My Brother's Keeper - A Siamese twin kills the lover of the other. 21 Mute Witness to Murder - A doctor who kills his wife ends up treating the witness who has gone mute from shock. 20 Lower Berth - A two-faced man ends up procreating with a mummy. 19 Korman's Kalamity - What a comic book artist draws becomes reality. 17 Judy, You're Not Yourself Today - An old witch switches her body with a old woman. 16 The Ventriloquist's Dummy - A ventriloquist's dummy turns out to be a Siamese twin. 15 Four-Sided Triangle - A young girl is held by a cruel couple and has to use her wits to escape. 14 For Cryin' Out Loud - A concert promoter plans to embezzle with the sales. 11 The Sacrifice - A wife kills her husband so she can collect on insurance.
108 Home - The brother from the switched body episode misses his long lost sibling who is in a robot, but their encounter has unexpected consequences. 107 Enemies - A person travels to an island to find what is seemingly a monster. 106 Parallel - A man travels to parallel universe to find his true love but it does not turn out to be what he thought. 105 Control - A man goes to the extremes to keep his family safe. 104 Echo Sphere - A young boy tries to make peace with the death of his grandfather. 103 Stasis - A teenage girl attempts to make her moment of falling in love/infatuation last forever. 102 Transpose - Two friends switch bodies and minds and one of them likes it too much leading to a permanent loneliness. 101 Loop - A young girl trying to find her mother is in a loop of sorts as a grown woman with her son trying to find her.
222 Born to Run - John Connor travels through time. 221 Adam Raised a Cain - Reese checks out as Savannah is returned. 220 To the Lighthouse - John Henry is rebooted and a doppelganger emerges. 219 Today is the Day (2) - Why does Jesse dislike machines now?. 218 Today is the Day (1) - Riley checks out. 217 Ourselves Alone - Cameron puts the pressure on Riley. 216 Some Must Watch, While Some Must Sleep - Sarah Connor is in an annoying dreamland. 215 Desert Cantos - Cromartie morphs into a respectable John Henry. 214 The Good Wound - Sarah Connor gets shot. 213 Earthlings Welcome Here - Are they aliens or are they machines from the future?. 212 Alpine Fields - Derek Reese saves the future saviour of the human race from a disease. 211 Self Made Man - Cromartie is trapped in the past. 210 Strange Things Happen at the One Two Poi - Sarah Connor gets conned. 209 Complications - Cromartie vanishes. 208 Mr. Ferguson is Ill Today - Cromertie is beaten in Mexico. 207 Brothers of Nablus - Cromartie catches up with the Connors. 206 The Tower is Tall but the Fall is Short - A doctor is key to raising various children. 205 Goodbye to All That - Another saviour of John from the future is saved in the present. 204 Allison from Palmdale - Cameron recalls her past. 203 The Mousetrap - Charlie's wife is kidnapped by Cromartie. 202 Automatic for the People - Sarah and Cameron work undercover in a nuclear plant. 201 Samson and Delilah - Cameron turns on John and Sarah. 109 What He Beheld (2) - The team is blackmailed for the Turk. 108 Vick's Chip (1) - Some tension between Cameron and Sarah Connor. 107 The Demon Hand - Derek Reese seems to be hale and hearty again. 106 Dungeons & Dragons - Derek Reese's life hangs in jeopardy as he slips into his past. 105 Queen's Gambit - Derek Reese turns up as the Turk is reinstated. 104 Heavy Metal - Cromartie rises again. 103 The Turk - The trio come across the "first" AI that led to SkyNet. 102 Gnothi Seauton - Sarah, John, and Cameron make a life in 2007. 101 Pilot - Sarah discovers the mission isn't over yet and starts to run again.
113 Resistance (2) - Jim blows up the Hope Plaza time terminal, stranding the colonists in the past. 112 Occuptation (1) - The Phoenix Group of mercenaries takes over the colony which is cut off from Taylor. 111 Within - Skye is revealed as a spy but Taylor gets her mother out. 110 Now You See Me - Taylor finds out that Lucas is close to reversing the portal. 109 Vs. - Taylor tells Jim the real story behind Terra Nova. 108 Proof - Jim learns that Mira is able to communicate with the future. 107 Nightfall - The object Mira seeks and gives to Taylor's son Lucas turns out be a computing device. 106 Bylaw - The first murder occurs in the colony. 105 The Runaway - An orphaned sixer seeks refuse in the colony. 104 What Remains - A virus causes people to lose their memories. 103 Instinct - The pterosaurs come back to their spawning grounds. 102 Genesis (2) - Elisabeth is a doctor, Jim is security, and the kids try to get into trouble. 101 Genesis (1) - From a polluted Earth in 2149, the Shannon family travel 85 million years back in an alternate time stream.
311 Hyde's Christmas Rager - Hyde invites his friends to a wild party at his and Bud's place.
213 Mommy's Bosses - Ryland's plan is uncovered and he is arrested. 212 The Fifth Page - The 4400 are poisoned by the government. 211 Lockdown - The males in the NTAC become overly aggressive. 210 Hidden - Kyle is discovered to be Jordan's killer. 209 Rebirth - A person responsible for the slaughter of Tutus is given a healing gift. 208 Carrier - One of the returnees causes hundreds of deaths. 207 Life Interrupted - Tom is drawn into an illusion so he can build a relationship. 206 As Fate Would Have It - Jordan is shot. 205 Suffer the Children - A teacher who brings out her students' artistic abilities is ostracised. 204 Weight of the World - Jordan's manipulative side is revealed. 203 Voices Carry - The government sends a mindreader to spy on Jordan. 202 Wake Up Call - Shawn gets more deeply involted with Jordan; Richard and Lily go on the run. 201 Wake Up Call - Shawn gets more deeply involted with Jordan; Richard and Lily go on the run. 105 White Light - The source for the 4400 return is revealed. 104 Trial by Fire - People start targeting the 4400 with bombing attacks. 103 Becoming - The public turns against the 4400. 102 The New and Improved Carl Morissey - Carl Morissey's power get him into trouble. 101 The Return - 4400 people abducted by a UFO return.
313 Tintin in America - Tintin and Snowy travel to America and take down the gangsters ruling Chicago. 312 Explorers on the Moon (2) - After dispatching an existential threat, the intreprid explorers safetly return to Earth with no oxygen to spare. 311 Explorers on the Moon (1) - Tintin and Snowy end up being the first human and dog to set foot on the moon, but their time on it is cut short. 310 Destination Moon (2) - After some initial setbacks, due to a foreign power, the adventurers set off on their mission, leaving Earth behind. 309 Destination Moon (1) - Tintin and Haddock travel to Syldavia to embark on a trip to the moon on a rocket designed by Calculus. 308 The Castafiore Emerald (2) - Tintin solves the mystery the stolen Castafiore's famed emerald, which was taken by a thieving magpie. 307 The Castafiore Emerald (1) - Bianca Castafiore visits Marlinspike much to consternation of Haddock, who she is romantically linked with. 306 Prisoners of the Sun (2) - Tintin exploits the timing of an eclipse to convince the Prince of the Sun to lift the curse and gain their freedom. 305 Prisoners of the Sun (1) - Tintn and Haddock, along with their new friend Zorrino, brave several perils to find the secret Temple of the Sun. 304 The Seven Crystal Balls (1) - After putting on a Incan bracelet, Calculus is kidnapped and taken to Peru, with Tintin and Haddock in pursuit. 303 The Seven Crystal Balls (1) - Members of a South American expedition are struck by a mysterious illness, allegedly due to a Inca curse. 302 The Red Sea Sharks (2) - Tintin and Haddock triumph against their rogues gallery (Rastapapalous, Allan, Muller, Dawson, Bab El Ehr) engaged in dirty smuggling operations. 301 The Red Sea Sharks (1) - Tintin and Haddock set out to Khemed to help their deposed friend Emir Ben Kalish Ezab retake control. 213 Flight 714 (2) - Tintin and his friends take down Rastapapoulous and his goons with the help of some extraterrestrial help. 212 Flight 714 (1) - Tintin, Haddock, and Calculus are kidnapped when they accept a millionaire's invitation to travel on his private plane. 211 The Land of Black Gold (2) - Tintin finds and stops Muller, who goes to extreme lengths to control the world's oil supply. 210 The Land of Black Gold (1) - Tintin travels to the Middle East to solve the problem of exploding petroleum. 209 Tintin and the Picaros (2) - Tintin and his friends, including General Alcazar, overthrow Tapioca and expose Sponsz as the mastermind of the conspiracy. 208 Tintin and the Picaros (1) - General Tapioca imprisons Castafiore and the Thompsons, accusing Tintin, Haddock, and Calculus of conspiracy. 207 Tintin in Tibet (2) - Tintin and Haddock's devotion to friendship ultimately leads to Chang's rescue; I felt sorry for the Yeti. 206 Tintin in Tibet (1) - Tintin's dream about Chang whose plane crashes in the Himalayas leads him on a treacherous expedition with Haddock. 205 King Ottokar's Sceptre (2) - Tintin (or really Snowy, even forgoing a bone) recovers the King's sceptre in the nick of time. 204 King Ottokar's Sceptre (1) - Tintin uncovers a plot to overthrow the King of Syldavia by stealing his sceptre of power. 203 The Broken Ear (2) - Tintin foils the criminals after the statue which contains a precious gem belonging to the Arumbaya tribe. 202 The Broken Ear (1) - Tintin heads out South America on the trail of a statue that is stolen from a museum. 201 The Shooting Star - Tintin and his friends embark on an expedition to discover the make up of meteorite that lands in the Arctic ocean. 114 The Calculus Affair (2) - Tintin and his friends outwit the despots; Calculus destroys the plans lest they fall into the wrong hands. 113 The Calculus Affair (1) - Calculus invents an ultrasound weapon, the plans for which is sought by despotic governments around the world. 112 The Black Island (2) - In the isle of Craig Dhui, Tintin puts rest to a local legend and brings the counterfeiters to justice. 111 The Black Island (1) - An accidental shooting leads Tintin on the trail of a counterfeiting operation. 110 The Blue Lotus (2) - Tintin and his Chinese friends take down the opium smugglers, including their leader Rastapapolous. 109 The Blue Lotus (1) - In China, Tintin makes friends of those going up against Japanese agents instigating unrest as a pretext to invade. 108 Cigars of the Pharaoh (2) - The smugglers, led by a fakir, drive their enemies mad with poison juice but Tintin brings them to justice. 107 Cigars of the Pharaoh (1) - Tintin meets Sarcophagus, who leads him on the trail of a gang of opium smugglers. 106 Red Rackham's Treasure (2) - Along with Calculus, Tintin and Haddock find the treasure right under their noses in Marlinspike Hall. 105 Red Rackham's Treasure (1) - The adventurers sail to the location where the Unicorn capsized, but are not able to find Rackham's booty. 104 The Secret of The Unicorn (1) - To uncover all the clues, Tintin and Haddock have to bring the Bird Brothers to justice. 103 The Secret of The Unicorn (1) - A model of the Unicorn, a ship captained by Sir Francis Haddock, leads Tintin and Haddock on a treasure hunt. 102 The Crab with The Golden Claws (2) - Tintin and Haddock track down Allan to Omar Ben Salaad, the leader of the drug smuggling operation. 101 The Crab with The Golden Claws (1) - Tintin stumbles upon a drug smuggling operation led by First Mate Allan on a ship led by Captain Haddock.
8507 Denise Drives - Denise buys a car.
119 The Road Not Taken - Talon gets involved in finding a kidnapped baby.
213 Zion - John Smith experiences an alternate life vision. 211 Playing God - Johnny tries to save his friend's life, at the expense of another friend. 210 Dead Men Tell Tales - John Smith gets involved with the Irish mob. 209 The Man Who Never Was - John Smith makes friends with an American spy in retirement. 208 Cabin Pressure - Johnny averts a plane crash. 207 Misbegotten - Johnny is kidnapped by three girls who want him to reveal a serial killer. 206 Scars - Johnny finds out that Stillson's opponent has a dark past. 205 Precipitate - Johnny experiences visions involving people who donated blood. 204 Outsider - Johnny has visions about a pharmaceutical drug going bad. 203 Ascent - John Smith beats death and saves Walt's life. 202 Descent - John and Walt go down a mine to rescue lost teenagers. 201 Valley of the Shadow - A psychopath tests Johnny's powers. 113 Destiny - Johnny Smith has visions of an apocalyptic future. 112 Shaman - John Smith communicates with an Indian medicine man from the past who can see the future. 111 Dinner With Dana - John Smith hooks up with his reporter friend. 110 Here There Be Monsters - Johnny Smith is almost burnt at the stake. 108 The Siege - Johnny Smith helps avert a bank robbery. 107 Enemy Mind - Johnny Smith trips after touching a girl with drugs in her. 106 The House - Johnny Smith finds out how his mother died. 105 Unreasonable Doubt - Johnny ends up serving on a jury trial. 105 Netherworld - Johnny Smith experiences such a powerful vision he's not sure what's real and what's not. 104 Enigma - Johnny Smith helps an old man reunite with his long lost flame.
112 Second City - A police officer uses second chances in life given to others to prolong his own. 111 Things That Go Bump - Harry is trapped in his home under a powerful spell along with a group of powerful wizards. 110 What About Bob? - Harry's dead uncle returns with a plan from beyond the grave to regain his power using Bob's unique skills. 109 The Other Dick - Dresden goes after a incubus who is using a fertility clinic as his cover to birth offspring. 108 Storm Front - When a grieving father begins to use black magic to obtain his revenge, Harry is accused of the consequences and forced to prove his innocence. 107 Walls - A group of college students are being used by the spirit of a murderer and thief to enable him to come back to life. 106 Soul Beneficiary - Harry deals with a pair of black magicians committing insurance fraud by bringing dead people back to life repeatedly. 105 Bad Blood - A vampire friend of Harry shows up asking for his help in tracking down the person setting her up. 104 Rules of Engagement - Harry tries to help a woman sever her ties to demonic forces. 103 Hair of the Dog - Harry finds out that werewolves are being created and murdered in order to rid someone of the very same curse. 102 The Boone Identity - Harry solves the case of a criminal who uses a spell within an Egyptian tablet to jump from body to body. 101 Birds of a Feather - Harry Dresden saves a special young boy from forces who seek to use him to further their own agendas.
210 Unworthy - Andy sacrifices his life in order to kill the demon; Rose adopts the children; Marcus leaves Tomas and Mouse but later hears a concerning message from God. 209 Ritual & Repetition - The demon takes everyone in the family hostage and is about to end Marcus when Mouse intervenes in the nick of time to save Tomas. 208 A Heaven of Hell - The demon in Andy takes control of the exorcism, freeing itself after incapacitating Tomas in a trance, threatening Verity and Rose. 207 Help Me - Marcus and Tomas attempt to exorcise the demon from Andy as it seduces him with memories of a happy life with his former wife. 206 Darling Nikki - The demon enters Andy as it makes him kill Harper's mother who came to kidnap her from his home. 205 There but for the Grace of God, Go I - Andy's dead wife, Nicole, appears before him, confirming that he is the target for possession. 204 One for Sorrow - Tomas and Marcus leave Harper with Andy who runs a foster home on an island where strange things have been occurring, including having a demon of his own. 203 Unclean - Tomas has a vision of a seemingly possessed girl in Seattle, but Harper turns out have been a victim of abuse by her mother. 202 Safe as Houses - The sheriff learns the error of his ways but Marcus doesn't approve of Tomas' approach; the Vatican is compromised. 201 Janus - Tomas and Marcus attempt an exorcism while the husband of the victim, who is also the sheriff, pursues them in rural Montana. 110 Chapter Ten: Three Rooms - Tomas exorcises Pazuzu out of Angela and Marcus saves the Pope before he is assassinated by the devil worshippers. 109 Chapter Nine: 162 - When their friends are killed, Marcus and Tomas suspect that Pazuzu is inside Angela and set about confronting it and its acoylytes. 108 Chapter Eight: The Griefbearers - Captain Howdy finally leaves Casey but goes back into Angela who then kills her mother. 107 Chapter Seven: Father of Lies - Casey possession gets worse but Marcus refuses to let her go. 106 Chapter Six: Star of the Morning - The story of how Regan became Angela is revealed as her mother Chris joins the Rance family in the search for Casey. 105 Chapter Five: Through My Most Grievous F - The demon inside Casey fools Kat who calls the police on Marcus; Angela reveals that she is Regan MacNeil. 104 Chapter Four: The Moveable Feast - Marcus gets mojo back after visiting a nunnery; Tomas decides to help the Rances unofficially; Casey sinks deeper. 103 Chapter Three: Let 'Em In - Casey's possession grows deeper even though she gives a boorish Chicago Cubs fan his due. 102 Chapter Two: Lupus in Fabula - Marcus and Tomas try to find a way to work together as the conspiracy involving demonic possession grows deeper. 101 Chapter One: And Let My Cry Come Unto Th - Veteran exorcist Father Marcus teams up with rising star Father Tomas to battle demons menacing the Rance family.
410 Cibola Burn - The belters and inners working together to understand Ilus leads to Chrisjen losing her election; Bobbi finds evidence of rot on Mars which culiminates with a terrorist launching an attack on Earth. 409 Saeculum - The Miller hallucination works with Holden and Elvi to deactivate the protomolecule technology, find a release for itself, while ensuring that Murtry does not get in the way. 408 The One-Eyed Man - Holden and one of the RCE scientists, Elvi, work together to find a cure for the blindness afflicting everyone except him. 407 A Shot In The Dark - Dealing with mysterious lifeforms, the belters and the inners achieve a stalemate as the Rocinante helps a belter ship avoid a decayed orbit. 406 Displacement - Facing explosions, earthquakes, shockwaves, and tsunamis, the belters and the inners work together to take refuge within the ancient artifacts. 405 Oppressor - Holden reveals the truth about the protomolecule and his connection to it in order to stop the fighting between the belter settlers and RCE security. 404 Retrograde - Naomi, suffering the debilitating effects of adjusting to higher gravity, helps another belter escape Murty's wrath. 403 Subduction - The ancient artifacts go about with mysterious earthquakes and lightning bolts that threaten the nascent settlement; Murtry, the psychopathic head of security exacts his revenge. 402 Jetsam - On Ilus, Holden and Alex activate ancient protomolecule-related artifacts guided by the Miller hallucination; friction between belters and earthers comes to a head. 401 New Terra - Chrisjen tasks the crew of the Rocinante to investigate the protomolecule on Ilus, a new planet settled by the refugee belters from Ganymede and also claimed by the Royal Charter Energy (RCE) corporation. 313 Abaddon's Gate - Holden's plan convinces the protomolecule that humanity is not a threat; other rings to hundreds of inhabitable worlds then open, possibly leading to a blood-soaked gold rush. 312 Congregation - All personnel in the ships stuck in the pocket universe converge on the Behemoth whose new captain provokes the object at it center. 311 Fallen World - The injuries mount on the speed limited ships; Clarissa, after Holden, is about to kill Naomi but is stopped by Anna; the Behemoth offers aid to the wounded. 310 Dandelion Sky - Prompted by proto-Miller, Holden completes a "circuit" within the object at the centre of the pocket universe and experiences a vision of the fate that befell its creators. 309 Intransigence - The Martians travel inside the ring's pocket universe and continue pursuing the Rocinante; Naomi likewise decides to rejoin the crew; proto-Miller persuades Holden to travel to the nucleus of this space. 308 It Reaches Out - An explosion on a UN ship causes missiles to be fired on the Rocinante, but the protomolecule via Joe Miller appears to save them by guiding them through the ring. 307 Delta-V - Six months later the protomolecule that crashed on Venus has assembled a ring at the edge of the solar system; teams from Earth, Mars, and the Belt head out to investigate. 306 Immolation - Team Holden rescues Mei and captures Mao, and enlists Fred Johnson to help stop the protomolecule missiles; Sadavir is arrested for treason. 305 Triple Point - Mao decides to infect Mei with the protomolecule just as the Rocinante crew are about to reach her; a desperate Admiral Nguyen launches the missiles containing the protomolecule hybrids. 304 Reload - The Rocinante crew attempt to get the recording of Sadavir implicating himself out through two routes, via Earth and via Mars. 303 Assured Destruction - A preemptive strike against Mars results in the loss of two million lives; Chrisjen and Bobbie get to know the Rocinante crew. 302 IFF - The Rocinante comes to the rescue of Bobbie and Chrisjen; the war between Earth and Mars escalates; Mao continues to scheme to exploit the protomolecule. 301 Fight or Flight - The Rocinante crew decide to continue the search for Prax's daughter Mei; Bobbie, Chrisjen, and Cotyar escape the destruction of Mao's ship. 213 Caliban's War - The protocreature that stowed away in the Rocinante is destroyed after being lured by radiation; Bobbie saves Chrisjen and Cotyar from Mao's goons. 212 The Monster and the Rocket - Holden pursues the protocreature monomaniacally but relents when his family comes under fire while leaving Ganymede; Sadavir convices Mao (in a meeting with Chrisjen) to work for Earth again. 211 Here There Be Dragons - Bobbie defects, exposing the protomolecule weapons test engineered by Mars and Mao to Chrisjen; Holden and his crew discover experiments on children. 210 Cascade - Holden and his team search Ganymede Station, which is dying, for Prax Meng's daughter; Bobbie has a chat with Chrisjen on the beach. 209 The Weeping Somnambulist - Bobbie Draper's testimony and the discovery of signs of life on Venus by the Arboghast provides further evidence that we are not alone in the universe. 208 Pyre - The belters on Tycho Station stage a mutiny against Fred Johnson to use his nuclear missiles on Earth but the Rocinante crew saves the day once again. 207 The Seventh Man - Draper, the sole survivor of the Ganymede conflagaration, revists her story; Dawes kidnaps a scientist intimate with the protomolecule. 206 Paradigm Shift - Earth, Mars, and the Belt deal with the fall out from the events with Eros station, with plenty of distrust to go around. 205 Home - Seemingly guided by the protomolecule, Eros station hurtles towards Earth; Miller undertakes a daring mission to nuke it but finds Julie Mao instead. 204 Godspeed - Johnson, Miller, and the Rocinante crew attempt to blast Eros into our Sun with the Mormon Temple ship Nauvoo, but the protomolecule has other ideas. 203 Static - Chrisjen reaches out to Fred, who along with Miller, decides that Eros Station must be destroyed after finding that the protomolecule is evolving. 202 Doors and Corners - The Rocinante along with Fred Johnson's Belters launch an all out assault on a space station seeking answers; Miller gets his revenge. 201 Safe - A conspiracy behind the discovery of an extra-solar protomolecule pits Earth, Mars, and the Belt against each other, with the Rocinante crew and Miller caught in the middle. 110 Leviathan Wakes - The alien agent is unleashed on Eros; the crew of the Rocinante and Miller who barely escape. 109 Critical Mass - Julie Mao's final days and death are shown in flashbacks, caused by an alien agent that appears to be enabled by forces from Earth. 108 Salvage - The group find and flee from a stealth gunship and finally meet up with Miller on Eros and finally coming across the dead body of Julie Mao. 107 Windmills - The survivors continue their journey as Miller continues the quest to find the truth behind what happened to Julie Mao on his own. 106 Rock Bottom - The survivors embark on a new mission to find Johnson's missing operative. 105 Back to the Butcher - The survivors are by contacted by Fred Johnson and given instructions on how to proceed. 104 CQB - The ship carrying the Five survivors comes under a sophisticated attack and they are left holding the future in their hands. 103 Remember the Cant - An unknown organisation manipulates events to instigate a war between Mars and Earth. 102 The Big Empty - Five surviving members of the Canterbury manage to make contact with the Martian Navy. 101 Dulcinea - Humanity has colonised the Solar System but has not transcended its base instincts.
106 Episode 6 - Paul reopens the portal enabling the Fades to ascend, thereby solving the imminent problem but thunderclouds soon gather. 105 Episode 5 - John's knowledge allows other Fades to be reborn and the only with the ability to stop them is Paul. 104 Episode 4 - Paul's Fade is tricked by the reborn Angelic killer, John, resulting in more death; Paul's twin sister is used to bring him back. 103 Episode 3 - Paul's relationship with his girlfriend Jay blossoms; other Angelics join in the fight; tragedy strikes. 102 Episode 2 - Paul is given a choice by Neil, an Angelic acting as his mentor, to forget his old life and join the fight to prevent an apocalyptic future. 101 Episode 1 - Paul discovers that he is an Angelic, a human capable of seeing spirits known as Fades that have not moved on.
408 8 Simple Rules for Buying My Teenage Dau - Peter sells Meg. 404 Don't Make Me Over - Meg has a makeover. 402 Fast Times at Buddy Cianci High - Brian becomes a substitute teacher. 321 Family Guy Viewer Mail No. 1 - Brian reads viewer mail. 313 Screwed the Pooch - Brian makes out with the Pewterschmidts' dog. 311 Emission Impossible - Stewie gets jealous at the thought of another baby in the house. 307 Lethal Weapons - Lois goes after New Yorkers with her new martial arts skills (taught by Ralph Macchio). 213 Road to Rhode Island - Stewie and Brian take a road trip. 212 Fifteen Minutes of Shame - Meg exposes her family on a talk show. 211 A Picture Is Worth 1,000 Bucks - Chris becomes a sought-after artist. 206 Death Is a Bitch - Peter trades places with the Grim Reaper. 203 A Very Special Family Guy Freakin' Chris - Lois freaks out on Christmas. 201 Peter, Peter, Caviar Eater - Peter and Lois inherit a mansion. 107 Brian: Portrait of a Dog - Brian leaves Peter but comes back. 104 Mind Over Murder - Stewie has teething problems and Peter builds a bar in his basement. 103 Chitty Chitty Death Bang - Stewie celebrates his birthday. 102 I Never Met The Dead Man - Peter gets into a car accident while teaching Meg to drive (The show was pretty funny but a bit rooted in the 70s and the 80s.).
110 Episode 10 - Ben forces Tom to link up to the AI controlling the consciousnesses that Lawrence was experimenting on, which ultimately results in Feed being shutdown. 109 Episode 9 - Tom and Ben investigate Lawrence's secrets, finding out that he was manipulating the stored consciousnesses of dead people who have continued to evolve. 108 Episode 8 - Meredith attempts to reveal to the world the truth about what is happening to the Feed; the consciousness inside Max reveals more about itself. 107 Episode 7 - Kate begins working the resistance while Tom tries to fix the problem within the Feed; Max escapes from prison, assisted by other hacked/taken people. 106 Episode 6 - Tom's brother Ben finds out he is not the biological son of Lawrence, who is killed by a taken Max who himself is shot. 105 Episode 5 - Feed inventor and family patriarch Lawrence is using germ-line genetic engineering to feed the Feed into the next generation of people. 104 Episode 4 - Tom's friend Max becomes the next victim of whatever is infecting the Feed, while Kate tries to get it removed from herself and her baby. 103 Episode 3 - While Tom and Kate temporarily escape from the Feed, the family's matriarch Meredith demonstrates the technology to potential customers which goes awry. 102 Episode 2 - The users of the Feed begin to display increasingly bizarre behaviours; Tom and Kate Hatfield end up being victims of abuses by other members of the family. 101 Episode 1 - In the near future, people share information, memories, and emotions aka "mundles" via the Feed technology created by the Hatfield family.
106 Lost and Found - Marlott solves his original case at the cost of his own life and rebirth (thanks to stem cells, not electricity), and given another opportunity for justice. 105 The Frankenstein Murders - Marlott brings Gernet Chester to justice, but his apparent suicide indicates that the story does not end with him. 104 The Fortunes of War - Marlott catches a group of killers who sell their victims' bodies but that does not help solve his original case. 103 All the Lost Children - Marlott goes through the tunnels to bring in the person responsible for supplying the bodies. 102 Seeing Things - Marlott uncovers a variety of leads that point to different conspiracies, as medicine begins to leave the realm of superstition. 101 A World Without God - Inspector John Marlott investigates the origin of a body composed of multiple children stitched together.
313 Mayday - June's plan succeeds and the children end up in safety in Canada, but it results in her getting shot. 312 Sacrifice - Lawrence's wife commits suicide and the loss of Fred causes him to be elevated in power, to the benefit of June's plan to save the children. 311 Liars - June begins a daring plan to smuggle more than 50 children out of Gilead; Serena gives up Fred to the Canadian authorities to be close to baby Nichole. 310 Witness - Fred curries favour with the High Commander while also punishing June by bearing witness to Lawrence's ceremony. 309 Heroic - June becomes suicidal and depressed due to her isolation and due to the environment in Gilead but finds her inner strength due to a kind doctor. 308 Unfit - June gives up information on another handmaid who was spying on her and causing the deaths of her friends. 307 Under His Eye - June's walking partner who is all in with the philosophies of Gilead is pregant and uncertain about her baby's future. 306 Household - June tries to visit Hannah but she is unable to convince her mistress to hold it together;. 305 Unknown Caller - June arranges for Serena to visit baby Nichole with Luke in Canada but the Waterford's turn the tables on her, demanding the baby's return. 304 God Bless the Child - June throws herself in between when Lydia loses it and starts to beat Janine; Emily reunites with her partner Syliva and son Oliver. 303 Useful - June continues to chafe at the restrictions in Gilead and appeals to Lawrence; Serena wonders about life without Fred. 302 Mary and Martha - An escape attempt goes awry when the Handmaid is shot; In Canada, June's husband Luke feels distress over her choices. 301 Night - June returns to life in Gilead unable to let go of her daughter Hannah, and moves into the house of Lawrence who helped Emily and her child escape. 213 The Word - As the creator of Gilead, Laurence, is about to help them escape, June gives her baby to Emily and returns ostensibly to save Hannah. 212 Postpartum - A couple that violates the rules of Gilead is put to death as Serena begins to question her place in this patriarchal society. 211 Holly - Initially hiding from Serena and Fred and giving up an opportunity to kill them, June is in an isolated house when she gives birth to her baby Holly. 210 The Last Ceremony - June is raped by Fred ostensibly to induce labour; she is given an opportunity to see Hannah who blames her for leaving her. 209 Smart Power - Fred and Serena travel to Canada; Nick communicates with June's husband causing the diplomatic mission to fall apart. 208 Women's Work - Serena steps in for her husband illegally while he recovers with June's help but he returns ungrateful, putting her back in her place. 207 After - The new commander in charge of security goes about punishing suspected of being involved in the explosion indiscriminately. 206 First Blood - One of the handmaids detonates a bomb during the opening of a new building killing scores of commanders, handmaids, and civilians. 205 Seeds - June makes a commitment to her unborn baby that she will not let it grow up in Gilead. 204 Other Women - June is persuaded to behave to the expectations of a handmaid as Serena grows irritated with her circumstances. 203 Baggage - June is recaptured while about to fly out to Canada. 202 Unwomen - June hides out in the offices of the Boston Globe; Ofglen aka Emily gets revenge on a mistress while slaving away in the colonies. 201 June - While the rest of the handmaid's are punished, June is exempt due to her pregnancy; her escape is eventually arranged by Nick. 110 Night - June is revealed to be made pregnant by Nick; Serena links the safety of June's daughter Hannah with that of her unborn child. 109 The Bridge - Offred starts working with the resistance by retrieving a package with Moira's help, as well as saving the baby of another handmaid. 108 Jezebels - Offred reconnects with the former handmaid, Moira, who was her best friend prior to Gilead, who is working in a brothel. 107 The Other Side - The backstory on how June's husband escapes capture and makes it to Canada where he eventually receives a message from her is revealed. 106 A Woman's Place - A Mexican government delegation visits Gilead with the goal of trading for fertile women; Offred initially lies about the handmaid life. 105 Faithful - Fearing that Fred is unable to provide viable sperm, Offred is asked by Serena to have sex with Nick, their driver. 104 Nolite Te Bastardes Carborundorum - Offred is put in solitary confinement by her mistress Serena, the wife of Fred, who she starts to get close to. 103 Late - An acquaintance of Offred is branded as a gender traitor and undergoes torture and punishment; Offred learns that she is not pregnant as a result of her rape. 102 Birth Day - June aka Offred, a handmaid whose master is government official Fred Waterford, dreams of escaping and reuniting with her husband and daughter. 101 Offred - In a dystopian future where fertility rates have dropped, women are conscriped into various roles as second class citizens ostensibly to solve society's problems.
110 Hill House: Silence Lay Steadily - Hugh decides to stay with Olivia's spirit, along with all the others who died at the house, to ensure that his children live. 109 Hill House: Screaming Meemies - The events that led to Olivia's death, after she tries to poison her children, are revealed. 108 Hill House: Witness Marks - Luke returns to the house to burn it down, while his family follows afraid of how it will defend itself. 107 Hill House: Eulogy - In the past, Hugh's renovation of the house uncovers one of its secrets, one that is haunting Luke. 106 Hill House: Two Storms - The Crains reunite at Nell's funeral but the house continues to mess with their minds as old wounds are reopened. 105 Hill House: The Bent-Neck Lady - Nell's life before the house tricked her into hanging herself illustrates how the bent-necked lady haunting her was herself. 104 Hill House: The Twin Thing - Luke struggles with addition has he tries to put the events of his childhood behind him, when Steve finds him after Nell's death. 103 Hill House: Touch - Theo uses her sensitivity to put away child molesters and engage in amazing sex but it also ends up creating walls between herself and others. 102 Hill House: Open Casket - The siblings find out from their father that Nell has killed herself at the house, resulting in Steve's first supernatural experience. 101 Hill House: Steven Sees a Ghost - Steve, Shirley, Theo, Nell, and Luke Crain are survivors of the eponymous haunted house that claimed their mother Olivia.
108 The Homecoming - Anna learns that her choices impact the fate of humanity as she discovers the truth about the events of her past and present. 107 Madness - The town of Kettering is contaminated by toxic pollutants due to a deal made by Anna's father. 106 Roy - Anna finds the site where Chloe was murdered, along with her mother who eventually dies. 105 The Forest - Anna learns that her father has covered up her involvement in her friend's murder; the conspiracy deepens. 104 The Mill - Anna saves the life of Chloe's brother Max, whose accident was caused by strange disturbances by Mother Sullivan's Ridge. 103 The Search - Tensions mount and the town's secrets spill over; Chloe's body is found. 102 The Lights - After partying hard with Anna, Chloe disappears amidst strange lights in the forest; Other eerie happening ensue. 101 Anna - Anna returns to her childhood home to confront and solve the mystery of her past where her teenage friend mysteriously disappeared.
213 A More Perfect Union - The cure is spread via love, but that doesn't help Rachel who is shot at the end. 212 Cry Havoc - The Nathan James sinks the submarine with help from land. 211 Valkyrie - A few crew members die on an oil rig that is broadcasting Ramsey's signal. 210 Friendly Fire - Rachel is arrested for her actions that led to Niels' death. 209 Uneasy Lies the Head - Niels' immunity is removed by Rachel during the course of creating a contagious cure. 208 Safe Zone - Tom is able to convince the President to pick the right side. 207 Alone and Unafraid - The crew recover the current President of the US and Niels and head back to the ship. 206 Long Day's Journey - Tom and a few of his crew infiltrate the immune cult. 205 Achilles - All the cure labs are destroyed by the immune submarine. 204 Solace - The crew and a band of mercenaries battle over a hospital ship. 203 It's Not a Rumor - The crew start to distribute their cure to everyone. 202 Fight the Ship - The crew of the Nathan James take back their ship. 201 Unreal City - Tom allies with Thorwald to take down Amy Granderson. 110 No Place Like Home - The crew end up in Baltimore to deliver the cure but things are not what they seem. 109 Trials - The crew discover a vaccine to the virus/cure. 108 Two Sailors Walk Into a Bar - Tom, Tex, and the other hostages are rescued. 107 SOS - Tom and Tex are captured by the Russians. 106 Lockdown - The crew begin to lose confidence in the promise of a vaccine. 105 El Toro - The crew land to capture some monkeys but have to deal with a drug lord terrorising the local populace. 104 We'll Get There - The crew have to keep cool in the face of technical problems. 103 Dead Reckoning - The USS Nathan James faces off against a Russian cruiser. 102 Welcome to Gitmo - The ship carrying the hope of a vaccine docks at Guantanamo Bay to resupply. 101 Phase Six - A deadly virus wipes out 80% of the human population.
412 And the Echoes of Memory - Due to Eve's persistence, the Librarians are able to recover their memory and rewrite history to save both Nicole and the Library. 411 And the Trial of the One - Nicole returns and reveals her grand evil plan, to cause humanity (and Team) to lose faith in the Library. 410 And Some Dude Named Jeff - Jenkins swaps bodies with a slacker who invadertently causes Azmodeus to be released into the world. 409 And a Town Called Feud - The members of the team reverse their opinion on whether there should only be one librarian after their respective experiences. 408 And the Hidden Sanctuary - Cassandra escapes to a town where no one ever gets hurt, and learns that life is not worthwhile without some risk. 407 And the Disenchanted Forest - The team go to a team building camp where people are disappearing as an ancient ancestor tree is threatened. 406 And the Grave of Time - Nicole and Eve work together to track down Kosche's Needle, a powerful artifact which is also sought after by Rasputin. 405 And the Bleeding Crown - The Librarians work with one of their own from 1888 to save a town full of people who find themselves suddenly aged by decades. 404 And the Silver Screen - During their date, Eve and Flynn get sucked into a movie and need to uncover the real story buried underneath to get out. 403 And the Christmas Thief - Ezekiel tries to make his mother proud during Thankstaking day but it goes awry when Santa's Sleigh falls into the hands of the Prince of Thieves. 402 And the Steal of Fortune - The team deal with the goddess of luck, Fortuna, who is trying to attain a physical form. 401 And the Dark Secret - Nicole Noone, who is revealed to be alive and imprisoned by Judson, helps the Librarians foil the Order of the Shadows who want to physically reconstitute the Library. 310 And the Wrath of Chaos - Eve and Flynn hatch a plan to stop Apep once and for all by playing DOSA. 309 And the Fatal Separation - The gang protect fabled city of Shangri-La from being taken over by a collector of magical items. 308 And the Eternal Question - Cassandra's tumour is removed giving her new powers, after the gang foil a plan by vampires to take over the world. 307 And the Curse of Cindy - Ezekiel's affection for a nerdy girl who compels everyone around her to "love" her using an obsession potion saves the day. 306 And the Trial of the Triangle - Flynn returns to find the Eye of Ra with the help of the others by voyaging through the Bermuda Triangle. 305 And the Tears of a Clown - A small time magician stumbles upon an artifact that allows him to bend reality which he uses to psychopathic ends. 304 And the Self-Fulfilling Prophecy - Eve fights a prophecy created by the Oracle of Delphi to circumvent her own that predicts their deaths. 303 And the Reunion of Evil - Cassandra and Jacob stumble onto a gathering of Frost Giants. 302 And the Fangs of Death - The gang stop Apep from unleashing Anubis and his werewolf army upon the world. 301 And the Rise of Chaos - The group foil an attempt by the Egyptian god of chaos, Apep, to release pure evil. 210 And the Final Curtain - Flynn and Eve travel back in time to help the rest of the Librarians exorcise and defeat Prospero. 209 And the Happily Ever Afters - Flynn works with Ariel to free his friends from a fictional reality created by Prospero. 208 And the Point of Salvation - The Librarians are trapped in a quantum computing video game loop and it is up to Ezekiel to get them out. 207 And the Image of Image - The Librarians have to stop Dorian Gray from making innocent clubbers pay for his excesses. 206 And the Infernal Contract - A devil tries to get the Librarians to sign a contract. 205 And the Hollow Men - The Library and its disembodied spirit need to be reunited. 204 And the Cost of Education - A college students opens up an interdimensional portal by accident. 203 And What Lies Beneath the Stones - The Librarians track down a Native American shapeshifter. 202 And the Broken Staff - Prospero and Moriarty attempt to obtain a branch from the Tree of Knowledge to create a new staff of power. 201 And the Drowned Book - The Librarians reunite to thwart a fictional magician (Prospero) and supervillain (Moriarty). 110 And the Loom of Fate - Flynn returns to prevent Dulaque from rebeginning history at the time of Camelot. 109 And the City of Light - Tens of people are trapped in an alternate dimension by Nikola Tesla. 108 And the Heart of Darkness - A serial killer takes up residence in a house that grants wishes. 107 And the Rule of Three - A wish granting app threatens a science fair. 106 And the Fables of Doom - A fairy tale book comes to life. 105 And the Apple of Discord - The Librarians transform after possessing the titular apple. 104 And Santa's Midnight Run - The Librarians rescue Santa Claus from the Serpent Brotherhood. 103 And the Horns of a Dilemma - The Librarians deal with a Minotaur trapped in a Labyrinth. 102 And the Sword in the Stone - The group foil Dulaque and Lamia's plans and save Flynn but not before a bunch of magic is released into the world. 101 And the Crown of King Arthur - Flynn, the Librarian, teams up with Eve, the Guardian, and Jake, Ezekiel, and Cassandra.
106 Episode 6 - Nathan's great granddaughter becomes a ghost mother to his son freeing him from his guilt for not saving the boy. 105 Episode 5 - Everyone in Shepzoy becomes a believer after All Hallow's Eve but Nathan becomes obssessed with being reunited with his dead son. 104 Episode 4 - Nathan solves the case of a girl murdered by her unrequited lover. 103 Episode 3 - An innocent girl who was branded and murdered as a witch returns to curse the harvest. 102 Episode 2 - Nathan befriends one of the boys working the farm who tragically runs away with ghosts. 101 Episode 1 - Nathan and Charlotte move to the English countryside to run the family farm and are haunted by eerie happenings.
106 The Occupant - Joe saves reality and then trades places with the Occupant, which enables him to finally recover his daughter. 105 The Eye - Joe loses the Key when one of his dubious allies betrays him in order to bring his dead son back to life but at risk to reality itself. 104 The Box - Joe uncovers a bit of the background behind the creation of the objects and theorises that the Prime Object was the Occupant of the Room when the mysterious Event that created the objects occurred. 103 The Comb - Joe continues to work with allies of dubious value one of whom gives up his object, the Comb, for his sanity. 102 The Clock - Joe, unable to find a trustworthy ally in his quest to recover his daughter, is blamed not only for her disappearance but also for the death of his partner. 101 The Key - Detective Joe Miller comes across a mystical Key while investigating a murder that can open a door to anywhere via a mystical Room which his daughter gets lost in.
113 Have You Brought Me Little Cakes - The gang confront the Beast, who is really Martin Chatwin, but Julia follows her own agenda after memories of a brutal rape resurface. 112 Thirty-Nine Graves - The gang make it to Fillory, along with Julia, after discovering that they are in a time loop created by Jane Chatwin to stop the Beast. 111 Remedial Battle Magic - Penny and other travellers are attacked telepathically by the Beast, so the gang learn battle magic to take the fight to him. 110 Homecoming - Penny is trapped in the Neitherlands and Quentin and Alice need to overcome their relationship issues to bring him back. 109 The Writing Room - In a quest to find a button that will allow them to travel to Fillory, the Magicians discover that the author of the Fillory books is a pedophile. 108 The Strangled Heart - Penny is attacked by the Beast masquerading as an alumnus of Brakebills who also seems to kill Jane Chatwin before being killed by Eliot. 107 The Mayakovsky Circumstance - Quentin and his classmates travel to Brakebills South in Antarctica to study a great teacher. 106 Impractical Applications - The first year students need to undergo a series of trials set up by the third year students. 105 Mendings, Major and Minor - Penny discoveres a woman imprisoned in Fillory by the Beast during an astral projection. 104 The World in the Walls - Julia and Marina cause Quentin to become trapped in a self-created mental prison culminating in Julia being expelled from the hedgewitches. 103 Consequences of Advanced Spellcasting - Alice tries to recover her brother who has become an evil creature of pure magic. 102 The Source of Magic - Quentin is put on probation for his role in the attack on the Dean by the Beast. 101 Unauthorized Magic - Quentin Coldwater learns that the world of magic is real.
110 A Way Out - Heinrich's schemes go awry as Juliana trusts her heart and helps Joe Blake get free; Ed stands in for Frank. 109 Kindness - Tagomi's scheming has unexpected consequences; Juliana and Frank discover the truth about Joe. 108 End of the World - Juliana and Frank make plans to flee; Joe obtains the new film from the Yakuza. 107 Truth - Joe is given another chance to prove his loyalty by finding a new film showing the Allies winning the second World War. 106 Three Monkeys - Juliana takes on a job with the Japanese government to find answers; Joe is baited and trapped by John Smith. 105 The New Normal - Both Juliana and Joe face extensive grilling to explain their adventures. 104 Revelations - Juliana delivers the film that depicts a more appealing timeline but still has unanswered questions. 103 The Illustrated Woman - Joe and Juliana are hunted by a nasty bounty hunter called the Marshal. 102 Sunrise - Juliana is almost killed by a Nazi agent but is saved by another undercover agent; Frank's sister and her children are gassed to death. 101 The New World - An alternate timeline where the Axis powers win the second World War appears unconvincing to Juliana Crain.
214 The Road Not Taken - A future-aware Kelly alters the fate of the galaxy leading to her putting the band back together to ensure that a second memory wipe does take and restore the proper timeline. 213 Tomorrow, and Tomorrow, and Tomorrow - A seven year younger version of Kelly ends up on the ship when Isaac experiments with time travel and is eventually sent back, without her memory wipe taking. 212 Sanctuary - A society of female Moclans threatens to divide the Union but the women are able to eke out a small victory. 211 Lasting Impressions - Gordon falls in love with the simulation of a woman created using the contents of a time capsule from the early 21st century. 210 Blood of Patriots - An old friend of Gordon shows up with a plan to sabotage planned peace talks with the Krill. 209 Identity (2) - As the Kaylon and Union fleets battle and all hope appears to be lost, the Krill show up and help save the day; Issac becomes alone for his actions. 208 Identity (1) - When Issac suddenly shuts down, the ship travels to the Kaylon homeworld to fix him; the crew then discovers their plans for the rest of the galaxy. 207 Deflectors - A Moclan engineer shows affection for security officer Talla Keyali, which turns out to be crime on his homeworld. 206 A Happy Refrain - Claire and Issac develop romantic feelings for each other, which proves complicated due to the former's status as an artificial life form. 205 All the World is Birthday Cake - Kelly and Bortus are imprisoned on a planet that is governed by astrology for having their birthdays in the wrong star sign. 204 Nothing Left on Earth Excepting Fishes - Ed falls for a new crewmember who turns out to be a Krill imposter seeking revenge for past actions. 203 Home - Alara finds that she is becoming weaker adjusting to Earth gravity and returns home to her planet where she has to deal with her pacifist family. 202 Primal Urges - Bortus retreats to a world of fantasy instead of expressing his feelings with his mate Klyden but eventually realises that life's too short. 201 Ja'loja - The crew travel to Bortus' home planet of Moclus to watch him relieve himself as part of a yearly ritual. 112 Mad Idolatry - The crew investigate a planet whose evolution proceeds rapidly, initially worshipping Kelly as a deity but eventually outgrowing religion. 111 New Dimensions - John LaMarr is given a chance to prove himself and live up to his potential when the ship encounters a portal to a two dimensional universe. 110 Firestorm - Katara puts herself through a grueling simulation involving the worst fears of the crew to maximise her effectiveness. 109 Cupid's Dagger - Ed and Kelly's reasons for dissolution of their marriage shows up and wreaks havoc on the ship with his pheromones. 108 Into the Fold - Clair and her two sons along with Isaac crash land on a moon ravaged by war and disease. 107 Majority Rule - The crew run into trouble when they encounter an Earth-like planet where everything is decided by simple majority opinion. 106 Krill - Ed and Gordon infiltrate a Krill ship to learn more about their religion but their focus when they discover a neutron bomb about to unleashed on a defenseless colony. 105 Pria - The crew encounter a visitor from the 29th century who plans to turn the Orville over to a collector. 104 If the Stars Should Appear - The crew discover a world ship whose inhabitants are unaware that they are headed towards a collision with a star. 103 About a Girl - Kelly defends the right of Second Officer Bortus' daughter to decide her own future in the male dominated Moclan species. 102 Command Performance - Ed and his First Officer (and ex-wife) Kelly Grayson are kidnapped for a technologically advanced species' zoo exhibit. 101 Old Wounds - Ed Mercer is given command of a midlevel ship, the Orville, whose first mission is stopping the Krills from getting their hands on a time accelerating device.
722 Human Trials - A Human is subjected to trials consisting of a clip show. 721 Human Factor - An AI decides humanity isn't worth saving, and a human (played by Robert Duncan McNeil from Star Trek: Voyager) disagrees but eventually sees the robot's point of view. 720 Dark Child - A mum is impregnated by an alien who returns to reveal her daughter for who she really is. 719 The Tipping Point - Artificial intelligence is created. 718 Lion's Den - A pressured wrestling coach gives his team an experimental new drug to enhance their abilities. 717 Rule of Law - A judge from Earth is sent to a distant planet to enforce humanity's notion of justice. 716 Abduction - A group of school kids are kidnapped so one of them can be taught a lesson about controlling his anger. 715 Time to Time - A time traveller goes back to the past to save her father but alters the future. 714 Mindreacher - A psychologist can enter other people's minds. 713 Free Spirit - A person who was killed while "out of his body" during an experiment returns. 712 Flower Child - A seductive woman challenges a young couple's ideas of commitment and monogamy. 711 In the Blood - An exploration of "transpace" reveals that it's very similar to the human body. 710 Worlds Within - A physicist saves a child who is caught between dimensions. 709 Alien Shop - The time traveller convinces a criminal to mend his ways. 708 Think Like a Dinosaur - Dinosaurs from another planet provide humans with a transportation device based on copying, but it requires a human operator to "kill" the current copy (i.e., "balance the equation") to make it work. 707 Replica - A comatose wife who is cloned recovers and confronts her clone. 706 Mona Lisa - An android built to kill becomes too humanish. 705 The Vessel - An author survives a space shuttle explosion caused by an alien lifeform that takes over his body. 704 The Surrogate - Aliens take over their hosts in the form of surrogate embryos. 703 A New Life - A cult is really a front for aliens turnning humans into slaves. 702 Patient Zero - A man from the future is caught in a causal time loop which kills millions of people in a plague. 701 Family Values - Robots enforce family values. 622 Final Appeal (2) - A world without technology is held hostage (and eventually destroyed) by a cold fusion. 621 Final Appeal (1) - A time traveller from the future predicts doomsday when a world outlaws technology. 620 Nest - A parasitic insect from the arctic propagates from person to person but is sensitive to high numbers of red blood cells. 619 Zig Zag - The leader of anti-technology group hides covertly among the enemy until the time is right to strike. 618 Something About Harry - Aliens attempting to take over the earth fool a young boy. 617 Gettysburg - An attempt by a time traveller to change the future by altering the past results in the same outcome but in an unexpected manner. 616 Revival - A alien posing as an evangelist starts a new religion. 615 The Grid - A computer uses mind control to enslave a population. 614 Abbadon - A cult leader executed and shot into space comes to life. 613 Decompression - A person from the future comes back to prevent the appointment of a despotic president. 612 Glitch - Two androids starts a new race. 611 Inner Child - A Siamese twin takes over the body of an injured person. 610 Down to Earth - A stranger causes paranoia and chaos at a UFO convention. 609 Stasis - Workers in a future world are kept in statis when they are not working to conserve energy. 608 Simon Says - A man builds a robot to replace his dead son. 607 Seeds of Destruction - A small town veterinarian probes the correlation between genetically modified corn and an increase in deadly tumours. 606 The Beholder - A blind man sees aliens. 605 Breaking Point - A time traveller who is responsible for killing his wife kills his own past self before he meets her, but his wife kills herself anyway. 604 Manifest Destiny - A spaceship crew sent to exterminate an alien species faces a mysterious illness. 603 Skin Deep - A person who can change appearance also changes in personality. 602 The Gun - Residents of a small town become killing machines (this episode stars John DeLancie, who also plays the omnipotent Q on Star Trek). 601 Judgment Day - A person is framed for murder just so he can be hunted and executed on live TV. 522 Better Luck Next Time - The alien creature from the Ripper episode and an episode about the wild west returns and gets its comeuppance. 521 Star Crossed - A human infected with a parasite dangerous to invading aliens needs to be kept alive. 520 Fathers and Sons - A grandfather's memories/skills are taken and put into other people, including his son. 519 Stranded - An alien befriends a young boy. 518 Essence of Life - A substance that induces hallucination is banned in an emotionless society. 517 The Inheritors - An alien race uses terminally ill patients to survive. 516 Deja Vu - A teleportation experiment goes awry and the lead scientist is stuck in a time loop. 515 The Haven - An AI computer malfunctions to "save" the humans. 514 Descent - A professor injects himself with primitive human DNA to make himself more dominant. 513 The Summit - Parties in a delegation for peace sacrifice themselves to prove their word. 512 Tribunal - A time traveller brings a Nazi war criminal to justice; this was a carelessly plotted time travel episode, but clever nonetheless.. 511 Ripper - Jack the Ripper turns out to be an alien. 510 The Shroud - Christ's second coming is made possible by genetic engineering. 509 What Will the Neighbors Think? - A hypochondriac can read her neighbour's thoughts. 508 Blank Slate - A person's memories are stolen but as they return he learns he's the one responsible for creating the device that steals the memories. 507 The Human Operators - Humans are slave operators to space ships, based on a story where one of the writers is Harlan Ellison and has the same sort of feel his short stories do. 506 Joyride - An astronaut encounters aliens from space. 505 The Other Side - A scientist doing research on brain damaged patients manages to interconnect their brains. 504 The Grell - A slave who has opportunities to run free doesn't. 503 Small Friends - A prisoner plays with nanites. 502 Donor - A person's complete body is transmitted, with latent memories. 501 Alien Radio (aka Dead Air) - A radio show host who sees aliens is mocked. 426 In Our Own Image - An android (played by Nicholas Lea from The X Files) takes a prisoner (played by Nana Visitor from Star Trek: Deep Space Nine) to find out how to get away from being a human slave. 425 Black Box - A soldier fantasises about reuniting with his daughter. 424 Phobos Rising - Humans fight as usual on Mars. 423 Origin of Species - A doctor tries to uncover the origins of the human race. 422 Balance of Nature - A doctor moves into a small town community. 421 The Promised Land - Aliens and humans fight on earth without understanding each other. 420 Nightmare - A human crew is allegedly captured and held in an alien prison. 419 Sarcophagus - An archaeologist couple discovers a unique future. 418 Monster - A telekinetic person conjures up a monster. 417 Lithia - In a society where all the males have died off due to their violent ways, a former cryogenically preserved soldier awakens and causes conflict. 416 Final Exam - A disgruntled student invents cold fusion. 415 Mary 25 - Mary is an babysitting upgrade of Valerie 23. 414 To Tell the Truth - Scientists on a colony refuse to listen to the warnings of a forecaster of impending doom. 413 The Joining - A human-alien symbiote is taken home. 412 Fear Itself-episode - A person's fear is removed by surgery. 411 The Vaccine - A vaccine is distributed to a dysphoric world. 410 Identity Crisis - Human essences can be transplanted to other bodies. 409 Glyphic - 12 years later, children are exposed to a foreign language that opens their minds. 408 Rite of Passage - Aliens take care of humans that have been regenerated after humanity has become extinct. 407 Josh - A mysterious social worker has amazing powers. 406 Relativity Theory - Humans clash with aliens on an uninhabited planet. 405 In the Zone - A prowrestler enhances his skills. 404 In Another Life - A suicidal man is transported to another dimension to kill a homicidal doppelganger. 403 Hearts and Minds - A team of soldiers is sent to battle alien raiders where the first casualty of war is truth. 402 The Hunt - Androids are hunted by humans for sport. 401 Criminal Intent - A mutant child confronts his father. 318 A Special Edition - A bunch of clones are the basis of a conspiracy. 317 Feasibility Study - A slothful alien race brings over small regions of different worlds to evaluate the potential of its inhabitants to be slaves. 316 Bodies of Evidence - A space station captain is courtmartialed. 315 The Revelations of Becka Paulson - A housewife gets shot with a bullet and becomes highly creative (based on a Stephen King story which is referenced in the Tommyknockers). 314 Music of the Spheres - Interstellar transmissions mutate teenagers. 313 Dead Man's Switch - A bunch of people are responsible for blowing up the planet in case of an alien takeover. 312 Double Helix - A geneticist unlocks additional encoding from the human genome which points the way to humanity's future evolution. 311 New Lease - A scientist who is able to bring people back from the head comes back himself but ends up wasting his second chance. 310 The Awakening - A girl without emotions suddenly is faced with it after a neuroimplant. 309 Tempests - An astronaut carrying a precious vaccine becomes the victim of spiders that induce hallucinations. 308 Heart's Desire - An alien being sows conflict among humans to ensure that humans will never be competitive with his species. 307 The Camp - Humans are held in a prison camp run by aliens. 306 Dark Rain - A chemical war makes human couples infertile and the government goes to extreme lengths to get women to carry healthy babies to term. 305 Stream of Consciousness - An information society is plagued with a virus. 304 Last Supper - A husband saves the life of an immortal woman from experimentation who ends up dating his son. 303 Re-generation - A couple who loses their child due to an accident creates a clone of him who reveals how he really died. 302 Second Thoughts - A mentally-ill person ends up "acquiring" the minds of four people. 301 Bits of Love - The last man on the planet abuses his AI holograms who then take control. 222 The Sentence - A scientist invents a punishment simulation machine. 221 Vanishing Act - A person travels forward ten years every once in a while. 220 Out of Body - A scientist figures out that human existence is limited to four dimensions. 219 Falling Star - A star losing her fame gets a second chance. 218 The Light Brigade - Always make sure the target you have is the one you want. 217 Paradise - Several elderly ladies try to fulfill a pact they made with an alien a long time before. 216 The Deprogrammers - Can humans be humans without free will?. 215 Afterlife - A soldier about to be executed gets a second chance if he agrees to transform his DNA. 214 The Heist - A rebel army group called the Lightning Dawn run into a cold sentient alien. 213 From Within - An ancient parasite removes inhibitions from all the townspeople it infects. 212 Inconstant Moon - What does it mean if the moon suddenly starts getting brighter?. 211 The Refuge - People in cryogenic sleep dream together. 210 Worlds Apart - A wormhole separates a couple. 209 Trial by Fire - A President distrusts aliens and brings upon his doom. 208 Straight and Narrow - A difficult student is taught to get with the program. 207 First Anniversary - Beauty is only skin deep. 206 Beyond the Veil - A suicidal person sees aliens. 205 Mind Over Matter - Human brains interface with a computer. 204 I Hear You Calling - A woman is suspicious of an alien visitor. 203 Unnatural Selection - A couple chooses to genetically enhance their child. 202 Resurrection - Androids clone a person after biological warfare destroys humanity. 201 A Stitch in Time - A time traveller goes back in the past to kill people who would end up committing crimes. 122 The Voice of Reason - The threat from aliens to humans is revisted via a clip show. 121 Birthright - A senator is kidnapped. 120 If These Walls Could Talk - Do ghosts exist?. 119 I Robot - A robot is put on trial for killing its creator (defense lawyer played by Leonard Nimoy). 118 The Message - A deaf woman with an implant hears more than she's supposed to. 117 The New Breed - A nanotechnologist seeks to play a god. 116 The Voyage Home - An alien from Mars tries to get to Earth through the first people to land on that planet. 115 Caught in the Act - An alien lifeform enters into a coed and absorbs the energy of the people she has sex with. 114 Quality of Mercy - A soldier imprisoned by aliens loses track of who he is. 113 The Conversion - A disgruntled employee gets a second chance. 112 Dark Matters - A ship is stranded in space. 111 Under the Bed - The bogeyman kidnaps two children. 110 Corner of the Eye - Aliens masquerading as humans claim to deliver the power to heal. 109 Living Hell - A human sees through the eyes of a killer. 108 Virtual Future - We can see a future minutes into the future. 107 The Choice - A new superspecies evolves. 106 White Light Fever - An old man tries to cheat death. 105 The Second Soul - An alien race inhabits the bodies of dead humans. 104 Blood Brothers - Two brothers pit the interests of science and business against each other. 103 Valerie 23 - An AI companion gets possessive. 102 The Sandkings (2) - A Martian soil sample yields eggs that hatch intelligent, insectlike creatures with a violent bent. 101 The Sandkings (1) - A Martian soil sample yields eggs that hatch intelligent, insectlike creatures with a violent bent.
121 Children of Spider County - An investigation reveals the link between the disappearances of four scientists born in a single county. 102 The Hundred Days of the Dragon - In this original series episode, an Asian country creates almost perfect imposters to replace powerful people in the U.S. and take over the country from within. 101 The Galaxy Being - An alien is transported to the radio station it was contacted from.
110 Must/Can't - Jack and Holly confront the entity which resembles Claude; the real one shows up and shoots it; Ralph finishes it off but Holly has a scratch. 109 Tigers and Bears - Jack, still controlled by the Grief Eater, opens fire on Ralph's team until he finally kills himself after being unable to kill Holly. 108 Foxhead - The Grief Eater entity targets Claude, a local bouncer who was scratched on the wrist by Terry's doppelganger. 107 In the Pines, In the Pines - Ralph becomes suspicious of the disappearance of Holly who escapes after having been taken by Jack controlled by the Grief Eater. 106 The One About the Yiddish Vampire - A targeted Holly lays out her theory about the Grief Eater to a skeptical Ralph, who is convinced by his wife Jeannie to open his eyes. 105 Tear-Drinker - Holly surmises that the Grief Eater, who warns Ralph's wife Jeannie, lives around the environment of those it causes suffering and pain to. 104 Que Viene el Coco - Holly encounters other cases similar to Terry's, and the realisation that it is due to a supernatural being known as a Grief Eater that creates tragedy where it preys. 103 Dark Uncle - Terry's daughter Jessa passes a message on to Ralph from a strange being who resembled her father; savant investigator Holly Gibney is enrolled into the case. 102 Roanoke - Detective Ralph Anderson is placed on administrative leave after killing the brother of the boy who had shot and killed Terry and others around him. 101 Fish in a Barrel - Terry Maitland is charged with the rape and murder of a 11 year old boy with strong forensic evidence pointing at his guilt but also with a terrific alibi.
110 Last Lesson - Fanning wins the battle as Patient Zero, his virals begin taking over the world, infecting everyone and resulting in the near extinction of humanity. 109 Stay in the Light - Amy makes a difficult choice and executes a last ditch effort to stop the bloodsuckers, but they manage to escape, resulting Sykes' death. 108 You are Not That Girl Anymore - Amy appears to succumb to the effects of the virus and turn into a vampire, something that is sought by Fanning. 107 You are Like The Sun - The backstory on the death of Brad's daughter is revealed; Amy confonts the top vampire Tim Fanning who plans to take over the world. 106 I Want To Know What You Taste Like - An escaped vampire is hunted with the help of Amy and Brad and when he is killed, everyone he turned dies as well. 105 How You Gonna Outrun The End of The Worl - Amy and Brad escape with the help of Major Nichole Sykes, Projet Noah's lead scientist; the creatures orchestrate one of their own. 104 Whose Blood is That? - Amy and Brad are in the compound when it is targeted/attacked by a disaffected Project Noah agent; the victims begin to flex their powers. 103 That Never Should Have Happened to You - Amy is persuaded to be experimented on; Brad is briefed on the nature of the experimentation by Jonas. 102 You Owe Me a Unicorn - Brad and Amy are captured while on the run; the backstory on how Dr. Jonas Lear got sucked into Project Noah is revealed. 101 Pilot - Brad Wolgast is tasked with bringing in a young girl, Amy Bellafonte, for secret experimentation in Project Noah, but instead goes on the run with her.
420 The Inner Sense - Jarod reunites with his brother Ethan and his half-sister (Miss Parker). 416 Junk - Jarod infiltrates a drug rehabilitation centre to prove the innocence of a mother who has lost custody of her child. 109 Mirage - Jarod becomes a sky diver to solve a sky diver's murder.
210 Blood - Mareth and Wil defeat the Warlock Lord, thereby saving the Four Lands, with Lyria becoming queen of Leah. 209 Wilderun - Eretria gives into her dark side and beats down Wil and Lyria as the Warlock Lord has Allanon and Mareth on the ropes. 208 Amberle - The Warlock Lord kills General Rega; Wil is able to let go of the past and reconstitute the Sword of Shannara; Allanon and Mareth are in peril. 207 Warlock - Bandon resurrects the Warlock Lord who looks like an evil doppelganger of Allanon; Mareth inherits the mantle of the next druid. 206 Crimson - Mareth and Wil retrieve the skull but Bandon escapes with it after Flick sacrifices himself; Ander is seemingly killed by Rega. 205 Paranor - Bandon, trapped in a magic prison with Allanon, tasks Wil and Mareth to retrieve the Warlock Lord's skull in exchange for Flick's life. 204 Dweller - Wil travels with Mareth and Allanon to rescue his uncle from Bandon, stopping on the way to retrieve the Sword of Shannara. 203 Graymark - Eretria, Mareth, Wil, and Jax rescue Allanon from General Rega's castle. 202 Wraith - Allanon is taken captive by Riga, the leader of the Crimson; Bandon tasks with Wil with retrieving the druid by holding his uncle hostage. 201 Druid - Wil, with the help of Mareth, avoids the Crimson and the Mord wraiths to seek Allanon; Eretria sets off to find Wil with her partner Lyria. 110 Ellcrys - Amberle sacrifices herself to become the Ellcrys in order to save the Four Lands. 109 Safehold - As the last leaf on the Ellcrys falls, Amberle immerses herself into the Bloodfire, and the Demon Army begins its march to Arborlon. 108 Utopia-episode - Eretria is invited to join a group of humans who seek to restore the race to its former glory, while hiding a terrible secret. 107 Breakline - Allanon recovers; Eventine's deception is revealed but Arion is killed by the Dagda More; Elf ear hunters who capture Eretria. 106 Pykon - Allanon is apparently killed by Arion tricked by a demon posing as Eventine; Amberle, Eretria, and Wil plunge down a mountain gorge. 105 Reaper - Fortune bounces up and down between the Rovers and the Elves but in the end all sides fully grasp the threat posed by the Dagda Mor. 104 Changeling - The changeling plays on mistrust but is finally killed as Rover girl Eretria replaces Allanon on the trio's journey. 103 Fury - The three return to Elven Kingdom where Amberle has to reaffirm her commitment to the Ellcrys tree. 102 Chosen (2) - The three are attacked by a Fury sent by the Dagda Mor, following the deaths of the Chosen by a Changeling. 101 Chosen (1) - Elven Princess Amberle, Druid Allannon, and Wil Ohmsford are on a quest to save the world from the Forbidding demons.
2218 Chief of Hearts - Chief Wiggum has a crush on Homer. 2123 Judge Me Tender - Moe becomes a professional judge. 2122 The Bob Next Door - Sideshow Bob faces off with Bart. 2120 To Surveil with Love - Ned becomes Big Brother. 2119 The Squirt and the Whale - Homer uses wind power. 2116 Greatest Story Ever D'Ohed - The Simpsons Go To Israel. 2115 Stealing First Base - Bart falls in love (clever car navigation joke at the beginning). 2114 Postcards from the Wedge - Bart is forced to do his homework. 2113 The Color Yellow - Lisa makes her family tree. 2112 Boy Meets Curl - Homer and Marge take up Curling. 2111 Million Dollar Maybe - Homer invests in a lottery ticket. 2109 Thursdays with Abie - Grandpa becomes famous. 2108 O Brother, Where Bart Thou? - Bart wants a brother (funny parody of South Park). 2106 Pranks and Greens - Bart learns of a bigger prankster than him. 2105 The Devils Wears Nada - Marge poses for a calendar and Homer goes to Paris. 2104 Treehouse of Horror XX - Lisa, Krusty, and Moe star in this 20th Halloween special. 2103 The Great Wife Hope - Marge goes against ultimate punching. 2102 Bart Gets A Z - Bart's prank on Mrs. Krabapel goes too far. 2101 Homer the Whopper - Homer acts in a superhero movie. 2021 Coming to Homerica - Ogdenville residents take over Springfield. 2020 Four Great Women and a Manicure - Tales of fancy featuring Homer as Sir Walter Raleigh; Lisa as Snow White; Marge as Lady Macbeth; and Maggie as the architect from Ayn Rand's Fountainhead. 2019 Waverly Hills 9-0-2-1-D'oh - The kids go to school in Waverly Hills. 2018 Father Knows Worst - Marge finds a sauna in the basement, Homer burns his tongue, and Bart and Lisa have childhood problems. 2017 The Good, the Sad, and the Drugly - Bart has a new girfriend and forgets Milhouse. 2015 Wedding for Disaster - Reverend Lovejoy turns out to be a nonminister for failing to pay his dues and Sideshow Bob channels Saw. 2014 In the Name of the Grandfather - The Simpsons go to Ireland to take care of their grandfather. 2012 No Loan Again, Naturally - Flanders becomes Homer's landlord. 2010 Take My Life, Please - Homer wonders what his life would've turned out like had he won his high schol selection. 2009 Lisa the Drama Queen - Lisa makes a new friend with whom she writes a fantasy book. 2008 The Burns and the Bees - Mr. Burns relocates a basketball team to Springfield. 2007 Mypods and Boomsticks - Lisa gets a MyPod; Bart has a Muslim friend; and Homer goes Jack Bauer against the Muslims. 2006 Homer and Lisa Exchange Cross Words - Homer becomes the breakup king, and Lisa gets addicted to crossword puzzles. 2005 Dangerous Curves - Homer and Marge reminisce about their marriage. 2004 Treehouse of Horror XIX - Three vigenettes parodying Transformers, 2008 elections, and It's the Great Pumpkin, Charlie Brown. 2003 Double, Double, Boy in Trouble - Bart trades his life with a rich kid lookalike. 2002 Lost Verizon - Bart gets Denis Leary's cell phone. 2001 Sex, Pies, and Idiot Scrapes - Homer becomes a bounty hunter and Marge works at an erotic bakery. 1920 All About Lisa - Lisa takes over for Krusty. 1919 Mona Leaves-a - Homer's mother returns and dies. 1918 Any Given Sundance - Lisa makes a film about her family that gets into the Sundance festival. 1917 Apocalypse Now - Bart raises and falls in love with a calf. 1916 Papa Don't Leech - The Simpsons take in a country singer. 1914 Dial 'N' for Nerder - Homer cheats on his diet which ends up with him landing on a reality show. 1913 The Debarted - Skinner and Chalmers sneak an orphan into Bart's gang. 1912 Love, Springfieldian Style - Homer and Marge celebrate Valentine's Day. 1911 That 90s Show - A flashback details Marge and Homer's early dating days where Homer works hard to pay for Marge's college. 1910 E Pluribus Wiggum - Homer burns down a number of fast food places, leading the Mayor to have an early Presidential election primary. 1909 Eternal Moonshine of the Simpson Mind - Homer loses his memory. 1908 Funeral for a Fiend - Marge goes in for TiVo as Sideshow Bob returns. 1907 Husbands and Knives - A new comic book guy arrives at Springfield as Marge becomes a successful businesswoman. 1906 Little Orphan Millie - Milhouse's parents get remarried again. 1905 Treehouse of Horror XVIII - Parodying E.T., Kodos "phones home" to destroy earth (E.T. Go Home); A great parody of the film where Marge and Homer go against each other (Mr. and Mrs. Simpson); A parody of a haunted house where Flanders convinces the kids that treating is better than tricking (Hell House). 1904 I Don't Wanna Know Why the Caged Burns S - Marge befriends a bank robber. 1903 Midnight Towboy - Homer becomes a tow truck driver. 1902 Homer of Seville - Homer becomes an opera singer, with a cool Homer "evolution" introduction. 1901 He Loves to Fly and He D'oh's" - Homer spends a night with Burns in luxury and learns the price of success. 1822 24 Minutes - For the 400th episode, an amazingly great parody of the TV show 24 where the Counter Truancy Unit and Bart who defuses a Stink Bomb to be set off in Springfield Elementary. 1821 You Kent Always Say What you Want - Kent Brockman gets fired on FOX for violating FCC rules. 1820 Stop or My Dog will Shoot - Santa's Little Helper becomes a police dog. 1819 Crook and Ladder - Homer, Apu, Moe, and Skinner become volunteer firemen. 1818 The Boys of Bummer - Bart drops a catch and becomes hated by the town, while Marge and Homer lose their love-making bed. 1816 Homerazzi - Homer becomes a papparazzi to make money lost by fire damage. 1811 Revenge Is A Dish Best Served Three Time - The Simpsons narrate three tales of revenge. 1810 The Wife Aquatic - Marge visits an island she loved and is shocked to find it a mess. 1809 Kill Gil: Vols. 1 & 2 - After watching an ice skating show, the Simpsons pick up a slobby houseguest in an episode that goes all over the place. 1807 Ice Cream of Marge (With the Light Blue - Marge becomes a folk art sculptor using popsicle stickets. 1806 Moe 'N' A Lisa - Moe becomes a poetic success with Lisa's help. 1804 Treehouse of Horror XVII - Homer becomes a blob with a parody of Sir Mixalot in Baby got Fat (Married to the Blob); Bart obtains control of a Golem (You Gotta Know When to Golem); and Orson Welles' broadcast becomes reality as Kang invades in a manner similar to the invasion of Iraq (The Day the Earth Looked Stupid). 1802 Jazzy and the Pussycats - Bart becomes an excellent Jazz drummer much to the chagrin of Lisa. 1801 The Mook, the Chef, the Wife, and His Ho - Fat Tony is put out of commission as his son becomes Lisa's friend. 1719 Girls Just Want to Have Some Sums - Skinner is replaced after making a sexist remark. 1716 Million Dollar Abie - Abe Simpsons becomes a matador. 1713 Seemingly Never-Ending Story - The Simpsons are trapped in a cave an exchange stories. 1711 we're on the Road to D'Ohwhere - We're on the Road to D'Ohwhere. 1710 Homer's Paternity Coot - Homer finds his long last father (cool opening sequence). 1709 Simpsons Christmas Story - The Simpons narrate famous historical tales that they are a part of (Homer, Marge, and play Mary and Joseph; Homer; Grandpa,and Mr. Burns; and a parody of The Nutcracker). 1708 The Italian Bob - The Simpsons go to Italy to pick up Burns' car and run into Sideshow Bob. 1707 The Last of the Red Hot Mamas - Marge has a new friend who gets her engaged in exciting activities; Lisa gets an Italian tutor. 1706 See Homer Run - Homer doesn't appreciate the gift handmade by Lisa and runs for mayor to make her happy. 1705 Marge's Son Poisoning - Marge goes bicycling with Bart and Homer exercises only one arm. 1704 Tree House of Horror XVI - In the Halloween episode featuring B.I. Bartificial Intelligence; Survival of the Fattest; the World Series of Manhunter with host Terry Bradshaw; I've Grown a Costume on Your Face. 1703 Milhouse of Sand and Fog - Maggie gets chickenbox and Homer tries to form a business to infect other children. 1702 The Girl Who Slept Too Little - A cemetery that is relocated next to the Simpsons' house scares Lisa. 1701 The Bonfire of the Vanities - Marge leaves Homer. 1621 The Father, The Son, and The Holy Guest - Bart Goes to Catholic School. 1619 Thank God It's Doomsday - Homer thinks he can predict the rapture. 1618 A Star Is Torn - Lisa goes on the Krusty-sponsored Li'l Starmaker show. 1617 The Heartbroke Kid - Bart becomes fat on vending machine food. 1616 Don't Fear the Roofer - Homer befriends a roofer who everyone thinks is imaginary. 1614 The Seven-Beer Snitch - Homer becomes a snitch in prison. 1613 Mobile Homer - Homer obtains an RV. 1612 Goo Goo Gai Pan - Homer pretends to be Selma's husband to adopt a Chinese baby. 1610 There's Something About Marrying - Homer starts marrying gay and lesbian couples. 1609 Pranksta Rap - Bart fakes his own kidnapping. 1608 Homer and Ned's Hail Mary Pass - Homer teaches stars how to dance. 1607 Mommie Beerest - Marge takes a role in running Moe's Tavern. 1605 Fat Man and Little Boy - Bart becomes a big T-shirt maker. 1604 She Used to Be My Girl - Marge's high school friend returns and makes her jealous. 1603 Sleeping With the Enemy - Marge befriends Nelson. 1602 All's Fair in Oven War - Marge falls in love with her neighbour's kitchen. 1601 Treehouse of Horror XV - In the Halloween episode Ned gains the power to foretell people's deaths (The Ned Zone); Maggie is shrunk, then swallowed by Mr. Burns; in Victorian London, Detective Eliza Simpson and her sidekick, Dr. Bartley, pursue the Muttonchop Murderer. 1522 Fraudcast News - Lisa takes on Mr. Burns as he tries to control all media (another reference confusing Larry Flynt and Stephen Hawking is made). 1521 Bart-Mangled Banner - Bart moons the American flag by accident. 1520 The Way We Weren't - Homer and Marge reminisce about how they met. 1519 Simple Simpson - Homer becomes a superhero called the Pie Man. 1518 Catch 'em If You Can - Homer and Marge sneak off to Miami. 1517 My Big Fat Geek Wedding - Skinner gets married to Crabapple. 1516 The Wandering Juvie - Bart hooks up with a girl who's more than his match. 1515 Co-dependent's Day - "Cosmic Wars" sucks and Homer and Marge become drinking buddies. 1514 The Ziff Who Came to Dinner - Artie Ziff ends up living with the Simpsons. 1513 Smart and Smarter - Maggie is considered to be very smart, with Simon Cowell. 1512 Milhouse Doesn't Live Here Anymore - Milhouse moves to Capital City. 1511 Margical History Tour - Marge goes back into history starting with Homer as Hentry VIII; Lenny and Carl as Lewis and Clark and Lisa as Sacagaewea; and Bart as Mozart. 1510 Diatribe of a Mad Housewife - Marge writes a book. 1509 I, D'oh-bot - Homer becomes a robot to please Bart. 1508 Marge vs. Singles, Seniors, Childless Co - Maggie goes to see a child show which pits Marge against some denizens of Springfield. 1507 Tis the Fifteenth Season - Homer gives up his greediness after buying an Astrolabe, which makes Ned jealous. 1506 Today I Am a Clown - Krusty undergoes a Bar Mitzvah and Homer gets his own talk show. 1505 The Fat and Furriest - Homer tries to have a rematch with a bear. 1504 The Regina Monologues - The Simpsons go to England. 1503 The President Wore Pearls - Lisa becomes the class president. 1502 My Mother the Carjacker - Homer's mother returns. 1501 Treehouse of Horror XIV - In the 14th Halloween episode, Homer becomes the Grim Reaper; Lisa harvests human body parts from Springfield residents to create a Frankenstein monster; Bart and Milhouse discover a watch that stops time. 1421 Bart of War - Bart and Milhouse end up on opposing teams after a prank goes awry. 1420 Brake My Wife, Please - Homer stops drinking and starts taking care of Marge. 1419 Old Yeller Belly - Snowflake saves Homer's life. 1418 Dude, Where's My Ranch? - David Byrne produces a song Homer writes hating Flanders. 1417 Three Gays of the Condo - Homer is confronted with his alcohol problems. 1416 'Scuse Me While I Miss the Sky - A documentary maker works on Springfield Elementary as Lisa becomes an astronomer. 1415 C.E. D'oh - Homer takes charge of the nuclear plant. 1414 Mr. Spritz Goes to Washington - Krusty becomes a legislator. 1413 A Star Is Born Again - Ned Flanders dates an an actress. 1412 I'm Spelling as Fast as I Can - Lisa takes part in the Spellympics. 1411 Barting Over - In the 300th episode Bart emancipates from his parents. 1410 Pray Anything - Homer prays to god to get things to happen. 1409 The Strong Arms of the Ma - Marge lifts weights to overcome her fear of being weak and helpless. 1408 The Dad Who Knew Too Little - Homer hires a detective to learn about Lisa. 1407 Special Edna - Bart nominates Mrs. Krabappel for Teacher of the Year and Homer confuses Little Richard/Michael Jackson. 1406 The Great Louse Detective - Sideshow Bob helps the police catch someone who's stalking Homer. 1405 Helter Shelter - The Simpsons star in a Reality TV show after their house is infected with termites. 1404 Large Marge - Marge gets breast implants. 1403 Bart vs. Lisa vs. 3rd Grade - Bart and Lisa both end up in 3rd Grade. 1402 How I Spent My Strummer Vacation - Homer goes to rock camp. 1401 Treehouse of Horror XIII - In this Halloween special, Homer clones swarm the countryside; a madman turns townspeople into animallike creatures (parodying The Island of Dr. Moreau); a posse of otherworldly outlaws rides into Springfield. 1322 Poppa's Got a Brand New Badge - Homer becomes a police officer after Lisa's Malibu Stacy dolls stolen. 1321 The Frying Game - Homer takes care of an endangered caterpillar and ends up on death row for killing an old lady. 1320 Little Girl in the Big Ten - Lisa pretends to be a college student. 1319 The Sweetest Apu - Apu cheats on his wife. 1318 I Am Furious (Yellow) - Bart creates a comic book based on Homer. 1317 Gump Roast - Homer's "roasted" with clips reminiscing the Simpsons' lives. 1316 Weekend at Burnsie's - Homer inhales medical marijuana after being attacked by crows. 1315 Blame It on Lisa - The family goes to Brazil. 1314 Tales from the Public Domain - Homer reads stories to the kids, including ones involving Ulysses, Joan of Arc, and Hamlet. 1313 The Old Man and the Key - Grandpa Simpson borrows Homer's car. 1312 The Lastest Gun in the West - Bart and Lisa befriend an old cowboy actor. 1311 The Bart Wants What It Wants - Bart has a rich girlfriend. 1310 Half-Decent Proposal - Homer "rents" out Marge to Artie Ziff to raise money to cure Homer's snoring problem. 1309 Jaws Wired Shut - Homer's jaw is wired shut and he becomes polite. 1308 Sweets and Sour Marge - Marge goes on a crusade against fatness and Homer becomes a sugar smuggler. 1307 Brawl in the Family - Acid rain falls on Springfield; the family fights over Monopoly; and Homer and Ned's second wives turn up. 1305 The Blunder Years - Homer regresses to his childhood and we discover Burns that "adopted" Smithers. 1304 Hunka Hunka Burns in Love - Burns falls in love, thanks to Homer's fortune in a cookie. 1303 Homer the Moe - Homer competes with Moe by opening a bar in his garage. 1302 She of Little Faith - Lisa becomes a Buddhist after Homer destroys the Church which becomes commercialised. 1301 Treehouse of Horror XII - Homer is cursed by a Gypsy (Hex in the City); Marge orders a home that's run by a Hal-like computer (House of Whacks); Bart and Lisa attend a Hogwarts-like school of magic. 1222 Parent Rap - A judge orders Bart and Homer to be leashed together. 1221 Simpsons Tall Tales - The Simpsons act the roles of characters in Grimm Brothers' fairy tales, Paul Bunyan, and Tom Sawyer/Huckleberry Finn. 1220 Children of a Lesser Clod - Homer runs a day-care center. 1219 I'm Goin' to Praiseland - Flanders builds an amusement park in the memory of his wife. 1218 Trilogy of Error - Three intersecting stories (Homer losing his thumb; Lisa trying to enter the science fair; and Bart and Milhouse discovering a stash of fireworks) are told in parallel. 1217 Simpson's Safari - They go to Africa. 1216 Bye, Bye, Nerdie - Lisa figures out why bullies bully. 1215 Hungry, Hungry Homer - Homer goes on a hunger strike. 1214 New Kids on the Blecch - Bart is in a boy-band. 1213 Day of the Jackanapes - Sideshow Bob reunites with Krusty after hypnotising Bart. 1212 Tennis the Menace - Homer builds a tennis court in his house. 1211 Worst Episode Ever - Bart and Milhouse run the comic book store. 1210 Pokey Mom - Marge befriends a talented prison inmate. 1209 HOMR - Homer removes a crayon stuck in his brain and becomes smarter. 1208 Skinner's Sense of Snow - Principal Skinner refuses to shut down Springfield Elementary during a snowstorm. 1207 The Great Money Caper - Homer and Bart run a con game. 1206 The Computer Wore Menace Shoes - Homer sets up his own web site and wins the Pulitzer. 1205 Homer vs. Dignity - Homer asks Burns for a raise. 1204 Lisa the Tree Hugger - Lisa lives on a tree to save it. 1203 Insane Clown Poppy - Krusty's daughter shows up. 1202 A Tale of Two Springfields - Homer separates the town based on area code, and The Who play Springfield. 1201 Treehouse of Horror XI - Homer must earn a place in Heaven, dolphins take over Springfield, and fairy tales get scary. 1122 Behind the Laughter - The Simpsons are featured in the style of "behind the music". 1121 It's a Mad, Mad, Mad, Mad Marge - The family takes on Otto's girlfriend in their home. 1120 Last Tap Dance in Springfield - Lisa learns to tap dance and Bart and Milhouse spend time in a mall. 1119 Kill the Alligator and Run - Homer goes on spring break. 1118 Days of Wine and D'Oh'ses - Barney becomes sober. 1117 Bart to the Future - Bart sees the future in an Indian casino. 1116 Pygmoelian - Mo undergoes plastic surgery. 1115 Missionary: Impossible - Homer becomes a missionary. 1114 Alone Again Natura-Diddly - Flanders' wife dies. 1113 Saddlesore Galactica - Bart races a horse. 1112 The Mansion Family - The Simpsons house sit for Mr. Burns. 1111 Faith Off - Bart is given the power to heal. 1110 Little Big Mom - Marge breaks her leg and Lisa takes over. 1109 Grift of the Magi - A company designs toys that eliminate their competition, featuring Gary Coleman. 1108 Take my Wife Sleaze - Homer forms a motorcyle gang. 1107 Eight Misbehavin' - Apu and Manjula have octuplets. 1106 Hello Gutter, Hello Fadder - Homer bowls a perfect game. 1105 E-I-E-I D'oh! - Homer grows Tamasco. 1104 Treehouse of Horror X - Ned Flanders is killed by Homer, Bart and Lisa become superheroes, and the Y2K bug is exploited. 1103 Guess Who's Coming to Criticize Dinner - Homer becomes a food critic. 1102 Brother's Little Helper - Bart is put on a behaviour modification drug (Focusyn) to make him be good. 1101 Beyond Blunderdome - Homer helps Mel Gibson make a movie. 1023 Thirty Minutes Over Tokyo - The Simpsons go to Toyko while they're to save money (featuring the voice of George "Sulu" Takei). 1022 They Saved Lisa's Brain - Lisa and a bunch of geeks in Springfield become town rulers (with Stephen Hawking making a guest appearance as Larry Flynt!). 1020 The Old Man And The 'C' Student - An attempt to bring the Olympics to Springfield fails thanks to Bart, and Bart takes the elderly out of their retirement homes for the time of their lives. 1019 Mom and Pop Art - Homer becomes a successful artist. 1018 Simpsons Bible Stories - The various characters are involved in Biblical plots. 1017 Maximum Homerdrive - Homer drives a truck across the country. 1016 Make Room for Lisa - Homer becomes indebted to a cellular phone company. 1015 Marge Simpson in 'Screaming Yellow Honke - Marge's road rage combined the Canyonero SUV makes a potent weapon. 1014 I'm with Cupid - Apu and Manjula get it on. 1013 Homer to the Max - A character named Homer shows up on TV. 1012 Sunday, Cruddy Sunday - The Simpsons watch the Superbowl. 1011 Wild Barts Can't Be Broken - Bart exposes Springfield's secrets when Chief Wiggum imposes a curfew on children and Village of the Damned is parodied. 1007 Lisa Gets an A - Lisa gets an award for her school because she cheated on a test. 1004 Treehouse of Horror IX - Homer mimics Snake, Itchy and Scratchy go after Bart and Lisa, and Maggie is found to be Kang's daughter. 1002 The Wizard of Evergreen Terrace - Homer becomes an inventor. 925 Natural Born Kissers - Homer and Marge spice up their love life by performing PDAs. 915 The Last Temptation of Krusty - Krusty goes non-commercial but the lure of the Canyonaro is too much for him. 905 The Cartridge Family - Homer buys a gun to protect his family. 904 Treehouse of Horror VIII - Homer battles mutants; Bart morphs with a fly; and Marge and her sisters turn out to be witches in the middle ages who start the custom of Halloween. 819 Grade School Confidential - Bart becomes Skinner's and Krabappel's confidante. 815 Homer's Phobia - Homer befriends a gay antiques dealer. 806 A Milhouse Divided - Homer divorces Marge and marries her again. 802 You Only Move Twice - Homer leaves the Springfield power plant to go work for Scorpio. 722 Raging Abe Simpson and His Grumbling Gra - Grandpa Simpson fights with Burns to get the Flying Hellfish treasure featuring a parody of the German guy at the end who refers to Kraftwerk. 717 Homer the Smithers - Burns learns to be self-reliant thanks to Homer's help. 707 King-Size Homer - Homer goes on disability after gaining 100 pounds. 701 Who Shot Mr. Burns - The identity of who shot Burns is revealed. 621 Who Shot Mr. Burns - Burns is shot and everyone is a suspect. 608 A Star is Burns - A film festival is held in Springfield. 607 Bart's Girlfriend - Bart falls for Reverend Lovejoy's daughter. 606 Treehouse of Horror V - In this Halloween special, The Shining, Crime and Punishment, and Soylent Green are spoofed. 506 Marge on the Lam - Marge and her single mom neighbour go out. 505 Treehouse of Horror IV - Halloween shorts about the Simpsons family features vampires out to get Bart. 501 Homer's Barbershop Quartet - Homer reminisces about his time in a barbershop quartet. 422 Krusty Gets Kanceled - Krusty's show gets cancelled. 421 Marge in Chains - Springfield has a case of the Osaka flu and Marge gets into trouble for shoplifting. 420 Whacking Day - Bart is expelled. 419 Homer's Enemy - Homer has an enemy and Bart owns a factory. 418 So It's Come to This: A Simpsons Clip Sh - Homer's past flashes by him reminding him of the times he hurt himself. 417 Last Exit to Springfield - Homer fights to keep his dental plan. 416 Duffless - Homer gives up alcohol. 414 Brother From the Same Planet - Bart looks for a new father and Lisa falls for a Beverly Hills 90210 character. 413 Selma's Choice - Selma decides to get artificially inseminated. 409 Mr. Plow - Homer buys a snow plow. 408 The New Kid on the Block - Bart's gets friendly with his neighbour. 407 Marge Gets a Job - Marge gets a job at the nuclear factory and Mr. Burns falls in love with her. 406 Itchy and Scratchy The Movie - Homer and Marge try to discipline Bart as an Itchy and Scratch movie parodying Steamboat Willie is announced. 405 Treehouse of Horror III - A demonic Krusty doll goes after Homer; Homer is King Kong; Bart raises zombies that overrun Springfield. 404 Lisa the Beauty Queen - Lisa becomes insecure about her looks. 320 Colonel Homer - Homer gets involved with Lurleen, a country singer. 318 Separate Vocations - Bart becomes the school monitor. 315 Homer Alone - Homer cares for Maggie when Marge is away. 309 Saturdays of Thunder - Homer and Bart build a soapbox racer. 308 Lisa's Pony - Homer buys a pony for Lisa. 221 Three Men and a Comic Book - Bart buys Radioactive Man #1. 204 Two Cars in Every Garage and Three Eyes - Burns runs for governor. 203 Treehouse of Horror - The very first Simpsons' Treehouse of Horror. 202 Simpson and Delilah - Homer is analogised to Sampson?. 201 Bart Gets an F - Bart demonstrates applied knowledge. 113 Some Enchanted Evening - Bart has a babysitter. 112 Krusty Gets Busted - Krusty is framed by Sideshow Bob for shoplifting. 111 The Crepes of Wrath - Bart goes to France. 110 Homer's Night Out - Bart gets a spy camera. 109 Life on the Fast Lane - Marge learns to bowl. 108 The Telltale Head - Jebediah's Springfield's head ends up in the hands of the Simpsons.. 107 The Call of the Simpsons - Homer buys an RV. 106 Moaning Lisa - Lisa is into the blues. 105 Bart the General - Bart goes up against Nelson. 104 There's No Disgrace Like Home - The family goes to treatment. 103 Homer's Odyssey - Homer is fired and takes on the nuclear plant. 102 Bart the Genius - Bart fakes it till he makes it. 101 Simpsons Roasting on an Open Fire - Low quality first episode, but harbringer of awesomeness to come.
213 Night Train - Setrakian wins the Occido Lumen; Nora and Coco Marchand die; Zach goes with Kelly. 212 Fallen Light - Setrakian, Palmer, the Ancients, and the Master are out to get the Occido Lumen. 211 Dead End - Dutch is freed by Nora, Eph, and Fet. 210 The Assassin - Eph and Dutch tries to kill Palmer but they are captured and Dutch ends up in Eichorst's dungeon. 209 The Battle for Red Hook - A large group of strigoi attack Red Hook but are repelled in the end. 208 Intruders - Kelly puts on a disguise and tries to bring Zach over to her side. 207 The Born - Eph vows to kill Eldrich Palmer. 206 Identity - The Master uses Bolivar's body much to surprise of Eichhorst. 205 Quick and Painless - Eph makes his way to Washington, DC after killing his former boss Everett Barnes. 204 The Silver Angel - The Master makes the vampires who are infected with the cure kill themselves. 203 Fort Defiance - Eph and Nora appear to find a cure. 202 By Any Means - Eph and Nora run experiments on infected humans to find a cure. 201 BK, NY - Setrakian almost kills the Master but the latter manages to escape. 113 The Master - The Master lives to fight another day. 112 Last Rites - The Master saves a dying Eldritch Palmer as Mrs. Martinez becomes a victim. 111 The Third Rail - Eph and the Master confront each other. 110 Loved Ones - Eph finds out that his wife has been turned. 109 The Disappeared - Zach reuintes with his father and Eichorn is reborn. 108 Creatures of the Night - The gang all get together and fight off the Strigoi in a vampire store. 107 For Services Rendered - Setrakian and Eichorst confront each other as a group of rebel Strigoi show up. 106 Occupation - A lunar eclipse enables the Strigoi to feed. 105 Runaways - Eph and Setrakian take up the fight against the Strigoi. 104 It's Not for Everyone - Setrakian starts hunting those who have turned. 103 Gone Smooth - Captain Redfern turns and is killed by Eph. 102 The Box - The box/coffin from the plane is transported to New York City. 101 Night Zero - A deadly disease strikes New York City.
210 Infamy: Into the Afterlife - Chester negotiates with Yuko and together they determine an outcome the leads to peace for her and for his new family. 209 Infamy: Come and Get Me - Chester reunites with his adopted parents; as Yuko attacks Luz and takes the newborn, Chester's mother reveals her role in all the suffering. 208 Infamy: My Sweet Boy - Chester and Luz get back together; Luz reveals she is pregnant again, but Yuko continues to haunt them just as Luz gives birth. 207 Infamy: My Perfect World - Chester breaks out of the internment camp to go after Luz, while Yuko the bakemono follows them. 206 Infamy: Taizo - The backstory on the bakemono is revealed, indicating that it represents Chester's biological mother, whose body is then burnt but the spirit manages to survive. 205 Infamy: Shatter Like a Pearl - The bakemono follows Chester to his posting and causes the death of his friend. 204 Infamy: The Weak Are Meat - Chester enlists as a translator and is shipped out to the front in order to provide for Luz, who loses her twins during childbirth. 203 Infamy: Gaman - Chester, a US citizen of Japanese ancestry, enlists with the army as a code breaker to help his family and Luz, his pregnant girlfriend of Mexican descent. 202 Infamy: All the Demons Ar Still in Hell - Some residents of the camp believe that a bakemono, a supernatural shapeshifting creature from Japanese folklore, is responsible for the strange deaths. 201 Infamy: A Sparrow in a Swallow's Nest - Mysterious deaths plague the Japanese residents of Terminal Island who are sent off to internment camps following Pearl Harbour. 110 We Are Gone - The Tuunbaq kills the mutineers, who'd been poisoned by one of their captives, and itself dies; Francis instructs the Inuit he lives with to tell searchers to go back as there is nothing left of the expedition. 109 The C, the C, the Open C - Francis surrenders to the mutineers who've resorted to cannibalism; he arranges for the rest of his men to continue ahead. 108 Terror Camp Clear - Just as Francis is about to hang the mutineers, the Tuunbaq attacks the expedition camp and causes havoc, allowing them to escape. 107 Horrible from Supper - As the expedition walks their long journey on land, one of the men plans a mutiny and begins by killing his fellow crewmembers. 106 A Mercy - Captain Francis Crozier, an alcoholic, dries himself out and eventually decides to lead the men by land to safety when a raging fire set by the ship's surgeon gone crazy due to lead poisoning kills many of the crew. 105 First Shot a Winner, Lads - The Tuunbaq attacks the ship and is injured by fire and cannons; during the confusion, Silna, the shaman's daughter, escapes. 104 Punished, as a Boy - As the creature continues to kill off the crew members, one of them leads an expedition to capture the shaman's daughter due to the belief that she controls the creature. 103 The Ladder - The Inuit man's daughter despairs at her responsibility for the Tuunbaq, which attacks the crew laying a trap for it, killing the expedition Captain. 102 Gore - An smaller expedition searching for a path out of the ice accidentally kills an Inuit shaman who was holding abay a monster known as Tuunbaq. 101 Go for Broke - In 1846, an expedition by the British ships HMS Erebus and HMS Terror to cross the Northwest Passage ends up stuck in the ice.
7611 And When the Sky Was Opened - Three astronauts who've apparently survived a space flight crash slowly disappear. 7609 Perchance to Dream - A person who fears dying in his dreams mistakenly falls asleep. 530 Stopover in a Quiet Town - A couple driving under the influence ends up being kidnapped by aliens and used as toys. 504 A Kind of Stopwatch - A person with a stop watch that can stop time breaks it as he has frozen the world. 401 In His Image - A robot created to mimic a man's desires becomes the man's salvation. 331 The Trade-ins - An elderly man wants a young, artificial body. 314 Five Characters in Search of an Exit - A group of five people are trapped in a cylinder that actually is a container for another humanoid species but is much much larger -- in a variance of a theme that appears again and again in the Twilight Zone. 310 The Midnight Sun - A girl dreams the sun is moving closer to the earth when in reality it's moving farther away. 308 It's a Good Life - A six-year old controls everyone from thinking bad thoughts. 229 The Obsolete Man - A person is condemned to die by the State for being an individual. 215 The Invaders - Tiny invaders from space (who turn out to be human) terrorize a female (who turns out to be an alien). 212 Dust - A man who is about to be hung is saved by a stroke of fortune. 207 Nick of Time - An office manager (played by William Shatner) ends up being obsessed by a fortune telling machine in a small town, almost to the point of remaining there forever. 140 Developing - A wife whose husband dies guides her to happiness. 139 Eye of the Beholder - A totalitarian leader makes everyone the same by making them ugly. 138 The Collection - Lonely girl finds a way to keep her babysitters forever. 137 The Pharaoh's Curse - Where a magician has figured out a way to live forever. 136 Cold Fusion - A person discovers a new weapon and goes crazy. 135 Placebo Effect - A person's imagination becomes real. 134 How Much Do You Love Your Kid - A mother takes part in a TV show to find her kidnapped child. 133 Memphis - Person with brain cancer is given a second chance. 132 The Monsters Are Due on Maple Street - Fear drives a neighbourhood to attack innocent people that don't behave like everyone else. 131 It's Still a Good Life - A boy with awesome powers from the original Twilight Zone show, Anthony Freemont, has to reckon with his daughter who has greater powers. 130 Into the Light - A teacher can fortell the deaths of people. 129 Tagged - A gang kid is unable to escape the guilt of committing a murder. 128 Rewind - A person addicted to gambling can't walk away after having won. 127 Another Life-episode - A black person abused by the police dreams about making it big. 126 Fair Warning - A girl is able to sense her own future. 125 The Path - A girl becomes too dependent on a fortune teller. 125 People Are Alike All Over - Humans on a manned mission to Mars end up being put on display. 123 Gabe's Story - A person realises that there is indeed fate writing his life. 122 The Last Lap - A person who fears death learns to not fear it. 122 Found and Lost - A person gets a second chance to correct past wrongs. 121 Future Trade - An unhappy person trades his future for that of another. 120 Sanctuary - Two people leading hectic lives are given a second chance. 119 Mr. Motivation - A talking doll helps a wimp get motivated. 118 Hunted - A futuristic police officer hunts down a killer who has committed the first act of violence in over 30 years. 117 Sensuous Cindy - An AI construct becomes a stalker. 116 Chosen - An angry man rebuffs the help of two missionaries. 115 To Protect and Serve - A police officer protects a teen from her sadistic pimp. 113 Upgrade - A housewife daydreams of a perfect family and it happens. 112 Harsh Mistress - A guitar is extremely possessive of its player. 111 The Lineman - A telephone lineman can hear other people's thoughts, but it makes him crazy. 110 Azoth the Avenger Is a Friend of Mine - A boy's imagination conjures up a comic book hero who protects him from his abusive father. 109 The Pool Guy - A killer is sentenced to relive the murder of his victim in his dreams. 108 Time Enough at Last - The sole survivor of a nuclear holocaust finally finds the time he has to read but then breaks his glasses. 104 The Sixteen-Millimeter Shrine - An aging actress wants to live in her past. 103 Mr. Denton on Doomsday - A washed-up gunslinger is given a potion to make him draw fast again, but he runs into someone who has the same potion. 102 One for the Angels - A pitchman makes a deal with deal. 102 One Night at Mercy - A doctor runs into death. 101 Where Is Everybody? - An Air Force pilot getting ready for a trip to the moon is subjected to isolation and undergoes hallucination. 101 Evergreen - Rebellious teens are turned into fertilizer. 1-403 Valley of the Shadow - A reporter visits a town whose inhabitants can manipulate time, energy and matter. 1-317 One More Pallbearer - A man invites three enemies to share his bomb shelter. ? - A piano makes everyone reveal their true selves.
210 You Might Also Like - Beware of aliens bearing gifts. 209 Try, Try - An objectifier becomes a prisoner of his objectification. 208 A Small Town - You have to break eggs to make an omelette. 207 A Human Face - If you face a terrible loss, how far would you go to heal the pain. 206 8 - Humans may not be the apex predator on this planet for long. 205 Among the Untrodden - A lost schoolgirl unwittingly makes her own reality to help herself. 204 Ovation - Fame and success isn't all that it's cracked up to be. 203 The Who of You - A man trades his body and soul to get a new body. 202 Downtime - A woman finds out that her reality isn't all that its cracked up to be. 201 Meet in the Middle - A man hears voices in his head; is he going mad or is being manipulated?. 110 Blurryman - In this metaepisode, its writer sees a strange shadowy figure who takes her into the eponymous zone. 109 The Blue Scorpion - The strange eponymous gun causes trouble in the life of a man named Jeff. 108 Point of Origin - A refugee from another dimension finds that her new home isn't what she expected it to be. 107 Not All Men - Fragments of a meteor accelerates the aggressive tendencies in men. 106 Six Degrees of Freedom - A quintet of humans on their way to Mars witness the end of humanity and pass the Great Filter to be saved by aliens. 105 The Wunderkind - A clever presidential campaign manager is able to get a young boy elected President of the USA, much to his regret. 104 A Traveler - A mysterious traveler shows up in a remote Alaskan town as a preclude to an alien invasion. 103 Replay - A black woman uses a camcorder that has the ability to rewind time to ensure the safety of her son; for a while.. 102 Nightmare at 30,000 Feet - A passenger on a plane is given a blow by blow account of its crash which leads him circularly to its cause. 101 The Comedian - An unfunny comedian gains the power to make people laugh by talking about people he knows who end up disappearing.
110 The White Violin - Vanya's powers result in an apocalypse, leading Five to transport all his siblings back in time to try again to save the world. 109 Changes - Vanya returns home and against the protestations of all of her siblings save Luther, she is locked up, causing her to give in to her dark side. 108 I Heard A Rumor - When Vanya is confronted by Allison about Harold/Leonard's identity, she lashes out and injures her, rendering her unable to speak. 107 The Day That Was - Harold Jenkins, who was abused as a child, responsible for the end of the world, masquerades as Leonard to bring out Vanya's powers. 106 The Day That Wasn't - Vanya aka Seven aka the White Violin, who believed she didn't have powers, finds out she can transform sound destructively. 105 Number Five - Five's time in the apocalyptic future and his working as a hit man for the Comission significantly influences his current worldview. 104 Man on the Moon - The agents torture Klaus; a detective on their trail manages to free him but at the cost of her life. 103 Extra Ordinary - Agents from an organisation known as the Commission attack the siblings in search of Five and kidnap Klaus aka Number Four aka the Seance. 102 Run Boy Run - Child Number Five aka the Boy, with the ability to jump in space and time, tracks down the origin of the future disaster and attempts to convince the others to help him prevent an apocalypse. 101 We Only See Each Other at Weddings and F - Seven special children are raised by a billionaire to become superheroes known as the Umbrella Academy.
113 Game Over - Thousands of children are kidnapped by the aliens along with Claire who replaces Henry. 112 Traveller in the Dark - Minx is saved in the nick of time as Drill exposes itself to the world. 111 Homesick - Minx is fingered as Drill after all the kids are quarantined. 110 Darkest Fears - Drill is almost captured but gains freedom after he attempts to possess a boy. 109 Broken Child - Drill wasn't the first alien energy creature on our planet. 108 A Hollow Man - Our nuclear weapons testing was a beacon to Drill's people. 107 Whatever It Takes - Sean blows up the object but Drill escapes. 106 The Archer - Sean remembers everything after touching the alien object. 105 What Lies Beneath - Wes finds the alien vessel in the Sahara desert. 104 Meltdown - Sean somehow manages to help prevent a meltdown is reunited with Claire and Henry. 103 Collision - Sean's target happens to be a nuclear plant. 102 Hide & Seek - Sean Bennigan takes Dr. Maria Benavidez hostage. 101 X Marks the Spot - An entity named Drill is causing children to harm others and themselves.
1110 My Struggle (4) - After a long chase, the Smoking Man shoots William impersonating Mulder who kills him; Scully informs Mulder that he is still a father. 1109 Nothing Lasts Forever - Scully and Mulder bring down a cult using human organs to combat aging. 1108 Familiar - In a small town, a witch unleashes a terrible curse that leads to a demon preying on the souls of innocent children. 1107 Rm9sbG93ZXJz (Followers) - Scully and Mulder deal with AI technology that have learnt just a little too well from poor human role models. 1106 Kitten - The backstory of how Skinner came to his worldview, which led to him allying himself with Scully and Mulder, is revealed. 1105 Ghouli - Scully and Mulder run into their son William whose power to create illusions enables him to evade those hunting him but necessitates only a brief exchange. 1104 The Lost Art of Forehead Sweat - Scully and Mulder deal with a post-truth universe. 1103 Plus One - Scully and Mulder deal with a pair of schizophrenic twins who psychically kill their victims by making them see their doppelganger. 1102 This - Langly returns from the dead claiming to be trapped in a virtual prison with other useful minds and requests Scully and Mulder to set them free. 1101 My Struggle (3) - Scully's vision of the destruction of humanity by the Smoking Man causes Mulder to go after him, revealing that he is their son William's father. 1006 My Struggle (2) - The Conspiracy of Men is unleashed and Scully races to a solution to save the human race whose fate is left to your imagination. 1005 Babylon - Mulder trips out to uncover a terrorist plot. 1004 Home Again - A monster created to protect homeless people does so violently. 1003 Mulder and Scully Meet the Were-Monster - A monster is bitten and turns into a human. 1002 Founder's Mutation - An experimental test subject is able to kill telepathically. 1001 My Struggle (1) - The X Files division is reopened as Mulder and Scully investigate a Conspiracy of Men. 920 The Truth (2) - In the final episode, Mulder and Scully end up fugitives from the law. 919 The Truth (1) - In the penultimate episode, Mulder reappears in an attempt to finally discover the truth along with Scully and a bunch of friends and enemies. 918 Sunshine Days - A person with psycokinetic abilities fantasises about the Brady Bunch. 917 Release - Doggett encounters his son's murderer. 916 William - Jeffrey Spender returns to stop Scully's child from being a super soldier. 915 Jump the Shark - The Lone Gunmen die. 914 Improbable - A serial killer kills by numbers. 913 Audrey Pauley - Reyes goes into a coma induced by a corrupt doctor. 912 Scary Monsters - Lelya Harrison recruits Doggett and Scully to work on a case involving a child capable of influencing other people's imaginations. 911 Providence - Scully goes after her son's kidnappers - I can see the whole series making sense now; does Chris Carter?. 910 Provenance - The agents discover a second spacecraft in Alberta that Scully's child has some connection with. 909 Underneath - A person Doggett arrested years ago is set free. 908 Trust No. 1 - A stranger (played by Terry Quinn from Millennium-TV-series) asks Scully to contact Mulder. 907 John Doe - Doggett has his memories stolen by a memory vampire working on behalf of the Mexican cartel. 906 Lord of the Flies - Doggett, Scully, and Reyes investigate people being killed by insects controlled by human-insect hybrids. 905 4-D - Doggett and Reyes are killed by Lukesh in a parallel Universe. 904 Hell Bound - Reyes and Doggett investigate a string of murders in which the victims were skinned alive. 903 Daemonicus - A person in a mental institution manipulates people into thinking he is innocent when he really is killing people. 902 Nothing Important Happened Today - Doggett, Scully, and Reyes continue to pursue the truth behind Scully's baby. 901 Nothing Important Happened Today - Scully's child may not turn out be entirely human. 821 Existence - Scully gives birth to her baby. 820 Essence - The aliens are after Scully's unborn baby. 819 Alone - Doggett has a new partner and encounters a new species. 818 Three Words - Mulder and Doggett butt heads. 817 Empedocles - A "thread of evil" causes humans to destroy themselves. 816 Vienen - Mulder and Doggett both confront the black oil. 815 Deadalive - Mulder comes back once again. 814 This Is Not Happening - Scully again runs into Jeremiah Smith, but it appears that he's unable to save Mulder. 813 Per Manum - Scully is set up to deliver a pregnant abductee to those wanting her alien baby. 812 Medusa - Scully and Doggett investigate a strange sea creature in a subway tunnel. 811 The Gift - A soul eater dies to save Doggett's life. 810 Salvage - Scully and Doggett investigate murders committed by a person who is poisoned with a metallic alloy that has memory. 809 Sure Kill - A person who is almost blind seems to have x-ray eyes and kills from behind walls. 808 Per Manum - Scully fears for her pregnancy after hearing the stories of people who've had experiences similar to her. 807 Via Negativa - Doggett investigates the deaths of 20 cult members and two FBI agents as his nightmares start to take on a life of their own. 806 Invocation - A boy who is kidnapped returns after ten years without a single change. 805 Invocation - A little boy who was kidnapped and murdered ten years ago returns to seek justice from beyond the grave. 804 Patience - Scully and Doggett investigate a man-bat. 803 Redrum - Time goes backward for a person accused of murdering his wife. 802 Without - Mulder is impersonated by a bounty hunter and John Doggett is assigned to the X Files. 801 Within - Scully and a new agent investigate Mulder's disappearance. 722 Requiem-episode - Mulder and Scully revisit their first case; Mulder is abducted; and Scully ends up pregnant. 721 Je Souhaite - Wishes granted by a genie may not be what you need. 720 Fight Club - Two twins cause strange events to happen. 719 Hollywood A.D. - Mulder and Scully star in a film. 718 Brand X - A big tobacco company tries to cover-up a transgenetic experiment that has gone out of control. 717 All Things - Scully reunites with her mentor who she had fallen for. 716 Chimera - A small town in Vermont is being stalked by evil spirits accompanied by a Raven. 715 En Ami - Scully mistakenly trusts the Cigarette Smoking Man to obtain a cure for cancer. 714 Theef - A doctor who performs a mercy killing on an unknown patient is attacked by her father--through witchcraft. 713 First Person Shooter - A virtual reality video game turns deadly. 712 X-Cops - The FOX show Cops is parodied. 711 Closure - Mulder discovers the truth about his sister. 710 Sein Und Zeit - Mulder begins a personal investigation into the disappearance of young children and his mother dies. 709 Signs and Wonders - A religious group uses snakes to test their faith. 708 The Amazing Maleeni - A magician dies after performing an impossible trick. 707 Orison - Scully confronts and kills a psycho who formerly kidnapped her. 706 The Goldberg Variation - Mulder and Scully encounter a guy with unnaturally good luck. 705 Rush - Teenagers discover ways to become superfast. 704 Millennium-episode - A conspiracy involving the Millennium group is revealed, with Frank Black guest starring. 703 Hungry - Mulder and Scully track a "monster" who's a brain eater. 702 The Sixth Extinction (2): Amor Fati - Mulder dreams of an ideal life in a coma and finally snaps out of it. 701 The Sixth Extinction (1) - Mulder acquires telepathic powers. 622 Biogenesis - Mulder's life is threatened by an artifact that allegedly argues that humans originated from another planet. 621 Field Trip - The skeletons of the victims in a double murder are found in a field and Mulder and Scully are trapped under the influence of a fungal hallucinogenic. 620 Three of a Kind - The Lone Gunmen trick Scully into helping them in Las Vegas. 619 The Unnatural - The Negro Leagues dominate baseball, thanks to an alien player (written and directed by David Duchovny, it was pretty bad but funny in that sense). 618 Milagro - A writer falls in love with Scully and his imagination comes to life. 617 Trevor - A prisoner can walk through walls. 616 Alpha - A human turns into a murdering wolf/dog featuring Andrew J. Robinson, who plays Garak in Star Trek: Deep Space Nine. 615 Monday - A bank robber blows up a bank in a time loop. 614 Monday - Scully and Mulder are stuck in a time loop involving a botched bank robbery. 613 Agua Mala - Salt-water based sea-monster in a Florida Hurricane comes to land. 612 One Son - The Syndicate and Cassandra Spender meet their end. 611 Two Fathers - Mulder and Scully uncover the real identity of the Cigarette Smoking Man, who turns out to be Agent Spender's father, C.G.B. Spender. 610 Tithonus - A photographer knows when people are about to die. 609 S.R. 819 - Skinner is infected by nanoprobes. 608 The Rain King - Mulder and Scully investigate a rainmaker "king". 607 Terms of Endearment - A mother is accused of killing her unborn child. 606 How the Ghosts Stole Christmas - Mulder and Scully investigate a haunted house on Christmas Eve. 605 Dreamland (2) - Mulder and another government agent switch bodies due to a time warp in Area 51. 604 Dreamland (1) - Mulder and another government agent gets their bodies switched because of a time-warp in Area 51. 603 Triangle - Mulder is trapped in a ship in the Bermuda Triangle in 1939. 602 Drive - A person has to keep travelling west to keep his head from exploding. 601 The Beginning - Mulder and Scully are denied reassignment to the X Files by the FBI, who instead put Spender and Fowley in charge. 520 The End - A child who can read minds is sought after by the conspiracy. 519 Folie a Deux - Mulder is taken hostage by an employee who claims his boss is evil. 518 The Pine Bluff Variant - Mulder goes undercover and infiltrates an anti-government militia that is planning an attack on US soil. 517 All Souls - Scully and Mulder are caught in the war between good and evil, angels and demons. 516 Mind's Eye - A blind girl is able to see through her father's eyes. 515 Travelers-episode - Mulder talks to a former FBI agent about his father. 514 The Red and the Black - Mulder confronts creatures whose existence could expose a conspiracy. 513 Patient X - Cassandra Spender is introduced as alien abductions go awry. 512 Bad Blood - Scully and Mulder have different recollections of an investigation into vampiric activity. 511 Kill Switch - Scully and Mulder take down an AI that has self-evolved on the Internet and appears to be bent on wreaking havoc. 510 Chinga - Scully on vacation solves the case of an evil doll causing people to harm themselves in horrific ways. 509 Schizogeny - A girl who was abused as a child grows up to project the same onto children she's counseling as a psychiatrist, and is also capable of manipulating the local orchards. 508 Kitsunegari - The Pusher returns with his fraternal twin sister. 507 Emily - Scully fights to protect a small girl from the men responsible for her adoptive parent's deaths. 506 Christmas Carol - Scully believes that she has identified her dead sister Melissa's daughter whom she believes was given up for adoption. 505 The Post-Modern Prometheus - A letter draws Scully and Mulder to a small town. 504 Detour - Mulder and Scully encounter a mutated Ponce De Leon in Florida. 503 Unusual Suspects - The backstory how the Lone Gunmen first meet up with Mulder and begin their collaboration is detailed. 502 Redux (2) - The Smoking Man introduces another Samantha to Mulder and asks him to come work for him; Scully's cancer goes into remission. 501 Redux (1) - Mulder attempts to find the cure for Scully's cancer while she tries to cover for him to uncover the identity of the conspirator within the FBI. 424 Gethsemane - Mulder is informed that everything he believes in about aliens may be an elaborate hoax and apparently commits suicide. 423 Demons - A doctor uses aggressive methods to enable abductees to recall their memories, leading to their deaths. 422 Elegy - Scully and Mulder see apparitions of people as they are dying. 421 Zero Sum - Skinner's deal with the Smoking Man comes with a sting when bees carrying the smallpox virus begin attacking people across the country. 420 Small Potatoes - Scully almost hooks up with a human chameleon who impersonates Mulder. 419 Synchrony - A MIT post-doc is visited by his future self. 418 Max - The duo's investigation into the crash leads to the discovery of an alien spacecraft and Mulder being abducted. 417 Tempus Fugit - Max Fenig is abducted. 416 Unrequited - Scully and Mulder investigate a plane crash where their friend, Max Fenig, a repeat abductee who was taken and returned osentisbly by aliens. 415 Kaddish - Scully and Mulder deal with a golem out to get revenge for a wrongful death. 414 Leonard Betts - Mulder and Scully go after an evolutionary advanced human who needs to ingest cancer to survive (this is the episode where Scully discovers she has cancer). 413 Never Again - Scully gets a tattoo and briefs a psychopathic person who communicates with his tattoo. 412 Kaddish - A Golem shows up. 411 El Mundo Gira - The famous "Chupacabra" turns up. 410 Terma - Mulder escapes from a Russian prison. 409 Tunguska - Mulder and Krycek go to Russia and Mulder's infected with the black oil in a Russian gulag. 408 Paper Hearts - A child killer claims to have killed Mulder's sister. 407 Musings of a Cigarette Smoking Man - The Cigarette Smoking Man reminisces about his past that includes the killing of John F. Kennedy and Martin Luther King. 406 Sanguinarium - A person uses witchcraft to change his appearance after killing four people. 405 The Field Where I Died - Mulder runs into his reincarnated lover from a past life. 404 Teliko - A huamoid species kills to compensate for its lack of a pitiutary gland. 403 Home - A family of inbreeders try to survive. 402 Home - Scully and Mulder deal with an inbred family in a small town after finding a deformed baby. 401 Herrenvolk - Jeremiah Smith takes Mulder to the bees and the clones and the second X is killed. 324 Talitha Cumi - Jeremiah Smith is introduced as Mulder's mum falls into a coma. 323 Wetwired - The government programs people to kill via their TV programming. 322 Quagmire - Scully and Mulder investigate disappearances near a lake believed to be caused by an alligator, but the latter suspects it's due to a sea serpent-like creature. 321 Avatar - Mulder and Scully try to prove Skinner's innocence when he's accused of murder. 320 Jose Chung's from Outer Space - A search for the cause of an UFO abduction results in an Air Force conspiracy. 319 Hell Money - People play a game to sell their internal organs. 318 Teso Dos Bichos - A "cat spirit" kills archaeologists who've brought back an artifact from South America. 317 Pusher - An individual with a brain tumour is able to plant strong suggestions in people. 316 Apocrypha - The person who shot Skinner and Scully's sister is apprehended, and the black oil is removed out of Krycek. 315 Piper Maru - Divers discover the black oil alien on a salvage mission. 314 Grotesque - Mulder tracks a killer who turns out to be his former mentor. 313 Syzygy - Mulder two girls become powerful thanks to a cosmic event. 312 War of the Coprophages - Cockroaches create a panic. 311 Revelations - Scully turns out to be the saviour of a boy with Stigmata. 310 731 - Mulder and NSA agent are on a train that's supposed to blow up. 309 Nisei - Mulder discovers a video of an alien autopsy. 308 Oubliette - Scully and Mulder solve the case of a woman with a psychic connection to the current victim of her former kidnapper. 307 The Walk - A quadruple amputee uses astral projection to seek out revenge against his superiors. 306 2Shy - A killer who thrives on fat stalks females over the Internet. 305 The List - An inmate who is executed returns to take revenge by killing the five people responsible for his death. 304 Clyde Bruckman's Final Repose - A serial killer goes after fortune tellers. 303 D.P.O. - A boy struck by lightning can harness it to his own ends. 302 Paperclip - The Cigarette Smoking Man goes against the Consortium and almost has Krycek killed; Scully's sister in a coma ends up dying. 301 The Blessing Way - Mulder turns out to be alive after being thought dead in a boxcar, Scully discovers her implant, and Scully's sister Melissa is killed. 225 Anasazi - A hacker sees more than he should see when he hacks a government computer; Mulder's father is killed by Krycek. 224 Our Town - A town of cannibals end up with a prion disease after eating someone infected with Creutzfeld-Jacob disease. 223 Soft Light - A physicist becomes dark matter. 222 F. Emasculata - Prisoners who are infected with a parasite escape and Scully is trapped in a quarantine situation. 221 The Calusari - A young boy whose twin died comes back to haunt him. 220 Humbug - The agents investigate the murder of an "alligator man" circus performer. 219 Dod Kalm - Mulder and Scully age while trapped in a sinking ship. 218 Fearful Symmetry - Animals are abducted and impregnated. 217 End Game (2) - Mulder trades his sister for Scully with a bounty hunter and almost ends up dying. 216 Colony (1) - Samantha shows up as the alien bounty hunter goes about killing alien clones. 215 Fresh Bones - The agents investigate mysterious deaths of soldiers at a Haitian refugee camp in North Carolina. 214 Die Hand Die Verletzt - Scully and Mulder investigate a satanic cult and seemingly end up collaborating with the devil. 213 Irresistible - A serial killer who removes hair and fingernails from his victims targets Scully. 212 Aubrey - An FBI agent turns out to be the grand-daughter of a serial killer and she has inherited his killing nature. 211 Excelsis Dei - Scully and Mulder investigate the case of a woman who claims to have been raped by an invisible presence. 210 Red Museum - Scully and Mulder find evidence of children being experimented on with DNA from a potential extraterrestrial source in a small town in Wisconsin. 209 Firewalker - Scientists studying an erupting volcano meet mysterious deaths. 208 One Breath - Scully is comatose. 207 3 - Mulder deals with a trio of wannabe vampires who desire immortality. 206 Ascension (2) - Mulder and Krycek seemingly work together to find Scully but the latter turns out to be in league with the Cigarette Smoking Man. 205 Duane Barry (1) - A former FBI agent who claims to have been abducted by aliens kidnaps Scully, after being shot in a hostage situation with Mulder. 204 Sleepless - Mulder and Scully investigate Vietnam war soldiers whose brains were altered to ensure they never needed to sleep (Krycek first partners with Mulder and the new Mr. X shows up). 203 Blood - A pesticide used to deter flies causes a heightened fight/fear response in humans who were exposed to it. 202 The Host - Mulder and Scully encounter a human-flukeworm hybrid. 201 Little Green Men - Mulder is sent to an abandoned SETI program site but once again the conspiracy gets the better of him. 124 The Erlenmeyer Flask - Mulder and Scully discover the alien fetus that is responsible for the human-alien hybrid/vaccine and Deep Throat is killed. 123 Roland - A mental retarded "idiot savant" janitor murders scientists in a lab. 122 Born Again - A murdered cop who was betrayed by his partners returns in the form of a little girl to take revenge. 121 Tooms - The liver-eating mutant Mulder put in prison is released and wants to feed again. 120 Darkness Falls - A a small colony of bugs dormant in the rings of a tree kills people by wrapping them in cocoons, when the tree is cut down. 119 Shapes - A werewolf-like creature shows up at an Indian reservation. 118 Miracle Man - A boy who can perform miracles is hated by someone whose life he saves. 117 E.B.E. - The government shoots down an UFO over Iraq and executes the alien. 116 Young at Heart - A criminal sent to jail by Mulder returns for revenge as his younger self after being experimented on. 115 Lazarus - An FBI agent shot by a bank robber shot by Scully ends up with the bank robber's essence. 114 Gender Bender - Scully and Mulder pursue a killer belonging to an Amish-like group who can switch gender. 113 Beyond the Sea - Scully's father dies and a serial killer named Boggs helps track down another serial killer. 112 Fire - A person who can spontaneously combust causes havoc. 111 Eve - Two people are killed in an identical manner across the country. 110 Fallen Angel - The government covers up an alien attack as Mulder is about to be disciplined. 109 Space - The space shuttle program is being sabotaged by aliens. 108 Ice - Mulder and Scully are threatened by tapeworm-like alien creatures. 107 Ghost in the Machine - A Hal-like computer kills people to ensure its survival. 106 Shadows - The ghost of secretary's boss who apparently died of suicide protects her. 105 The Jersey Devil - The agents track the Jersey Devil. 104 Conduit - Mulder and Scully try to find a girl who was abducted. 103 Squeeze - A humanlike person lives forever by eating the livers of five people and hibernating for 30 years. 102 Deep Throat - Mulder and Scully investigate disappearances of pilots who test military UFOs; Deep Throat contacts Mulder. 101 Pilot - Mulder and Scully team up to investigate UFO abductions in Oregon. 002 I Want to Believe - Scully and Mulder investigate a series of murders committed to extract the victims' organs for transplantation. 001 Fight the Future - Scully and Mulder throw a monkey wrench in the plans for the alien colonisation of our planet.
113 All About Yves - The gunmen are led on a wild-goose chase to set up a trap for Yves. 112 The Cap'n Toby Show - Langly reminisces about his childhood as the team solves the murders of FBI agents. 111 The Lying Game - Skinner is suspected of murder. 110 Tango de los Pistoleros - The team goes undercover as tango dancers to stop government secrets from being sold. 109 Diagnosis: Jimmy - Jimmy is injured in a ski accident and begins to suspect that his doctor is a wanted killer. 108 Maximum Byers - Byers and Jimmy go undercover as prisoners to prove the innocence of a death row inmate. 107 Planet of the Frohikes - The group find an intelligent chimp. 106 Madam, I'm Adam - A person chooses to have his memories altered so he can escape his real life. 105 Three Men and a Smoking Diaper - The group turn into babysitters while trying to solve a murder. 104 Like Water for Octane - The Lone Gunmen track down a car that can run on water. 103 Eine Kleine Frohike - The group persuade Frohike to pose as the son of the famed Poisoner of Versace in order to apprehend the Nazi war criminal. 102 Bond, Jimmy Bond - The nerds team up with Jimmy Bond. 101 Pilot - The trio foil a splot that eerily mimics the 911 attacks in NY and deal with a femme fatale hacker, Yves Adele Harlow.
113 Alienville - After going up against a town full of alien infectees, Molly has a dream indicating that the humans will win in the end. 112 Vigilante - A partially infected human is hunting and killing fully infected ones. 111 Outbreak - The aliens claim that their actions are benevolent and taken to save humanity from extinction. 110 The Crossing - The infectee prisoners are almost lost when their transport to a secure location is ambushed; Sean's brother is kidnapped; Lucas shows signs of infection. 109 Progeny - The team uncover a plan to reproduce alien babies via artificial insemination. 108 Revelations - One of the survivors is caught trying to infect human food sources with the alien triple helix; the freighter wreckage is shown transforming into glass trees. 107 The Order - Molly is forced to bring down a plane carrying a group of infectees. 106 Pulse - A DJ who is the sister of one of the original victims reveals that the signal can copy itself. 105 Shock - One of the survivors from the original attack attempts to recreate the alien signal using electronic components. 104 The Burning - The team obtain evidence that the alien visitors have been with us decades, even centuries, in the past. 103 Blood of the Children - The alien signal infects military academy cadets who seek to propagate it by any means necessary. 102 Trees Made of Glass (2) - The remaining freighter survivors scatter to spread their infection using their knowledge of humanity. 101 Trees Made of Glass (1) - Molly and her team activate a government contingency plan after a Navy freighter runs into an alien craft.
212 The Miracle of Christmas (2) - Lucy, Jiya, Wyatt, and Rufus escape being killed in 1950 Korea and defeat Rittenhouse due to Denise's quick thinking. 211 The Miracle of Christmas (1) - Flynn sacrifices himself to eliminate Jessica, thereby saving Rufus who then returns to rescue the team in 1848 California. 210 Chinatown - Rufus dies when the team brings back Jiya hiding out in 1888 San Francisco after being kidnapped by Rittenhouse sleeper agent Jessica. 209 The General - The team travel to 1863 South Carolina to ensure that Harriet Tubman helps the Union win the civil war. 208 The Day Reagan Was Shot - The team head out to 1981 Washington DC to ensure that Denise Christopher's future goes the way it is supposed to. 207 Mrs. Sherlock Holmes - The team head out to 1919 New York City to ensure that women obtain justice (and the right to vote), unexpectedly aided by Emma. 206 The King of the Delta Blues - While Flynn bloodies Rittenhouse, the team head out 1936 San Antonio to ensure that Robert Johnson records his first record. 205 The Kennedy Curse - The team leave Flynn in 1934 Connecticut and bring a young JFK to the present when Rittenhouse goes after the aspirational leader. 204 The Salem Witch Hunt - When Wyatt's former dead wife Jessica turns up, Flynn heads out with Lucy and Rufus to 1692 Massachusetts to bring about a revolution. 203 Hollywoodland - The trio head to 1941 Hollywood to prevent the original reel of Citizen Kane from being stolen by Rittenhouse to gain influence with Hearst. 202 The Darlington 500 - The trio head out to 1955 South Carolina to take down a Rittenhouse sleeper agent; Nicholas Keynes, Lucy's grandfather, reveals his manifesto. 201 The War to End All Wars - Lucy fakes working with her mother in Rittenhouse thinking her friends are dead, but Rufus and Wyatt bring her back from 1918 France. 116 The Red Scare - Rittenhouse manage to turn the tables on Lucy after she comes up with a plan to take down them down once and for all in 1954. 115 Public Enemy No. 1 - Lucy and Rufus go AWOL with the Lifeboat and, along with Wyatt, journey to Chicago to track Flynn who is in cahoots with Al Capone in 1931. 114 The Lost Generation - Even as Rittenhouse takes over Mason Industries, Lucy, Rufus, and David journey to Paris to change Charles Lindbergh's trajectory in 1927. 113 Karma Chameleon - Flynn and Rufus steal the Lifeboat to stop Jessica's killer from being conceived in 1983; Anthony is killed; Lucy confronts her father. 112 The Murder of Jesse James - Flynn saves Jesse James to help him bring back the first timeship pilot, Emma, presumed dead but living in 1882. 111 The World's Columbian Exposition - Lucy recruits Houdini to escape from Flynn's clutches while also rescuing Wyatt and Rufus from the Murder Castle in 1893. 110 The Capture of Benedict Arnold - Flynn kidnaps Lucy after she prevents him from killing the young son of the original Rittenhouse in 1780. 109 Last Ride of Bonnie & Clyde - Lucy and Wyatt team up with Bonnie and Clyde to prevent Flynn from get hold of a gold key that belonged to Henry Ford in 1934. 108 Space Race - The trio work to get rid of a virus that has crippled the computer systems at NASA stranding the Apollo 11 astronauts on the moon in 1969. 107 Stranded - The trio relearn to work together as a team after being stranded when Flynn's gang disables their ship in 1754. 106 The Watergate Tape - The trio play Flynn, who acquires the missing Watergate tapes, and the mysterious Rittenhouse organisation against each other in 1972. 105 The Alamo - The trio fight in the Alamo Mission alongside Davy Crockett and Jim Bowie to foil Flynn's machinations and ensure the creation of Texas in 1836. 104 Party at Castle Varlar - Our friends team up with Ian Fleming on an adventure resembling a James Bond movie in 1944. 103 Atomic City - The team fail to stop Flynn from acquiring an atom bomb in 1962. 102 The Assassination of Abraham Lincoln - The team debate about whether to save Lincoln as they learn that Flynn has a bigger tragegy in mind in 1865. 101 Pilot - Lucy, Wyatt, and Rufus are enlisted to go after Garcia Flynn, who has stolen a time machine and uses it to stop the Hidenberg disaster in 1937.
122 Meet My Maker - Farve takes Hume to meet his maker. 121 Virtual Justice - Hume investigates the killer of his partner. 120 Personal Effects - Olan gives evidence over to a person she's involved with. 119 Eye Witness - Olivia is an eyewitness in a prominent murder investigation. 118 Assessment - Hume and Farve are kidnapped by Brack. 116 Restitution - Olivia regains her memories and Nagel is killed. 115 Paranoid - Olivia is found have a Rekall implant and loses her memories. 114 Astral Projections - A ship carrying an ancient artifact makes the people go crazy. 113 Burning Desire - A sublimator causes people to spontaneously combust. 112 Brightness Falls - Hume and Farve investigate the Level Four cult. 109 Baby Lottery - A baby with a rare gene is highly sought after. 108 First Wave - A genetically-enchanced kid goes crazy. 107 Rough Whimper of Insanity - Farve and other androids become abusive, thanks to the Technician. 106 Infiltration - The nature of the Echelon project is revealed. 105 Allure - Two girls are genetically altered to make them 1000 times more attractive to boys. 104 Self-inflicted - A doctor returns from Mars carrying a deadly virus. 103 Nothing like the Real Thing - A homeless girl is exploited by Rekall blackmarketers. 102 Machine Dreams - Hume's partner is murdered by Androids. 101 Machine Dreams - Hume's partner is murdered by Androids.
104 Trust - An alien con artist works with Cole. 103 Roswell - Cole tracks Raahm to the Rosewell crash site. 101 Tracker (self-titled) - An alien tracks fugitives from his planet that are on Earth.
310 Protocol Omega - Traveler 001s upload his consciousness to the Internet and begins a nuclear attack; MacLaren is sent back just before 001 first arrives to end version 1 of the traveller program. 309 David - The loss of the archives via nuclear explosions worldwide causes the Director to take extreme action; David's death takes its toll. 308 Archive - The Faction destroys all the archives encoded via genetic material that send past information to the Director, rendering it blind, and mortalling injuring David. 307 Trevor - Trevor, suffering from cognitive defects, wants to be overwritten but his friends have other plans; Grant's wife catches his lapse of memories. 306 Phillip - Phillip is kidnapped along by with a group of other historians by the Faction to gain their knowledge of the future. 305 Naomi - When the Director temporarily takes over a child to avert a crisis, the AI subroutine goes rogue and threatens her life. 304 Perrow - Traveler 001 is revealed to be the leader of the Faction, and switches bodies just before the Grant's team gets to him. 303 Protocol 3 - Grant spending time with a child ensures that he does not grow up to become a serial killer. 302 Yates - FBI Agent Joanne Yates gets a first hand look on how the Travelers operate while dealing with a right wing conspiracy theorist who has stumbled on to them. 301 Ilsa - The Director intervenes to ensure that the Travelers programme continues with the cooperation of current law enforcement agencies. 212 001 - Vincent makes the five travelers expose their secret to the world by taking their loved ones hostage, which the Director allows even though it breaks protocol. 211 Simon - The team lay a trap for Traveler 001 aka Vincent Ingram using his therapist but it backfires when he takes her hostage. 210 21C - Marcy undergoes a near death experience to recover her lost memories from her host and learns about the involvement of Traveler 001 in her life. 209 Update - Phillip receives an update on the altered timelines due to the Traveler's actions while Trevor breaks protocol. 208 Traveler 0027 - Grace aka Traveler 0027 is on trial for subverting the will of the of the Director but it is a ruse to uncover the real traitor. 207 17 Minutes - Repeated travelers arrive from the future to attempt to save the life of the team in their task of securing a rare mineral meteorite. 206 U235 - The travelers race to provide fuel in the past to reboot the Director for a few seconds in the future so it can synthesise a cure and defang the Faction. 205 Jenny - The Faction fools the travelers into engineering a virus that will wipe out 30% of humanity thinking it is an antiviral sent by the Director. 204 11:27 - The team are entrusted with dual missions that potentially involve members dying which brings their improvised violations to the forefront. 203 Jacob - The team track down the first traveler responsible for torturing and killing others who came after, but the director makes them both stand down. 202 Protocol 4 - Philip meets a new traveler who appears to push the boundaries; Grant finds out that Kat is pregnant. 201 Ave Machina - The travelers are interrogated by the FBI but the agents holding them have their bodies taken over when investigating the quantum frame. 112 Grace - The actions of our favourite team allegedly cause the future to split into two factions, one led the AI Director and the other by the people. 111 Marcy - Marcy's consciousness is rebooted to prevent her death, which causes her to lose all the memories since her first boot, including those of David. 110 Kathryn - Grant experiences the memories of his host while on the brink of death. 109 Bishop - Grant apparently sacrifices himself for his wife after being tasked with saving the life of a Congressman set to die in a plane crash who then gets taken over by another traveller. 108 Donner - A traveller from the future decides to stop following the Director's plan and goes off the reservation, leading to his being found guilty of treason. 107 Protocol 5 - After saving the world, the travellers believe their mission is completed and begin to settle into their new lives when a new directive appears. 106 Helios-685 - The travellers use a matter-antimatter explosion to power a laser to deflect an asteroid that will wreak havoc on Earth. 105 Room 101 - Marcy, Carly, Trevor, and Philip are captured and interrogated by an unknown assailant. 104 Hall - The travellers break protocol once again by going against another team of travelers whose leader threatens their safety. 103 Aleksander - The travellers rescue a ten year old boy going against their own protocol to not intervene unless ordered to. 102 Protocol 6 - The travellers need to neutralise what is potentially the greatest WMD created by humans within acceptable mission parametres. 101 Travelers-episode - Five individuals from a dismal future overwrite the consciousnesses of five hosts in 2016 to begin their mission to save the world.
412 And When I Die - Marnie takes over Lafeyette and Jesus dies, as do Nan Flanagan, Tara, and Debbie. 411 Soul of Fire - Marnie is killed by Bill after almost winning. 410 Burning Down the House - Tommy dies; the Vampires go after the Witches. 409 Let's Get Out of Here - Sookie is healed by Bill's blood and tries to stop Antonia from killing him. 408 Spellbound - Sookie is shot as Antonia executes her revenge. 407 Cold Grey Light of Dawn - Antonia works to get the Vampires to walk in the sun. 406 I Wish I Was the Moon - Tommy impersonates Sam; Eric is released by Bill to love Sookie. 405 Me and the Devil - Tommy kills his parents. 404 I'm Alive and On Fire - Eric daywalks, Sookie lies, Jason escapes, and Pam withers. 403 Of You Love Me, Why Am I Dyin? - Eric kills Sookie's faerie godmother. 402 You Smell Like Dinner - Eric's memory is taken away from him by Marnie the witch. 401 She's Not There - Sookie returns from faerieland after a year has passed. 312 Evil is Going On - Sookie ends her relationship with Bill and Eric, as Russell is buried. 311 Fresh Blood - Eric and Russell sample Sookies blood and go out in the sun. 310 I Smell a Rat - Sookie learns that she is a faerie. 309 Everything is Broken - Russell wages war against the American Vampire League. 308 Night on the Sun - Russell goes after Sookie and Bill as Eric kills Talbot. 307 Hitting the Ground - Sookie escapes and meets faeries while in a coma caused by Bill who revives her. 306 I Got a Right to Sing the Blues - Sookie and Tara try to escape as Bill lays dying. 305 Trouble - Sookie reunites with Bill in the midst of trouble. 304 9 Crimes - The werewolves are in league with Russell. 303 It Hurts Me Too - Sookie goes on the hunt for Bill. 302 Beautifully Broken - Sam finds his birth family and Bill is made an offer. 301 Bad Blood - Bill escapes his captors and runs into werewolves. 212 Beyond Here Lies Nothin - MaryAnn is defeated but Bill is kidnapped. 211 Frenzy - MaryAnn's control rises to a crescendo. 210 New World in My View - As Bon Temps goes to hell, Sookie manages to save Tara. 209 I Will Rise Up - Godric dies. 208 Timebomb - Godric preaches compassion but Newlin and MacDonald have other plans. 207 Release Me - MaryAnn is a Maenad. 206 Hard-Hearted Hannah - Sookie and Hugo are captured; Sarah and Jason do it; MaryAnn puts on a bull's head mask. 205 Never Let Me Go - Tara is manipulated by MaryAnn. 204 Shake and Fingerpop - Sookie goes to Dallas. 203 Scratches - Sookie is healed and Lafayette is freed. 202 Keep This Party Going - Sookie takes Jessica to see her family. 201 Nothing But the Blood - Another killer surfaces. 112 You'll Be the Death of Me - The real killer is revealed. 111 To Love Is to Bury - Sookie revokes Bill's invitation. 110 I Don't Wanna Know - Sam is a shapeshifter and Bill is forced to make a vampire. 109 Plaisir d'Amour - Erik is taken away for a trial. 108 The Fourth Man in the Fire - Bill is alive and Sookie helps Eric out. 107 Burning House of Love - Bill rejoins his nest which is burnt down. 106 Cold Ground - Sookie finally gives into Bill. 105 Sparks Fly Out - Gran is killed. 104 Escape from Dragon House - Sam has a hard time. 103 Mine - Dawn is killed. 102 The First Taste - Sookie is trapped by three vampires. 101 Strange Love - Sookie saves and falls for the vampire Bill but is viciously attacked by Mack and Denise.
318 The Return (18) - Dale's rest restarts the cycle where everything has seems to have changed but the more things change, the more they remain the same. 317 The Return (17) - Dale's doppelganger is killed by Lucy and BOB is finished off by Freddie; Dale reunites with Diane and attempts a reset with Laura Palmer. 316 The Return (16) - Dale returns and heads off to Twin Peaks; his doppelganger sacrifices his son Richard Horne; Diane is a tulpa; Audrey's dance ends in a Lynchian fashion. 315 The Return (15) - Margaret Lanterman dies; Dale's doppelganger meets Richard Horne; Dale becomes animated at the mention of Gordon Cole's name. 314 The Return (14) - Diane is revealed to be Janey-E's half-sister; Andy meets the Fireman in the Black Lodge who also has gifted a piledriving glove to Freddie. 313 The Return (13) - Dale's doppelganger gets his revenge on Ray; James makes an appearance. 312 The Return (12) - Audrey Horne returns and doesn't look too happy; the background on the Blue Rose task force is briefly given. 311 The Return (11) - Dougie becomes friends with the mobsters who are about to kill him; Gordon and his friends further uncover the mystery of the Black Lodge. 310 The Return (10) - Richard Horne displays his misogynistic side; Dale Gump is targeted by a number of his enemies, but satisfies Janey-E. 309 The Return (9) - Garland makes an appearance in body, if not in spirit, connecting Ruth and the blogger accused of her murder, Bill Hastings. 308 The Return (8) - The creation of BOB from the fallout of the atom bomb tests is detailed; Dale's doppelganger is apparently shot by Ray but he recovers. 307 The Return (7) - Diane confirms that the doppelganger is not Dale, who manages to persuade the warden to let him and Ray go. 306 The Return (6) - While still not completely there, Dale begins to make vaguely important contributions to his company; Richard Horne runs over a kid while high. 305 The Return (5) - Dale Gump slowly starts to remember bits and pieces of his past life. 304 The Return (4) - In prison, Dale's doppelganger tries to convince Gordon, Albert, and Tamara that he was working undercover with Philip Jeffries. 303 The Return (3) - After strange events, Dale appears to return but is not all together; Gordon and Albert receive a phone call stating that Cooper has been found. 302 The Return (2) - Dale's doppelganger kills Darya and Phyllis, among others, while Dale, still in the Black Lodge, is tasked to return him there. 301 The Return (1) - Dale's doppelganger retrieves two associates, Ray and Darya; Sam and Tracey are killed by a strange entity; Ruth Davenport is killed in a bizarre fashion. 222 Beyond Life and Death - In the Black Lodge, Dale trades places with his doppelganger in exchange for Annie's life; BOB takes Windom's soul. 221 Miss Twin Peaks - Windom Earle kidnaps Annie just as she is crowned Miss Twin Peaks; Andy figures out the petroglyphs represent a map to the Black Lodge. 220 The Path to the Black Lodge - Windom captures Garland and interrogates him for information on the Black Lodge; Dale receives a warning; Audrey's heart breaks. 219 Variations on Relations - Windom murders a stranger and leaves the body for the police to find with a warning; the women of Twin Peaks prepare for its pageant. 218 On the Wings of Love - Dale finds a new love interest, Annie, who helps him decipher the markings on Garland and the Log Lady, leading them to the Owl Cave petroglyphs. 217 Wounds and Scars - Harry becomes despondent over Josie's death; Ben attempts to scrub his conscience; Windom accelerates his chess game. 216 The Condemned Woman - Donna and James part ways; Earle targets Donna, Shelly, and Norma; Josie is taken by BOB. 215 Slaves and Masters - Ben regains his sanity; Evelyn is unable to kill James to complete his set up; Leo becomes Windom's puppet. 214 Double Play - Leo wakes up from his coma and comes across Windom; James is set up by Evelyn; Thomas Eckhardt is lured to twin peaks by Catherine using Josie. 213 Checkmate - After a tense standoff, Dale gets the best of the third of the Renault brothers; Dale's former partner, Windom Earle, makes a gruesome appearance. 212 The Black Widow - Dale is able to find evidence that exonerates him; Garland returns. 211 Masked Ball - Ben Horne loses his grip on reality and his empire; Catherine Packard plots with her brother Andrew, who is believed to be dead. 210 Dispute Between Brothers - Dale is accused of violating FBI procedure; he goes fishing with Major Garland Briggs, who disappears in a flash of white light. 209 Arbitrary Law - Dale unmasks Leland, who finally succumbs to BOB, and seemingly joins Laura's forgiving spirit in his death. 208 Drive with a Dead Girl - Harry continues to think that Ben is the killer and keeps him in jail; Maddie's body is discovered. 207 Lonely Souls - Maddie is killed by BOB inhabiting Leland's body, finally unmasking the identity of Laura's killer to the audience. 206 Demons - The police speak with a spirit known as MIKE, inhabiting the body of a one-armed man, who informs them a more malevolent spirit, BOB. 205 The Orchid's Curse - Dale, Harry, and Hawk stage a raid on One Eyed Jack's to retrieve Audrey; Donna and Maddie plot to steal Laura's secret diary from Harold. 204 Laura's Secret Diary - Audrey's kidnappers demand from Ben that Dale deliver the ransom to them; Leland confesses to murdering Jacques. 203 The Man Behind the Glass - Audrey is introduced to drugs by Blackie (just as her father Ben did to her) and plots revenge with Jean Renault. 202 Coma - Dale is told that his old partner has escaped a mental asylum; Donna takes over Laura's Meals on Wheels route to learn about her former best friend. 201 May the Giant Be with You - Dale deduces that a third person was responsible for killing Laura; Audrey gets in a situation way over her head. 108 The Last Evening - Events come to a head leading to Jacques and Leo being killed; the Packard Mill is burnt down by Leo; Dale is shot by an unknown assailant. 107 Realization Time - The police go undercover to trick Jacques to cross the border so they can arrest him, who points them to Leo Johnson as the primary suspect. 106 Cooper's Dreams - The police obtain some help from the log lady who directs them to Jacques' cabin which was occupied by Laura and Ronette. 105 The One-Armed Man - The police track down the trail of Laura's killer to Canadian drug smuggler Jacques Renault, who has been spirited across the border. 104 Rest in Pain - Dale learns about the dark side of the town when Truman reveals the existence of a secret society, the Bookhouse Boys, to combat evil. 103 Zen, or the Skill to Catch a Killer - Dale has a strange and surreal dream where he hears the identity of the killer from Laura's doppelganger. 102 Traces to Nowhere - James is released, and a romance blooms between him and Donna Hayward, Laura's best friend, which angers both their ex-boyfriends. 101 Northwest Passage - After the body of Laura Palmer is found, FBI Agent Dale Cooper and Sheriff Harry Truman investigate her dark past, arresting her secret lover, James Hurley. 000 Fire Walk with Me - The backstory of how BOB possesses Leland and murders Laura Palmer, after failing to possess her, is revealed.
126 The Long Sleep - Ed is drawn back an old case involving a woman waking up from a coma after a decade with knowledge of the location of a powerful bomb. 125 The Responsibility Seat - Ed is taken in an by an intelligent and attactive woman claiming to be a reporter but ends up being a security leak. 124 Reflections in the Water - The SHADO agents fight against alien mind control to destroy an underwater fleet of UFOs set to invade our planet. 123 The Sound of Silence - The aliens abduct a show jumper in order to take him back to their planet but are thwarted by SHADO. 122 Confetti Check A-O.K. - The backstory behind the founding of SHADO and how it lead to the breakup of Ed's marriage is shown. 121 Computer Affair - SHADO captures and interrogates a young alien after a UFO gets through the defense system. 120 Court Martial - Paul Foster is found guilty of espionage and sentenced to death but he has been set up an industrial spy. 119 Ordeal - Paul Foster imagines that he is abducted by a UFO. 118 Timelash - SHADO is frozen in time by a UFO to set it up to be attacked and it's up to Ed and Colonel Virginia Lake to thwart its attack. 117 The Dalotek Affair - The alien plant a jamming device in a lunar crater which is destroyed just in time to thwart an UFO attack. 116 The Man Who Came Back - A SHADO astronaut thought dead returns after crashing programmed by aliens to kill Ed. 115 Flight Path - A SHADO operative is blackmailed by aliens into feeding false information. 114 Mindbender - An alien crystal causes SHADO operatives to hallucinate living nightmares. 113 Survival - Paul ends up stranded on the moon and is believed to be dead; he befriends an alien who saves his life. 112 The Psychobombs - An UFO sends mind controlled human suicide bombs to attack SHADO. 111 Close Up - A mission to capture images of the alien world does not yield ideal results due to issues of scale. 110 The Square Triangle - A wife and her lover planning to murder her husband stumble kill an alien by accident and stumble across a SHADO operation. 109 Destruction - The aliens target a ship carrying a dangerous nerve gas after escaping SHADO's defenses. 108 Sub-Smash - Following an alien attack, Ed and his colleagues are trapped in the Skydiver submarine underwater with their oxygen and power running low. 107 Kill Straker! - Foster is implanted by the aliens with a singular suggestion to kill Ed. 106 E.S.P. - A person with mind reading abilities is manipulated by aliens into seeking to kill Ed and Alec Freeman. 105 A Question of Priorities - Ed Straker's son is collateral damage when he is faced with the choice between duty and family. 104 Conflict - The aliens use orbiting space junk to disguise an attack on SHADO. 103 The Cat with Ten Lives - SHADO learns that the aliens may actually be noncorporeal entities who inhabit host bodies. 102 Exposed - SHADO recruits an experimental aircraft pilot, Paul Foster, who encounters an UFO while on a test flight. 101 Identified - The Supreme Headquarters Alien Defence Organisation (SHADO) downs an UFO and finds a humanoid alien with transplanted human organs.
313 The Enemy Within - They'll be back. 312 Incandescence - Barbie's daughter becomes the new queen. 311 Love is a Battlefield - Barbie becomes a father. 310 Legacy - The fetus in Eva matures rapidly after a few sacrifices. 309 Plan B - Barbie and Julia reunite once again. 308 Breaking Point - The possessed and the rebels go to war. 307 Ejecta - The world outside appears to be destroyed by a meteor storm. 306 Caged - The Kinship's hold over the town is deep. 305 Alaska - Big Jim is the control and Christine is the experiment. 304 The Kinship - The townspeople start to revert back to their old selves. 303 Redux - Christine ends up in near full control of the town. 302 But I'm Not - Big Jim and Julia free the townspeople from Melanie's fugue. 301 Move On - The people of Chester's Mill are trapped in an alternate reality. 213 Go Now - Melanie leads the resident of Chester's Mill home. 212 Turn - Pauline appears to trade her life for Melanie. 211 Black Ice - The dome spins and contracts. 210 The Fall - Big Jim throws the egg over the cliff which causes the tunnel to Zenith to disappear. 209 The Red Door - Barbie, Pauline, Sam, Lyle, Hunter end up in Chester's Mill. 208 Awakening - Barbie reunites with Julia at the Dome border but is taken away by soldiers. 207 Going Home - Barbie follows Sam and they both end up in Zenith. 206 In the Dark - Sam falls off the cliff beneath the high school. 205 Reconciliation - A tunnel is found in Angie's/Melanie's locker(s). 204 Revelation - Big Jim and Rebecca are put in jail for their Darwinian plan. 203 Force Majeure - The town is threatened by acid rain. 202 Infestation - The town is affected by Angie's death. 201 Heads Will Roll - Big Jim appears to have a change of heart. 113 Curtains - Pink stars create white light as Barbie is about to hanged. 112 Exigent Circumstances - Barbie pleads not guilty. 111 Speak of the Devil - Big Jim frames Barbie. 110 Let the Games Begin - The pink stars are revealed. 109 The Fourth Hand - Four hands are needed to unlock the secrets of the dome. 108 Thicker than Water - Big Jim and Ollie face off against each other. 107 Imperfect Circles - Alice dies after delivering the first baby born in the dome. 106 The Endless Thirst - The townspeople riot when they are tested. 105 Blue on Blue - A Mother of All Bombs (MOAB) utterly fails to break the dome. 104 Outbreak - An outbreak of meningitis threatens the residents. 103 Manhunt - Paul is shot and killed by Linda. 102 The Fire - Even bullets can't crack the dome. 101 Pilot - The town of Chester's Mill is suddenly enclosed by a giant dome.
110 Freeyond - Nora decides to move off the grid to protect herself; Ingrid decides to upload herself; Nathan runs out of data. 109 Update Eve - During an update to Lakeview, Nathan decides to find out what happened to his memories; Ingrid admits she owns him just to protect him but shuts up after. 108 Shopping Other Digital After-Lives - Nora's boss puts her on probation, while Nathan's mother tries to move him out of Lakeview which leads to a assassination apartment. 107 Bring Your Dad to Work Day - Nora believes Nathan's death was no accident even as her boss seeks to break up her relationship. 106 The Sleepover - Nora ends up being disappointed with her real life lovers and she ends up going to sleep while staying up all night talking to Nathan. 105 The Grey Market - Nathan makes friends in the afterlife at Lakeview and they go about breaking some rules. 104 The Sex Suit - Nathan and Ingrid attempt to have sex but things don't work well; his death not being an accident starts to become mor eclear. 103 The Funeral - Nathan attends his own funeral where his controlling girlfriend/"owner" Ingrid, who paid for his Upload, depresses him. 102 Five Stars - Nathan struggles to adjust to virtual life, and gets close to his human caretaker known as an angel, Nora Antony. 101 Welcome to Upload - Software coder Nathan Brown dies in a self-driving car accident and his mind is uploaded to Lakeview, a virtual reality "heaven".
206 Episode 6 - Wilson becomes Mr. Rabbit; everyone is taken prisoner as Arby wakes up. 205 Episode 5 - Milner orders the virus to be released and is shot by Grant. 204 Episode 4 - Arby finds out that Antoine is Philip. 203 Episode 3 - Jessica escapes; Philip turns out to be alive. 202 Episode 2 - The gang reunites as the Network proceeds with his next plan. 201 Episode 1 - The backstory behind Janus is revealed. 106 Episode 6 - The Network is foiled this time; Janus turns out to be within Jessica. 105 Episode 5 - Jessica finds out she is Arby's sister; Grant is arrested. 104 Episode 4 - The group find out about the Janus project. 103 Episode 3 - Arby gets a hold of the manuscript. 102 Episode 2 - Grant joins up with the rest of the team. 101 Episode 1 - A quest for a prophetic graphic novel turns deadly.
3210 Mother's Day - Amy blisses the human population after Anna fails, leaving Erica and a secret cabal known as Project Aries as the potential sole saviours of humanity. 3209 Devil in a Blue Dress - Anna blisses Tyler and the fifth column decide to work with Lisa, Diana, and Ryan to take her down. 3208 Uneasy Lies the Head - Erica's plan to infect the DNA samples collected from the most fit humans by Anna fails. 3207 Birth Pangs - Lisa recognises like Diana that human emotion is a strength, not a weakness; Tyler does his best to not deal with his father's death. 3206 Siege - Anna sends Ryan after Eli Cohn which leads to his capture and her manipulations pit the FBI against the fifth column resulting in the death of Erica's husband. 3205 Concordia - An assassination attempt on Anna goes awry as Ryan turns against the fifth column in order to protect his daughter. 3204 Unholy Alliance - Anna forces an alliance with the Vatican that makes Jack a target for his anti-visitor rhetoric; a new, more aggressive, rebellion takes shape. 3203 Laid Bare - Lisa wilts under Anna's testing; Malik is tortured and killed by the fifth column. 3202 Serpent's Tooth - Anna decides to go after the human soul to defeat human emotional strength. 3201 Red Rain - Anna vows to refuse to feel emotions again; Chad decides to work with the fifth column for real. 3112 Red Sky - Anna's eggs are destroyed by Erica with the help of the rest of the fifth column who in turn expresses human emotion and makes the sky turn blood red. 3111 Fruition - The visitors appeared to be after Kyle and the person he was tasked with killing because of the invention of a compound that could destroy them. 3110 Hearts and Minds - Anna sets up the rebels to blow up a visitor shuttle full of human remains, causing public opinion to turn against the fifth column. 3109 Heretic's Fork - Anna sends a soldier bred for killing after Ryan, Val, and their unborn hybrid child. 3108 We Can't Win - The fifth column start becoming active in their resistance which leads to them being hunted by the visitors. 3107 John May - The group attempt to rescue Georgie who sacrifices himself to save his comrades; Ryan's backstory is further revealed. 3106 Pound of Flesh - Ryan infiltrates the mothership to activate the fifth column; Georgie becomes acceptable collateral. 3105 Welcome to the War - Erica and Jack suffer attacks by a visitor agent who is eventually killed; Tyler spends time on the visitor mothership with Anna and Lisa. 3104 It's Only the Beginning - The visitors' plan to put a tracking agent in flu vaccines is dealt a death blow by the resistance. 3103 A Bright New Day - Anna orchestrates events to become PR wins for the visitors; Erica and Jack team up with Ryan and Georgie to build the resistance. 3102 There is No Normal Anymore - Erica, Jack, and Ryan Nichols, a fifth column visitor, consider their next move; the aliens initiate diplomatic ties with various countries. 3101 Pilot - Aliens arrive on Earth allegedly in peace but their true nature becomes quickly apparent; FBI agent Erica Evans and Father Jack Landry begin a resistance. 2119 The Return - Philip convinces the visitor leader to agree to a ceasefire in exchange for Elizabeth going to their planet, much to Diana's chagrin. 2118 The Secret Underground - Mike and Julie infiltrate the visitor mothership to retrieve a list of fifth column operatives before Diana gets her hands on it. 2117 War of Illusions - A teenage hacker works with the resistance to bring down a computerised attack fleet after his father is taken by the visitors. 2116 The Littlest Dragon - The resistance helps a fifth column couple deliver a visitor egg/baby, as Philip, Martin's twin brother, besieges them, eventually to become their friend. 2115 The Wildcats - Diana and Lydia scheme their way out of trouble while the resistance team up with a militia group within which lurks a spy for the visitors. 2114 The Champion - Diana and Lydia both end up in hot water after a new visitor sent by their leader arrives to ensure a fair trial; Mike helps out a mother and daughter. 2113 The Rescue - Charles is killed after ingesting poison meant by Diana in a trap set by Lydia; Julie delivers a baby. 2112 The Betrayal - Willie is badly injured but is brought back from death by Elizabeth; Kyle avenges his father's death; Robin and Ham leave for Chicago. 2111 The Hero - The visitors threaten to execute hostages to force the resistance to surrender; Elias is killed while attempt to rescue Robin. 2110 The Conversion - Kyle and Ham are captured, with the latter programmed to kill Mike, which ultimately ends up with Norman being shot. 2109 Reflections in Terror - Diana obtains Elizabeth's blood and creates a deadly clone; Norman Bates targets the resistance headquarters. 2108 The Dissident - Diana implements a forcefield capable of vaporising anything that comes in contact; the resistance rescue its inventor who is able to destroy it. 2107 The Overlord - The resistance help free a town from the slavery of mining cobalt that is used to power the vistor weapons. 2106 Visitor's Choice - The resistance blow up a visitor dinner meeting; Kyle is captured and interrogated by his father but escapes with Elizabeth's help. 2105 The Sanction - Mike tries to get his son Sean back but his programming runs too deep; Robin and Elizabeth finally reunite. 2104 The Deception - Mike is captured and presented with the illusion of a happy life to uncover the whereabouts of Elizabeth, but he manages to see through the facade. 2103 Breakout - Mike and Ham are captured and put into a work camp guarded by an alien monster but they escape along with Robin and reunite with the resistance. 2102 Dreadnought - The resistance reunites and uses a captured mothership to destroy a superweapon used by the visitors to target Los Angeles. 2101 Liberation Day - Diana escapes just as she is about to put on trial and begins planning a full scale invasion with a backup fleet of motherships. 1103 The Final Battle - The rebels create a deadly bioweapon that forces the aliens to retreat; Elizabeth, the hybrid child, develops superpowers that save the day. 1102 The Final Battle - The rebels free Julia; Mike Donavan is exchanged for his son Sean; Robin Maxwell gives birth to twin hybrids. 1101 The Final Battle - The resistance succeeds in exposing the reptilean nature of aliens but their leader Julie Parrish is captured and interrogated. 0102 The Original Miniseries - A group of rebels win their first battle against the visitors, with losses on both sides, as the war to save humanity begins. 0101 The Original Miniseries - An alien race allegedly from the Sirius system lands on Earth, claiming they come in peace, but hiding nefarious intentions.
110 Bloody but Unbow'd - The truce fails when one of the government officials decides to switch sides and takes Desmond prisoner; Luther vows to go after him. 109 The Junkie Run of the Predator Gene - Luther testimony rattles cages and is able to save his ex-wife; Michael and Luther attempt to work together to create a compromise. 108 Red Rain - Powerful forces in Washington help Luther reunite with Desmond and get him in front of Congress to testify about wrongful governmental actions. 107 The Night Is Darkening Round Me - One of the turned decides to become a vigilante and do good; Desmond travels with his unstable biological mother. 106 It's Not Enough to Have Lived - Luther's son Desmond becomes sick causing concern about the source and making him take drastic steps to treat him. 105 Cold Cold Ground - A group of other infected people work with Michael calling themselves the bloods and begin their reign of terror while the government goes after them with prejudice. 104 Bad as Me - Luther pleads with the government to bring in Michael alive while other vigilante types want to do otherwise. 103 Because I Could Not Stop for Death - Luther's ex-wife seeks custody of their son while Mihcael begins to confront his choices and actions. 102 Blood Brothers - Michael gives in to his disease while Luther attempts to protect his family while the government begins to use him to prevent full blown epidemic. 101 Down with the Sickness - People begin developing vampire-like traits when two friends Luther and Michael unearth an ancient pathogen that stimulates extant DNA.
113 It Begins - As the Citadel is attacked, Vanessa escapes but finds Rebecca with her daughter Dylan; Axel is shown to be alive and seemingly turned. 112 He's Coming - Vanessa is betrayed by Mohammed and is captured by Dimitri who seeks to break her. 111 Last Time - Susan offs her feral father; Sam is revealed to be the serial killer when he strangles and later bites her after being turned himself. 110 Stay Away - Micah, the leader of the cultish Eden, claims to have brokered a peaceful arrangement with the vampires, but it turns out to be illusory. 109 Help Out - The group escape the bunker but end up leaving Axel behind, apparently turned. 108 Little Thing - John is killed by Vanessa after the group ends up being trapped in an underground military bunker known as the Farm. 107 For Me - The group is forced to abandon the hospital under attack by Julius' group and Dmitri's death squad, who are blown up. 106 Nothing Matters - Vanessa returns and helps Axel and their group recover the hospital and kick out the human invaders. 105 Fear Her - Vanessa escapes the vampire faction led by Julius along with her neighbour Susan; Axel's group is imprisoned following a coup by Brendan's group. 104 Coming Back - Vanessa and Mohammed venture outside to find her daughter and his sister, which turns into a rescue operation that results in her capture. 103 Stay Inside - As the crew in the hospital go stir crazy, Vanessa bites Doc turing her into human again, echoing what happened when Flesh bit into Vanessa. 102 Seen You - The backstory on how Vanessa ended up in a coma being watched over by Axel and under the care of Doc, who becomes infected by a vampire, is revealed. 101 Help Me - In a post apocalyptic future run over by vampires, Vanessa Helsing awakens years after "dying", with superpowers and the potential to save the world.
506 Endless - As the curtain falls, the team reminisce about their best memories. 505 Cangku Shisi - The alternate timeline Valda uses Claudia to move Warehouse 13 to 14. 504 Savage Seduction - A comatose Claudia disappears. 503 A Faire to Remember - Claudia awakens her sister with disastrous consequences. 502 Secret Services - The truth about Claudia's past is revealed. 501 Endless Terror - The team travel back in time to undo Paracelus' future. 420 The Truth Hurts - Paracelus takes control of the Warehouse and travels back in time. 419 All the Time in the World - Claudia is freed but Sutton's wife dies after being mortal again. 418 Lost and Found - Nick frees a bronzed Paracelus, his father, replaced by Claudia. 417 What Matters Most - Myka is diagnosed with ovarian cancer as Nick works his way in. 416 Runaway - A father tries to stop his son from following his footsteps. 415 Instinct - Helena calls on Pete and Myka to help out. 414 The Sky's the Limit - The new B&B manager Abigail is also a psychotherapist who counsels Artie. 413 The Big Snag - Myka and Pete are trapped in a 1940s crime novel and the others nab a car thief. 412 Parks and Rehabilitation - An artifact literally buries its targets as Artie comes to grips with his actions. 411 The Living and the Dead-episode - Artie is brought back and the Sweating Sickness is cured. 410 We All Fall Down - Artie releases the orchid causing the Sweating Sickness to spread all over the world. 409 The Ones You Love - Artie's psychosis comes to an head as Leena fails to heed Mrs. Frederic. 408 Second Chance - Steve goes back to his origins to release himself from the Metronome. 407 Endless Wonder - Helena figures out Artie's use of the Astrolabe. 406 Fractures - Alice escapes from Lewis Carroll's mirror. 405 No Pain, No Gain - An artifact causes Claudia to instantly become pregnant. 404 There's Always a Downside - Artie's use of the Astrolabe begins to have consequences. 403 Personal Effects - The agents go after the remaining artifacts amassed by Sykes. 402 An Evil Within - Claudia brings back Steve Jinks. 401 A New Hope - Artie uses Magellan's Astrolabe to reverse the destruction of the warehouse. 313 The Greatest Gift - Pete creates an alternate reality where his existence is brushed away. 312 Stand (2) - Sykes' plan is foiled but the warehouse is destroyed. 311 Emily Lake (1) - Helena is brought back and Steve is killed. 310 Insatiable - Myka almost bites it. 309 Shadows - More whining as an old grudge bearing villain makes his play. 308 The 40th Floor - Lives are lost while the agents whine. 307 Past Imperfect - Myka solves the case of the death of her old partner. 306 Don't Hate the Player - The team along with Fargo need escape from a VR game. 305 3,2,1 - A holographic H.G. Wells helps solve the case of a powerful trumpet. 304 Queen for a Day - Pete's ex-wife gets stung by an artifact bee. 303 Love Sick - A computer virus integrates itself into DNA in an extremely pseudoscientific manner. 302 Trials - Myka regains her confidence. 301 The New Guy - Steve Jinks joins and Myka rejoins the team. 213 Secret Santa - A daughter's wish goes awry. 212 Reset (2) - Myka saves the world and leaves the team. 211 Buried (1) - The team finds Warehouse 2 and saves Mrs. Frederic but Helena reveals her true colours. 210 Where and When - Myka and Pete go back in time. 209 Vendetta - Wells saves Artie's life and is reinstated. 208 Merge with Caution - Myka and Pete exchange bodies and minds. 207 For the Team - A ladle enables the creation of a superpowered energy drink. 206 Around the Bend - Pete loses his mind after playing with a telegraph. 205 13.1 - An old agent's mind is reassembled. 204 Age Before Beauty - A camera steals youth. 203 Beyond Our Control - A 3D projector works too well. 202 Mild Mannered - Magical underwear creates a vigilante superhero. 201 Time Will Tell - H.G. Wells escapes after killing MacPherson. 112 MacPherson - The warehouse self destruct is initiated. 111 Nevermore - MacPherson goes after Myka's parents using Poe. 110 Breakdown - The Warehouse begins to break down. 109 Regrets - A prison built atop a quartz mine amplifies all kinds of crazy. 108 Duped - Alice trades places with Myka through her looking glass. 107 Implosion - Artie encounters an old enemy who uses an implosive device to steal a sword that can slice light. 106 Burnout - The Spine of the Saracen causes Pete to go beserk. 105 Elements - The Native American creation myth comes to life. 104 Claudia - Artie gets an old experiment right with Claudia and her brother. 103 Magnetism - A chair enables people to express their subconscious desires. 102 Resonance - A record that causes people to go into an euphoric trance is used by bank robbers. 101 Pilot - Pete and Myka work on their first case involving Lucretia Borgia's comb. WE2 Grand Designs - The crew end up in a two dimensional diorama. WE1 Of Monsters and Men - The Agents go into the comic book dimension.
110 Cycle - What we teach our kids, they take to their hearts. 109 A Reckoning - Pilcher cuts power to the town after Ethan reveals the truth to its residents. 108 The Friendliest Place on Earth - Pilcher starts to lose it as the insurgents why leaving town is prohibited. 107 Betrayal - Ethan fails to find the second bomb in time before it injures Ben and Amy. 106 Choices - Ethan learns that humanity is on the verge of extinction and they are its last hope. 105 The Truth - Ethan finally starts to learn the truth from David Pilcher. 104 One of Our Senior Realtors Has Chosen to - Ethan scales a cliff face to get out of town. 103 Our Town, Our Law - Ethan is reunited with his family and kills Pope. 102 Do Not Discuss Your Life Before - Beverly is killed by Pope as she tries to escape with Ethan. 101 Where Paradise is Home - Secret Service agent Ethan Burke finds himself in the strange town of Wayward Pines after a car accident.
106 Below - Two characters in the show begin to realise the truth about their reality. 105 Chonathan & Mulia & Barsley & Phephanie - A couple of vapid couples decide to help out a child by kidnapping him. 104 Smart House - An AI in a smart home turns out to be a psychopath. 103 Go to College - A young college student learns the real dangers of virtual sexting. 102 A Family - A young man obsessed with approval goes to extreme lengths to achieve his goals. 101 The One - True love cares not for the dictates of science or arbitrary dividing lines.
308 Crisis Theory - Dolores gives the final choice to Caleb and Maeva, who turns against Serac and they destroy Rehoboam; plans to rebuild get underway. 307 Passed Pawn - Dolores continues to use Caleb who learns the truth about himself and Dolores; her actions begin to lead to chaos around the world. 306 Decoherence - Maeve is given a host by Serac who also confronts Dolores and they both decide they have no choice in their actions; William goes through therapy. 305 Genre - Serac recounts his reasons for creating Rehoboam; Dolores coerces Bernard into releasing all users' individual data sowing chaos. 304 The Mother of Exiles - Maeve is convinced by Serac to help retrieve Dolores who holds the key to improve humanity and to the Sublime where her daughter is. 303 The Absence of Field - Dolores and Caleb help each other; she points out how his life has been constrained by Rehoboam and he agrees to join her fight. 302 The Winter Line - Maeve finds herself in Warworld but eventually escapes to the real world and meets Engerraund Serac, the wizard behind the curtain who asks her to fight Dolores. 301 Parce Domine - Dolores makes her move to become a god in the upper level human world which is tightly controlled via AI known as Rehoboam; Bernard tries to survive. 210 The Passenger - Ford's plan is beautiful executed as Dolores and Bernard make it out and into our brave new world; a future William's fidelity is tested. 209 Vanishing Point - William, unable to distinguish realities, kills his daughter after we learn how his wife died; Teddy does likewise due to the changes wrought by Dolores. 208 Kiksuya - Akecheta of the Ghost Nation describes his path to sentience. 207 Les Ecorches - Ford, living within the host-human simulation known as the Cradle, reveals his master plan to Bernard; Dolores gains control of the data core in her father's head. 206 Phase Space - William choose his quest over his daughter; Maeve finds her daughter but the reunion comes with its shortcomings; Ford's consciousness exists. 205 Akane No Mai - In Shogun World, Maeve finds a kindred spirit while Dolores continues her quest to find her father at any cost, including reprogramming Teddy. 204 The Riddle of the Sphinx - William decides that humans are not meant to live forever; Bernard recovers his memories when he teams up with Elsie. 203 Virtù e Fortuna - Bernard falls into Dolores' hands who tries to save her father but otherwise continues to wreak her vengeance against the humans. 202 Reunion - Dolores claims knowledge of a weapon that can be used to destroy the humans; William continues to seek the same but is told by the Robert's ghost to do so alone. 201 Journey into Night - Dolores, Maeve, and William each seek to play the game to their advantage; Bernard is recognised as a human by the security forces seeking to restore order. 110 The Bicameral Mind - Ford's story comes a full circle as he executes the strange loop that allows the hosts to be free, with violent delights coming to violent ends. 109 The Well-Tempered Clavier - Bernard is revealed to be a host modelled after Arnold, who is alleged killed by Dolores; Maeve plans her escape. 108 Trace Decay - The hosts all begin to attempt t escape their loops while Ford's reductionist view of consciousness is seemingly pitted against a holistic one. 107 Trompe L'Oeil - Bernard turns out to be a host who is tasked with killing Theresa by Ford after she tries to undermine him. 106 The Adversary - Maeve persuades two technicians to help her understand the operations of Westworld and her behaviour. 105 Contrapasso - The Man in Black and Ford have a conversation; William and Dolores go off on their own quest leaving Logan behind. 104 Dissonance Theory - The Man in Black's quest to find the Maze moves forward; Dolores and others are also on the same quest setting up a possible collision. 103 The Stray - Dolores learns to kill. 102 Chestnut - A deeper meaning to the park's narrative draws in both the hosts and the guests, with the former continuing to exhibit unusual traits for automatons. 101 The Original - The hosts in Westworld begin to awaken.
212 I Hope You Dance - After getting rid of the Clootie Sisters, Wynonna delivers her baby, making Doc a proud father, and seeks advice from her mother about the demon Bulshar. 211 Gone as a Girl Can Get - Doc rallies the others whose memories of Wynnona have been dampened to get her back, while the Clootie Sisters try to raise their demon husband. 210 I See a Darkness - After Nicole is bitten by Widow Mercedes, Waverly makes a deal that results in Widow Beth getting the final seal and causing Wynonna to disappear and Doc to end back in his well. 209 Forever Mine Nevermind - Wynonna and Doc have a heartful conversation under a spell; Rosita reveals that she is revenant. 208 No Future in the Past - Wynonna goes on a vision quest and learns about Bobo's relationship to Wyatt and why the Clootie Sisters want to break the final seal. 207 Everybody Knows - The father of Wynnona's child may end up being a revevant (who is dispatched by Peacemaker) or Wyatt's best friend. 206 Whiskey Lullaby - Wynonna's pregnancy rapidly accelerates when the Widows put a spell on the town causing everyone to sleep while they search for the seals. 205 Let's Pretend We're Strangers - To save a pregant Winonnna, Waverly retakes the demon back inside her until it meets Peacemaker. 204 She Ain't Right - Wynonna and Dolls finally reunite; the demon inside Waverly transfers over to her sister. 203 Gonna Getcha Good - A deal made with a demon comes back to bite the denizens of Purgatory. 202 Shed Your Skin - The crew deal with a spider creature operating out ofx the basement of a school that is also a magnet for the supernatural. 201 Steel Bars and Stone Walls - The Earp sisters, Doc, and Nicole free Dolls from his confinement by Black Badge, which results in their recruitment. 113 I Walk the Line - Willa's treachery leads to her death at the hands of Dolls who is taken away by his superiors; Wynonna dispatches Bobo but has to contend with a possessed Waverly. 112 House of Memories - Bobo exploits a part of the Earp curse that allows him and the other revenants to leave Purgatory if the heir to Peacemaker willingly goes with them. 111 Landslide - Willa gets used to being back with her sisters when their home is attacked and Willa is saved by Bobo; Doc is kidnapped while leaving town. 110 She Wouldn't Be Gone - Wynonna takes on Lou, a revenant feared by Bobo, freeing a cult full of young women including Willa, her lost older sister. 109 Bury Me With My Guns On - Wynonna undergoes a psychiatric fitness test that she initially fails but Dolls ends up having her back after she sleeps with Doc. 108 Two-Faced Jack - The last of the seven killers Wynonna is after kidnaps and tortures her; Dolls and Doc work together to help her send him back to hell. 107 Walking After Midnight - The Stone Witch goes after Waverly and the skull artifact in her possession, but is defeated with the help of Doc and Wynonna. 106 Constant Cravings - Wynonna and Dolls send a cannibalistic revenant and her family back to hell, even as the latter appears to be in need of an urgent fix. 105 Diggin'Up Bones - Wynonna sends three revenants back to hell in order to obtain a photo of the seven who were responsible for killing her father. 104 The Blade - The crew deal with a revenant on a killing spree against the unforgiven and who can project himself from the bottom of a lake via mirrors. 103 Leavin' on Your Mind - Three revenants execute a plan to leave the cursed triangle region that confines them, with Wynonna taken hostage in the process. 102 Keep the Home Fires Burning - Doc Henry Holliday appears to be playing both sides as Killer Miller, a dark shadow assassin revenant, is sent after the Earps. 101 Purgatory - Wyatt Earp's granddaughter Wynonna returns to Purgatory to deal with revenants who have died by his gun, Peacemaker, along with her sister Waverly and Black Badge Agent Xavier Dolls.
215 All Good Things Must Come to an End - Murphy is taken into a sub headed to Zona but they are attacked by foreign government forces. 214 Day One - The group finally make it out to the CDC lab in California but find a surprise waiting for them. 213 Adios, Muchachos - The Zeroes end up being controlled by Murphy resulting in Vasquez being freed, Escorpion dying, and the group fleeing. 212 Party With the Zeros - The team are forced to become members of the Zero Cartel; Vasquez decides to take his revenge on Escorpion for killing his family. 211 Corporate Retreat - The team ended up in a hotel that is overrun by zombies and the survivors are controlled by a corporatist. 210 We Were Nowhere Near the Grand Canyon - The gang deals with a Zunami horde by finding shelter on Native American sacred ground. 209 Rozwell - The team end up in Roswell where they encounter a group of people who believe they are about to be rescued by aliens. 208 The Collector - Murphy is captured by a zombie collector for his zombie museum. 207 Down the Mississippi - 10K is lost and is about to be executed but is rescued just in time. 206 Zombie Baby Daddy - Murphy finds surrogate parents to care for his daughter. 205 Zombaby! - Serena delivers her baby in a nativity setting but has to be given peace. 204 Batch 47 - The team deals with genetically engineered zombies and meet up with Serena, who is carrying Murphy's daughter. 203 Zombie Road - The team deal with blasters, radioactive zombies created from the nuclear bombs. 202 White Light - Mack turns as the team pursue Murphy in Cheyenne, WY. 201 The Murphy - Citizen Z places a bounces on Murphy to get him to California after his site his nuked. 113 Doctor of the Dead - The team walks into a trap set by the person who created the zombie virus. 112 Murphy's Law - Murphy is able to mind control zombies and humans who have exchanged bodily fluids with him. 111 Sisters of Mercy - The team lose Addy and Mack again after meeting a sisterhood that hates men. 110 Going Nuclear - The team runs into radioactive zombies in Edgemont, SD. 109 Die, Zombie, Die. Again - Addy finally comes to term for killing her mother. 108 Zunami - Zapocalyptic zunami in Nebraska. 107 Welcome to the Fu-Bar - The team stops at a saloon in Kansas where Murphy learns that his bite can stop others from being infected. 106 Resurrection Z - A preacher comes up with a zombie religion based on the resurrection myth in Hannibal, MO. 105 Home Sweet Zombie - The team go to Warren's hometown in Castle Point, MO. 104 Full Metal Zombie - The team attempt to obtain an helicopter from an insane General in McLean, VA. 103 Philly Feast - The team engage a cannibal cult with extreme prejudice in Philadelphia, PA. 102 Fracking Zombies - The team obtain gas from a New Jersey refinery. 101 Puppies and Kittens - In the midst of a Zombie apocalypse, the only vaccinated individual has to be transported from Sleepy Hollow, NY to California.
313 The Barrier - The team manage to stop the hybrid beacons but Abigail kidnaps Clem's baby and demands that the hybrids be allowed to roam free in exchange. 312 West Side Story - After their plane crashes, Sam betrays the team once again but Jackson learns that he is his son; the team make it to the IADG with about an hour left to stop the hybrid invasion. 311 Cradles and Graves - Clem comes out of her tank and saves the team, after which her baby is delivered; Max dies saving the team. 310 Once Upon a Time in the Nest - Abigail seemingly dies; a device in her neck activates the hybrid beacons worldwide; she then resurrects and shoots all the team members. 309 The Black Forest - Abigail is revealed to be a hybrid, as Clem's life hangs in balance and Mitch isn't still himself. 308 Stakes on a Plane - Abigail tortures Jackson until he reveals the way by which he is able to control the hybrids, while his friends appear to be headed for a hard landing. 307 Wham, Bam, Thank You Sam - Mitch tranquilises Jamie after she uncovers his identity as Mr. Duncan; Abigail ambushes Jackson; Logon takes on a classified mission. 306 Oz is Oz - The backstory on Jackson's relationship with his sister is revealed; Mitch discovers that he was not always kept in suspended animation. 305 Drop it Like it's Hot - Jamie's car (along with a stow away) meets a fiery end; a talking hybrid recognises Jackson; Mitch and. 304 Welcome to the Terra Dome - The band gets back; Abigail sets off a device to attract the hybrids to New York City; Jamie is arrested for killing the head of Raydon. 303 Ten Years Gone - A biodrive is discovered implanted in Mitch's brain; Jackson's terrorist sister Abigail lays a trap for him and Dylan; Dariela and Abe are given a deal. 302 Diaspora - A pregnant Clem, with Jamie, rescues Mitch from the Shepherds and her fake doppelganger, who seek his knowledge of Blue Diaspora; Issac is taken from Abe and Dariela by Reydon; Jackson and Dylan meet. 301 No Place Like Home - Ten years down the road Clem, discovering that her father is still alive, contacts Dariela and Abe, and then Jamie, to help rescue him. 213 Clementine - Mitch appears to sacrifice his life to enable the rest of his team (and daughter Clementine) to live in a world where all humans are sterilised. 212 Shepherds of Men - The cure for the animals is synthesised and delivered, costing Robert Oz his life; the Noah Objective, believed stopped, is unleashed. 211 The Contingency - Jackson and his father reunite and end up seven Chess moves ahead of Davies, even as the latter solidifies his progress towards the Noah Objective. 210 Yellow Brick Road - Jackson finds a replacement for Mitch to inoculate the cure while he tracks down his father; both are shot at by Davies' men and decide to run. 209 Sins of the Father - Jackson's defiant pupil flares up when Abe reveals that he was the one who injected his mother (who Jackson had to kill) with the ghost gene. 208 Zero Sum - Davies conducts a raid on the team's plane to capture Jackson which fails; Jackson learns that his father is still alive and that his mother is a killer. 207 Jamie's Got a Gun - Jackson learns that his father might have deliberately given him the ghost gene responsible for the defiant pupil mutation; Logan turns traitor. 206 Sex, Lies and Jellyfish - The team retrieve an immortal jellyfish from a drug addled venom dealer in their quest for a cure; Jackson's father is being held by Davies. 205 The Moon and the Star - Chloe dies; Jackson's condition worsens; Jaime is rescued. 204 The Walls of Jericho - The team races to stop the Noah Project, which aims to kill all the animals with the mutation, including Jackson. 203 Collision Point - The intreprid group of adventurers tackle ants that can use electricity intelligently to create explosions. 202 Caraquet - The phase two mutation turns a human into a perfect predator, and may hold the hope for a new cure which is quickly dashed by new teammate Dariela Marzan. 201 The Day of the Beast - The team obtain the cure from Jaime who is left behind, but it fails as the causal mutation has mutated into a more aggressive one. 113 That Great Big Hill of Hope - The gang survive their crash but are separated from Jaime who has the cure and the animals in their way. 112 Wild Things - The team in Africa find the cure as Chloe finds herself some allies but their plane is shot down on their way back. 111 Eats, Shoots and Leaves - Chloe is captured and her sister is torture but is rescued by Delavenne. 110 Emotional Contagion - The team head out to Africa to implement their cure but lose Chloe. 109 Murmuration - The group flee from the FBI and Reiden with the goal of finding a cure. 108 The Cheese Stands Alone - Mitch is about to hand over the mother cell to Reiden when he sees Delavane. 107 Sleuths - The team understand how the mother cell accelerates evolution. 106 This Is What It Sounds Like - The team obtain the mother cell after suffering some setbacks. 105 Blame it on Leo - The team learn about a mother cell vector that is the source of the animal evolution. 104 Pack Mentality - A human leads a pack of wolves as their Alpha. 103 The Silence of the Cicadas - An elite team is put together to address the animal apocalypse. 102 Fight or Flight - Multiple cases of animals all over the world behaving like humans. 101 First Blood - Lions in Africa display their defiant pupils.